551 lines
11 KiB
Go
551 lines
11 KiB
Go
package parser
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import (
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"fmt"
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"maze-solver/io/reader"
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"maze-solver/maze"
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"maze-solver/utils"
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"testing"
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)
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func TestTextReadTrivial(t *testing.T) {
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/* trivial.txt
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## ##
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# #
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### #
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Nodes are
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##0##
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#123#
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###4#
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*/
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nodes := make([]*maze.Node, 5)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[3]
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nodes[3].Left = nodes[2]
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nodes[3].Down = nodes[4]
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nodes[4].Up = nodes[3]
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reader := reader.TextReader{
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Filename: "../../assets/trivial.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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utils.AssertEqual(t, got.Width, 5, "Normal: width differ")
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utils.AssertEqual(t, got.Height, 3, "Normal: height differ")
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func TestTextReadTrivialBigger(t *testing.T) {
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/* trivial-bigger.txt
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### ###
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### ###
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# #
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##### #
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##### #
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Nodes are
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###0###
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### ###
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#1 2 3#
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##### #
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#####4#
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*/
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nodes := make([]*maze.Node, 5)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[3]
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nodes[3].Left = nodes[2]
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nodes[3].Down = nodes[4]
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nodes[4].Up = nodes[3]
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reader := reader.TextReader{
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Filename: "../../assets/trivial-bigger.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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utils.AssertEqual(t, got.Width, 7, "Normal: width differ")
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utils.AssertEqual(t, got.Height, 5, "Normal: height differ")
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func TestTextReadTrivialBiggerStaggered(t *testing.T) {
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/* trivial-bigger-staggered.txt
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### ###
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### ###
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# #
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#### ##
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#### ##
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Nodes are
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###0###
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### ###
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#1 243#
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#### ##
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####5##
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*/
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nodes := make([]*maze.Node, 6)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
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nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[4]
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nodes[3].Left = nodes[4]
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nodes[4].Down = nodes[5]
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nodes[4].Left = nodes[2]
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nodes[4].Right = nodes[3]
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nodes[5].Up = nodes[4]
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reader := reader.TextReader{
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Filename: "../../assets/trivial-bigger-staggered.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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utils.AssertEqual(t, got.Width, 7, "Normal: width differ")
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utils.AssertEqual(t, got.Height, 5, "Normal: height differ")
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func TestTextReadNormal(t *testing.T) {
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/* normal.txt
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##### #####
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# # #
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##### ### #
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# # #
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# # ##### #
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# # #
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### ### # #
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# # # #
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# ####### #
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# # #
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##### #####
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Nodes are
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#####0#####
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#1 2#3 4#
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##### ### #
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#5 6#7 8#
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# # ##### #
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#9#A F B#
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### ### # #
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#C D#E G# #
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# ####### #
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#H I#J K#
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#####L#####
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*/
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nodes := make([]*maze.Node, 22)
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// ---- Node creation ----
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coords := []struct{ x, y int }{
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{5, 0}, // 0
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{1, 1}, // 1
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{5, 1}, // 2
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{7, 1}, // 3
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{9, 1}, // 4
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{1, 3}, // 5
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{3, 3}, // 6
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{5, 3}, // 7
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{9, 3}, // 8
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{1, 5}, // 9
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{3, 5}, // A (10)
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{9, 5}, // B (11)
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{1, 7}, // C (12)
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{3, 7}, // D (13)
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{5, 7}, // E (14)
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{7, 5}, // F (15)
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{7, 7}, // G (16)
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{1, 9}, // H (17)
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{5, 9}, // I (18)
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{7, 9}, // J (19)
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{9, 9}, // K (20)
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{5, 10}, // L (21)
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}
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for i, coord := range coords {
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nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
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}
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// ---- Node linking ----
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// Vertical
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links := []struct {
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from, to int
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}{
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{0, 2},
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{2, 7},
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{4, 8},
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{5, 9},
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{6, 10},
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{8, 11},
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{10, 13},
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{15, 16},
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{11, 20},
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{12, 17},
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{18, 21},
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}
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for _, link := range links {
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nodes[link.from].Down = nodes[link.to]
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nodes[link.to].Up = nodes[link.from]
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}
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links = []struct {
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from, to int
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}{
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{1, 2},
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{3, 4},
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{5, 6},
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{7, 8},
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{10, 15},
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{15, 11},
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{12, 13},
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{14, 16},
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{17, 18},
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{19, 20},
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}
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for _, link := range links {
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nodes[link.from].Right = nodes[link.to]
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nodes[link.to].Left = nodes[link.from]
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}
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reader := reader.TextReader{
