Removed the python version and kept just the c++ one
This commit is contained in:
38
src/controller/ai_vs_ai.cpp
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38
src/controller/ai_vs_ai.cpp
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#include "ai_vs_ai.hpp"
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#include "controller.hpp"
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#include <thread>
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AIvsAIController::AIvsAIController(Board b, View& v, ai::AI& p1, ai::AI& p2)
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: Controller(b, v),
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p1(p1),
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p2(p2) {}
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void AIvsAIController::start() {
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std::thread view_thread([&]() { view.show(); });
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ai::AI* current_player;
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while (!board.is_terminal()) {
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current_player = board.white_to_play ? &p1 : &p2;
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std::cout << typeid(*current_player).name() << " to play" << std::endl;
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Move move = current_player->search(board);
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make_move(move);
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}
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view_thread.join();
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}
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void AIvsAIController::make_move(Move move) {
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board = board.make_move(move);
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std::cout << "Made move: " << move << std::endl;
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view.update_board(board, -1, {});
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Colour current_colour = board.white_to_play ? White : Black;
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if (board.is_checkmate())
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view.notify_checkmate(current_colour);
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if (board.is_stalemate())
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view.notify_stalemate(current_colour);
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}
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void AIvsAIController::on_tile_selected(int, int) {}
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19
src/controller/ai_vs_ai.hpp
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19
src/controller/ai_vs_ai.hpp
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@ -0,0 +1,19 @@
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#pragma once
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#include "../model/ais/ai.hpp"
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#include "../model/utils/coords.hpp"
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#include "../model/utils/move.hpp"
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#include "../view/view.hpp"
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#include "controller.hpp"
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class AIvsAIController : public Controller {
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ai::AI &p1, &p2;
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protected:
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void make_move(Move) override;
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public:
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AIvsAIController(Board, View&, ai::AI&, ai::AI&);
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void on_tile_selected(int, int) override;
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void start() override;
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};
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7
src/controller/controller.cpp
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7
src/controller/controller.cpp
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#include "controller.hpp"
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#include "../view/view.hpp"
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Controller::Controller(Board b, View& v): board(b), view(v) {
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v.set_controller(this);
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}
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17
src/controller/controller.hpp
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17
src/controller/controller.hpp
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#pragma once
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#include "../model/board/board.hpp"
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class View;
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class Controller {
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protected:
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Board board;
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View& view;
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virtual void make_move(Move) = 0;
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public:
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Controller(Board, View&);
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virtual void start() = 0;
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virtual void on_tile_selected(int, int) = 0;
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};
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29
src/controller/human_vs_ai.cpp
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29
src/controller/human_vs_ai.cpp
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#include "human_vs_ai.hpp"
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#include <algorithm>
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HumanVsAIController::HumanVsAIController(Board b, View& v, ai::AI& ai)
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: ManualController(b, v),
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ai(ai) {}
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void HumanVsAIController::on_tile_selected(int x, int y) {
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Coords c{x, y};
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Piece piece = board.piece_at(c);
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if (selected_index == -1
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|| (piece != Piece::None && piece != selected_piece
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&& (piece & 0b11000) != (selected_piece & 0b11000))) {
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show_legal_moves(c);
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} else {
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auto boh = std::find(targets.begin(), targets.end(), c.to_index());
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if (boh != targets.end()) {
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make_move(Move{selected_index, c.to_index()});
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if (board.is_terminal())
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return;
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Move ai_move = ai.search(board);
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make_move(ai_move);
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} else
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reset_selection();
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}
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}
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14
src/controller/human_vs_ai.hpp
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14
src/controller/human_vs_ai.hpp
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#pragma once
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#include "../model/ais/ai.hpp"
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#include "../view/view.hpp"
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#include "manual.hpp"
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class HumanVsAIController : public ManualController {
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protected:
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ai::AI& ai;
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public:
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HumanVsAIController(Board, View&, ai::AI&);
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void on_tile_selected(int, int) override;
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};
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74
src/controller/manual.cpp
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74
src/controller/manual.cpp
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#include "manual.hpp"
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#include "../model/utils/utils.hpp"
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#include <algorithm>
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ManualController::ManualController(Board b, View& v): Controller(b, v) {
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reset_selection();
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}
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void ManualController::start() {
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reset_selection();
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view.show();
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}
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void ManualController::on_tile_selected(int x, int y) {
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Coords c{x, y};
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Piece piece = board.piece_at(c);
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if (selected_index == -1
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|| (piece != Piece::None && piece != selected_piece
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&& (piece & 0b11000) != (selected_piece & 0b11000))) {
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show_legal_moves(c);
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} else {
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auto boh = std::find(targets.begin(), targets.end(), c.to_index());
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if (boh != targets.end())
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make_move(Move{selected_index, c.to_index()});
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else
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reset_selection();
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}
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}
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void ManualController::reset_selection() {
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selected_index = -1;
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selected_piece = Piece::None;
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targets = {};
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view.update_board(board, selected_index, targets);
