Compare commits
No commits in common. "8b0fa4c1f9e0c6b18d24dc443cb482217d2c53cf" and "77aa385918ea2fb571ee494fa849e0b1539fb28b" have entirely different histories.
8b0fa4c1f9
...
77aa385918
@ -1,5 +0,0 @@
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### ###
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### ###
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# #
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#### ##
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#### ##
|
@ -1,5 +0,0 @@
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### ###
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### ###
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# #
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##### #
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##### #
|
2
go.mod
2
go.mod
@ -1,5 +1,3 @@
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module maze-solver
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go 1.20
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require golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b
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|
2
go.sum
2
go.sum
@ -1,2 +0,0 @@
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golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b h1:r+vk0EmXNmekl0S0BascoeeoHk/L7wmaW2QF90K+kYI=
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golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b/go.mod h1:FXUEEKJgO7OQYeo8N01OfiKP8RXMtf6e8aTskBGqWdc=
|
@ -1,41 +0,0 @@
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package reader
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import (
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"strings"
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)
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const CHUNK_SIZE = 8 // size of a byte
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type RawMaze struct {
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Width, Height int
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Data [][]byte
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}
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func (m *RawMaze) String() string {
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var ret strings.Builder
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ret.WriteString("{\n")
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ret.WriteString("\tData: \n")
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for _, line := range m.Data {
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ret.WriteRune('\t')
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ret.WriteRune('\t')
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ret.Write(line) // TODO: prolly should fix this to make it readable
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ret.WriteRune('\n')
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}
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ret.WriteString("}")
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return ret.String()
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}
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func (m *RawMaze) IsPath(x int, y int) bool {
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chunk_index := x / CHUNK_SIZE
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chunk_rest := x % CHUNK_SIZE
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chunk := m.Data[y][chunk_index]
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return chunk&(1<<(CHUNK_SIZE-1-chunk_rest)) != 0
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}
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func (m *RawMaze) IsWall(x int, y int) bool {
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chunk_index := x / CHUNK_SIZE
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chunk_rest := x % CHUNK_SIZE
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chunk := m.Data[y][chunk_index]
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return chunk&(1<<(CHUNK_SIZE-1-chunk_rest)) == 0
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}
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@ -1,220 +0,0 @@
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package reader
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import "testing"
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func TestRawMazeWall(t *testing.T) {
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tests := []struct {
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name string
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width, height int
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pathChar, wallChar byte
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data []string
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expected [][]bool
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}{
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{
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"Trivial",
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5, 3,
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' ', '#',
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[]string{
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"## ##",
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"# #",
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"### #",
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},
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[][]bool{
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{true, true, false, true, true},
