moved everything related to python in the python
folder
This commit is contained in:
360
python/src/logic/board.py
Normal file
360
python/src/logic/board.py
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from logic.move import CastleSide, Move
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from logic.pieces.bishop import Bishop
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from logic.pieces.king import King
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from logic.pieces.knight import Knight
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from logic.pieces.queen import Queen
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from logic.pieces.rook import Rook
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from logic.pieces.pawn import Pawn
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from logic.pieces.piece import Colour, Piece
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from logic.position import Position
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from typing import Type
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class Board:
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def __init__(self) -> None:
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self._white: dict[Position, Piece] = {}
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self._black: dict[Position, Piece] = {}
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self._turn = None
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self._white_castling_rights = set()
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self._black_castling_rights = set()
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self._en_passant_target = None
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self._n_moves = 0
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self._n_half_moves = 0
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@staticmethod
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def _piece_class_from_char(c: str) -> Type[Piece]:
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assert len(c) == 1, f"The piece {c} isn't denoted by 1 character"
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c = c.lower()
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if c == "p":
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return Pawn
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if c == "r":
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return Rook
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if c == "n":
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return Knight
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if c == "b":
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return Bishop
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if c == "q":
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return Queen
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if c == "k":
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return King
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raise ValueError(f"Unknown piece '{c}'")
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@staticmethod
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def setup_FEN_position(position: str) -> "Board":
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ret = Board()
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index = 0
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# -- Pieces
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pieces = "prnbqk" # possible pieces
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numbers = "12345678" # possible number of empty squares
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x = 0
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y = 7 # FEN starts from the top left, so 8th rank
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for c in position:
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index += 1
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if c == " ":
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break
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if c in pieces or c in pieces.upper():
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pos = Position(x, y)
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piece = Board._piece_class_from_char(c)
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if c.isupper():
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ret._white[pos] = piece(pos, Colour.WHITE)
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else:
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ret._black[pos] = piece(pos, Colour.BLACK)
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x += 1
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continue
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if c in numbers:
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x += int(c)
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if c == '/':
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x = 0
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y -= 1
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# -- Active colour
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if position[index] == "w":
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ret._turn = Colour.WHITE
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elif position[index] == "b":
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ret._turn = Colour.BLACK
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else:
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raise ValueError(f"The FEN position is malformed, the active colour should be either 'w' or 'b', but is '{position[index]}'")
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index += 2
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# -- Castling Rights
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for c in position[index:]:
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index += 1
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if c == "-" or c == " ":
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if c == "-":
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index += 1
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break
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sides = "kq"
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assert c in sides or c in sides.upper(), f"The FEN position is malformed, the castling rights should be either k or q (both either lower- or upper-case), instead is '{c}'"
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if c == "K":
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ret._white_castling_rights.add(CastleSide.King)
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if c == "Q":
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ret._white_castling_rights.add(CastleSide.Queen)
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if c == "k":
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ret._black_castling_rights.add(CastleSide.King)
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if c == "q":
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ret._black_castling_rights.add(CastleSide.Queen)
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# -- En passant target
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if position[index] != "-":
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pos = Position.from_algebraic(position[index:index+2])
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index += 2
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if pos.y == 2:
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pos.y += 1
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assert pos in ret._white, "En passant target is not in the position"
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ret._en_passant_target = ret._white[pos]
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elif pos.y == 5:
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pos.y -= 1
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assert pos in ret._black, "En passant target is not in the position"
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ret._en_passant_target = ret._black[pos]
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else:
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raise ValueError("You can't have a en passant target that is not on the third or sixth rank")
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else:
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index += 1
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index += 1
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ret._n_half_moves = int(position[index:position.find(" ", index + 1)])
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ret._n_moves = int(position[position.find(" ", index)+1:])
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return ret
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def piece_at(self, x: int, y: int) -> Piece | None:
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pos = Position(x, y)
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white_piece = self._white.get(pos, None)
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black_piece = self._black.get(pos, None)
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assert white_piece == None or black_piece == None, f"There are two pieces at the same position {pos}, this shouldn't happen!"
