Removed the python version and kept just the c++ one
Some checks failed
pre-release / Pre Release (push) Waiting to run
tagged-release / Tagged Release (push) Has been cancelled

This commit is contained in:
Karma Riuk
2025-02-16 09:36:04 +01:00
parent 0145664567
commit 5cbe57dc55
91 changed files with 29 additions and 1531 deletions

74
src/controller/manual.cpp Normal file
View File

@ -0,0 +1,74 @@
#include "manual.hpp"
#include "../model/utils/utils.hpp"
#include <algorithm>
ManualController::ManualController(Board b, View& v): Controller(b, v) {
reset_selection();
}
void ManualController::start() {
reset_selection();
view.show();
}
void ManualController::on_tile_selected(int x, int y) {
Coords c{x, y};
Piece piece = board.piece_at(c);
if (selected_index == -1
|| (piece != Piece::None && piece != selected_piece
&& (piece & 0b11000) != (selected_piece & 0b11000))) {
show_legal_moves(c);
} else {
auto boh = std::find(targets.begin(), targets.end(), c.to_index());
if (boh != targets.end())
make_move(Move{selected_index, c.to_index()});
else
reset_selection();
}
}
void ManualController::reset_selection() {
selected_index = -1;
selected_piece = Piece::None;
targets = {};
view.update_board(board, selected_index, targets);
}
void ManualController::show_legal_moves(Coords xy) {
Colour colour = board.colour_at(xy);
if (colour) {
Colour to_play = board.white_to_play ? White : Black;
if (colour != to_play)
return;
selected_index = xy.to_index();
selected_piece = board.piece_at(xy);
targets = to_target_square(legal_moves(selected_piece, board, xy));
view.update_board(board, xy.to_index(), targets);
}
}
void ManualController::make_move(Move move) {
// handle promotion before making the move
Colour colour = board.white_to_play ? White : Black;
Coords source = Coords::from_index(move.source_square);
if (board.piece_at(move.source_square) == Piece::Pawn
&& board.colour_at(move.source_square) == White && source.y == 6) {
Piece promotion_piece = (Piece) (colour | view.ask_about_promotion());
move.promoting_to = promotion_piece;
}
std::cout << "Move made: " << move << std::endl;
board = board.make_move(move);
reset_selection();
Colour current_colour = board.white_to_play ? White : Black;
if (board.is_checkmate())
view.notify_checkmate(current_colour);
if (board.is_stalemate())
view.notify_stalemate(current_colour);
}