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{true, false, false, false, true},
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{true, true, true, false, true},
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},
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},
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{
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"Trivial Bigger",
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7, 5,
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' ', '#',
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[]string{
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"### ###",
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"### ###",
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"# #",
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"##### #",
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"##### #",
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},
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[][]bool{
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{true, true, true, false, true, true, true},
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{true, true, true, false, true, true, true},
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{true, false, false, false, false, false, true},
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{true, true, true, true, true, false, true},
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{true, true, true, true, true, false, true},
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},
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},
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{
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"Bigger Staggered",
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7, 5,
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' ', '#',
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[]string{
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"### ###",
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"### ###",
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"# #",
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"#### ##",
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"#### ##",
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},
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[][]bool{
|
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{true, true, true, false, true, true, true},
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{true, true, true, false, true, true, true},
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{true, false, false, false, false, false, true},
|
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{true, true, true, true, false, true, true},
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{true, true, true, true, false, true, true},
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},
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},
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{
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"Normal",
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11, 11,
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' ', '#',
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[]string{
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"##### #####",
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"# # #",
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"##### ### #",
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"# # #",
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"# # ##### #",
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"# # #",
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"### ### # #",
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"# # # #",
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"# ####### #",
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"# # #",
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"##### #####",
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},
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[][]bool{
|
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{true, true, true, true, true, false, true, true, true, true, true},
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{true, false, false, false, false, false, true, false, false, false, true},
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{true, true, true, true, true, false, true, true, true, false, true},
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{true, false, false, false, true, false, false, false, false, false, true},
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{true, false, true, false, true, true, true, true, true, false, true},
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{true, false, true, false, false, false, false, false, false, false, true},
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{true, true, true, false, true, true, true, false, true, false, true},
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{true, false, false, false, true, false, false, false, true, false, true},
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{true, false, true, true, true, true, true, true, true, false, true},
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{true, false, false, false, false, false, true, false, false, false, true},
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{true, true, true, true, true, false, true, true, true, true, true},
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},