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}
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void ManualController::show_legal_moves(Coords xy) {
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Colour colour = board.colour_at(xy);
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if (colour) {
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Colour to_play = board.white_to_play ? White : Black;
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if (colour != to_play)
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return;
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selected_index = xy.to_index();
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selected_piece = board.piece_at(xy);
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targets = to_target_square(legal_moves(selected_piece, board, xy));
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view.update_board(board, xy.to_index(), targets);
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}
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}
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void ManualController::make_move(Move move) {
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// handle promotion before making the move
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Colour colour = board.white_to_play ? White : Black;
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Coords source = Coords::from_index(move.source_square);
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if (board.piece_at(move.source_square) == Piece::Pawn
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&& board.colour_at(move.source_square) == White && source.y == 6) {
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Piece promotion_piece = (Piece) (colour | view.ask_about_promotion());
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move.promoting_to = promotion_piece;
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}
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std::cout << "Move made: " << move << std::endl;
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board = board.make_move(move);
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reset_selection();
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Colour current_colour = board.white_to_play ? White : Black;
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if (board.is_checkmate())
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view.notify_checkmate(current_colour);
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if (board.is_stalemate())
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view.notify_stalemate(current_colour);
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}
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22
src/controller/manual.hpp
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22
src/controller/manual.hpp
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#pragma once
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#include "../model/utils/coords.hpp"
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#include "../model/utils/move.hpp"
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#include "../view/view.hpp"
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#include "controller.hpp"
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class ManualController : public Controller {
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protected:
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int8_t selected_index;
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Piece selected_piece;
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std::vector<int8_t> targets;
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void reset_selection();
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void show_legal_moves(Coords);
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void make_move(Move) override;
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public:
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ManualController(Board, View&);
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void on_tile_selected(int, int) override;
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void start() override;
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};
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41
src/main.cpp
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41
src/main.cpp
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@ -0,0 +1,41 @@
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#include "controller/ai_vs_ai.hpp"
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#include "controller/controller.hpp"
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#include "controller/human_vs_ai.hpp"
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#include "controller/manual.hpp"
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#include "model/ais/ai.hpp"
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#include "model/perft/perft.hpp"
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#include "view/gui.hpp"
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#include "view/noop.hpp"
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#include "view/view.hpp"
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#include <chrono>
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int main(int argc, char* argv[]) {
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// std::string pos =
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// "r2qkb1r/2p1pppp/p1n1b3/1p6/B2P4/2P1P3/P4PPP/R1BQK1NR w KQkq - 0 9 ";
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// std::string pos = "8/6K1/5P2/8/1k6/8/8/8 w - - 0 1";
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// pos for ai timing<
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std::string pos =
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"r3k2r/p1ppqpb1/Bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPB1PPP/R3K2R b KQkq - 0 3";
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Board b = Board::setup_fen_position(pos);
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ai::v0_random p1(true, std::chrono::milliseconds(1000));
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// ai::v1_pure_minimax p2(false, std::chrono::milliseconds(20000));
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// ai::v2_alpha_beta p2(false, std::chrono::milliseconds(20000));
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ai::v3_AB_ordering p2(false, std::chrono::milliseconds(20000));
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// ai::v4_search_captures p2(false, std::chrono::milliseconds(20000));
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// GUI gui;
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NoOpView gui;
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AIvsAIController manual(b, gui, p1, p2);
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// HumanVsAIController manual(b, gui, p2);
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Controller& controller = manual;
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controller.start();
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// perft();
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return 0;
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}
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52
src/model/ais/ai.cpp
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52
src/model/ais/ai.cpp
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#include "ai.hpp"
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#include <condition_variable>
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#include <ostream>
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#include <thread>
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Move ai::AI::search(const Board& b) {
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Move result;
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std::condition_variable cv;
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std::mutex cv_mutex;
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double elapsed;
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stop_computation = false;
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// Start computation in a separate thread
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std::thread computation_thread([&]() {
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auto start = std::chrono::steady_clock::now();
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result = _search(b);
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auto end = std::chrono::steady_clock::now();
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elapsed =
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std::chrono::duration_cast<std::chrono::milliseconds>(end - start)
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.count();
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// Notify the timer thread that computation is done
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{
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std::lock_guard<std::mutex> lock(cv_mutex);
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stop_computation = true;
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cv.notify_one();
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}
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});
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// Start a timer thread to stop computation after given time
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std::thread timer_thread([&]() {
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std::unique_lock<std::mutex> lock(cv_mutex);
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if (!cv.wait_for(lock, thinking_time, [&] {
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return stop_computation.load();
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})) {
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// Timeout reached; set stop flag
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stop_computation = true;
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}
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});
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// Wait for computation thread to finish
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computation_thread.join();
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// Ensure timer thread is also stopped
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timer_thread.join();
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std::cout << "Took " << elapsed << " ms" << std::endl;
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return result;
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}
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79
src/model/ais/ai.hpp
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79
src/model/ais/ai.hpp
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@ -0,0 +1,79 @@
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#pragma once
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#include "../board/board.hpp"
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#include <atomic>
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#include <chrono>
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namespace ai {
