forgot to push the normal moves for the pawn, fixed it now
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@ -58,6 +58,11 @@ std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
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new_xy.to_index(),
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new_xy.to_index(),
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.promoting_to = (int8_t) (my_colour | piece)
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.promoting_to = (int8_t) (my_colour | piece)
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});
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});
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else
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ret.push_back(Move{
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xy.to_index(),
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new_xy.to_index(),
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});
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}
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}
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return ret;
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return ret;
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