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},
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}
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for _, test := range tests {
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reader := StringsReader{
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PathChar: test.pathChar,
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WallChar: test.wallChar,
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Lines: &test.data,
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}
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rawMaze, _ := reader.Read()
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for y, row := range test.expected {
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for x, expected := range row {
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if rawMaze.IsWall(x, y) != expected {
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t.Fatalf("%s: Wanted wall at (%v, %v), apparently it isn't", test.name, x, y)
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}
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}
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}
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}
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}
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func TestRawMazePath(t *testing.T) {
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tests := []struct {
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name string
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width, height int
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data [][]byte
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expected [][]bool
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}{
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{
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"Trivial",
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5, 3,
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[][]byte{
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{0b_00100_000},
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{0b_01110_000},
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{0b_00010_000},
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},
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[][]bool{
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{false, false, true, false, false},
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{false, true, true, true, false},
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{false, false, false, true, false},
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},
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||||
},
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{
|
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"Trivial Bigger",
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7, 5,
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[][]byte{
|
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{0b_0001000_0},
|
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{0b_0001000_0},
|
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{0b_0111110_0},
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||||
{0b_0000010_0},
|
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{0b_0000010_0},
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||||
},
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[][]bool{
|
||||
{false, false, false, true, false, false, false},
|
||||
{false, false, false, true, false, false, false},
|
||||
{false, true, true, true, true, true, false},
|
||||
{false, false, false, false, false, true, false},
|
||||
{false, false, false, false, false, true, false},
|
||||
},
|
||||
},
|
||||
{
|
||||
"Bigger Staggered",
|
||||
7, 5,
|
||||
[][]byte{
|
||||
{0b_0001000_0},
|
||||
{0b_0001000_0},
|
||||
{0b_0111110_0},
|
||||
{0b_0000100_0},
|
||||
{0b_0000100_0},
|
||||
},
|
||||
[][]bool{
|
||||
{false, false, false, true, false, false, false},
|
||||
{false, false, false, true, false, false, false},
|
||||
{false, true, true, true, true, true, false},
|
||||
{false, false, false, false, true, false, false},
|
||||
{false, false, false, false, true, false, false},
|
||||
},
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||||
},
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||||
{
|
||||
"Normal",
|
||||
11, 11,
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[][]byte{
|
||||
{0b_00000100, 0b000_00000},
|
||||
{0b_01111101, 0b110_00000},
|
||||
{0b_00000100, 0b010_00000},
|
||||
{0b_01110111, 0b110_00000},
|
||||
{0b_01010000, 0b010_00000},
|
||||
{0b_01011111, 0b110_00000},
|
||||
{0b_00010001, 0b010_00000},
|
||||
{0b_01110111, 0b010_00000},
|
||||
{0b_01000000, 0b010_00000},
|
||||
{0b_01111101, 0b110_00000},
|
||||
{0b_00000100, 0b000_00000},
|
||||
},
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||||
[][]bool{
|
||||
{false, false, false, false, false, true, false, false, false, false, false},
|
||||
{false, true, true, true, true, true, false, true, true, true, false},
|
||||
{false, false, false, false, false, true, false, false, false, true, false},
|
||||
{false, true, true, true, false, true, true, true, true, true, false},
|
||||
{false, true, false, true, false, false, false, false, false, true, false},
|
||||
{false, true, false, true, true, true, true, true, true, true, false},
|
||||
{false, false, false, true, false, false, false, true, false, true, false},
|
||||
{false, true, true, true, false, true, true, true, false, true, false},