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class AI {
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protected:
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bool am_white;
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std::chrono::milliseconds thinking_time;
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virtual Move _search(const Board&) = 0;
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public:
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AI(bool am_white, std::chrono::milliseconds tt)
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: am_white(am_white),
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thinking_time(tt) {}
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std::atomic<bool> stop_computation = false;
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Move search(const Board& b);
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virtual int eval(const Board&) = 0;
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};
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struct v0_random : public AI {
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v0_random(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
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Move _search(const Board&) override;
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int eval(const Board&) override {
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return 0;
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};
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};
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class v1_pure_minimax : public AI { // looks two moves ahead
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int _search(const Board&, int);
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public:
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v1_pure_minimax(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
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Move _search(const Board&) override;
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int eval(const Board&) override;
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};
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class v2_alpha_beta : public AI {
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// looks two moves ahead, with alpha-beta pruning (no move ordering)
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int _search(const Board&, int, int, int);
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public:
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v2_alpha_beta(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
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Move _search(const Board&) override;
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int eval(const Board&) override;
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};
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class v3_AB_ordering : public AI {
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// looks two moves ahead, with alpha-beta pruning, with move ordering
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virtual int _search(const Board&, int, int, int);
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public:
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v3_AB_ordering(bool w, std::chrono::milliseconds tt): AI(w, tt) {}
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Move _search(const Board&) override;
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int eval(const Board&) override;
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};
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class v4_search_captures : public v3_AB_ordering {
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// same as v3, but looking at only at captures when leaf is reached,
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// until no captures are left
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int _search(const Board&, int, int, int) override;
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int _search_captures(const Board&, int, int);
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public:
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v4_search_captures(bool w, std::chrono::milliseconds tt)
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: v3_AB_ordering(w, tt) {}
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};
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} // namespace ai
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13
src/model/ais/v0_random.cpp
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13
src/model/ais/v0_random.cpp
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@ -0,0 +1,13 @@
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#include "ai.hpp"
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#include <thread>
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Move ai::v0_random::_search(const Board& b) {
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std::vector<Move> moves = b.all_legal_moves();
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std::this_thread::sleep_for(std::chrono::milliseconds(thinking_time)
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); // Simulate work
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return moves[rand() % moves.size()];
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}
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91
src/model/ais/v1_pure_minimax.cpp
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91
src/model/ais/v1_pure_minimax.cpp
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#include "../pieces/piece.hpp"
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#include "../utils/threadpool.hpp"
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#include "../utils/utils.hpp"
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#include "ai.hpp"
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#include <map>
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#define MULTITHREADED 1
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static int position_counter = 0;
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Move ai::v1_pure_minimax::_search(const Board& b) {
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position_counter = 0;
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std::vector<Move> moves = b.all_legal_moves();
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Move best_move;
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int best_eval = -INFINITY;
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#if MULTITHREADED
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ThreadPool pool(std::thread::hardware_concurrency());
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std::cout << "Have to look at " << moves.size() << " moves" << std::endl;
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std::map<Move, std::future<int>> futures;
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for (const Move& move : moves) {
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Board tmp_board = b.make_move(move);
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futures.insert({move, pool.enqueue([&, tmp_board]() {
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return _search(tmp_board, 3);
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})});
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}
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int counter = 0;
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for (auto& [move, future] : futures) {
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int eval = future.get();
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counter++;
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if (!am_white)
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eval *= -1;
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if (eval > best_eval) {
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best_eval = eval;
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best_move = move;
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}
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}
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#else
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for (const Move& move : moves) {
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Board tmp_board = b.make_move(move);
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std::cout << "Looking at " << move << std::endl;
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int eval = _search(tmp_board, 3);
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if (!am_white)
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eval *= -1;
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if (eval > best_eval) {
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best_eval = eval;
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best_move = move;
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}
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}
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#endif
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std::cout << "Looked at " << position_counter << " positions" << std::endl;
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return best_move;
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}
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int ai::v1_pure_minimax::_search(const Board& b, int depth) {
|
||||
if (depth == 0 || stop_computation)
|
||||
return eval(b);
|
||||
|
||||
if (b.no_legal_moves()) {
|
||||
if (b.is_check())
|
||||
return -INFINITY;
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
|
||||
int best_evaluation = -INFINITY;
|
||||
Move best_move;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
int tmp_eval = -_search(tmp_board, depth - 1);
|
||||
best_evaluation = std::max(best_evaluation, tmp_eval);
|
||||
}
|
||||
return best_evaluation;
|
||||
}
|
||||
|
||||
int ai::v1_pure_minimax::eval(const Board& b) {
|
||||
position_counter++;
|
||||
int white_eval = count_material(b, Colour::White);
|
||||
int black_eval = count_material(b, Colour::Black);
|
||||
|
||||
int evaluation = white_eval - black_eval;
|
||||
|
||||
int perspective = b.white_to_play ? 1 : -1;
|
||||
|
||||
return perspective * evaluation;
|
||||
}
|
92
src/model/ais/v2_alpha_beta.cpp
Normal file
92
src/model/ais/v2_alpha_beta.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
#include "../pieces/piece.hpp"
|
||||
#include "../utils/threadpool.hpp"
|
||||
#include "../utils/utils.hpp"
|
||||
#include "ai.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
#define MULTITHREADED 1
|
||||
|
||||
|
||||
static int position_counter = 0;
|
||||
|
||||
Move ai::v2_alpha_beta::_search(const Board& b) {
|
||||
position_counter = 0;
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
|
||||
Move best_move;
|
||||
int best_eval = -INFINITY;
|
||||
#if MULTITHREADED
|
||||
ThreadPool pool(std::thread::hardware_concurrency());
|
||||
|
||||
std::cout << "Have to look at " << moves.size() << " moves" << std::endl;
|
||||
|
||||
std::map<Move, std::future<int>> futures;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
futures.insert({move, pool.enqueue([&, tmp_board]() {
|
||||
return _search(tmp_board, 3, -INFINITY, INFINITY);
|
||||
})});
|
||||
}
|
||||
|
||||
int counter = 0;
|
||||
for (auto& [move, future] : futures) {
|
||||
int eval = future.get();
|
||||
counter++;
