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@ -11,26 +11,26 @@
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#include <chrono>
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int main(int argc, char* argv[]) {
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std::string pos =
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"r2qkb1r/2p1pppp/p1n1b3/1p6/B2P4/2P1P3/P4PPP/R1BQK1NR w KQkq - 0 9 ";
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// std::string pos =
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// "r2qkb1r/2p1pppp/p1n1b3/1p6/B2P4/2P1P3/P4PPP/R1BQK1NR w KQkq - 0 9 ";
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// std::string pos = "8/6K1/5P2/8/1k6/8/8/8 w - - 0 1";
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// pos for ai timing<
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// std::string pos =
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// "r3k2r/p1ppqpb1/Bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPB1PPP/R3K2R b KQkq -
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// 0 3 ";
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std::string pos =
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"r3k2r/p1ppqpb1/Bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPB1PPP/R3K2R b KQkq - 0 3";
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Board b = Board::setup_fen_position(pos);
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ai::v0_random p1(true, std::chrono::milliseconds(1000));
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// ai::v1_pure_minimax p2(false, std::chrono::milliseconds(20000));
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// ai::v2_alpha_beta p2(false, std::chrono::milliseconds(20000));
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// ai::v3_AB_ordering p2(false, std::chrono::milliseconds(20000));
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ai::v4_search_captures p2(false, std::chrono::milliseconds(20000));
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ai::v3_AB_ordering p2(false, std::chrono::milliseconds(20000));
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// ai::v4_search_captures p2(false, std::chrono::milliseconds(20000));
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GUI gui;
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// AIvsAIController manual(b, gui, p1, p2);
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HumanVsAIController manual(b, gui, p2);
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// GUI gui;
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NoOpView gui;
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AIvsAIController manual(b, gui, p1, p2);
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// HumanVsAIController manual(b, gui, p2);
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Controller& controller = manual;
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@ -7,7 +7,7 @@
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#define MULTITHREADED 1
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static int position_counter;
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static int position_counter = 0;
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Move ai::v1_pure_minimax::_search(const Board& b) {
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position_counter = 0;
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@ -8,7 +8,7 @@
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#define MULTITHREADED 1
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static int position_counter;
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static int position_counter = 0;
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Move ai::v2_alpha_beta::_search(const Board& b) {
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position_counter = 0;
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@ -69,7 +69,6 @@ int ai::v2_alpha_beta::_search(const Board& b, int depth, int alpha, int beta) {
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std::vector<Move> moves = b.all_legal_moves();
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Move best_move;
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for (const Move& move : moves) {
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Board tmp_board = b.make_move(move);
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int tmp_eval = -_search(tmp_board, depth - 1, -beta, -alpha);
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@ -9,4 +9,8 @@ class NoOpView : public View {
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void update_board(const Board&, int8_t, std::vector<int8_t>) override {};
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void notify_checkmate(Colour) override{};
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void notify_stalemate(Colour) override{};
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Piece ask_about_promotion() override {
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return Queen;
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};
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};
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