|
||||
{false, true, false, false, false, false, false, false, false, true, false},
|
||||
{false, true, true, true, true, true, false, true, true, true, false},
|
||||
{false, false, false, false, false, true, false, false, false, false, false},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for _, test := range tests {
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rawMaze := RawMaze{
|
||||
Width: test.width,
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||||
Height: test.height,
|
||||
Data: test.data,
|
||||
}
|
||||
|
||||
for y, row := range test.expected {
|
||||
for x, expected := range row {
|
||||
if rawMaze.IsPath(x, y) != expected {
|
||||
t.Fatalf("%s: Wanted path at (%v, %v), apparently it isn't", test.name, x, y)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,7 @@
|
||||
package reader
|
||||
|
||||
import "maze-solver/maze"
|
||||
|
||||
type Reader interface {
|
||||
Read() (*RawMaze, error)
|
||||
Read(filename string) (*maze.Maze, error)
|
||||
}
|
||||
|
@ -1,52 +0,0 @@
|
||||
package reader
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"maze-solver/utils"
|
||||
)
|
||||
|
||||
type StringsReader struct {
|
||||
PathChar, WallChar byte
|
||||
Lines *[]string
|
||||
}
|
||||
|
||||
func (r *StringsReader) Read() (*RawMaze, error) {
|
||||
width, height := len((*r.Lines)[0]), len(*r.Lines)
|
||||
ret := &RawMaze{
|
||||
Width: width,
|
||||
Height: height,
|
||||
Data: make([][]byte, height),
|
||||
}
|
||||
|
||||
for i := 0; i < height; i++ {
|
||||
ret.Data[i] = make([]byte, width/CHUNK_SIZE+1)
|
||||
}
|
||||
|
||||
for y, line := range *r.Lines {
|
||||
r.processLine(line, &ret.Data[y])
|
||||
}
|
||||
|
||||
return ret, nil
|
||||
}
|
||||
|
||||
func (r *StringsReader) processLine(line string, dest *[]byte) {
|
||||
n_chunks := len(line)/CHUNK_SIZE + 1
|
||||
|
||||
if len(*dest) != n_chunks {
|
||||
panic(fmt.Sprintf("The row that should receive the chunks does not have the correct length (%v, want %v)", len(*dest), n_chunks))
|
||||
}
|
||||
|
||||
for i := 0; i < n_chunks; i++ {
|
||||
var chunk byte = 0 // all walls
|
||||
|
||||
end_index := utils.Min((i+1)*CHUNK_SIZE, len(line))
|
||||
|
||||
for x, c := range line[i*CHUNK_SIZE : end_index] {
|
||||
if c == rune(r.PathChar) {
|
||||
chunk |= 1 << (CHUNK_SIZE - 1 - x)
|
||||
}
|
||||
}
|
||||
|
||||
(*dest)[i] = chunk
|
||||
}
|
||||
}
|
@ -1,137 +0,0 @@
|
||||
package reader
|
||||
|
||||
import (
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestStringsReader(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
width, height int
|
||||
pathChar byte
|
||||
wallChar byte
|
||||
lines []string
|
||||
expected [][]byte
|
||||
}{
|
||||
{
|
||||
"Trivial",
|
||||
5, 3,
|
||||
' ',
|
||||
'#',
|
||||
[]string{
|
||||
"## ##",
|
||||
"# #",
|
||||
"### #",
|
||||
},
|
||||
[][]byte{
|
||||
{0b_00100_000},
|
||||
{0b_01110_000},
|
||||
{0b_00010_000},
|
||||
},
|
||||
},
|
||||
{
|
||||
"Trivial Bigger",
|
||||
7, 5,
|
||||
' ',
|
||||
'#',
|
||||
[]string{
|
||||
"### ###",
|
||||
"### ###",
|
||||
"# #",
|
||||
"##### #",
|
||||
"##### #",
|
||||
},
|
||||
[][]byte{
|
||||
{0b_0001000_0},
|
||||
{0b_0001000_0},
|
||||
{0b_0111110_0},
|
||||
{0b_0000010_0},
|
||||
{0b_0000010_0},
|
||||
},
|
||||
},
|
||||
{
|
||||
"Bigger Staggered",
|
||||
7, 5,
|
||||
' ',
|
||||
'#',
|
||||
[]string{
|
||||
"### ###",
|
||||
"### ###",
|
||||
"# #",
|
||||
"#### ##",
|
||||
"#### ##",
|
||||
},
|
||||
[][]byte{
|
||||
{0b_0001000_0},
|
||||
{0b_0001000_0},
|
||||
{0b_0111110_0},
|
||||
{0b_0000100_0},
|
||||
{0b_0000100_0},
|
||||
},
|
||||
},
|
||||
{
|
||||
"Normal",
|
||||
11, 11,
|
||||
' ',
|
||||
'#',
|
||||
[]string{
|
||||
"##### #####",
|
||||
"# # #",
|
||||
"##### ### #",
|
||||
"# # #",
|
||||
"# # ##### #",
|
||||
"# # #",
|
||||
"### ### # #",
|
||||
"# # # #",
|
||||
"# ####### #",
|
||||
"# # #",
|
||||
"##### #####",
|
||||
},
|
||||
[][]byte{
|
||||
{0b_00000100, 0b000_00000},
|
||||
{0b_01111101, 0b110_00000},
|
||||
{0b_00000100, 0b010_00000},
|
||||
{0b_01110111, 0b110_00000},
|
||||
{0b_01010000, 0b010_00000},
|
||||
{0b_01011111, 0b110_00000},
|
||||
{0b_00010001, 0b010_00000},
|
||||
{0b_01110111, 0b010_00000},
|
||||
{0b_01000000, 0b010_00000},
|
||||
{0b_01111101, 0b110_00000},
|
||||
{0b_00000100, 0b000_00000},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for _, test := range tests {
|
||||
reader := StringsReader{
|
||||
PathChar: test.pathChar,
|
||||
WallChar: test.wallChar,
|
||||
Lines: &test.lines,
|
||||
}
|
||||
got, _ := reader.Read()
|
||||
|
||||
assertEqual(t, got.Width, test.width, "%s: width of raw maze don't match", test.name)
|
||||
assertEqual(t, got.Height, test.height, "%s: height of raw maze don't match", test.name)
|
||||
assertEqual(t, len(got.Data), len(test.expected), "%s: don't have the same number of rows", test.name)
|
||||
|
||||
for y, line_exp := range test.expected {
|
||||
line_got := got.Data[y]
|
||||
assertEqual(t, len(line_got), len(line_exp), "%s (line %v): don't have same number of chunks, %v, want %v", test.name, y)
|
||||
|
||||
for i, chunk_exp := range line_exp {
|
||||
chunk_got := line_got[i]
|
||||
if chunk_got != chunk_exp {
|
||||
t.Fatalf("%s (line %v): chunk %v don't coincide, %08b, want %08b", test.name, y, i, chunk_got, chunk_exp)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func assertEqual[T comparable](t *testing.T, got T, want T, msg string, args ...any) {
|
||||
args = append(args, got, want)
|
||||
if got != want {
|
||||
t.Fatalf(msg+"\nGot: %v, Want: %v", args...)
