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10 Commits

Author SHA1 Message Date
Karma Riuk
99fc6ba48a renamed assets so that they are more consistent 2023-08-09 19:54:38 +02:00
Karma Riuk
1cfd92593f implemented image reader 2023-08-09 19:51:23 +02:00
Karma Riuk
e72e9e694a added the png version of the mazes used for
testing purposes (so that the reader has something to read)
2023-08-09 17:46:24 +02:00
Karma Riuk
41e665c169 Written the ImageWriter 2023-08-09 17:44:59 +02:00
Karma Riuk
acf8aff469 Moved the generation of the solved mazes into its
own file since they are needed for both ImageWriter and StringsWriter
2023-08-09 17:42:53 +02:00
Karma Riuk
fd17cb3526 Added description comments 2023-08-09 17:41:44 +02:00
Karma Riuk
4949e5fa21 Updated writer interface and wrote the strings
writer
2023-08-09 10:21:11 +02:00
Karma Riuk
4852aece8a Made the maze generation part of normal.txt a bit
shorter and more readable (or at least i hope so)
2023-08-09 10:17:00 +02:00
Karma Riuk
c77e3f514a Removed TODO commment that was done 2023-08-09 10:14:45 +02:00
Karma Riuk
f085efa2fe fixed name of file name in comment 2023-08-09 10:14:29 +02:00
15 changed files with 846 additions and 74 deletions

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13
go.mod
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@ -1,5 +1,14 @@
module maze-solver
go 1.20
go 1.21
require golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b
require (
github.com/mazznoer/colorgrad v0.9.1
golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b
)
require (
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
github.com/mazznoer/csscolorparser v0.1.2 // indirect
golang.org/x/image v0.11.0
)

39
go.sum
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@ -1,2 +1,41 @@
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mazznoer/colorgrad v0.9.1 h1:MB80JYVndKWSMEM1beNqnuOowWGhoQc3DXWXkFp6JlM=
github.com/mazznoer/colorgrad v0.9.1/go.mod h1:WX2R9wt9B47+txJZVVpM9LY+LAGIdi4lTI5wIyreDH4=
github.com/mazznoer/csscolorparser v0.1.2 h1:/UBHuQg792ePmGFzTQAC9u+XbFr7/HzP/Gj70Phyz2A=
github.com/mazznoer/csscolorparser v0.1.2/go.mod h1:Aj22+L/rYN/Y6bj3bYqO3N6g1dtdHtGfQ32xZ5PJQic=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b h1:r+vk0EmXNmekl0S0BascoeeoHk/L7wmaW2QF90K+kYI=
golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b/go.mod h1:FXUEEKJgO7OQYeo8N01OfiKP8RXMtf6e8aTskBGqWdc=
golang.org/x/image v0.11.0 h1:ds2RoQvBvYTiJkwpSFDwCcDFNX7DqjL2WsUgTNk0Ooo=
golang.org/x/image v0.11.0/go.mod h1:bglhjqbqVuEb9e9+eNR45Jfu7D+T4Qan+NhQk8Ck2P8=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.12.0/go.mod h1:TvPlkZtksWOMsz7fbANvkp4WM8x/WCo/om8BMLbz+aE=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=