|
||||
if (!am_white)
|
||||
eval *= -1;
|
||||
if (eval > best_eval) {
|
||||
best_eval = eval;
|
||||
best_move = move;
|
||||
}
|
||||
}
|
||||
#else
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
std::cout << "Looking at " << move << std::endl;
|
||||
int eval = _search(tmp_board, 3);
|
||||
if (!am_white)
|
||||
eval *= -1;
|
||||
if (eval > best_eval) {
|
||||
best_eval = eval;
|
||||
best_move = move;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
std::cout << "Looked at " << position_counter << " positions" << std::endl;
|
||||
return best_move;
|
||||
}
|
||||
|
||||
int ai::v2_alpha_beta::_search(const Board& b, int depth, int alpha, int beta) {
|
||||
if (depth == 0 || stop_computation)
|
||||
return eval(b);
|
||||
|
||||
if (b.no_legal_moves()) {
|
||||
if (b.is_check())
|
||||
return -INFINITY;
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
|
||||
if (tmp_eval >= beta)
|
||||
return beta;
|
||||
alpha = std::max(alpha, tmp_eval);
|
||||
}
|
||||
return alpha;
|
||||
}
|
||||
|
||||
int ai::v2_alpha_beta::eval(const Board& b) {
|
||||
position_counter++;
|
||||
int white_eval = count_material(b, Colour::White);
|
||||
int black_eval = count_material(b, Colour::Black);
|
||||
|
||||
int evaluation = white_eval - black_eval;
|
||||
|
||||
int perspective = b.white_to_play ? 1 : -1;
|
||||
|
||||
return perspective * evaluation;
|
||||
}
|
99
src/model/ais/v3_AB_ordering.cpp
Normal file
99
src/model/ais/v3_AB_ordering.cpp
Normal file
@ -0,0 +1,99 @@
|
||||
#include "../pieces/piece.hpp"
|
||||
#include "../utils/threadpool.hpp"
|
||||
#include "../utils/utils.hpp"
|
||||
#include "ai.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
|
||||
#define MULTITHREADED 1
|
||||
|
||||
|
||||
static int position_counter;
|
||||
|
||||
Move ai::v3_AB_ordering::_search(const Board& b) {
|
||||
position_counter = 0;
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
|
||||
Move best_move;
|
||||
int best_eval = -INFINITY;
|
||||
#if MULTITHREADED
|
||||
ThreadPool pool(std::thread::hardware_concurrency());
|
||||
|
||||
std::cout << "Have to look at " << moves.size() << " moves" << std::endl;
|
||||
|
||||
std::map<Move, std::future<int>> futures;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
futures.insert({move, pool.enqueue([&, tmp_board]() {
|
||||
return _search(tmp_board, 3, -INFINITY, INFINITY);
|
||||
})});
|
||||
}
|
||||
|
||||
int counter = 0;
|
||||
for (auto& [move, future] : futures) {
|
||||
int eval = future.get();
|
||||
counter++;
|
||||
if (!am_white)
|
||||
eval *= -1;
|
||||
if (eval > best_eval) {
|
||||
best_eval = eval;
|
||||
best_move = move;
|
||||
}
|
||||
}
|
||||
#else
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
std::cout << "Looking at " << move << std::endl;
|
||||
int eval = _search(tmp_board, 3);
|
||||
if (!am_white)
|
||||
eval *= -1;
|
||||
if (eval > best_eval) {
|
||||
best_eval = eval;
|
||||
best_move = move;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
std::cout << "Looked at " << position_counter << " positions" << std::endl;
|
||||
return best_move;
|
||||
}
|
||||
|
||||
int ai::v3_AB_ordering::_search(
|
||||
const Board& b, int depth, int alpha, int beta
|
||||
) {
|
||||
if (depth == 0 || stop_computation)
|
||||
return eval(b);
|
||||
|
||||
if (b.no_legal_moves()) {
|
||||
if (b.is_check())
|
||||
return -INFINITY;
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
|
||||
return m1.score_guess(b) > m2.score_guess(b);
|
||||
});
|
||||
|
||||
Move best_move;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
|
||||
if (tmp_eval >= beta)
|
||||
return beta;
|
||||
alpha = std::max(alpha, tmp_eval);
|
||||
}
|
||||
return alpha;
|
||||
}
|
||||
|
||||
int ai::v3_AB_ordering::eval(const Board& b) {
|
||||
position_counter++;
|
||||
int white_eval = count_material(b, Colour::White);
|
||||
int black_eval = count_material(b, Colour::Black);
|
||||
|
||||
int evaluation = white_eval - black_eval;
|
||||
|
||||
int perspective = b.white_to_play ? 1 : -1;
|
||||
|
||||
return perspective * evaluation;
|
||||
}
|
61
src/model/ais/v4_search_captures.cpp
Normal file
61
src/model/ais/v4_search_captures.cpp
Normal file
@ -0,0 +1,61 @@
|
||||
#include "../pieces/piece.hpp"
|
||||
#include "../utils/utils.hpp"
|
||||
#include "ai.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#define MULTITHREADED 1
|
||||
|
||||
|
||||
static int position_counter;
|
||||
|
||||
int ai::v4_search_captures::_search(
|
||||
const Board& b, int depth, int alpha, int beta
|
||||
) {
|
||||
if (depth == 0 || stop_computation)
|
||||
return _search_captures(b, alpha, beta);
|
||||
|
||||
if (b.no_legal_moves()) {
|
||||
if (b.is_check())
|
||||
return -INFINITY;
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
|
||||
return m1.score_guess(b) > m2.score_guess(b);
|
||||
});
|
||||
|
||||
Move best_move;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
|
||||
if (tmp_eval >= beta)
|
||||
return beta;
|
||||
alpha = std::max(alpha, tmp_eval);
|
||||
}
|
||||
return alpha;
|
||||
}
|
||||
|
||||
int ai::v4_search_captures::_search_captures(
|
||||
const Board& b, int alpha, int beta
|
||||
) {
|
||||
int evaluation = eval(b);
|
||||
if (evaluation >= beta)
|
||||
return beta;
|
||||
alpha = std::max(evaluation, alpha);
|
||||
|
||||
std::vector<Move> moves = b.all_capturing_moves();
|
||||
std::sort(moves.begin(), moves.end(), [&](Move& m1, Move& m2) {
|
||||
return m1.score_guess(b) > m2.score_guess(b);
|
||||
});
|
||||
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
int tmp_eval = -_search_captures(tmp_board, -beta, -alpha);
|
||||
if (tmp_eval >= beta)
|
||||
return beta;
|
||||
alpha = std::max(alpha, tmp_eval);
|
||||
}
|
||||
return alpha;
|
||||
}
|
437
src/model/board/board.cpp
Normal file
437
src/model/board/board.cpp
Normal file
@ -0,0 +1,437 @@
|
||||
#include "board.hpp"
|
||||
|
||||
#include "../pieces/piece.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
#include "../utils/utils.hpp"
|
||||
|
||||
#include <SFML/Graphics/BlendMode.hpp>
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
Board Board::setup_fen_position(std::string fen) {
|
||||
Board board;
|
||||
std::map<char, Piece> c2p{
|
||||
{'k', Piece::King},
|
||||
{'p', Piece::Pawn},
|
||||
{'n', Piece::Knigt},
|
||||
{'b', Piece::Bishop},
|
||||
{'r', Piece::Rook},
|
||||
{'q', Piece::Queen},
|
||||
};
|
||||
|
||||
// -- Pieces
|
||||
std::string fen_board = fen.substr(0, fen.find(' '));
|
||||
int rank = 7, file = 0;
|
||||
for (char symbol : fen_board) {
|
||||
if (symbol == '/') {
|
||||
file = 0;
|
||||
rank--;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (std::isdigit(symbol))
|
||||
file += symbol - '0';
|
||||
else {
|
||||
Colour colour =
|
||||
std::isupper(symbol) ? Colour::White : Colour::Black;
|
||||
|
||||
Piece piece = c2p[std::tolower(symbol)];
|
||||
board.squares[rank * 8 + file] = colour | piece;
|
||||
file++;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Active colour
|
||||
int index = fen.find(' ');
|
||||
index++;
|
||||
board.white_to_play = fen[index] == 'w';
|
||||
|
||||
// Castling Rights
|
||||
index += 2;
|
||||
for (char symbol : fen.substr(index, fen.find(' ', index + 1))) {
|
||||
index++;
|
||||
if (symbol == ' ' || symbol == '-') {
|
||||
if (symbol == '-')
|
||||
index++;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (symbol) {
|
||||
case 'K':
|
||||
board.w_castle_rights |= CastleSide::KingSide;
|
||||
break;
|
||||
case 'Q':
|
||||
board.w_castle_rights |= CastleSide::QueenSide;
|
||||
break;
|
||||
case 'k':
|
||||
board.b_castle_rights |= CastleSide::KingSide;
|
||||
break;
|
||||
case 'q':
|
||||
board.b_castle_rights |= CastleSide::QueenSide;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// -- En passant target
|
||||
if (fen[index] != '-') {
|
||||
Coords c = Coords::from_algebraic(fen.substr(index, 2));
|
||||
index += 2;
|
||||
board.en_passant_target = c.to_index();
|
||||
} else {
|
||||
index++;
|
||||
}
|
||||
|
||||
// -- Half move clock
|
||||
index = fen.find(' ', index) + 1;
|
||||
board.n_half_moves =
|
||||
std::stoi(fen.substr(index, fen.find(' ', index + 1) - index));
|
||||
|
||||
// -- Full move number
|
||||
index = fen.find(' ', index) + 1;
|
||||
board.n_full_moves = std::stoi(fen.substr(index));
|
||||
|
||||
board.check = board._is_check_for(board.white_to_play ? White : Black);
|
||||
board.nlm = board._no_legal_moves_for(board.white_to_play ? White : Black);
|
||||
|
||||
return board;
|
||||
}
|
||||
|
||||
std::string Board::to_fen() const {
|
||||
std::map<int, char> p2c{
|
||||
{Piece::King, 'k'},
|
||||
{Piece::Pawn, 'p'},
|
||||
{Piece::Knigt, 'n'},
|
||||
{Piece::Bishop, 'b'},
|
||||
{Piece::Rook, 'r'},
|
||||
{Piece::Queen, 'q'},
|
||||
};
|
||||
|
||||
std::string ret;
|
||||
// -- Pieces
|
||||
for (int rank = 7; rank >= 0; rank--) {
|
||||
int empty_cell_counter = 0;
|
||||
for (int file = 0; file < 8; file++) {
|
||||
if (piece_at({file, rank}) == Piece::None) {
|
||||
empty_cell_counter++;
|
||||
continue;
|
||||
}
|
||||
|
||||
int full_piece = squares[rank * 8 + file];
|
||||
char piece = p2c[full_piece & 0b111];
|
||||
Colour colour = colour_at({file, rank});
|
||||
|
||||
if (empty_cell_counter > 0) {
|
||||
ret += std::to_string(empty_cell_counter);
|
||||
empty_cell_counter = 0;
|
||||
}
|
||||
ret += colour == Colour::White ? std::toupper(piece) : piece;
|
||||
}
|
||||
if (empty_cell_counter > 0)
|
||||
ret += std::to_string(empty_cell_counter);
|
||||
if (rank > 0)
|
||||
ret += "/";
|
||||
}
|
||||
ret += " ";
|
||||
|
||||
// -- Active colour
|
||||
ret += white_to_play ? 'w' : 'b';
|
||||
ret += " ";
|
||||
|
||||
// -- Castling Rights
|
||||
if (w_castle_rights == CastleSide::NeitherSide
|
||||
&& b_castle_rights == CastleSide::NeitherSide)
|
||||
ret += '-';
|
||||
else {
|
||||
if (w_castle_rights & CastleSide::KingSide)
|
||||
ret += 'K';
|
||||
if (w_castle_rights & CastleSide::QueenSide)
|
||||
ret += 'Q';
|
||||
if (b_castle_rights & CastleSide::KingSide)
|
||||
ret += 'k';
|
||||
if (b_castle_rights & CastleSide::QueenSide)
|
||||
ret += 'q';
|
||||
}
|
||||
ret += ' ';
|
||||
|
||||
// -- En passant target
|
||||
ret += en_passant_target == -1
|
||||
? "-"
|
||||
: Coords::from_index(en_passant_target).to_algebraic();
|
||||
ret += ' ';
|
||||
|
||||
// -- Half move clock
|
||||
ret += std::to_string(n_half_moves);
|
||||
ret += ' ';
|
||||
|
||||
// -- Full moves number
|
||||
ret += std::to_string(n_full_moves);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Board Board::skip_turn() const {
|
||||
Board ret = *this;
|
||||
ret.white_to_play = !ret.white_to_play;
|
||||
ret.check = ret._is_check_for(ret.white_to_play ? White : Black);
|
||||
return ret;
|
||||
}
|
||||
|
||||
Board Board::make_move(Move move, bool recurse_call) const {
|
||||
Board ret;
|
||||
std::copy(
|
||||
std::begin(this->squares),
|
||||
std::end(this->squares),
|
||||
std::begin(ret.squares)
|
||||
);
|
||||
ret.white_to_play = !this->white_to_play;
|
||||
|
||||
// -- Actually make the move
|
||||
ret.squares[move.source_square] = Piece::None;
|
||||
ret.squares[move.target_square] = this->squares[move.source_square];
|
||||
|
||||
Piece source_piece = piece_at(move.source_square);
|
||||
Piece target_piece = piece_at(move.target_square);
|
||||
|
||||
// -- Handle en passant target being eaten
|
||||
if (en_passant_target != -1 && source_piece == Piece::Pawn
|
||||
&& target_piece == Piece::None)
|
||||
ret.squares[move.target_square + (white_to_play ? -8 : 8)] =
