Removed the python version and kept just the c++ one
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61
src/model/ais/v4_search_captures.cpp
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61
src/model/ais/v4_search_captures.cpp
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#include "../pieces/piece.hpp"
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#include "../utils/utils.hpp"
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#include "ai.hpp"
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#include <algorithm>
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#define MULTITHREADED 1
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static int position_counter;
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int ai::v4_search_captures::_search(
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const Board& b, int depth, int alpha, int beta
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) {
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if (depth == 0 || stop_computation)
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return _search_captures(b, alpha, beta);
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if (b.no_legal_moves()) {
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if (b.is_check())
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return -INFINITY;
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return 0;
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}
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std::vector<Move> moves = b.all_legal_moves();
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std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
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return m1.score_guess(b) > m2.score_guess(b);
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});
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Move best_move;
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for (const Move& move : moves) {
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Board tmp_board = b.make_move(move);
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int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
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if (tmp_eval >= beta)
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return beta;
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alpha = std::max(alpha, tmp_eval);
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}
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return alpha;
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}
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int ai::v4_search_captures::_search_captures(
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const Board& b, int alpha, int beta
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) {
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int evaluation = eval(b);
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if (evaluation >= beta)
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return beta;
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alpha = std::max(evaluation, alpha);
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std::vector<Move> moves = b.all_capturing_moves();
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std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
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return m1.score_guess(b) > m2.score_guess(b);
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});
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for (const Move& move : moves) {
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Board tmp_board = b.make_move(move);
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int tmp_eval = -_search_captures(tmp_board, -beta, -alpha);
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if (tmp_eval >= beta)
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return beta;
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alpha = std::max(alpha, tmp_eval);
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}
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return alpha;
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}
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