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@ -1,9 +1,74 @@
package reader
import "maze-solver/maze"
import (
"image"
"image/color"
"image/png"
"os"
type ImageReader struct{}
"golang.org/x/image/draw"
)
func (r *ImageReader) Read(filename string) (*maze.Maze, error) {
return nil, nil
type ImageReader struct {
Filename string
PathColor, WallColor color.Color
CellWidth, CellHeight int
}
func (r *ImageReader) Read() (*RawMaze, error) {
image, err := r.getShrunkImage()
if err != nil {
return nil, err
}
width, height := image.Bounds().Max.X, image.Bounds().Max.Y
ret := &RawMaze{
Width: width,
Height: height,
Data: make([][]byte, height),
}
n_chunks := width/CHUNK_SIZE + 1
for i := 0; i < height; i++ {
ret.Data[i] = make([]byte, n_chunks)
}
for y := 0; y < height; y++ {
for i := 0; i < n_chunks; i++ {
var chunk byte = 0 // all walls
end_index := min((i+1)*CHUNK_SIZE, width)
for x := i * CHUNK_SIZE; x < end_index; x++ {
c := image.At(x, y)
if c == r.PathColor {
chunk |= 1 << (CHUNK_SIZE - 1 - (x - i*CHUNK_SIZE))
}
}
ret.Data[y][i] = chunk
}
}
return ret, nil
}
func (r *ImageReader) getShrunkImage() (*image.RGBA, error) {
input, err := os.Open(r.Filename)
if err != nil {
return nil, err
}
defer input.Close()
// Decode the image (from PNG to image.Image):
src, _ := png.Decode(input)
// Set the expected size that you want:
dst := image.NewRGBA(image.Rect(0, 0, src.Bounds().Max.X/r.CellWidth, src.Bounds().Max.Y/r.CellHeight))
// Resize:
draw.NearestNeighbor.Scale(dst, dst.Rect, src, src.Bounds(), draw.Over, nil)
return dst, nil
}

112
io/reader/image_test.go Normal file
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@ -0,0 +1,112 @@
package reader
import (
"image/color"
"maze-solver/utils"
"testing"
)
func TestImageReader(t *testing.T) {
white := color.RGBA{255, 255, 255, 255}
black := color.RGBA{0, 0, 0, 255}
tests := []struct {
name string
width, height int
cellWidth, cellHeight int
pathColor, wallColor color.Color
filename string
expected [][]byte
}{
{
"Trivial",
5, 3,
40, 40,
white, black,
"../../assets/trivial.png",
[][]byte{
{0b_00100_000},
{0b_01110_000},
{0b_00010_000},
},
},
{
"Trivial Bigger",
7, 5,
40, 40,
white, black,
"../../assets/trivial-bigger.png",
[][]byte{
{0b_0001000_0},
{0b_0001000_0},
{0b_0111110_0},
{0b_0000010_0},
{0b_0000010_0},
},
},
{
"Bigger Staggered",
7, 5,
40, 40,
white, black,
"../../assets/trivial-bigger-staggered.png",
[][]byte{
{0b_0001000_0},
{0b_0001000_0},
{0b_0111110_0},
{0b_0000100_0},
{0b_0000100_0},
},
},
{
"Normal",
11, 11,
40, 40,
white, black,
"../../assets/normal.png",
[][]byte{
{0b_00000100, 0b000_00000},
{0b_01111101, 0b110_00000},
{0b_00000100, 0b010_00000},
{0b_01110111, 0b110_00000},
{0b_01010000, 0b010_00000},
{0b_01011111, 0b110_00000},
{0b_00010001, 0b010_00000},
{0b_01110111, 0b010_00000},
{0b_01000000, 0b010_00000},
{0b_01111101, 0b110_00000},
{0b_00000100, 0b000_00000},
},
},
}
for _, test := range tests {
reader := ImageReader{
Filename: test.filename,
PathColor: test.pathColor,
WallColor: test.wallColor,
CellWidth: test.cellWidth,
CellHeight: test.cellHeight,
}
got, err := reader.Read()
if err != nil {
t.Fatalf("%s: got error while reading, got\n%v", test.filename, err)
}
utils.AssertEqual(t, got.Width, test.width, "%s: width of raw maze don't match", test.name)
utils.AssertEqual(t, got.Height, test.height, "%s: height of raw maze don't match", test.name)
utils.AssertEqual(t, len(got.Data), len(test.expected), "%s: don't have the same number of rows", test.name)
for y, line_exp := range test.expected {
line_got := got.Data[y]
utils.AssertEqual(t, len(line_got), len(line_exp), "%s (line %v): don't have same number of chunks", test.name, y)
for i, chunk_exp := range line_exp {
chunk_got := line_got[i]
if chunk_got != chunk_exp {
t.Fatalf("%s (line %v): chunk %v don't coincide, %08b, want %08b", test.name, y, i, chunk_got, chunk_exp)
}
}
}
}
}