|
||||
Piece::None;
|
||||
|
||||
// -- Handle promotion
|
||||
if (move.promoting_to != Piece::None)
|
||||
ret.squares[move.target_square] = move.promoting_to;
|
||||
|
||||
// -- Set en passant target if need
|
||||
if (source_piece == Piece::Pawn
|
||||
&& std::abs(move.target_square - move.source_square) == 16) {
|
||||
if (white_to_play)
|
||||
ret.en_passant_target = move.target_square - 8;
|
||||
else
|
||||
ret.en_passant_target = move.target_square + 8;
|
||||
} else {
|
||||
ret.en_passant_target = -1;
|
||||
}
|
||||
|
||||
// -- Handle castling (just move the rook over)
|
||||
Coords c = Coords::from_index(move.source_square);
|
||||
if (source_piece == Piece::King) {
|
||||
if (move.target_square - move.source_square == 2) { // king side castle
|
||||
Coords rook_source{7, c.y};
|
||||
int8_t old_rook = ret.squares[rook_source.to_index()];
|
||||
ret.squares[rook_source.to_index()] = Piece::None;
|
||||
Coords rook_dest{5, c.y};
|
||||
ret.squares[rook_dest.to_index()] = old_rook;
|
||||
} else if (move.target_square - move.source_square == -2) { // queen
|
||||
Coords rook_source{0, c.y};
|
||||
int8_t old_rook = ret.squares[rook_source.to_index()];
|
||||
ret.squares[rook_source.to_index()] = Piece::None;
|
||||
Coords rook_dest{3, c.y};
|
||||
ret.squares[rook_dest.to_index()] = old_rook;
|
||||
}
|
||||
}
|
||||
|
||||
// -- Check for castling rights
|
||||
ret.w_castle_rights = w_castle_rights;
|
||||
ret.b_castle_rights = b_castle_rights;
|
||||
bool is_capturing = squares[move.target_square] != Piece::None;
|
||||
if (white_to_play) {
|
||||
if (source_piece == King)
|
||||
ret.w_castle_rights = NeitherSide;
|
||||
|
||||
if (source_piece == Rook) {
|
||||
if (c.x == 0 && (ret.w_castle_rights & QueenSide))
|
||||
ret.w_castle_rights &= ~(QueenSide);
|
||||
if (c.x == 7 && (ret.w_castle_rights & KingSide))
|
||||
ret.w_castle_rights &= ~(KingSide);
|
||||
}
|
||||
|
||||
Coords target = Coords::from_index(move.target_square);
|
||||
if (is_capturing && target.y == 7 && target_piece == Rook) {
|
||||
if (target.x == 0 && (ret.b_castle_rights & QueenSide))
|
||||
ret.b_castle_rights &= ~(QueenSide);
|
||||
if (target.x == 7 && (ret.b_castle_rights & KingSide))
|
||||
ret.b_castle_rights &= ~(KingSide);
|
||||
}
|
||||
} else {
|
||||
if (source_piece == King)
|
||||
ret.b_castle_rights = NeitherSide;
|
||||
|
||||
if (source_piece == Rook) {
|
||||
if (c.x == 0 && (ret.b_castle_rights & QueenSide))
|
||||
ret.b_castle_rights &= ~(QueenSide);
|
||||
if (c.x == 7 && (ret.b_castle_rights & KingSide))
|
||||
ret.b_castle_rights &= ~(KingSide);
|
||||
}
|
||||
|
||||
Coords target = Coords::from_index(move.target_square);
|
||||
if (is_capturing && target.y == 0 && target_piece == Rook) {
|
||||
if (target.x == 0 && (ret.w_castle_rights & QueenSide))
|
||||
ret.w_castle_rights &= ~(QueenSide);
|
||||
if (target.x == 7 && (ret.w_castle_rights & KingSide))
|
||||
ret.w_castle_rights &= ~(KingSide);
|
||||
}
|
||||
}
|
||||
|
||||
ret.n_half_moves = n_half_moves + 1;
|
||||
if (is_capturing || piece_at(move.source_square) == Piece::Pawn)
|
||||
ret.n_half_moves = 0;
|
||||
if (!white_to_play)
|
||||
ret.n_full_moves = n_full_moves + 1;
|
||||
|
||||
if (ret.n_half_moves > 150) {
|
||||
std::cerr << "too many recursions" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (recurse_call) {
|
||||
ret.check = ret._is_check_for(ret.white_to_play ? White : Black);
|
||||
ret.nlm = ret._no_legal_moves_for(ret.white_to_play ? White : Black);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Board::insufficient_material_for(Colour current_colour) const {
|
||||
int n_bishop = 0, n_knight = 0;
|
||||
|
||||
for (int i = 0; i < 64; i++) {
|
||||
Colour colour = colour_at(i);
|
||||
if (colour != current_colour)
|
||||
continue;
|
||||
|
||||
Piece piece = piece_at(i);
|
||||
if (piece == Piece::Pawn || piece == Piece::Queen
|
||||
|| piece == Piece::Rook)
|
||||
return false;
|
||||
|
||||
if (piece == Piece::Bishop)
|
||||
n_bishop++;
|
||||
if (piece == Piece::Knigt && colour == Colour::White)
|
||||
n_knight++;
|
||||
}
|
||||
return (n_bishop == 0 && n_knight == 0) || (n_bishop == 1 && n_knight == 0)
|
||||
|| (n_bishop == 0 && n_knight == 1);
|
||||
}
|
||||
|
||||
int8_t Board::get_king_of(int8_t colour) const {
|
||||
for (int i = 0; i < 64; i++)
|
||||
if (squares[i] == (colour | Piece::King))
|
||||
return i;
|
||||
std::stringstream ss;
|
||||
ss << "Apparently there no kings of the such color in this board: "
|
||||
<< std::endl;
|
||||
ss << to_fen();
|
||||
throw std::domain_error(ss.str());
|
||||
}
|
||||
|
||||
bool Board::_is_check_for(Colour colour) const {
|
||||
int8_t king_idx = this->get_king_of(colour);
|
||||
std::vector<Move> all_moves;
|
||||
all_moves.reserve(50);
|
||||
for (int8_t i = 0; i < 64; i++) {
|
||||
if (this->squares[i] == Piece::None || colour_at(i) == colour)
|
||||
continue;
|
||||
if (piece_at(i) == King) {
|
||||
// special case for the king, because it creates infinite recursion
|
||||
// (since he looks if he's walking into a check)
|
||||
Coords king_pos = Coords::from_index(i);
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
Coords c{king_pos.x + dx, king_pos.y + dy};
|
||||
if (c.is_within_bounds())
|
||||
all_moves.push_back(Move{i, c.to_index()});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::vector<Move> moves = legal_moves(
|
||||
this->squares[i],
|
||||
*this,
|
||||
Coords::from_index(i),
|
||||
true
|
||||
);
|
||||
|
||||
all_moves.insert(all_moves.end(), moves.begin(), moves.end());
|
||||
}
|
||||
|
||||
for (const Move& move : all_moves)
|
||||
if (move.target_square == king_idx)
|
||||
return true;
|
||||
all_moves.clear();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Board::_no_legal_moves_for(Colour colour) const {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (squares[i] == Piece::None || colour_at(i) != colour)
|
||||
continue;
|
||||
std::vector<Move> moves;
|
||||
moves = legal_moves(squares[i], *this, Coords::from_index(i));
|
||||
if (moves.size() > 0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Board::no_legal_moves() const {
|
||||
return nlm;
|
||||
}
|
||||
|
||||
bool Board::is_check() const {
|
||||
return check;
|
||||
}
|
||||
|
||||
bool Board::is_checkmate() const {
|
||||
return check && nlm;
|
||||
}
|
||||
|
||||
bool Board::is_stalemate() const {
|
||||
return !check && nlm;
|
||||
}
|
||||
|
||||
bool Board::is_terminal() const {
|
||||
return n_half_moves == 100 || insufficient_material() || is_checkmate()
|
||||
|| is_stalemate();
|
||||
}
|
||||
|
||||
std::vector<Move> Board::all_legal_moves() const {
|
||||
std::vector<Move> ret;
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if ((colour_at(i) == White && white_to_play)
|
||||
|| (colour_at(i) == Black && !white_to_play)) {
|
||||
std::vector<Move> moves =
|
||||
legal_moves(squares[i], *this, Coords::from_index(i));
|
||||
ret.insert(ret.end(), moves.begin(), moves.end());
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<Move> Board::all_capturing_moves() const {
|
||||
std::vector<Move> moves = all_legal_moves();
|
||||
std::vector<Move> ret;
|
||||
ret.reserve(moves.size());
|
||||
for (const Move& move : moves)
|
||||
if (piece_at(move.target_square) != Piece::None)
|
||||
ret.push_back(move);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<int8_t> Board::opponent_pawn_attack_map() const {
|
||||
std::vector<int8_t> ret;
|
||||
for (int i = 0; i < 64; i++) {
|
||||
if (piece_at(i) == Piece::Pawn
|
||||
&& ((colour_at(i) == White && !white_to_play)
|
||||
|| (colour_at(i) == Black && white_to_play))) {
|
||||
std::vector<int8_t> attack_map =
|
||||
pawn_attack_map(*this, Coords::from_index(i));
|
||||
ret.insert(ret.end(), attack_map.begin(), attack_map.end());
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
70
src/model/board/board.hpp
Normal file
70
src/model/board/board.hpp
Normal file
@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
|
||||
#include "../pieces/piece.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
struct Board {
|
||||
private:
|
||||
int8_t get_king_of(int8_t) const;
|
||||
bool _no_legal_moves_for(Colour) const;
|
||||
bool _is_check_for(Colour) const;
|
||||
bool nlm = false, check = false;
|
||||
|
||||
public:
|
||||
int8_t squares[64] = {Piece::None};
|
||||
bool white_to_play = true;
|
||||
int8_t w_castle_rights = CastleSide::NeitherSide;
|
||||
int8_t b_castle_rights = CastleSide::NeitherSide;
|
||||
int8_t en_passant_target = -1;
|
||||
int n_half_moves = 0;
|
||||
int n_full_moves = 0;
|
||||
|
||||
|
||||
static Board setup_fen_position(std::string fen);
|
||||
|
||||
Board skip_turn() const;
|
||||
Board make_move(Move, bool = true) const;
|
||||
std::string to_fen() const;
|
||||
bool no_legal_moves() const;
|
||||
bool is_check() const;
|
||||
bool insufficient_material_for(Colour) const;
|
||||
|
||||
bool insufficient_material() const {
|
||||
return insufficient_material_for(White)
|
||||
&& insufficient_material_for(Black);
|
||||
};
|
||||
|
||||
std::vector<Move> all_legal_moves() const;
|
||||
std::vector<Move> all_capturing_moves() const;
|
||||
std::vector<int8_t> opponent_pawn_attack_map() const;
|
||||
|
||||
bool is_checkmate() const;
|
||||
|
||||
bool is_stalemate() const;
|
||||
|
||||
bool is_terminal() const;
|
||||
|
||||
inline Piece piece_at(int8_t idx) const {
|
||||
return (Piece) (squares[idx] & 0b00111);
|
||||
}
|
||||
|
||||
inline Piece piece_at(Coords xy) const {
|
||||
return piece_at(xy.to_index());
|
||||
}
|
||||
|
||||
inline Colour colour_at(int8_t idx) const {
|
||||
return (Colour) (squares[idx] & 0b11000);
|
||||
}
|
||||
|
||||
inline Colour colour_at(Coords xy) const {
|
||||
return colour_at(xy.to_index());
|
||||
}
|
||||
};
|
||||
|
||||
inline bool operator<(const Board& m1, const Board& m2) {
|
||||
return m1.to_fen() < m2.to_fen(
|
||||
); // TODO: make this the comparison between the hash of the board
|
||||
}
|
7
src/model/board/castle_side.hpp
Normal file
7
src/model/board/castle_side.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include <cstdint>
|
||||
|
||||
enum CastleSide : int8_t {
|
||||
NeitherSide = 0,
|
||||
KingSide = 1,
|
||||
QueenSide = 2,
|
||||
};
|
188
src/model/perft/perft.cpp
Normal file
188
src/model/perft/perft.cpp
Normal file
@ -0,0 +1,188 @@
|
||||
#include "perft.hpp"
|
||||
|
||||
#include "../board/board.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
#include "../utils/threadpool.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <map>
|
||||
#include <ostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
static std::string tick = "\033[92m✔️\033[0m"; // Green Tick;
|
||||
static std::string cross = "\033[91m❌\033[0m"; // Red Cross
|
||||
|
||||
static std::map<std::string, std::map<int, int>> pos2expected{
|
||||
// -- Position 1
|
||||
{
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
{
|
||||
{1, 20}, // 0
|
||||
{2, 400}, // 1
|
||||
{3, 8902}, // 38
|
||||
{4, 197281}, // 971
|
||||
// {5, 4865609}, // 23032
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 2
|
||||
{
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 2",
|
||||
{
|
||||
{1, 48}, // 0
|
||||
{2, 2039}, // 16
|
||||
{3, 97862}, // 602
|
||||
// {4, 4085603}, // 26612
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 3
|
||||
{
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 3",
|
||||
{
|
||||
{1, 14}, // 0
|
||||
{2, 191}, // 1
|
||||
{3, 2812}, // 11
|
||||
