maze-solver-go/io/writer/image.go
2023-08-17 13:37:54 +02:00

132 lines
3.2 KiB
Go

package writer
import (
"errors"
"image"
"image/color"
"image/draw"
"image/png"
"maze-solver/maze"
"maze-solver/utils"
"os"
"github.com/mazznoer/colorgrad"
)
type ImageWriter struct {
Filename string
Maze *maze.SolvedMaze
CellWidth, CellHeight int
WallColor, PathColor color.Color
SolutionGradient colorgrad.Gradient
img *image.RGBA
}
func (w *ImageWriter) Write() error {
defer utils.Timer("Image writer", 3)()
if w.Filename[len(w.Filename)-4:] != ".png" {
return errors.New("Filename of ImageWriter doesn't have .png extension. The only suppported image type is png")
}
w.GenerateImage()
f, err := os.Create(w.Filename)
if err != nil {
return err
}
png.Encode(f, w.img)
f.Close()
return nil
}
func (w *ImageWriter) GenerateImage() *image.RGBA {
w.img = image.NewRGBA(image.Rect(0, 0, w.Maze.Width*w.CellWidth, w.Maze.Height*w.CellHeight))
// Fill the image with walls
draw.Draw(w.img, w.img.Bounds(), &image.Uniform{w.WallColor}, image.Pt(0, 0), draw.Src)
// Fill in the paths
var x0, y0, width, height int
for _, node := range w.Maze.Nodes {
x0 = node.Coords.X * w.CellWidth
y0 = node.Coords.Y * w.CellHeight
if node.Right != nil {
width = (node.Right.Coords.X - node.Coords.X + 1) * w.CellWidth
height = w.CellHeight
w.draw(x0, y0, width, height, w.PathColor)
}
if node.Down != nil {
width = w.CellWidth
height = (node.Down.Coords.Y - node.Coords.Y + 1) * w.CellHeight
w.draw(x0, y0, width, height, w.PathColor)
}
}
if len(w.Maze.Solution) == 0 {
return w.img
}
// Fill in the solution
total_len := w.getSolutionLength()
colors := w.SolutionGradient.Colors(uint(total_len + 1))
c := 0
width, height = w.CellWidth, w.CellHeight
for i, from := range w.Maze.Solution[:len(w.Maze.Solution)-1] {
to := w.Maze.Solution[i+1]
if from.Coords.X == to.Coords.X {
// Fill verticallly
x0 = from.Coords.X * w.CellWidth
if from.Coords.Y < to.Coords.Y {
for y := from.Coords.Y; y < to.Coords.Y; y++ {
y0 = y * w.CellHeight
w.draw(x0, y0, width, height, colors[c])
c++
}
} else {
for y := from.Coords.Y; y > to.Coords.Y; y-- {
y0 = y * w.CellHeight
w.draw(x0, y0, width, height, colors[c])
c++
}
}
y0 = to.Coords.Y * w.CellHeight
w.draw(x0, y0, width, height, colors[c])
} else {
// Fill horizontally
y0 = from.Coords.Y * w.CellHeight
if from.Coords.X < to.Coords.X {
for x := from.Coords.X; x < to.Coords.X; x++ {
x0 = x * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
c++
}
} else {
for x := from.Coords.X; x > to.Coords.X; x-- {
x0 = x * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
c++
}
}
x0 = to.Coords.X * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
}
}
return w.img
}
func (w *ImageWriter) getSolutionLength() int {
ret := 0
for i, node := range w.Maze.Solution[:len(w.Maze.Solution)-1] {
next := w.Maze.Solution[i+1]
ret += int(node.Coords.Distance(next.Coords))
}
return ret
}
func (w *ImageWriter) draw(x0, y0, width, height int, color color.Color) {
draw.Draw(w.img, image.Rect(x0, y0, x0+width, y0+height), &image.Uniform{color}, image.Pt(0, 0), draw.Src)
}