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if white_piece != None:
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return white_piece
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return black_piece
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def is_check_for(self, colour: Colour) -> bool:
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""" Is it check for the defending colour passed as parameter """
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defending_pieces, attacking_pieces = (self._white, self._black) if colour == Colour.WHITE else (self._black, self._white)
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kings = [piece for piece in defending_pieces.values() if type(piece) == King]
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assert len(kings) == 1, f"We have more than one king for {colour}, that is no buono..."
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king = kings[0]
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for piece in attacking_pieces.values():
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possible_pos = []
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if type(piece) == King:
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# special case for the king, because it creates infinite recursion (since he looks if he's walking into a check)
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for dx in [-1, 0, 1]:
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for dy in [-1, 0, 1]:
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x, y = piece.pos.x + dx, piece.pos.y + dy
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if Position.is_within_bounds(x, y):
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possible_pos.append(Position(x, y))
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else:
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possible_pos += [move.pos for move in piece.legal_moves(self, looking_for_check=True)]
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if king.pos in possible_pos:
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return True
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return False
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def is_checkmate_for(self, colour: Colour) -> bool:
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""" Is it checkmate for the defending colour passed as parameter """
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return self.is_check_for(colour) and self._no_legal_moves_for(colour)
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def is_stalemate_for(self, colour: Colour) -> bool:
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""" Is it stalemate for the defending colour passed as parameter """
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return not self.is_check_for(colour) and self._no_legal_moves_for(colour)
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def _no_legal_moves_for(self, colour: Colour) -> bool:
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""" Return true if there are indeed no legal moves for the given colour (for checkmate or stalemate)"""
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pieces = self._white if colour == Colour.WHITE else self._black
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for piece in pieces.values():
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if len(piece.legal_moves(self)) > 0:
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return False
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return True
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def castling_rights_for(self, colour: Colour) -> set[CastleSide]:
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return self._white_castling_rights if colour == Colour.WHITE else self._black_castling_rights
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def make_move(self, move: Move) -> "Board":
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dest_piece = self.piece_at(move.pos.x, move.pos.y)
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if dest_piece:
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assert dest_piece.colour != move.piece.colour, "A piece cannot cannot eat another piece of the same colour"
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# -- Copy current state
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ret = Board()
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ret._white = self._white.copy()
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ret._black = self._black.copy()
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ret._turn = Colour.WHITE if self._turn == Colour.BLACK else Colour.BLACK
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ret._white_castling_rights = self._white_castling_rights.copy()
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ret._black_castling_rights = self._black_castling_rights.copy()
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piece = move.piece
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# -- Actually make the move
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pieces_moving, other_pieces = (ret._white, ret._black) if piece.colour == Colour.WHITE else (ret._black, ret._white)
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del pieces_moving[piece.pos]
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pieces_moving[move.pos] = piece.move_to(move.pos)
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if move.pos in other_pieces:
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del other_pieces[move.pos]
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if piece.colour == Colour.BLACK:
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ret._n_moves = self._n_moves + 1
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if move.is_capturing or type(piece) == Pawn:
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ret._n_half_moves = 0
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else:
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ret._n_half_moves = self._n_half_moves + 1
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if move.en_passant:
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pos_to_remove = Position(move.pos.x, move.pos.y + (1 if self._turn == Colour.BLACK else -1))
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del other_pieces[pos_to_remove]
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if move.promotes_to is not None:
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assert type(piece) == Pawn, "Trying to promote something that is not a pawn: not good!"
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pieces_moving[move.pos] = move.promotes_to(move.pos, piece.colour)
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# -- Set en passant target if needed
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if move.becomes_en_passant_target:
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ret._en_passant_target = pieces_moving[move.pos]
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else:
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ret._en_passant_target = None
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# -- Handle castling (just move the rook over)
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if move.castle_side == CastleSide.King:
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rook_pos = Position(7, piece.pos.y)
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assert rook_pos in pieces_moving and type(pieces_moving[rook_pos]) == Rook, "Either rook is absent from the king side or you are trying to castle with something else than a rook..."