{4, 43238}, // 157
|
||||
{5, 674624}, // 2199
|
||||
{6, 11030083},
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 4a
|
||||
{
|
||||
"r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 4",
|
||||
{
|
||||
{1, 6}, // 0
|
||||
{2, 264}, // 1
|
||||
{3, 9467}, // 69
|
||||
{4, 422333}, // 3085
|
||||
{5, 15833292}, // 124452
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 4b
|
||||
{
|
||||
"r2q1rk1/pP1p2pp/Q4n2/bbp1p3/Np6/1B3NBn/pPPP1PPP/R3K2R b KQ - 0 5",
|
||||
{
|
||||
{1, 6}, // 0
|
||||
{2, 264}, // 2
|
||||
{3, 9467}, // 104
|
||||
{4, 422333}, // 3742
|
||||
{5, 15833292}, // 136784
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 5
|
||||
{
|
||||
"rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 6",
|
||||
{
|
||||
{1, 44}, // 0
|
||||
{2, 1486}, // 12
|
||||
{3, 62379}, // 357
|
||||
{4, 2103487}, // 13804
|
||||
// {5, 89941194}, // 1230428
|
||||
},
|
||||
},
|
||||
|
||||
// -- Position 6
|
||||
{
|
||||
"r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 "
|
||||
"7",
|
||||
{
|
||||
{1, 46}, // 0
|
||||
{2, 2079}, // 16
|
||||
{3, 89890}, // 602
|
||||
{4, 3894594}, // 26612
|
||||
// {5, 164075551}, // 1230428
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
static std::stringstream res;
|
||||
|
||||
int move_generation_test(
|
||||
const Board& b, int depth, int max_depth, ThreadPool& pool
|
||||
) {
|
||||
if (depth == max_depth) {
|
||||
res.str("");
|
||||
res.clear();
|
||||
}
|
||||
|
||||
if (b.is_terminal())
|
||||
return 0;
|
||||
if (depth == 0)
|
||||
return 1;
|
||||
|
||||
std::vector<Move> moves = b.all_legal_moves();
|
||||
if (depth == 1)
|
||||
return moves.size();
|
||||
|
||||
int num_pos = 0;
|
||||
|
||||
if (depth == max_depth) {
|
||||
// Parallel execution at the top level
|
||||
std::vector<std::future<int>> futures;
|
||||
for (const Move& move : moves) {
|
||||
Board tmp_board = b.make_move(move);
|
||||
futures.push_back(pool.enqueue(
|
||||
move_generation_test,
|
||||
tmp_board,
|
||||
depth - 1,
|
||||
max_depth,
|
||||
std::ref(pool)
|
||||
));
|
||||
}
|
||||
|
||||
for (auto& future : futures)
|
||||
num_pos += future.get(); // Retrieve the result of each task
|
||||
} else {
|
||||
// Regular sequential execution
|
||||
for (const Move& move : moves) {
|
||||
// std::cout << "Looking at " << move << std::endl;
|
||||
Board tmp_board = b.make_move(move);
|
||||
int n = move_generation_test(tmp_board, depth - 1, max_depth, pool);
|
||||
if (depth == max_depth)
|
||||
res << move << ": " << n << std::endl;
|
||||
num_pos += n;
|
||||
}
|
||||
}
|
||||
|
||||
return num_pos;
|
||||
}
|
||||
|
||||
void perft() {
|
||||
for (auto& [key, value] : pos2expected)
|
||||
perft(key);
|
||||
}
|
||||
|
||||
void perft(std::string pos) {
|
||||
std::cout << pos << std::endl;
|
||||
std::map<int, int> expected = pos2expected[pos];
|
||||
Board b = Board::setup_fen_position(pos);
|
||||
ThreadPool pool(std::thread::hardware_concurrency());
|
||||
|
||||
for (const auto& [depth, expected_n_moves] : expected) {
|
||||
std::cout << "Depth: " << depth << " " << std::flush;
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
int moves = move_generation_test(b, depth, depth, pool);
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
auto elapsed =
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(end - start)
|
||||
.count();
|
||||
|
||||
std::cout << "Results: " << moves << " ";
|
||||
if (moves == expected_n_moves)
|
||||
std::cout << tick << " ";
|
||||
else
|
||||
std::cout << cross << " (expected " << expected_n_moves << ") ";
|
||||
std::cout << "positions Time: " << elapsed << " milliseconds"
|
||||
<< std::endl;
|
||||
if (moves != expected_n_moves) {
|
||||
std::cout << std::endl << res.str();
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
6
src/model/perft/perft.hpp
Normal file
6
src/model/perft/perft.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
void perft(std::string pos);
|
||||
void perft();
|
23
src/model/pieces/bishop.cpp
Normal file
23
src/model/pieces/bishop.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
#include "../board/board.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> bishop_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto ne = look_direction(b, xy, 1, 1);
|
||||
ret.insert(ret.end(), ne.begin(), ne.end());
|
||||
|
||||
auto se = look_direction(b, xy, 1, -1);
|
||||
ret.insert(ret.end(), se.begin(), se.end());
|
||||
|
||||
auto sw = look_direction(b, xy, -1, -1);
|
||||
ret.insert(ret.end(), sw.begin(), sw.end());
|
||||
|
||||
auto nw = look_direction(b, xy, -1, 1);
|
||||
ret.insert(ret.end(), nw.begin(), nw.end());
|
||||
|
||||
return ret;
|
||||
}
|
78
src/model/pieces/king.cpp
Normal file
78
src/model/pieces/king.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#include "../board/board.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
static bool is_clear_king_side(const Board& b, const Coords xy) {
|
||||
for (int dx = 1; dx < 3; dx++) {
|
||||
Coords c{xy.x + dx, xy.y};
|
||||
if (b.squares[c.to_index()] != Piece::None)
|
||||
return false;
|
||||
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
Board board_after_move = b.make_move(move.value(), false);
|
||||
board_after_move = board_after_move.skip_turn();
|
||||
if (board_after_move.is_check())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool is_clear_queen_side(const Board& b, const Coords xy) {
|
||||
for (int dx = 1; dx < 4; dx++) {
|
||||
Coords c{xy.x - dx, xy.y};
|
||||
if (b.squares[c.to_index()] != Piece::None)
|
||||
return false;
|
||||
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
Board board_after_move = b.make_move(move.value(), false);
|
||||
board_after_move = board_after_move.skip_turn();
|
||||
if (dx < 3 && board_after_move.is_check())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<Move> king_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
|
||||
// -- Regular moves
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
if (dx == 0 && dy == 0) // skip staying in the same position
|
||||
continue;
|
||||
Coords c{xy.x + dx, xy.y + dy};
|
||||
std::optional<Move> move = move_for_position(b, xy, c);
|
||||
if (move.has_value())
|
||||
ret.push_back(move.value());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (b.is_check())
|
||||
return keep_only_blocking(ret, b);
|
||||
|
||||
// -- Castles
|
||||
int8_t castling_rights = b.colour_at(xy) == Colour::White
|
||||
? b.w_castle_rights
|
||||
: b.b_castle_rights;
|
||||
|
||||
if (castling_rights == CastleSide::NeitherSide)
|
||||
return ret;
|
||||
|
||||
if (castling_rights & CastleSide::KingSide && is_clear_king_side(b, xy)) {
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
Coords{6, xy.y}.to_index(),
|
||||
});
|
||||
}
|
||||
|
||||
if (castling_rights & CastleSide::QueenSide && is_clear_queen_side(b, xy)) {
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
Coords{2, xy.y}.to_index(),
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
28
src/model/pieces/knight.cpp
Normal file
28
src/model/pieces/knight.cpp
Normal file
@ -0,0 +1,28 @@
|
||||
#include "../board/board.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> knight_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
std::vector<std::pair<int, int>> moves = {
|
||||
{+2, +1},
|
||||
{+1, +2}, // north east
|
||||
{+2, -1},
|
||||
{+1, -2}, // south east
|
||||
{-2, -1},
|
||||
{-1, -2}, // south west
|
||||
{-2, +1},
|
||||
{-1, +2} // north west
|
||||
};
|
||||
|
||||
for (const auto& [dx, dy] : moves) {
|
||||
std::optional<Move> move =
|
||||
move_for_position(b, xy, Coords{xy.x + dx, xy.y + dy});
|
||||
if (move.has_value())
|
||||
ret.push_back(move.value());
|
||||
}
|
||||
return ret;
|
||||
}
|
102
src/model/pieces/pawn.cpp
Normal file
102
src/model/pieces/pawn.cpp
Normal file
@ -0,0 +1,102 @@
|
||||
#include "../board/board.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
std::vector<Move> pawn_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret{};
|
||||
Colour my_colour = b.colour_at(xy);
|
||||
|
||||
// -- Capture to the left
|
||||
if (xy.x > 0) {
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
Coords left{xy.x - 1, xy.y + dy};
|
||||
int8_t capturable_piece = b.squares[left.to_index()];
|
||||
if (capturable_piece != 0 && my_colour != b.colour_at(left)) {
|
||||
if ((my_colour == White && left.y == 7)
|
||||
|| (my_colour == Black && left.y == 0))
|
||||
for (auto piece : {Rook, Knigt, Bishop, Queen})
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
left.to_index(),
|
||||
(Piece) (my_colour | piece)
|
||||
});
|
||||
else
|
||||
ret.push_back(Move{xy.to_index(), left.to_index()});
|
||||
}
|
||||
}
|
||||
|
||||
// -- Capture to the right
|
||||
if (xy.x < 7) {
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
Coords right{xy.x + 1, xy.y + dy};
|
||||
int8_t capturable_piece = b.squares[right.to_index()];
|
||||
if (capturable_piece != 0 && my_colour != b.colour_at(right)) {
|
||||
if ((my_colour == White && right.y == 7)
|
||||
|| (my_colour == Black && right.y == 0))
|
||||
|
||||
for (auto piece : {Rook, Knigt, Bishop, Queen})
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
right.to_index(),
|
||||
(Piece) (my_colour | piece)
|
||||
});
|
||||
else
|
||||
ret.push_back(Move{xy.to_index(), right.to_index()});
|
||||
}
|
||||
}
|
||||
|
||||
// -- Capture en passant
|
||||
if (b.en_passant_target != -1) {
|
||||
Coords c = Coords::from_index(b.en_passant_target);
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
if (c.y == xy.y + dy && (c.x == xy.x - 1 || c.x == xy.x + 1))
|
||||
ret.push_back(Move{xy.to_index(), c.to_index()});
|
||||
}
|
||||
|
||||
// -- Normal move + promotion
|
||||
bool is_on_starting_rank =
|
||||
my_colour == Colour::White ? xy.y == 1 : xy.y == 6;
|
||||
int max_dy = is_on_starting_rank ? 3 : 2;
|
||||
for (int dy = 1; dy < max_dy; dy++) {
|
||||
int actual_dy = my_colour == Colour::White ? dy : -dy;
|
||||
Coords new_xy{xy.x, xy.y + actual_dy};
|
||||
if (b.squares[new_xy.to_index()] != Piece::None)
|
||||
break;
|
||||
if (new_xy.y == 7 || new_xy.y == 0)
|
||||
for (auto piece : {Rook, Knigt, Bishop, Queen})
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
new_xy.to_index(),
|
||||
(Piece) (my_colour | piece)
|
||||
});
|
||||
else
|
||||
ret.push_back(Move{
|
||||
xy.to_index(),
|
||||
new_xy.to_index(),
|
||||
});
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<int8_t> pawn_attack_map(const Board& b, Coords xy) {
|
||||
std::vector<int8_t> ret{};
|
||||
Colour my_colour = b.colour_at(xy);
|
||||
|
||||
// -- Capture to the left
|
||||
if (xy.x > 0) {
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
Coords left{xy.x - 1, xy.y + dy};
|
||||
ret.push_back(left.to_index());
|
||||
}
|
||||
|
||||
// -- Capture to the right
|
||||
if (xy.x < 7) {
|
||||
int dy = my_colour == Colour::White ? 1 : -1;
|
||||
Coords right{xy.x + 1, xy.y + dy};
|
||||
ret.push_back(right.to_index());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
83
src/model/pieces/piece.cpp
Normal file
83
src/model/pieces/piece.cpp
Normal file
@ -0,0 +1,83 @@
|
||||
#include "piece.hpp"
|
||||
|
||||
#include "../board/board.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
|
||||
std::vector<Move>
|
||||
keep_only_blocking(const std::vector<Move> candidates, const Board& board) {
|
||||
if (candidates.size() == 0)
|
||||
return {};
|
||||
|
||||
std::vector<Move> ret;
|
||||
for (Move move : candidates) {
|
||||
Board board_after_move = board.make_move(move, false);
|
||||