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@ -1,11 +1,110 @@
package writer
import (
"errors"
"image"
"image/color"
"image/draw"
"image/png"
"maze-solver/maze"
"os"
"github.com/mazznoer/colorgrad"
)
type ImageWriter struct{}
type ImageWriter struct {
Filename string
Maze *maze.SolvedMaze
CellWidth, CellHeight int
WallColor, PathColor color.Color
SolutionGradient colorgrad.Gradient
img *image.RGBA
}
func (w *ImageWriter) Write(filename string, maze *maze.SolvedMaze) error {
func (w *ImageWriter) Write() error {
if w.Filename[len(w.Filename)-4:] != ".png" {
return errors.New("Filename of ImageWriter doesn't have .png extension. The only suppported image type is png")
}
w.img = image.NewRGBA(image.Rect(0, 0, w.Maze.Width*w.CellWidth, w.Maze.Height*w.CellHeight))
// Fill the image with walls
draw.Draw(w.img, w.img.Bounds(), &image.Uniform{w.WallColor}, image.Pt(0, 0), draw.Src)
// Fill in the paths
var x0, y0, width, height int
for _, node := range w.Maze.Nodes {
x0 = node.Coords.X * w.CellWidth
y0 = node.Coords.Y * w.CellHeight
if node.Right != nil {
width = (node.Right.Coords.X - node.Coords.X + 1) * w.CellWidth
height = w.CellHeight
w.draw(x0, y0, width, height, w.PathColor)
}
if node.Down != nil {
width = w.CellWidth
height = (node.Down.Coords.Y - node.Coords.Y + 1) * w.CellHeight
w.draw(x0, y0, width, height, w.PathColor)
}
}
// Fill in the solution
total_len := w.getSolutionLength()
colors := w.SolutionGradient.Colors(uint(total_len + 1))
c := 0
width, height = w.CellWidth, w.CellHeight
for i, from := range w.Maze.Solution[:len(w.Maze.Solution)-1] {
to := w.Maze.Solution[i+1]
if from.Coords.X == to.Coords.X {
x0 = from.Coords.X * w.CellWidth
for y := from.Coords.Y; y < to.Coords.Y; y++ {
y0 = y * w.CellHeight
w.draw(x0, y0, width, height, colors[c])
c++
}
y0 = to.Coords.Y * w.CellHeight
w.draw(x0, y0, width, height, colors[c])
} else {
y0 = from.Coords.Y * w.CellHeight
if from.Coords.X < to.Coords.X {
for x := from.Coords.X; x < to.Coords.X; x++ {
x0 = x * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
c++
}
} else {
for x := from.Coords.X; x > to.Coords.X; x-- {
x0 = x * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
c++
}
}
x0 = to.Coords.X * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
}
}
f, err := os.Create(w.Filename)
if err != nil {
return err
}
png.Encode(f, w.img)
f.Close()
return nil
}
func (w *ImageWriter) getSolutionLength() int {
ret := 0
for i, node := range w.Maze.Solution[:len(w.Maze.Solution)-1] {
next := w.Maze.Solution[i+1]
ret += int(node.Coords.Distance(next.Coords))
}
return ret
}
func (w *ImageWriter) draw(x0, y0, width, height int, color color.Color) {
draw.Draw(w.img, image.Rect(x0, y0, x0+width, y0+height), &image.Uniform{color}, image.Pt(0, 0), draw.Src)
}

