Removed the python version and kept just the c++ one
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41
src/view/gui.hpp
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41
src/view/gui.hpp
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#pragma once
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#include "../model/board/board.hpp"
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#include "view.hpp"
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#include <SFML/Graphics.hpp>
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const int TILE_SIZE = 80;
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const int BOARD_SIZE = 8;
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const int WINDOW_SIZE = TILE_SIZE * BOARD_SIZE;
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class GUI : public View {
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public:
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GUI();
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void show() override;
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Piece ask_about_promotion();
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void update_board(const Board&, int8_t, std::vector<int8_t>) override;
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void notify_checkmate(Colour) override;
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void notify_stalemate(Colour) override;
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private:
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sf::RenderWindow window;
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sf::Texture textures[6][2];
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sf::Sprite pieces[64];
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sf::Font font;
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sf::Color colours[2] = {sf::Color(0xB88762FF), sf::Color(0xEDD6B0FF)};
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sf::Color alt_colours[2] = {sf::Color(0xDCC34BFF), sf::Color(0xF6EB72FF)};
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int show_popup(
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const std::string& message, const std::vector<std::string>& options
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);
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void load_textures();
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void handle_events();
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void handle_click(int, int);
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void draw_board(int, std::vector<int8_t>);
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void draw_pieces(const Board&);
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void draw_annotation(int, int);
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};
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