cffc3b5939
own file since they are needed for both ImageWriter and StringsWriter
292 lines
4.6 KiB
Go
292 lines
4.6 KiB
Go
package writer
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import "maze-solver/maze"
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func trivial() *maze.SolvedMaze {
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/* trivial.txt
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## ##
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# #
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### #
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Nodes are
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##0##
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#123#
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###4#
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*/
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ret := &maze.SolvedMaze{}
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nodes := make([]*maze.Node, 5)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[3]
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nodes[3].Left = nodes[2]
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nodes[3].Down = nodes[4]
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nodes[4].Up = nodes[3]
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solution := []*maze.Node{
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nodes[0], nodes[2], nodes[3], nodes[4],
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}
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ret.Nodes = nodes
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ret.Width = 5
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ret.Height = 3
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ret.Solution = solution
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return ret
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}
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func bigger() *maze.SolvedMaze {
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/* trivial-bigger.txt
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### ###
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### ###
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# #
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##### #
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##### #
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Nodes are
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###0###
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### ###
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#1 2 3#
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##### #
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#####4#
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*/
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nodes := make([]*maze.Node, 5)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[3]
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nodes[3].Left = nodes[2]
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nodes[3].Down = nodes[4]
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nodes[4].Up = nodes[3]
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ret := &maze.SolvedMaze{
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Maze: maze.Maze{
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Width: 7,
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Height: 5,
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Nodes: nodes,
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},
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Solution: []*maze.Node{
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nodes[0], nodes[2], nodes[3], nodes[4],
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},
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}
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return ret
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}
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func bigger_staggered() *maze.SolvedMaze {
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/* trivial-bigger-staggered.txt
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### ###
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### ###
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# #
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#### ##
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#### ##
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Nodes are
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###0###
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### ###
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#1 243#
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#### ##
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####5##
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*/
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nodes := make([]*maze.Node, 6)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
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nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[4]
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nodes[3].Left = nodes[4]
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nodes[4].Left = nodes[2]
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nodes[4].Right = nodes[3]
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nodes[4].Down = nodes[5]
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nodes[5].Up = nodes[4]
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ret := &maze.SolvedMaze{
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Maze: maze.Maze{
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Width: 7,
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Height: 5,
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Nodes: nodes,
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},
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Solution: []*maze.Node{
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nodes[0], nodes[2], nodes[4], nodes[5],
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},
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}
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return ret
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}
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func normal() *maze.SolvedMaze {
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/* normal.txt
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##### #####
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# # #
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##### ### #
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# # #
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# # ##### #
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# # #
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### ### # #
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# # # #
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# ####### #
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# # #
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##### #####
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Nodes are
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#####0#####
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#1 2#3 4#
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##### ### #
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#5 6#7 8#
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# # ##### #
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#9#A F B#
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### ### # #
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#C D#E G# #
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# ####### #
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#H I#J K#
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#####L#####
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*/
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nodes := make([]*maze.Node, 22)
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// ---- Node creation ----
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coords := []struct{ x, y int }{
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{5, 0}, // 0
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{1, 1}, // 1
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{5, 1}, // 2
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{7, 1}, // 3
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{9, 1}, // 4
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{1, 3}, // 5
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{3, 3}, // 6
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{5, 3}, // 7
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{9, 3}, // 8
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{1, 5}, // 9
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{3, 5}, // A (10)
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{9, 5}, // B (11)
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{1, 7}, // C (12)
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{3, 7}, // D (13)
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{5, 7}, // E (14)
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{7, 5}, // F (15)
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{7, 7}, // G (16)
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{1, 9}, // H (17)
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{5, 9}, // I (18)
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{7, 9}, // J (19)
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{9, 9}, // K (20)
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{5, 10}, // L (21)
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}
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for i, coord := range coords {
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nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
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}
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// ---- Node linking ----
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// Vertical
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links := []struct {
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from, to int
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}{
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{0, 2},
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{2, 7},
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{4, 8},
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{5, 9},
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{6, 10},
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{8, 11},
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{10, 13},
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{15, 16},
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{11, 20},
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{12, 17},
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{18, 21},
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}
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for _, link := range links {
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nodes[link.from].Down = nodes[link.to]
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nodes[link.to].Up = nodes[link.from]
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}
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links = []struct {
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from, to int
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}{
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{1, 2},
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{3, 4},
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{5, 6},
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{7, 8},
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{10, 15},
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{15, 11},
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{12, 13},
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{14, 16},
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{17, 18},
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{19, 20},
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}
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for _, link := range links {
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nodes[link.from].Right = nodes[link.to]
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nodes[link.to].Left = nodes[link.from]
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}
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ret := &maze.SolvedMaze{
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Maze: maze.Maze{
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Width: 11,
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Height: 11,
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Nodes: nodes,
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},
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Solution: []*maze.Node{
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nodes[0],
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nodes[2],
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nodes[7],
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nodes[8],
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nodes[11],
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nodes[15],
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nodes[10],
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nodes[13],
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nodes[12],
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nodes[17],
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nodes[18],
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nodes[21],
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},
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}
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return ret
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}
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