72
io/writer/strings.go Normal file
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@ -0,0 +1,72 @@
package writer
import (
"bytes"
"fmt"
"maze-solver/maze"
)
type StringsWriter struct {
PathChar, WallChar byte
SolutionChar byte
Maze *maze.SolvedMaze
lines [][]byte
}
func (w *StringsWriter) Write() error {
w.lines = make([][]byte, w.Maze.Height)
// Fill the lines with walls
for y := 0; y < w.Maze.Height; y++ {
w.lines[y] = bytes.Repeat([]byte{w.WallChar}, w.Maze.Width)
}
// Fill in the paths
for _, node := range w.Maze.Nodes {
if node.Right != nil {
w.fillHorizontally(node.Coords, node.Right.Coords, w.PathChar)
}
if node.Down != nil {
w.fillVertically(node.Coords, node.Down.Coords, w.PathChar)
}
}
// Fill in the solution
for i := 0; i < len(w.Maze.Solution)-1; i++ {
current := w.Maze.Solution[i].Coords
next := w.Maze.Solution[i+1].Coords
if current.X == next.X {
w.fillVertically(current, next, w.SolutionChar)
} else {
w.fillHorizontally(current, next, w.SolutionChar)
}
}
return nil
}
func (w *StringsWriter) fillHorizontally(from maze.Coordinates, to maze.Coordinates, char byte) {
y := from.Y
if from.X > to.X {
from, to = to, from
}
for x := from.X; x <= to.X; x++ {
w.lines[y][x] = char
}
}
func (w *StringsWriter) fillVertically(from maze.Coordinates, to maze.Coordinates, char byte) {
x := from.X
for y := from.Y; y <= to.Y; y++ {
w.lines[y][x] = char
}
}
func (w *StringsWriter) GetLines() []string {
ret := make([]string, len(w.lines))
for i, line := range w.lines {
ret[i] = fmt.Sprint(string(line))
}
return ret
}

88
io/writer/strings_test.go Normal file
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package writer
import (
"fmt"
"maze-solver/maze"
"maze-solver/utils"
"testing"
)
func TestStringsWriter(t *testing.T) {
tests := []struct {
name string
m *maze.SolvedMaze
pathChar, wallChar, solutionChar byte
expected []string
}{
{
"Trivial",
trivial(),
' ', '#', '.',
[]string{
"##.##",
"# ..#",
"###.#",
},
},
{
"Bigger",
bigger(),
'_', '~', '*',
[]string{
"~~~*~~~",
"~~~*~~~",
"~__***~",
"~~~~~*~",
"~~~~~*~",
},
},
{
"Bigger Staggered",
bigger_staggered(),
' ', '#', '.',
[]string{
"###.###",
"###.###",
"# .. #",
"####.##",
"####.##",
},
},
{
"Normal",
normal(),
' ', '#', '.',
[]string{
"#####.#####",
"# .# #",
"#####.### #",
"# #.....#",
"# # #####.#",
"# #.......#",
"###.### # #",
"#...# # #",
"#.####### #",
"#.....# #",
"#####.#####",
},
},
}
for _, test := range tests {
fmt.Printf("----------- %s -----------\n", test.name)
writer := StringsWriter{
PathChar: test.pathChar,
WallChar: test.wallChar,
SolutionChar: test.solutionChar,
Maze: test.m,
}
writer.Write()
got := writer.GetLines()
utils.AssertEqual(t, len(got), len(test.expected), "%s: different amount of lines.", test.name)
for i, line := range test.expected {
utils.AssertEqual(t, got[i], line, "%s, line %v: not what we expected.", test.name, i)
}
}
}