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del pieces_moving[rook_pos]
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new_rook_pos = Position(5, piece.pos.y)
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pieces_moving[new_rook_pos] = Rook(new_rook_pos, piece.colour)
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elif move.castle_side == CastleSide.Queen:
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rook_pos = Position(0, piece.pos.y)
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assert rook_pos in pieces_moving and type(pieces_moving[rook_pos]) == Rook, "Either rook is absent from the queen side or you are trying to castle with something else than a rook..."
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del pieces_moving[rook_pos]
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new_rook_pos = Position(3, piece.pos.y)
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pieces_moving[new_rook_pos] = Rook(new_rook_pos, piece.colour)
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# -- Check for castling rights
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if piece.colour == Colour.WHITE:
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if type(piece) == King:
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ret._white_castling_rights = set()
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if type(piece) == Rook:
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if piece.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.King)
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if move.is_capturing and move.pos.y == 7 and move.pos in self._black and type(self._black[move.pos]) == Rook:
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if move.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.Queen)
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elif move.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.King)
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else:
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if type(piece) == King:
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ret._black_castling_rights = set()
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if type(piece) == Rook:
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if piece.pos.x == 0 and CastleSide.Queen in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.Queen)
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elif piece.pos.x == 7 and CastleSide.King in ret._black_castling_rights:
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ret._black_castling_rights.remove(CastleSide.King)
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if move.is_capturing and move.pos.y == 0 and move.pos in self._white and type(self._white[move.pos]) == Rook:
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if move.pos.x == 0 and CastleSide.Queen in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.Queen)
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elif move.pos.x == 7 and CastleSide.King in ret._white_castling_rights:
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ret._white_castling_rights.remove(CastleSide.King)
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return ret
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def to_fen_string(self):
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ret = ""
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for y in range(7, -1, -1):
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empty_cell_counter = 0
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for x in range(8):
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pos = Position(x, y)
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piece = None
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if pos in self._white:
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piece = self._white[pos]
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elif pos in self._black:
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piece = self._black[pos]
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if piece is None:
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empty_cell_counter += 1
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continue
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if empty_cell_counter > 0:
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ret += str(empty_cell_counter)
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empty_cell_counter = 0
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letter = piece.letter()
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ret += letter.lower() if piece.colour == Colour.BLACK else letter.upper()
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if empty_cell_counter > 0:
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ret += str(empty_cell_counter)
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if y > 0:
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ret += "/"
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ret += " "
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ret += "w" if self._turn == Colour.WHITE else "b"
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ret += " "
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if len(self._white_castling_rights) == 0 and len(self._black_castling_rights) == 0:
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ret += "-"
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else:
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if CastleSide.King in self._white_castling_rights:
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ret += "K"
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if CastleSide.Queen in self._white_castling_rights:
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ret += "Q"
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if CastleSide.King in self._black_castling_rights:
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ret += "k"
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if CastleSide.Queen in self._black_castling_rights:
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ret += "q"
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ret += " "
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if self._en_passant_target is not None:
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pos = Position(self._en_passant_target.pos.x, self._en_passant_target.pos.y)
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pos.y += -1 if self._en_passant_target.colour == Colour.WHITE else 1
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ret += pos.to_algebraic()
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else:
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ret += "-"
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ret += " "
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ret += str(self._n_half_moves)
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ret += " "
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ret += str(self._n_moves)
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return ret
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def legal_moves(self) -> list[Move]:
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ret = []
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pieces = self._white if self._turn == Colour.WHITE else self._black
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for piece in pieces.values():
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ret += piece.legal_moves(self)
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return ret
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def is_terminal(self) -> bool:
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return self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK) or self.is_checkmate_for(Colour.WHITE) or self.is_checkmate_for(Colour.BLACK)
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def utility(self) -> int:
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if self.is_stalemate_for(Colour.WHITE) or self.is_stalemate_for(Colour.BLACK):
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return 0
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if self.is_checkmate_for(Colour.WHITE):
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return 1
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if self.is_checkmate_for(Colour.BLACK):
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return -1
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raise ValueError("Cannot determine the utility of board become it neither checkmate nor stalemate for either players")
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_fen_pos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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INITIAL_BOARD = Board.setup_FEN_position(_fen_pos)
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51
python/src/logic/move.py
Normal file
51
python/src/logic/move.py
Normal file
@@ -0,0 +1,51 @@
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# from logic.pieces.piece import Piece
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from typing import Type
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from logic.position import Position
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from enum import Enum
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class CastleSide(Enum):
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Neither = ""
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King = "O-O"
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Queen = "O-O-O"
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class Move:
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def __init__(self, piece: "Piece", pos: Position,/, is_capturing: bool = False, castle_side: CastleSide = CastleSide.Neither, en_passant: bool = False, becomes_en_passant_target: bool = False, promotes_to: Type["Piece"] = None) -> None:
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self.piece = piece
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self.pos = pos
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self.is_capturing = is_capturing
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self.castle_side = castle_side
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self.becomes_en_passant_target = becomes_en_passant_target
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self.en_passant = en_passant
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self.promotes_to = promotes_to
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def to_algebraic(self) -> str:
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raise NotImplementedError("The move can't be translated to algbraic notation, as it was not implemented")
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@staticmethod
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def from_algebraic(move: str) -> "Move":
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raise NotImplementedError("The move can't be translated from algbraic notation, as it was not implemented")
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def __str__(self) -> str:
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if self.castle_side == CastleSide.King:
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return "O-O"
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if self.castle_side == CastleSide.Queen:
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return "O-O-O"
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ret = ""
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if type(self.piece).__name__ == "Pawn":
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if self.is_capturing:
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ret += self.piece.pos.to_algebraic()[0]
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ret += "x"
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ret += self.pos.to_algebraic()
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else:
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ret += self.pos.to_algebraic()
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else:
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ret += self.piece.letter().upper()
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if self.is_capturing:
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ret += "x"
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ret += str(self.pos)
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return ret
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def __repr__(self) -> str:
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return str(self)
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24
python/src/logic/pieces/bishop.py
Normal file
24
python/src/logic/pieces/bishop.py
Normal file
@@ -0,0 +1,24 @@
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from logic.move import Move
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from .piece import Piece
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class Bishop(Piece):
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def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
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ret = []
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# looking north east
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ret.extend(self._look_direction(board, 1, 1))
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# looking south east
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ret.extend(self._look_direction(board, 1, -1))
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# looking south west
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ret.extend(self._look_direction(board, -1, -1))
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# looking north west
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ret.extend(self._look_direction(board, -1, 1))
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if not looking_for_check:# and board.is_check_for(self.colour):
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return self.keep_only_blocking(ret, board)
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return ret
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|
69
python/src/logic/pieces/king.py
Normal file
69
python/src/logic/pieces/king.py
Normal file
@@ -0,0 +1,69 @@
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from logic.move import CastleSide, Move
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from logic.position import Position
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from .piece import Piece
|
||||
|
||||
class King(Piece):
|
||||
def legal_moves(self, board: "Board") -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# -- Regular moves
|
||||
for dx in [-1, 0, 1]:
|
||||
for dy in [-1, 0, 1]:
|
||||
if dx == 0 and dy == 0: # skip current position
|
||||
continue
|
||||
x = self.pos.x + dx
|
||||
y = self.pos.y + dy
|
||||
move = self._move_for_position(board, x, y)
|
||||
if move:
|
||||
board_after_move = board.make_move(move)
|
||||
if not board_after_move.is_check_for(self.colour):
|
||||
ret.append(move)
|
||||
|
||||
if board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
# -- Castles
|
||||
castling_rights = board.castling_rights_for(self.colour)
|
||||
if len(castling_rights) == 0:
|
||||
return ret
|
||||
|
||||
if CastleSide.King in castling_rights:
|
||||
clear = True
|
||||
for dx in range(1, 3):
|
||||
x = self.pos.x + dx
|
||||
y = self.pos.y
|
||||
if board.piece_at(x, y) is not None:
|
||||
clear = False
|
||||
break
|
||||
|
||||
move = self._move_for_position(board, x, y)
|
||||
board_after_move = board.make_move(move)
|
||||
if board_after_move.is_check_for(self.colour):
|
||||
clear = False
|
||||
break
|
||||
|
||||
if clear:
|
||||
ret.append(Move(self, Position(6, self.pos.y), castle_side=CastleSide.King))
|
||||
|
||||
if CastleSide.Queen in castling_rights:
|
||||
clear = True
|
||||
for dx in range(1, 4):
|
||||
x = self.pos.x - dx
|
||||
y = self.pos.y
|
||||
|
||||
if board.piece_at(x, y) is not None:
|
||||
clear = False
|
||||
break
|
||||
|
||||
move = self._move_for_position(board, x, y)
|
||||
board_after_move = board.make_move(move)
|
||||
if dx < 3 and board_after_move.is_check_for(self.colour):
|
||||
clear = False
|
||||
break
|
||||
|
||||
if clear:
|
||||
ret.append(Move(self, Position(2, self.pos.y), castle_side=CastleSide.Queen))
|
||||
|
||||
return ret
|
||||
|
||||
|
23
python/src/logic/pieces/knight.py
Normal file
23
python/src/logic/pieces/knight.py
Normal file
@@ -0,0 +1,23 @@
|
||||
from .piece import Piece
|
||||
|
||||
class Knight(Piece):
|
||||
def letter(self):
|
||||
return "n"
|
||||
|
||||
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list["Move"]:
|
||||
ret = []
|
||||
for dx, dy in [
|
||||
(+2, +1), (+1, +2), # north east
|
||||
(+2, -1), (+1, -2), # south east
|
||||
(-2, -1), (-1, -2), # south west
|
||||
(-2, +1), (-1, +2), # north west
|
||||
]:
|
||||
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
|
||||
if move is not None:
|
||||
ret.append(move)
|
||||
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
||||
|
80
python/src/logic/pieces/pawn.py
Normal file
80
python/src/logic/pieces/pawn.py
Normal file
@@ -0,0 +1,80 @@
|
||||
from logic.move import Move
|
||||
from logic.pieces.bishop import Bishop
|
||||
from logic.pieces.knight import Knight
|
||||
from logic.pieces.piece import Colour, Piece
|
||||
from logic.pieces.queen import Queen
|
||||
from logic.pieces.rook import Rook
|
||||
from logic.position import Position
|
||||
|
||||
class Pawn(Piece):
|
||||
def legal_moves(self, board, / , looking_for_check = False) -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# can we capture to the left?
|
||||
if self.pos.x > 0 and (
|
||||
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y + 1)))
|
||||
or
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x - 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
if (self.colour == Colour.WHITE and capturable_piece.pos.y == 7) or (self.colour == Colour.BLACK and capturable_piece.pos.y == 0):
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing=True, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
# can we capture to the right?
|
||||
if self.pos.x < 7 and (
|
||||
(self.colour == Colour.WHITE and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y + 1)))
|
||||
or
|
||||
(self.colour == Colour.BLACK and (capturable_piece := board.piece_at(self.pos.x + 1, self.pos.y - 1)))
|
||||
):
|
||||
if capturable_piece.colour != self.colour:
|
||||
if (self.colour == Colour.WHITE and capturable_piece.pos.y == 7) or (self.colour == Colour.BLACK and capturable_piece.pos.y == 0):
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing=True, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, capturable_piece.pos, is_capturing = True))