board_after_move = board_after_move.skip_turn();
|
||||
|
||||
if (!board_after_move.is_check())
|
||||
ret.push_back(move);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<Move>
|
||||
legal_moves(int8_t p, const Board& b, const Coords xy, bool looking_for_check) {
|
||||
std::vector<Move> ret;
|
||||
int8_t simple_piece = p & 0b00111;
|
||||
switch (simple_piece) {
|
||||
case Piece::Pawn:
|
||||
ret = pawn_moves(b, xy);
|
||||
break;
|
||||
case Piece::Bishop:
|
||||
ret = bishop_moves(b, xy);
|
||||
break;
|
||||
case Piece::Rook:
|
||||
ret = rook_moves(b, xy);
|
||||
break;
|
||||
case Piece::Knigt:
|
||||
ret = knight_moves(b, xy);
|
||||
break;
|
||||
case Piece::Queen:
|
||||
ret = queen_moves(b, xy);
|
||||
break;
|
||||
case Piece::King:
|
||||
ret = king_moves(b, xy);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!looking_for_check)
|
||||
return keep_only_blocking(ret, b);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::optional<Move>
|
||||
move_for_position(const Board& board, const Coords source, const Coords dest) {
|
||||
if (!dest.is_within_bounds()
|
||||
|| board.colour_at(source) == board.colour_at(dest))
|
||||
return {};
|
||||
|
||||
return Move{source.to_index(), dest.to_index()};
|
||||
}
|
||||
|
||||
std::vector<Move>
|
||||
look_direction(const Board& board, const Coords xy, int mult_dx, int mult_dy) {
|
||||
std::vector<Move> ret;
|
||||
for (int d = 1; d < 8; d++) {
|
||||
int dx = mult_dx * d;
|
||||
int dy = mult_dy * d;
|
||||
|
||||
Coords target{xy.x + dx, xy.y + dy};
|
||||
std::optional<Move> move = move_for_position(board, xy, target);
|
||||
if (move.has_value()) {
|
||||
ret.push_back(move.value());
|
||||
if (board.squares[target.to_index()] != Piece::None)
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
78
src/model/pieces/piece.hpp
Normal file
78
src/model/pieces/piece.hpp
Normal file
@ -0,0 +1,78 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <ostream>
|
||||
#include <vector>
|
||||
|
||||
enum Piece : int8_t {
|
||||
None = 0,
|
||||
Rook = 1,
|
||||
Knigt = 2,
|
||||
Bishop = 3,
|
||||
Queen = 4,
|
||||
King = 5,
|
||||
Pawn = 6,
|
||||
};
|
||||
|
||||
enum Colour : int8_t {
|
||||
White = 8,
|
||||
Black = 16,
|
||||
};
|
||||
|
||||
inline const char* to_string(Colour c) {
|
||||
switch (c) {
|
||||
case White:
|
||||
return "White";
|
||||
case Black:
|
||||
return "Black";
|
||||
default:
|
||||
return "[Unknown Colour]";
|
||||
}
|
||||
}
|
||||
|
||||
inline const char* to_string(Piece c) {
|
||||
switch (c) {
|
||||
case Pawn:
|
||||
return "Pawn";
|
||||
case Rook:
|
||||
return "Rook";
|
||||
case Bishop:
|
||||
return "Bishop";
|
||||
case Knigt:
|
||||
return "Knight";
|
||||
case Queen:
|
||||
return "Queen";
|
||||
case King:
|
||||
return "King";
|
||||
default:
|
||||
return "[Unknown Colour]";
|
||||
}
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const Colour& i) {
|
||||
os << std::to_string(i);
|
||||
return os;
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const Piece& i) {
|
||||
os << std::to_string(i);
|
||||
return os;
|
||||
}
|
||||
|
||||
class Board;
|
||||
struct Coords;
|
||||
struct Move;
|
||||
|
||||
std::vector<Move> legal_moves(int8_t, const Board&, const Coords, bool = false);
|
||||
std::vector<Move> keep_only_blocking(const std::vector<Move>, const Board&);
|
||||
std::optional<Move> move_for_position(const Board&, const Coords, const Coords);
|
||||
std::vector<Move> look_direction(const Board&, const Coords, int, int);
|
||||
|
||||
std::vector<int8_t> pawn_attack_map(const Board&, const Coords);
|
||||
std::vector<Move> pawn_moves(const Board&, const Coords);
|
||||
std::vector<Move> rook_moves(const Board&, const Coords);
|
||||
std::vector<Move> knight_moves(const Board&, const Coords);
|
||||
std::vector<Move> bishop_moves(const Board&, const Coords);
|
||||
std::vector<Move> queen_moves(const Board&, const Coords);
|
||||
std::vector<Move> king_moves(const Board&, const Coords);
|
35
src/model/pieces/queen.cpp
Normal file
35
src/model/pieces/queen.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
#include "../board/board.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> queen_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto e = look_direction(b, xy, 1, 0);
|
||||
ret.insert(ret.end(), e.begin(), e.end());
|
||||
|
||||
auto s = look_direction(b, xy, 0, -1);
|
||||
ret.insert(ret.end(), s.begin(), s.end());
|
||||
|
||||
auto w = look_direction(b, xy, -1, 0);
|
||||
ret.insert(ret.end(), w.begin(), w.end());
|
||||
|
||||
auto n = look_direction(b, xy, 0, 1);
|
||||
ret.insert(ret.end(), n.begin(), n.end());
|
||||
|
||||
auto ne = look_direction(b, xy, 1, 1);
|
||||
ret.insert(ret.end(), ne.begin(), ne.end());
|
||||
|
||||
auto se = look_direction(b, xy, 1, -1);
|
||||
ret.insert(ret.end(), se.begin(), se.end());
|
||||
|
||||
auto sw = look_direction(b, xy, -1, -1);
|
||||
ret.insert(ret.end(), sw.begin(), sw.end());
|
||||
|
||||
auto nw = look_direction(b, xy, -1, 1);
|
||||
ret.insert(ret.end(), nw.begin(), nw.end());
|
||||
|
||||
return ret;
|
||||
}
|
23
src/model/pieces/rook.cpp
Normal file
23
src/model/pieces/rook.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
#include "../board/board.hpp"
|
||||
#include "../utils/coords.hpp"
|
||||
#include "../utils/move.hpp"
|
||||
#include "piece.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<Move> rook_moves(const Board& b, const Coords xy) {
|
||||
std::vector<Move> ret;
|
||||
auto e = look_direction(b, xy, 1, 0);
|
||||
ret.insert(ret.end(), e.begin(), e.end());
|
||||
|
||||
auto s = look_direction(b, xy, 0, -1);
|
||||
ret.insert(ret.end(), s.begin(), s.end());
|
||||
|
||||
auto w = look_direction(b, xy, -1, 0);
|
||||
ret.insert(ret.end(), w.begin(), w.end());
|
||||
|
||||
auto n = look_direction(b, xy, 0, 1);
|
||||
ret.insert(ret.end(), n.begin(), n.end());
|
||||
|
||||
return ret;
|
||||
}
|
71
src/model/utils/coords.hpp
Normal file
71
src/model/utils/coords.hpp
Normal file
@ -0,0 +1,71 @@
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
static std::string _FILES = "abcdefgh";
|
||||
static std::string _RANKS = "12345678";
|
||||
|
||||
struct Coords {
|
||||
int x, y;
|
||||
|
||||
Coords(int x, int y): x(x), y(y) {}
|
||||
|
||||
int8_t to_index() const {
|
||||
return this->y * 8 + this->x;
|
||||
}
|
||||
|
||||
static Coords from_index(int idx) {
|
||||
if (idx < 0 || idx > 63)
|
||||
throw std::invalid_argument("The index is outside the board...");
|
||||
return {idx % 8, idx / 8};
|
||||
}
|
||||
|
||||
static Coords from_algebraic(std::string pos) {
|
||||
if (pos.size() != 2)
|
||||
throw std::invalid_argument(
|
||||
"An algebraic coordinate should only have two characters"
|
||||
);
|
||||
|
||||
size_t x = _FILES.find(pos[0]);
|
||||
if (x == std::string::npos)
|
||||
throw std::invalid_argument("The first character of the given "
|
||||
"algebraic coordinate is invalid");
|
||||
|
||||
size_t y = _RANKS.find(pos[1]);
|
||||
if (y == std::string::npos)
|
||||
throw std::invalid_argument("The second character of the given "
|
||||
"algebraic coordinate is invalid");
|
||||
|
||||
return Coords{(int) x, (int) y};
|
||||
}
|
||||
|
||||
std::string to_algebraic() const {
|
||||
std::string ret;
|
||||
if (x > 7 || y > 7)
|
||||
throw std::invalid_argument(
|
||||
"Can't give the algebraic vesion of an invalid coord"
|
||||
);
|
||||
ret += _FILES[x];
|
||||
ret += _RANKS[y];
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool is_within_bounds() const {
|
||||
return 0 <= x && x < 8 && 0 <= y && y < 8;
|
||||
}
|
||||
};
|
||||
|
||||
inline bool operator==(const Coords& a, const Coords& b) {
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
inline bool operator!=(const Coords& a, const Coords& b) {
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const Coords& coords) {
|
||||
os << coords.to_algebraic();
|
||||
return os;
|
||||
}
|
26
src/model/utils/move.cpp
Normal file
26
src/model/utils/move.cpp
Normal file
@ -0,0 +1,26 @@
|
||||
#include "move.hpp"
|
||||
|
||||
#include "../board/board.hpp"
|
||||
#include "utils.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
int Move::score_guess(const Board& b) const {
|
||||
int ret = 0;
|
||||
|
||||
Piece me_piece = b.piece_at(source_square);
|
||||
Piece captured_piece = b.piece_at(target_square);
|
||||
|
||||
if (captured_piece != Piece::None)
|
||||
ret += 10 * piece_value(captured_piece) - piece_value(me_piece);
|
||||
|
||||
if (promoting_to != Piece::None)
|
||||
ret += piece_value(promoting_to);
|
||||
|
||||
std::vector<int8_t> pawn_attack_map = b.opponent_pawn_attack_map();
|
||||
if (std::find(pawn_attack_map.begin(), pawn_attack_map.end(), target_square)
|
||||
!= pawn_attack_map.end())
|
||||
ret -= me_piece;
|
||||
|
||||
return ret;
|
||||
}
|
51
src/model/utils/move.hpp
Normal file
51
src/model/utils/move.hpp
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "../board/castle_side.hpp"
|
||||
#include "../pieces/piece.hpp"
|
||||
#include "coords.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <sstream>
|
||||
|
||||
struct Move {
|
||||
int8_t source_square;
|
||||
int8_t target_square;
|
||||
|
||||
Piece promoting_to = Piece::None;
|
||||
|
||||
int score_guess(const Board&) const;
|
||||
|
||||
std::string to_string() const {
|
||||
std::stringstream ss;
|
||||
ss << Coords::from_index(source_square)
|
||||
<< Coords::from_index(target_square);
|
||||
if (promoting_to != Piece::None) {
|
||||
switch (promoting_to & 0b00111) {
|
||||
case Queen:
|
||||
ss << 'q';
|
||||
break;
|
||||
case Bishop:
|
||||
ss << 'b';
|
||||
break;
|
||||
case Knigt:
|
||||
ss << 'n';
|
||||
break;
|
||||
case Rook:
|
||||
ss << 'r';
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ss.str();
|
||||
}
|
||||
};
|
||||
|
||||
inline bool operator<(const Move& m1, const Move& m2) {
|
||||
return m1.to_string() < m2.to_string();
|
||||
}
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& os, const Move& m) {
|
||||
os << m.to_string();
|
||||
return os;
|
||||
}
|
73
src/model/utils/threadpool.hpp
Normal file
73
src/model/utils/threadpool.hpp
Normal file
@ -0,0 +1,73 @@
|
||||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <future>
|
||||
#include <iostream>
|
||||
#include <queue>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
class ThreadPool {
|
||||
public:
|
||||
ThreadPool(size_t numThreads) {
|
||||
for (size_t i = 0; i < numThreads; ++i) {
|
||||
workers.emplace_back([this] {
|
||||
while (true) {
|
||||
std::function<void()> task;
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queueMutex);
|
||||
condition.wait(lock, [this] {
|
||||
return stop || !tasks.empty();
|
||||
});
|
||||
if (stop && tasks.empty())
|
||||
return;
|
||||
task = std::move(tasks.front());
|
||||
tasks.pop();
|
||||
}
|
||||
task();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
template <class F, class... Args>
|
||||
auto enqueue(F&& f, Args&&... args)
|
||||
-> std::future<typename std::invoke_result<F, Args...>::type> {
|
||||
using return_type = typename std::invoke_result<F, Args...>::type;
|
||||
|
||||
auto task = std::make_shared<std::packaged_task<return_type()>>(
|
||||
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
|
||||
);
|
||||
|
||||
std::future<return_type> res = task->get_future();
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queueMutex);
|
||||
tasks.emplace([task]() { (*task)(); });
|
||||
}
|
||||
condition.notify_one();
|
||||
return res;
|
||||
}
|
||||
|
||||