|
||||
}
|
||||
}
|
@ -2,31 +2,21 @@ package reader
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"maze-solver/maze"
|
||||
"os"
|
||||
)
|
||||
|
||||
type TextReader struct {
|
||||
Filename string
|
||||
PathChar, WallChar byte
|
||||
}
|
||||
|
||||
func (r TextReader) Read() (*RawMaze, error) {
|
||||
lines, err := getLines(r.Filename)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
strings_reader := StringsReader{
|
||||
PathChar: r.PathChar,
|
||||
WallChar: r.WallChar,
|
||||
Lines: lines,
|
||||
}
|
||||
|
||||
return strings_reader.Read()
|
||||
}
|
||||
|
||||
func getLines(filename string) (*[]string, error) {
|
||||
func (r *TextReader) Read(filename string) (*maze.Maze, error) {
|
||||
nodesByCoord := make(map[maze.Coordinates]*maze.Node)
|
||||
var lines []string
|
||||
|
||||
ret := &maze.Maze{}
|
||||
|
||||
if _, err := os.Stat(filename); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@ -35,15 +25,101 @@ func getLines(filename string) (*[]string, error) {
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer file.Close()
|
||||
|
||||
scanner := bufio.NewScanner(file)
|
||||
scanner.Split(bufio.ScanLines)
|
||||
|
||||
y := 0
|
||||
var line string
|
||||
for scanner.Scan() {
|
||||
line := scanner.Text()
|
||||
lines = append(lines, line)
|
||||
line = scanner.Text()
|
||||
|
||||
if len(lines) == 0 {
|
||||
lines = make([]string, 0, len(line))
|
||||
}
|
||||
|
||||
return &lines, nil
|
||||
for x := 1; x < len(line)-1; x++ {
|
||||
char := line[x]
|
||||
var left_char, right_char, above_char byte
|
||||
|
||||
if y > 0 {
|
||||
left_char = line[x-1]
|
||||
right_char = line[x+1]
|
||||
above_char = lines[y-1][x]
|
||||
}
|
||||
|
||||
// Parse first line to get entrance
|
||||
if y == 0 && char == r.PathChar {
|
||||
coords := maze.Coordinates{X: x, Y: y}
|
||||
node := maze.NewNode(coords)
|
||||
ret.Nodes = append(ret.Nodes, node)
|
||||
nodesByCoord[coords] = node
|
||||
continue
|
||||
}
|
||||
|
||||
// Parse middle of the maze
|
||||
if y > 0 && char == r.PathChar &&
|
||||
(left_char == r.WallChar && right_char == r.PathChar ||
|
||||
left_char == r.PathChar && right_char == r.WallChar ||
|
||||
above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar)) {
|
||||
coords := maze.Coordinates{X: x, Y: y}
|
||||
node := maze.NewNode(coords)
|
||||
ret.Nodes = append(ret.Nodes, node)
|
||||
nodesByCoord[coords] = node
|
||||
|
||||
r.lookupNeighbourAbove(&lines, node, &nodesByCoord)
|
||||
if left_char == r.PathChar && right_char == r.WallChar ||
|
||||
above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar) {
|
||||
r.lookupNeighbourLeft(&line, node, &nodesByCoord)
|
||||
}
|
||||
}
|
||||
}
|
||||
lines = append(lines, line)
|
||||
y++
|
||||
}
|
||||
y--
|
||||
// Parse last line to get exit
|
||||
for x, rune := range line {
|
||||
char := byte(rune)
|
||||
if char == r.PathChar {
|
||||
fmt.Printf("last line number: %v\n", y)
|
||||
coords := maze.Coordinates{X: x, Y: y}
|
||||
node := maze.NewNode(coords)
|
||||
r.lookupNeighbourAbove(&lines, node, &nodesByCoord)
|
||||
ret.Nodes = append(ret.Nodes, node)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return ret, nil
|
||||
}
|
||||
|
||||
func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
|
||||
for y := node.Coords.Y - 1; y >= 0; y-- {
|
||||
if (*lines)[y][node.Coords.X] == r.WallChar {
|
||||
break
|
||||
}
|
||||
|
||||
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
|
||||
if ok {
|
||||
node.Up = neighbour
|
||||
neighbour.Down = node
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (r *TextReader) lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
|
||||
for x := node.Coords.X - 1; x > 0; x-- {
|
||||
if (*line)[x] == r.WallChar {
|
||||
panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
|