|
||||
|
||||
# -- Can we capture en passant?
|
||||
if board._en_passant_target is not None and \
|
||||
board._en_passant_target.pos.y == self.pos.y and (
|
||||
board._en_passant_target.pos.x == self.pos.x - 1
|
||||
or board._en_passant_target.pos.x == self.pos.x + 1
|
||||
):
|
||||
if board._en_passant_target.colour != self.colour:
|
||||
old_pos = board._en_passant_target.pos
|
||||
new_pos = Position(old_pos.x, old_pos.y + (1 if self.colour == Colour.WHITE else -1))
|
||||
ret.append(Move(self, new_pos, is_capturing = True, en_passant = True))
|
||||
|
||||
# -- Normal moves
|
||||
if self.colour == Colour.WHITE:
|
||||
for dy in range(1, 3 if self.pos.y == 1 else 2):
|
||||
y = self.pos.y + dy
|
||||
if y > 7 or board.piece_at(self.pos.x, y):
|
||||
break
|
||||
pos = Position(self.pos.x, y)
|
||||
if y == 7:
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, pos, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
|
||||
else:
|
||||
for dy in range(1, 3 if self.pos.y == 6 else 2):
|
||||
y = self.pos.y - dy
|
||||
if y < 0 or board.piece_at(self.pos.x, y):
|
||||
break
|
||||
pos = Position(self.pos.x, y)
|
||||
if y == 0:
|
||||
for piece in [Queen, Knight, Bishop, Rook]:
|
||||
ret.append(Move(self, pos, promotes_to=piece))
|
||||
else:
|
||||
ret.append(Move(self, pos, becomes_en_passant_target=dy==2))
|
||||
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
||||
|
||||
def letter(self):
|
||||
return "p"
|
65
python/src/logic/pieces/piece.py
Normal file
65
python/src/logic/pieces/piece.py
Normal file
@@ -0,0 +1,65 @@
|
||||
from logic.move import Move
|
||||
from logic.position import Position
|
||||
from enum import Enum
|
||||
|
||||
|
||||
class Colour(Enum):
|
||||
WHITE = "white"
|
||||
BLACK = "black"
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.value
|
||||
|
||||
class Piece:
|
||||
def __init__(self, pos: Position, colour: Colour) -> None:
|
||||
self.pos = pos
|
||||
assert colour == Colour.WHITE or colour == Colour.BLACK, "The colour of the piece must be either Piece.WHITE or Piece.BLACK"
|
||||
self.colour = colour
|
||||
|
||||
def letter(self):
|
||||
return type(self).__name__[0].lower()
|
||||
|
||||
def keep_only_blocking(self, candidates: list[Move], board: "Board") -> list[Move]:
|
||||
ret = []
|
||||
for move in candidates:
|
||||
board_after_move = board.make_move(move)
|
||||
if not board_after_move.is_check_for(self.colour):
|
||||
ret.append(move)
|
||||
return ret
|
||||
|
||||
def _look_direction(self, board: "Board", mult_dx: int, mult_dy: int):
|
||||
ret = []
|
||||
for d in range(1, 8):
|
||||
dx = mult_dx * d
|
||||
dy = mult_dy * d
|
||||
|
||||
move = self._move_for_position(board, self.pos.x + dx, self.pos.y + dy)
|
||||
if move is None:
|
||||
break
|
||||
ret.append(move)
|
||||
if move.is_capturing:
|
||||
break
|
||||
|
||||
return ret
|
||||
|
||||
def _move_for_position(self, board: "Board", x: int, y: int) -> Move | None:
|
||||
if not Position.is_within_bounds(x, y):
|
||||
return None
|
||||
piece = board.piece_at(x, y)
|
||||
|
||||
if piece is None:
|
||||
return Move(self, Position(x, y))
|
||||
|
||||
if piece.colour != self.colour:
|
||||
return Move(self, Position(x, y), is_capturing=True)
|
||||
return None
|
||||
|
||||
def position(self) -> Position:
|
||||
return self.pos
|
||||
|
||||
def move_to(self, pos: Position) -> "Piece":
|
||||
ret = type(self)(pos, self.colour)
|
||||
return ret
|
||||
|
||||
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list["Move"]:
|
||||