void waitAll() {
|
||||
std::unique_lock<std::mutex> lock(queueMutex);
|
||||
condition.wait(lock, [this] { return tasks.empty(); });
|
||||
}
|
||||
|
||||
~ThreadPool() {
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(queueMutex);
|
||||
stop = true;
|
||||
}
|
||||
condition.notify_all();
|
||||
for (std::thread& worker : workers)
|
||||
worker.join();
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::thread> workers;
|
||||
std::queue<std::function<void()>> tasks;
|
||||
std::mutex queueMutex;
|
||||
std::condition_variable condition;
|
||||
bool stop = false;
|
||||
};
|
35
src/model/utils/utils.cpp
Normal file
35
src/model/utils/utils.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
#include "utils.hpp"
|
||||
|
||||
#include "../board/board.hpp"
|
||||
|
||||
std::vector<int8_t> to_target_square(std::vector<Move> moves) {
|
||||
std::vector<int8_t> ret;
|
||||
for (Move move : moves)
|
||||
ret.push_back(move.target_square);
|
||||
return ret;
|
||||
}
|
||||
|
||||
int piece_value(Piece p) {
|
||||
switch (p) {
|
||||
case Piece::Pawn:
|
||||
return PawnValue;
|
||||
case Piece::Knigt:
|
||||
return KnightValue;
|
||||
case Piece::Bishop:
|
||||
return BishopValue;
|
||||
case Piece::Rook:
|
||||
return RookValue;
|
||||
case Piece::Queen:
|
||||
return QueenValue;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int count_material(const Board& b, int8_t colour) {
|
||||
int ret = 0;
|
||||
for (int i = 0; i < 64; i++)
|
||||
if (b.colour_at(i) == colour)
|
||||
ret += piece_value(b.piece_at(i));
|
||||
return ret;
|
||||
}
|
19
src/model/utils/utils.hpp
Normal file
19
src/model/utils/utils.hpp
Normal file
@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "move.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
|
||||
std::vector<int8_t> to_target_square(std::vector<Move>);
|
||||
int count_material(const Board&, int8_t);
|
||||
int piece_value(Piece);
|
||||
|
||||
const int INFINITY = std::numeric_limits<int>::max();
|
||||
|
||||
const int PawnValue = 100;
|
||||
const int KnightValue = 300;
|
||||
const int BishopValue = 320;
|
||||
const int RookValue = 500;
|
||||
const int QueenValue = 900;
|
215
src/view/gui.cpp
Normal file
215
src/view/gui.cpp
Normal file
@ -0,0 +1,215 @@
|
||||
#include "gui.hpp"
|
||||
|
||||
#include "../model/utils/utils.hpp"
|
||||
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
|
||||
GUI::GUI() {
|
||||
window.create(sf::VideoMode(WINDOW_SIZE, WINDOW_SIZE), "Chess Board");
|
||||
load_textures();
|
||||
|
||||
font.loadFromFile("res/arial.ttf");
|
||||
}
|
||||
|
||||
void GUI::update_board(
|
||||
const Board& b, int8_t selected_square, std::vector<int8_t> targets
|
||||
) {
|
||||
window.clear();
|
||||
draw_board(selected_square, targets);
|
||||
draw_pieces(b);
|
||||
window.display();
|
||||
}
|
||||
|
||||
void GUI::notify_stalemate(Colour col) {
|
||||
std::cout << "Stalemate for " << to_string(col) << std::endl;
|
||||
}
|
||||
|
||||
void GUI::notify_checkmate(Colour col) {
|
||||
std::cout << "Checkmate for " << to_string(col) << std::endl;
|
||||
}
|
||||
|
||||
void GUI::handle_events() {
|
||||
sf::Event event;
|
||||
while (window.pollEvent(event))
|
||||
if (event.type == sf::Event::Closed)
|
||||
window.close();
|
||||
else if (event.type == sf::Event::MouseButtonPressed)
|
||||
handle_click(event.mouseButton.x, event.mouseButton.y);
|
||||
}
|
||||
|
||||
void GUI::load_textures() {
|
||||
const std::string names[6] =
|
||||
{"rook", "knight", "bishop", "queen", "king", "pawn"
|
||||
}; // don't touch the order, it's reflecting the one in the Piece enum
|
||||
for (int i = 0; i < 6; ++i) {
|
||||
textures[i][0].loadFromFile("res/pieces/white-" + names[i] + ".png");
|
||||
textures[i][1].loadFromFile("res/pieces/black-" + names[i] + ".png");
|
||||
}
|
||||
}
|
||||
|
||||
void GUI::handle_click(int x, int y) {
|
||||
int file = x / TILE_SIZE;
|
||||
int rank = 7 - (y / TILE_SIZE);
|
||||
controller->on_tile_selected(file, rank);
|
||||
}
|
||||
|
||||
void GUI::draw_annotation(int file, int rank) {
|
||||
if (file == 0) {
|
||||
sf::Text annotation(std::to_string(rank + 1), font);
|
||||
annotation.setStyle(sf::Text::Bold);
|
||||
annotation.setCharacterSize(16);
|
||||
annotation.setFillColor(rank % 2 == 0 ? colours[1] : colours[0]);
|
||||
annotation.setPosition(
|
||||
(file + .05) * TILE_SIZE,
|
||||
(7 - rank + .05) * TILE_SIZE
|
||||
);
|
||||
window.draw(annotation);
|
||||
}
|
||||
|
||||
if (rank == 0) {
|
||||
sf::Text annotation("abcdefgh"[file], font);
|
||||
annotation.setCharacterSize(16);
|
||||
annotation.setOrigin(16, 16);
|
||||
annotation.setStyle(sf::Text::Bold);
|
||||
annotation.setFillColor(file % 2 == 0 ? colours[1] : colours[0]);
|
||||
annotation.setPosition(
|
||||
(file + 1) * TILE_SIZE,
|
||||
(7 - rank + .95) * TILE_SIZE
|
||||
);
|
||||
window.draw(annotation);
|
||||
}
|
||||
}
|
||||
|
||||
void GUI::draw_board(int selected_square, std::vector<int8_t> targets) {
|
||||
sf::RectangleShape square(sf::Vector2f(TILE_SIZE, TILE_SIZE));
|
||||
for (int rank = 0; rank < 8; ++rank) {
|
||||
for (int file = 0; file < 8; ++file) {
|
||||
int8_t index = Coords{file, rank}.to_index();
|
||||
square.setPosition(file * TILE_SIZE, (7 - rank) * TILE_SIZE);
|
||||
if (index == selected_square)
|
||||
square.setFillColor(
|
||||
(file + rank) % 2 == 0 ? alt_colours[0] : alt_colours[1]
|
||||
);
|
||||
else
|
||||
square.setFillColor(
|
||||
(file + rank) % 2 == 0 ? colours[0] : colours[1]
|
||||
);
|
||||
window.draw(square);
|
||||
draw_annotation(file, rank);
|
||||
|
||||
if (std::find(targets.begin(), targets.end(), index)
|
||||
!= targets.end()) {
|
||||
float r = .15 * TILE_SIZE;
|
||||
sf::CircleShape circle{r};
|
||||
sf::Color c(0x00000055);
|
||||
circle.setFillColor(c);
|
||||
circle.setOrigin(r, r);
|
||||
circle.setPosition(
|
||||
(file + .5) * TILE_SIZE,
|
||||
(7 - rank + .5) * TILE_SIZE
|
||||
);
|
||||
window.draw(circle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GUI::draw_pieces(const Board& board) {
|
||||
for (int i = 0; i < 64; ++i) {
|
||||
int piece = board.piece_at(i);
|
||||
if (piece != Piece::None) {
|
||||
int colour = board.colour_at(i) == Colour::White ? 0 : 1;
|
||||
pieces[i].setTexture(textures[piece - 1][colour]);
|
||||
|
||||
sf::Vector2 center = textures[piece - 1][colour].getSize() / 2u;
|
||||
pieces[i].setOrigin(center.x, center.y);
|
||||
|
||||
pieces[i].setPosition(
|
||||
(i % 8 + .5) * TILE_SIZE,
|
||||
(7 - (int) (i / 8) + .5) * TILE_SIZE
|
||||
);
|
||||
window.draw(pieces[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int GUI::show_popup(
|
||||
const std::string& message, const std::vector<std::string>& options
|
||||
) {
|
||||
sf::RenderWindow popup(sf::VideoMode(300, 200), "Choice");
|
||||
sf::Font font;
|
||||
|
||||
if (!font.loadFromFile("res/arial.ttf")) {
|
||||
std::cerr << "Error: Could not load font!" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
sf::Text text(message, font, 20);
|
||||
text.setPosition(20, 20);
|
||||
text.setFillColor(sf::Color::Black);
|
||||
|
||||
std::vector<sf::RectangleShape> buttonShapes;
|
||||
std::vector<sf::Text> buttonTexts;
|
||||
|
||||
for (size_t i = 0; i < options.size(); ++i) {
|
||||
sf::RectangleShape button(sf::Vector2f(200, 30));
|
||||
button.setPosition(50, 70 + i * 40);
|
||||
button.setFillColor(sf::Color(150, 150, 150));
|
||||
buttonShapes.push_back(button);
|
||||
|
||||
sf::Text buttonText(options[i], font, 18);
|
||||
buttonText.setPosition(60, 75 + i * 40);
|
||||
buttonText.setFillColor(sf::Color::Black);
|
||||
buttonTexts.push_back(buttonText);
|
||||
}
|
||||
|
||||
while (popup.isOpen()) {
|
||||
sf::Event event;
|
||||
while (popup.pollEvent(event)) {
|
||||
if (event.type == sf::Event::Closed)
|
||||
popup.close();
|
||||
else if (event.type == sf::Event::MouseButtonPressed) {
|
||||
for (size_t i = 0; i < buttonShapes.size(); ++i) {
|
||||
if (buttonShapes[i].getGlobalBounds().contains(
|
||||
event.mouseButton.x,
|
||||
event.mouseButton.y
|
||||
)) {
|
||||
popup.close();
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
popup.clear(sf::Color::White);
|
||||
popup.draw(text);
|
||||
for (size_t i = 0; i < buttonShapes.size(); ++i) {
|
||||
popup.draw(buttonShapes[i]);
|
||||
popup.draw(buttonTexts[i]);
|
||||
}
|
||||
popup.display();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
Piece GUI::ask_about_promotion() {
|
||||
std::vector<std::string> options = {"Queen", "Rook", "Bishop", "Knight"};
|
||||
int idx = show_popup("Please choose a promotion for your pawn", options);
|
||||
switch (idx) {
|
||||
case 0:
|
||||
return Queen;
|
||||
case 1:
|
||||
return Rook;
|
||||
case 2:
|
||||
return Bishop;
|
||||
case 3:
|
||||
return Knigt;
|
||||
};
|
||||
return Piece::None;
|
||||
}
|
||||
|
||||
void GUI::show() {
|
||||
while (window.isOpen())
|
||||
handle_events();
|
||||
}
|
41
src/view/gui.hpp
Normal file
41
src/view/gui.hpp
Normal file
@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "../model/board/board.hpp"
|
||||
#include "view.hpp"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
const int TILE_SIZE = 80;
|
||||
const int BOARD_SIZE = 8;
|
||||
const int WINDOW_SIZE = TILE_SIZE * BOARD_SIZE;
|
||||
|
||||
class GUI : public View {
|
||||
public:
|
||||
GUI();
|
||||
|
||||
void show() override;
|
||||
Piece ask_about_promotion();
|
||||
void update_board(const Board&, int8_t, std::vector<int8_t>) override;
|
||||
void notify_checkmate(Colour) override;
|
||||
void notify_stalemate(Colour) override;
|
||||
|
||||
private:
|
||||
sf::RenderWindow window;
|
||||
sf::Texture textures[6][2];
|
||||
sf::Sprite pieces[64];
|
||||
sf::Font font;
|
||||
sf::Color colours[2] = {sf::Color(0xB88762FF), sf::Color(0xEDD6B0FF)};
|
||||
sf::Color alt_colours[2] = {sf::Color(0xDCC34BFF), sf::Color(0xF6EB72FF)};
|
||||
|
||||
|
||||
int show_popup(
|
||||
const std::string& message, const std::vector<std::string>& options
|
||||
);
|
||||
void load_textures();
|
||||
void handle_events();
|
||||
void handle_click(int, int);
|
||||
void draw_board(int, std::vector<int8_t>);
|
||||
void draw_pieces(const Board&);
|
||||
void draw_annotation(int, int);
|
||||
};
|
16
src/view/noop.hpp
Normal file
16
src/view/noop.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#include "../model/board/board.hpp"
|
||||
#include "view.hpp"
|
||||
|
||||
class NoOpView : public View {
|
||||
public:
|
||||
NoOpView() {};
|
||||
|
||||
void show() override {};
|
||||
void update_board(const Board&, int8_t, std::vector<int8_t>) override {};
|
||||
void notify_checkmate(Colour) override{};
|
||||
void notify_stalemate(Colour) override{};
|
||||
|
||||
Piece ask_about_promotion() override {
|
||||
return Queen;
|
||||
};
|
||||
};
|
22
src/view/view.hpp
Normal file
22
src/view/view.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include "../controller/controller.hpp"
|
||||
#include "../model/board/board.hpp"
|
||||
#include "../model/pieces/piece.hpp"
|
||||
#include "../model/utils/move.hpp"
|
||||
|
||||
class View {
|
||||
protected:
|
||||
Controller* controller;
|
||||
|
||||
public:
|
||||
void set_controller(Controller* c) {
|
||||
controller = c;
|
||||
}
|
||||
|
||||
virtual void show() = 0;
|
||||
virtual Piece ask_about_promotion() = 0;
|
||||
virtual void update_board(const Board&, int8_t, std::vector<int8_t>) = 0;
|
||||
virtual void notify_checkmate(Colour) = 0;
|
||||
virtual void notify_stalemate(Colour) = 0;
|
||||
};
|
Reference in New Issue
Block a user