||||
}
|
||||
|
||||
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
|
||||
if ok {
|
||||
node.Left = neighbour
|
||||
fmt.Printf("Setting left of %v to %v\n", node.Coords, neighbour.Coords)
|
||||
neighbour.Right = node
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,108 +1,81 @@
|
||||
package reader
|
||||
|
||||
import (
|
||||
// "maze-solver/maze"
|
||||
// "maze-solver/utils"
|
||||
// "reflect"
|
||||
"fmt"
|
||||
"maze-solver/maze"
|
||||
"maze-solver/utils"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestTextReadTrivial(t *testing.T) {
|
||||
/*
|
||||
tests := []struct {
|
||||
name string
|
||||
filename string
|
||||
pathChar byte
|
||||
wallChar byte
|
||||
expected *maze.RawMaze
|
||||
}{
|
||||
{
|
||||
"Trivial",
|
||||
"../../assets/trivial.txt",
|
||||
' ',
|
||||
'#',
|
||||
&maze.RawMaze{
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
Data: []string{
|
||||
"## ##",
|
||||
"# #",
|
||||
"### #",
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
"Trivial Bigger",
|
||||
"../../assets/trivial-bigger.txt",
|
||||
' ',
|
||||
'#',
|
||||
&maze.RawMaze{
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
Data: []string{
|
||||
"### ###",
|
||||
"### ###",
|
||||
"# #",
|
||||
"##### #",
|
||||
"##### #",
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
"Bigger Staggered",
|
||||
"../../assets/trivial-bigger-staggered.txt",
|
||||
' ',
|
||||
'#',
|
||||
&maze.RawMaze{
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
Data: []string{
|
||||
"### ###",
|
||||
"### ###",
|
||||
"# #",
|
||||
"#### ##",
|
||||
"#### ##",
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
"Normal",
|
||||
"../../assets/normal.txt",
|
||||
' ',
|
||||
'#',
|
||||
&maze.RawMaze{
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
Data: []string{
|
||||
"##### #####",
|
||||
"# # #",
|
||||
"##### ### #",
|
||||
"# # #",
|
||||
"# # ##### #",
|
||||
"# # #",
|
||||
"### ### # #",
|
||||
"# # # #",
|
||||
"# ####### #",
|
||||
"# # #",
|
||||
"##### #####",
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
func TestTextRead(t *testing.T) {
|
||||
/* trivial.txt
|
||||
## ##
|
||||
# #
|
||||
### #
|
||||
|
||||
for _, test := range tests {
|
||||
reader := TextReader{
|
||||
Filename: test.filename,
|
||||
PathChar: test.pathChar,
|
||||
WallChar: test.wallChar,
|
||||
}
|
||||
|
||||
got, err := reader.Read()
|
||||
utils.Check(err, "Couldn't read file %q", reader.Filename)
|
||||
|
||||
if !reflect.DeepEqual(got, test.expected) {
|
||||
t.Fatalf("%s: lexed mazes do not match\nGot: %v\nWant: %v", test.name, got, test.expected)
|
||||
}
|
||||
}
|
||||
Nodes are
|
||||
##0##
|
||||
#123#
|
||||
###4#
|
||||
*/
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
reader := TextReader{
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
}
|
||||
|
||||
filename := "../../assets/trivial.txt"
|
||||
got, err := reader.Read(filename)
|
||||
utils.Check(err, "Couldn't create maze from %q", filename)
|
||||
|
||||
if len(nodes) != len(got.Nodes) {
|
||||
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||
}
|
||||
|
||||
for i, got := range got.Nodes {
|
||||
fmt.Println(i)
|
||||
expected := nodes[i]
|
||||
|
||||
checkNode(t, i, got, expected, "")
|
||||
checkNode(t, i, got.Left, expected.Left, "left")
|
||||
checkNode(t, i, got.Right, expected.Right, "Right")
|
||||
checkNode(t, i, got.Up, expected.Up, "Up")
|
||||
checkNode(t, i, got.Down, expected.Down, "Down")
|
||||
}
|
||||
}
|
||||
|
||||
func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
|
||||
if expected == nil {
|
||||
return
|
||||
}
|
||||
|
||||
if got == nil {
|
||||
t.Fatalf("No %s node of %v, want %v", side, i, expected.Coords)
|
||||
}
|
||||
|
||||
if got.Coords != expected.Coords {
|
||||