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Filename: "../../assets/normal.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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utils.AssertEqual(t, got.Width, 11, "Normal: width differ")
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utils.AssertEqual(t, got.Height, 11, "Normal: height differ")
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if len(nodes) != len(got.Nodes) {
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for i, node := range got.Nodes {
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fmt.Printf("%v: %v\n", i, node)
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}
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func TestTextReadNormal2(t *testing.T) {
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/* normal2.txt
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####### #######
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# # # #
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### # ##### # #
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# # # #
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# ########### #
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# # # #
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### # # ##### #
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# # # # #
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# ### ### # # #
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# # # # #
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# ### # #######
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# # # # #
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# # ### ### # #
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# # # #
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####### #######
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Nodes are
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#######0#######
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#1 2#3 4 5#B#
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### # ##### # #
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#6 7#8 9#A C#
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# ########### #
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#D I E#F G# #
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### # # ##### #
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#H J#K L#M N# #
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# ### ### # # #
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# #O P#Q R#S T#
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# ### # #######
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#U V#W# #X C Y#
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# # ### ### # #
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#Z#A B D#E#
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#######F#######
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*/
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nodes := make([]*maze.Node, 42)
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// ---- Node creation ----
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coords := []struct{ x, y int }{
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{7, 0}, // 0
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{1, 1}, // 1
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{3, 1}, // 2
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{5, 1}, // 3
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{7, 1}, // 4
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{11, 1}, // 5
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{1, 3}, // 6
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{3, 3}, // 7
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{5, 3}, // 8
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{9, 3}, // 9
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{11, 3}, // 10 (A)
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{13, 1}, // 11 (B)
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{13, 3}, // 12 (C)
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{1, 5}, // 13 (D)
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{5, 5}, // 14 (E)
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{7, 5}, // 15 (F)
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{11, 5}, // 16 (G)
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{1, 7}, // 17 (H)
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{3, 5}, // 18 (I)
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{3, 7}, // 19 (J)
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{5, 7}, // 20 (K)
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{7, 7}, // 21 (L)
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{9, 7}, // 22 (M)
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{11, 7}, // 23 (N)
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{3, 9}, // 24 (O)
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{5, 9}, // 25 (P)
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{7, 9}, // 26 (Q)
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{9, 9}, // 27 (R)
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{11, 9}, // 28 (S)
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{13, 9}, // 29 (T)
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{1, 11}, // 30 (U)
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{3, 11}, // 31 (V)
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{5, 11}, // 32 (W)
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{9, 11}, // 33 (X)
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{13, 11}, // 34 (Y)
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{1, 13}, // 35 (Z)
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{3, 13}, // 36 (AA)
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{7, 13}, // 37 (AB)
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{11, 11}, // 38 (AC)
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{11, 13}, // 39 (AD)
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{13, 13}, // 40 (AE)
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{7, 14}, // 42 (AF)
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}
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for i, coord := range coords {
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nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
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}
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// ---- Node linking ----
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// Vertical
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links := []struct {
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from, to int
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}{
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{0, 4},
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{2, 7},
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{3, 8},
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{5, 10},
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{11, 12},
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{6, 13},
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{12, 29},
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{18, 19},
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{14, 20},
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{15, 21},
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{17, 30},
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{20, 25},
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{22, 27},
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{23, 28},
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{25, 32},
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{26, 37},
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{30, 35},
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{31, 36},
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{38, 39},
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{34, 40},
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{37, 41},
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}
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for _, link := range links {
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nodes[link.from].Down = nodes[link.to]
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nodes[link.to].Up = nodes[link.from]
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}
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links = []struct {
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from, to int
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}{
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{1, 2},
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{3, 4},
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{4, 5},
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{6, 7},
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{8, 9},
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{10, 12},
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{13, 18},
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{18, 14},
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{15, 16},
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{17, 19},
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{20, 21},
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{22, 23},
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{24, 25},
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{26, 27},
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{28, 29},
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{30, 31},
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{33, 38},
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{38, 34},
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{36, 37},
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{37, 39},
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}
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for _, link := range links {
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nodes[link.from].Right = nodes[link.to]
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nodes[link.to].Left = nodes[link.from]
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}
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reader := reader.TextReader{
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Filename: "../../assets/normal2.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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utils.AssertEqual(t, got.Width, 15, "Normal 2: width differ")
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utils.AssertEqual(t, got.Height, 15, "Normal 2: height differ")
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if len(nodes) != len(got.Nodes) {
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for i, node := range got.Nodes {
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fmt.Printf("%v: %v\n", i, node)
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}
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
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if expected == nil && got != nil {
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t.Fatalf("Somehow there is a node %s of %v, didn't want any", side, i)
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}
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if expected == nil && got == nil {
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return
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}
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if expected != nil && got == nil {
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t.Fatalf("No %s node of %v, want %v", side, i, expected.Coords)
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}
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if got.Coords != expected.Coords {
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t.Fatalf("Coords %s node of %v: %v, but want %v", side, i, got.Coords, expected.Coords)
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}
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}
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