291
io/writer/utils.go Normal file
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@ -0,0 +1,291 @@
package writer
import "maze-solver/maze"
func trivial() *maze.SolvedMaze {
/* trivial.txt
## ##
# #
### #
Nodes are
##0##
#123#
###4#
*/
ret := &maze.SolvedMaze{}
nodes := make([]*maze.Node, 5)
nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
nodes[0].Down = nodes[2]
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Right = nodes[3]
nodes[3].Left = nodes[2]
nodes[3].Down = nodes[4]
nodes[4].Up = nodes[3]
solution := []*maze.Node{
nodes[0], nodes[2], nodes[3], nodes[4],
}
ret.Nodes = nodes
ret.Width = 5
ret.Height = 3
ret.Solution = solution
return ret
}
func bigger() *maze.SolvedMaze {
/* trivial-bigger.txt
### ###
### ###
# #
##### #
##### #
Nodes are
###0###
### ###
#1 2 3#
##### #
#####4#
*/
nodes := make([]*maze.Node, 5)
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
nodes[0].Down = nodes[2]
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Right = nodes[3]
nodes[3].Left = nodes[2]
nodes[3].Down = nodes[4]
nodes[4].Up = nodes[3]
ret := &maze.SolvedMaze{
Maze: maze.Maze{
Width: 7,
Height: 5,
Nodes: nodes,
},
Solution: []*maze.Node{
nodes[0], nodes[2], nodes[3], nodes[4],
},
}
return ret
}
func bigger_staggered() *maze.SolvedMaze {
/* trivial-bigger-staggered.txt
### ###
### ###
# #
#### ##
#### ##
Nodes are
###0###
### ###
#1 243#
#### ##
####5##
*/
nodes := make([]*maze.Node, 6)
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
nodes[0].Down = nodes[2]
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Right = nodes[4]
nodes[3].Left = nodes[4]
nodes[4].Left = nodes[2]
nodes[4].Right = nodes[3]
nodes[4].Down = nodes[5]
nodes[5].Up = nodes[4]
ret := &maze.SolvedMaze{
Maze: maze.Maze{
Width: 7,
Height: 5,
Nodes: nodes,
},
Solution: []*maze.Node{
nodes[0], nodes[2], nodes[4], nodes[5],
},
}
return ret
}
func normal() *maze.SolvedMaze {
/* normal.txt
##### #####
# # #
##### ### #
# # #
# # ##### #
# # #
### ### # #
# # # #
# ####### #
# # #
##### #####
Nodes are
#####0#####
#1 2#3 4#
##### ### #
#5 6#7 8#
# # ##### #
#9#A F B#
### ### # #
#C D#E G# #
# ####### #
#H I#J K#
#####L#####
*/
nodes := make([]*maze.Node, 22)
// ---- Node creation ----
coords := []struct{ x, y int }{
{5, 0}, // 0
{1, 1}, // 1
{5, 1}, // 2
{7, 1}, // 3
{9, 1}, // 4
{1, 3}, // 5
{3, 3}, // 6
{5, 3}, // 7
{9, 3}, // 8
{1, 5}, // 9
{3, 5}, // A (10)
{9, 5}, // B (11)
{1, 7}, // C (12)
{3, 7}, // D (13)
{5, 7}, // E (14)
{7, 5}, // F (15)
{7, 7}, // G (16)
{1, 9}, // H (17)
{5, 9}, // I (18)
{7, 9}, // J (19)
{9, 9}, // K (20)
{5, 10}, // L (21)
}
for i, coord := range coords {
nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
}
// ---- Node linking ----
// Vertical
links := []struct {
from, to int
}{
{0, 2},
{2, 7},
{4, 8},
{5, 9},
{6, 10},
{8, 11},
{10, 13},
{15, 16},
{11, 20},
{12, 17},
{18, 21},
}
for _, link := range links {
nodes[link.from].Down = nodes[link.to]
nodes[link.to].Up = nodes[link.from]
}
links = []struct {
from, to int
}{
{1, 2},
{3, 4},
{5, 6},
{7, 8},
{10, 15},
{15, 11},
{12, 13},
{14, 16},
{17, 18},
{19, 20},
}
for _, link := range links {
nodes[link.from].Right = nodes[link.to]
nodes[link.to].Left = nodes[link.from]
}
ret := &maze.SolvedMaze{
Maze: maze.Maze{
Width: 11,
Height: 11,
Nodes: nodes,
},
Solution: []*maze.Node{
nodes[0],
nodes[2],
nodes[7],
nodes[8],
nodes[11],
nodes[15],
nodes[10],
nodes[13],
nodes[12],
nodes[17],
nodes[18],
nodes[21],
},
}
return ret
}