t.Fatalf("Coords %s node of %v: %v, but want %v", side, i, got.Coords, expected.Coords)
|
||||
}
|
||||
}
|
||||
|
8
main.go
8
main.go
@ -3,21 +3,21 @@ package main
|
||||
import (
|
||||
"maze-solver/io/reader"
|
||||
"maze-solver/io/writer"
|
||||
"maze-solver/maze/parser"
|
||||
"maze-solver/solver"
|
||||
"maze-solver/utils"
|
||||
)
|
||||
|
||||
func main() {
|
||||
input := "filename"
|
||||
output := "filename"
|
||||
|
||||
reader := &reader.TextReader{Filename: "filename", PathChar: ' ', WallChar: '#'}
|
||||
reader := &reader.TextReader{PathChar: ' ', WallChar: '#'}
|
||||
writer := &writer.ImageWriter{}
|
||||
|
||||
solver := &solver.Bfs{}
|
||||
|
||||
maze, err := parser.Parse(reader)
|
||||
utils.Check(err, "Couldn't read maze from %q", reader.Filename)
|
||||
maze, err := reader.Read(input)
|
||||
utils.Check(err, "Couldn't read maze from %q", input)
|
||||
|
||||
solved := solver.Solve(maze)
|
||||
err = writer.Write(output, solved)
|
||||
|
@ -1,125 +0,0 @@
|
||||
package parser
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"maze-solver/io/reader"
|
||||
"maze-solver/maze"
|
||||
)
|
||||
|
||||
func Parse(reader reader.Reader) (*maze.Maze, error) {
|
||||
nodesByCoord := make(map[maze.Coordinates]*maze.Node)
|
||||
ret := &maze.Maze{}
|
||||
|
||||
raw_maze, err := reader.Read()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
y := 0
|
||||
// Parse first line to get entrance
|
||||
for x := 0; x < raw_maze.Width-1; x++ {
|
||||
if raw_maze.IsPath(x, y) {
|
||||
coords := maze.Coordinates{X: x, Y: y}
|
||||
node := maze.NewNode(coords)
|
||||
ret.Nodes = append(ret.Nodes, node)
|
||||
nodesByCoord[coords] = node
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
for y = 1; y < raw_maze.Height-1; y++ {
|
||||
for x := 1; x < raw_maze.Width-1; x++ {
|
||||
// Parse middle of the maze
|
||||
if raw_maze.IsPath(x, y) &&
|
||||
(raw_maze.IsWall(x-1, y) && raw_maze.IsPath(x+1, y) ||
|
||||
raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) ||
|
||||
raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y))) {
|
||||
coords := maze.Coordinates{X: x, Y: y}
|
||||
node := maze.NewNode(coords)
|
||||
|
||||
lookupNeighbourAbove(raw_maze, node, &nodesByCoord, ret)
|
||||
|
||||
ret.Nodes = append(ret.Nodes, node)
|
||||
nodesByCoord[coords] = node
|
||||
|
||||
if raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) ||
|
||||
raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y)) {
|
||||
lookupNeighbourLeft(raw_maze, node, &nodesByCoord)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Parse last line to get exit
|
||||
for x := 0; x < raw_maze.Width-1; x++ {
|
||||
if raw_maze.IsPath(x, y) {
|
||||
coords := maze.Coordinates{X: x, Y: y}
|
||||
node := maze.NewNode(coords)
|
||||
lookupNeighbourAbove(raw_maze, node, &nodesByCoord, ret)
|
||||
ret.Nodes = append(ret.Nodes, node)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return ret, nil
|
||||
}
|
||||
|
||||
func lookupNeighbourAbove(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
|
||||
for y := node.Coords.Y - 1; y >= 0; y-- {
|
||||
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
|
||||
|
||||
if ok {
|
||||
node.Up = neighbour
|
||||
neighbour.Down = node
|
||||
break
|
||||
}
|
||||
|
||||
if y > 0 && raw_maze.IsWall(node.Coords.X, y) {
|
||||
y++
|
||||
if y == node.Coords.Y {
|
||||
break
|
||||
}
|
||||
coords := maze.Coordinates{X: node.Coords.X, Y: y}
|
||||
new_node := maze.NewNode(coords)
|
||||
lookupNeighbourLeft(raw_maze, new_node, nodesByCoord)
|
||||
lookupNeighbourRight(raw_maze, new_node, nodesByCoord)
|
||||
(*nodesByCoord)[coords] = new_node
|
||||
m.Nodes = append(m.Nodes, new_node)
|
||||
|
||||
node.Up = new_node
|
||||
new_node.Down = node
|
||||
break
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func lookupNeighbourLeft(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
