pieces now know if they are white or black
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@ -16,8 +16,8 @@ class Board:
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pos_w_pawn = Position(x, 1)
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pos_b_pawn = Position(x, 6)
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self._white[pos_w_pawn] = Pawn(pos_w_pawn)
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self._black[pos_b_pawn] = Pawn(pos_b_pawn)
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self._white[pos_w_pawn] = Pawn(pos_w_pawn, Piece.WHITE)
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self._black[pos_b_pawn] = Pawn(pos_b_pawn, Piece.BLACK)
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pos_w_piece = Position(x, 0)
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pos_b_piece = Position(x, 7)
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@ -34,8 +34,8 @@ class Board:
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elif x == 4:
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piece = King
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assert piece != None, f"Didn't know which piece to assign for {x = }"
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self._white[pos_w_piece] = piece(pos_w_piece)
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self._black[pos_b_piece] = piece(pos_b_piece)
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self._white[pos_w_piece] = piece(pos_w_piece, Piece.WHITE)
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self._black[pos_b_piece] = piece(pos_b_piece, Piece.BLACK)
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def create_board():
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