View File

@ -1,7 +1,5 @@
package writer
import "maze-solver/maze"
type Writer interface {
Write(filename string, maze *maze.SolvedMaze) error
Write() error
}

View File

@ -1,8 +1,31 @@
package maze
import "math"
type Coordinates struct {
X, Y int
}
func (c Coordinates) Distance(o Coordinates) float64 {
x, y := float64(o.X-c.X), float64(o.Y-c.Y)
if y == 0 {
if x < 0 {
return -x
}
return x
}
if x == 0 {
if y < 0 {
return -y
}
return y
}
return math.Sqrt(x*x + y*y)
}
type Node struct {
Coords Coordinates
Up, Down *Node

View File

@ -205,7 +205,7 @@ func TestTextReadTrivialBiggerStaggered(t *testing.T) {
}
func TestTextReadNormal(t *testing.T) {
/* trivial-bigger-staggered.txt
/* normal.txt
##### #####
# # #
##### ### #
@ -231,7 +231,6 @@ func TestTextReadNormal(t *testing.T) {
#H I#J K#
#####L#####
*/
// TODO: we are not detecting vertical dead-ends that go downwards
nodes := make([]*maze.Node, 22)
// ---- Node creation ----
@ -271,68 +270,45 @@ func TestTextReadNormal(t *testing.T) {
}
// ---- Node linking ----
nodes[0].Down = nodes[2]
// Vertical
links := []struct {
from, to int
}{
{0, 2},
{2, 7},
{4, 8},
{5, 9},
{6, 10},
{8, 11},
{10, 13},
{15, 16},
{11, 20},
{12, 17},
{18, 21},
}
for _, link := range links {
nodes[link.from].Down = nodes[link.to]
nodes[link.to].Up = nodes[link.from]
}
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Down = nodes[7]
nodes[3].Right = nodes[4]
nodes[4].Left = nodes[3]
nodes[4].Down = nodes[8]
nodes[5].Right = nodes[6]
nodes[5].Down = nodes[9]
nodes[6].Left = nodes[5]
nodes[6].Down = nodes[10]
nodes[7].Right = nodes[8]
nodes[8].Up = nodes[4]
nodes[8].Left = nodes[7]
nodes[8].Down = nodes[11]
nodes[9].Up = nodes[5]
nodes[10].Up = nodes[6]
nodes[10].Right = nodes[15]
nodes[10].Down = nodes[13]
nodes[11].Up = nodes[8]
nodes[11].Left = nodes[15]
nodes[11].Down = nodes[20]
nodes[12].Right = nodes[13]
nodes[12].Down = nodes[17]
nodes[13].Up = nodes[10]
nodes[13].Left = nodes[12]
nodes[14].Right = nodes[16]
nodes[15].Left = nodes[10]
nodes[15].Right = nodes[11]
nodes[15].Down = nodes[16]
nodes[16].Up = nodes[15]
nodes[16].Left = nodes[14]
nodes[17].Up = nodes[12]
nodes[17].Right = nodes[18]
nodes[18].Left = nodes[17]
nodes[18].Down = nodes[21]
nodes[19].Right = nodes[20]
nodes[20].Up = nodes[11]
nodes[20].Left = nodes[19]
nodes[21].Up = nodes[18]
links = []struct {
from, to int
}{
{1, 2},
{3, 4},
{5, 6},
{7, 8},
{10, 15},
{15, 11},
{12, 13},
{14, 16},
{17, 18},
{19, 20},
}
for _, link := range links {
nodes[link.from].Right = nodes[link.to]
nodes[link.to].Left = nodes[link.from]
}
reader := reader.TextReader{
Filename: "../../assets/normal.txt",