package reader import ( "bufio" "fmt" "maze-solver/maze" "os" ) type TextReader struct { PathChar, WallChar byte } func (r *TextReader) Read(filename string) (*maze.Maze, error) { nodesByCoord := make(map[maze.Coordinates]*maze.Node) var lines []string ret := &maze.Maze{} if _, err := os.Stat(filename); err != nil { return nil, err } file, err := os.Open(filename) if err != nil { return nil, err } { scanner := bufio.NewScanner(file) scanner.Split(bufio.ScanLines) for scanner.Scan() { line := scanner.Text() lines = append(lines, line) } file.Close() } for y, line := range lines { fmt.Println(line) for x := 1; x < len(line)-1; x++ { char := line[x] var left_char, right_char, above_char byte if y > 0 { left_char = line[x-1] right_char = line[x+1] above_char = lines[y-1][x] } // Parse first line to get entrance if y == 0 && char == r.PathChar { coords := maze.Coordinates{X: x, Y: y} node := maze.NewNode(coords) ret.Nodes = append(ret.Nodes, node) nodesByCoord[coords] = node continue } // Parse middle of the maze if y > 0 && char == r.PathChar && (left_char == r.WallChar && right_char == r.PathChar || left_char == r.PathChar && right_char == r.WallChar || above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar)) { coords := maze.Coordinates{X: x, Y: y} node := maze.NewNode(coords) r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret) ret.Nodes = append(ret.Nodes, node) nodesByCoord[coords] = node if left_char == r.PathChar && right_char == r.WallChar || above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar) { r.lookupNeighbourLeft(&line, node, &nodesByCoord) } } } } fmt.Println(len(lines)) // Parse last line to get exit for x, rune := range lines[len(lines)-1] { char := byte(rune) if char == r.PathChar { coords := maze.Coordinates{X: x, Y: len(lines) - 1} node := maze.NewNode(coords) r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret) ret.Nodes = append(ret.Nodes, node) break } } return ret, nil } func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) { for y := node.Coords.Y - 1; y >= 0; y-- { neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}] if ok { node.Up = neighbour neighbour.Down = node break } if y > 0 && (*lines)[y][node.Coords.X] == r.WallChar { y++ if y == node.Coords.Y { break } coords := maze.Coordinates{X: node.Coords.X, Y: y} new_node := maze.NewNode(coords) r.lookupNeighbourLeft(&(*lines)[y], new_node, nodesByCoord) r.lookupNeighbourRight(&(*lines)[y], new_node, nodesByCoord) (*nodesByCoord)[coords] = new_node m.Nodes = append(m.Nodes, new_node) node.Up = new_node new_node.Down = node break } } } func (r *TextReader) lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) { for x := node.Coords.X - 1; x > 0; x-- { if (*line)[x] == r.WallChar && x < node.Coords.X-1 { panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node)) } neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}] if ok { node.Left = neighbour neighbour.Right = node break } } } func (r *TextReader) lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) { for x := node.Coords.X + 1; x < len(*line); x++ { if (*line)[x] == r.WallChar { panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node)) } neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}] if ok { node.Right = neighbour neighbour.Left = node break } } }