raise NotImplementedError(f"Can't say what the legal moves are for {type(self).__name__}, the method hasn't been implemented yet")
|
35
python/src/logic/pieces/queen.py
Normal file
35
python/src/logic/pieces/queen.py
Normal file
@@ -0,0 +1,35 @@
|
||||
from logic.move import Move
|
||||
from .piece import Piece
|
||||
|
||||
class Queen(Piece):
|
||||
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# looking north east
|
||||
ret.extend(self._look_direction(board, 1, 1))
|
||||
|
||||
# looking south east
|
||||
ret.extend(self._look_direction(board, 1, -1))
|
||||
|
||||
# looking south west
|
||||
ret.extend(self._look_direction(board, -1, -1))
|
||||
|
||||
# looking north west
|
||||
ret.extend(self._look_direction(board, -1, 1))
|
||||
|
||||
# looking east
|
||||
ret.extend(self._look_direction(board, 1, 0))
|
||||
|
||||
# looking south
|
||||
ret.extend(self._look_direction(board, 0, -1))
|
||||
|
||||
# looking west
|
||||
ret.extend(self._look_direction(board, -1, 0))
|
||||
|
||||
# looking north
|
||||
ret.extend(self._look_direction(board, 0, 1))
|
||||
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
23
python/src/logic/pieces/rook.py
Normal file
23
python/src/logic/pieces/rook.py
Normal file
@@ -0,0 +1,23 @@
|
||||
from logic.move import Move
|
||||
from .piece import Piece
|
||||
|
||||
class Rook(Piece):
|
||||
def legal_moves(self, board: "Board", / , looking_for_check = False) -> list[Move]:
|
||||
ret = []
|
||||
|
||||
# looking east
|
||||
ret.extend(self._look_direction(board, 1, 0))
|
||||
|
||||
# looking south
|
||||
ret.extend(self._look_direction(board, 0, -1))
|
||||
|
||||
# looking west
|
||||
ret.extend(self._look_direction(board, -1, 0))
|
||||
|
||||
# looking north
|
||||
ret.extend(self._look_direction(board, 0, 1))
|
||||
|
||||
if not looking_for_check:# and board.is_check_for(self.colour):
|
||||
return self.keep_only_blocking(ret, board)
|
||||
|
||||
return ret
|
43
python/src/logic/position.py
Normal file
43
python/src/logic/position.py
Normal file
@@ -0,0 +1,43 @@
|
||||
class Position:
|
||||
_RANKS = range(1, 9)
|
||||
_FILES = "abcdefgh"
|
||||
|
||||
_MIN_POS = 0
|
||||
_MAX_POS = 7
|
||||
|
||||
def __init__(self, x, y) -> None:
|
||||
assert x >= self._MIN_POS and x <= self._MAX_POS, f"Invalid argument: x should be between {self._MIN_POS} and {self._MAX_POS}, but is {x}"
|
||||
assert y >= self._MIN_POS and y <= self._MAX_POS, f"Invalid argument: y should be between {self._MIN_POS} and {self._MAX_POS}, but is {y}"
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
@staticmethod
|
||||
def is_within_bounds(x: int, y: int) -> bool:
|
||||
return x >= Position._MIN_POS and x <= Position._MAX_POS \
|
||||
and y >= Position._MIN_POS and y <= Position._MAX_POS
|
||||
|
||||
@staticmethod
|
||||
def from_algebraic(square: str) -> "Position":
|
||||
assert len(square) == 2, f"'{square}' is malformed"
|
||||
x = Position._FILES.index(square[0])
|
||||
y = Position._RANKS.index(int(square[1]))
|
||||
|
||||
return Position(x, y)
|
||||
|
||||
def to_algebraic(self) -> str:
|
||||
return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
|
||||
|
||||
def __eq__(self, value: object, /) -> bool:
|
||||
if type(value) != type(self):
|
||||
return False
|
||||
return value.x == self.x and value.y == self.y
|
||||
|
||||
def __hash__(self) -> int:
|
||||
return hash((self.x, self.y))
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"{Position._FILES[self.x]}{Position._RANKS[self.y]}"
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return str(self)
|
Reference in New Issue
Block a user