|
||||
for x := node.Coords.X - 1; x > 0; x-- {
|
||||
if raw_maze.IsWall(x, node.Coords.Y) && x < node.Coords.X-1 {
|
||||
panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
|
||||
}
|
||||
|
||||
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
|
||||
if ok {
|
||||
node.Left = neighbour
|
||||
neighbour.Right = node
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func lookupNeighbourRight(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
|
||||
for x := node.Coords.X + 1; x < raw_maze.Width; x++ {
|
||||
if raw_maze.IsWall(x, node.Coords.Y) {
|
||||
panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
|
||||
}
|
||||
|
||||
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
|
||||
if ok {
|
||||
node.Right = neighbour
|
||||
neighbour.Left = node
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
@ -1,384 +0,0 @@
|
||||
package parser
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"maze-solver/io/reader"
|
||||
"maze-solver/maze"
|
||||
"maze-solver/utils"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestTextReadTrivial(t *testing.T) {
|
||||
fmt.Println("---------- Trivial ----------")
|
||||
/* trivial.txt
|
||||
## ##
|
||||
# #
|
||||
### #
|
||||
|
||||
Nodes are
|
||||
##0##
|
||||
#123#
|
||||
###4#
|
||||
*/
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
reader := reader.TextReader{
|
||||
Filename: "../../assets/trivial.txt",
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
}
|
||||
|
||||
got, err := Parse(reader)
|
||||
utils.Check(err, "Couldn't create maze from %q", reader.Filename)
|
||||
|
||||
if len(nodes) != len(got.Nodes) {
|
||||
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||
}
|
||||
|
||||
for i, got := range got.Nodes {
|
||||
expected := nodes[i]
|
||||
|
||||
checkNode(t, i, got, expected, "")
|
||||
checkNode(t, i, got.Left, expected.Left, "left")
|
||||
checkNode(t, i, got.Right, expected.Right, "Right")
|
||||
checkNode(t, i, got.Up, expected.Up, "Up")
|
||||
checkNode(t, i, got.Down, expected.Down, "Down")
|
||||
}
|
||||
}
|
||||
|
||||
func TestTextReadTrivialBigger(t *testing.T) {
|
||||
fmt.Println("---------- Trivial Bigger ----------")
|
||||
/* trivial-bigger.txt
|
||||
### ###
|
||||
### ###
|
||||
# #
|
||||
##### #
|
||||
##### #
|
||||
|
||||
Nodes are
|
||||
###0###
|
||||
### ###
|
||||
#1 2 3#
|
||||
##### #
|
||||
#####4#
|
||||
*/
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
reader := reader.TextReader{
|
||||
Filename: "../../assets/trivial-bigger.txt",
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
}
|
||||
|
||||
got, err := Parse(reader)
|
||||
utils.Check(err, "Couldn't create maze from %q", reader.Filename)
|
||||
|
||||
if len(nodes) != len(got.Nodes) {
|
||||
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||
}
|
||||
|
||||
for _, node := range got.Nodes {
|
||||
fmt.Println(node)
|
||||
}
|
||||
|
||||
for i, got := range got.Nodes {
|
||||
expected := nodes[i]
|
||||
|
||||
checkNode(t, i, got, expected, "")
|
||||
checkNode(t, i, got.Left, expected.Left, "left")
|
||||
checkNode(t, i, got.Right, expected.Right, "Right")
|
||||
checkNode(t, i, got.Up, expected.Up, "Up")
|
||||
checkNode(t, i, got.Down, expected.Down, "Down")
|
||||
}
|
||||
}
|
||||
|
||||
func TestTextReadTrivialBiggerStaggered(t *testing.T) {
|
||||
fmt.Println("---------- Trivial Staggered ----------")
|
||||
/* trivial-bigger-staggered.txt
|
||||
### ###
|
||||
### ###
|
||||
# #
|
||||
#### ##
|
||||
#### ##
|
||||
|
||||
Nodes are
|
||||
###0###
|
||||
### ###
|
||||
#1 243#
|
||||
#### ##
|
||||
####5##
|
||||
*/
|
||||
nodes := make([]*maze.Node, 6)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
|
||||
|
||||
nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[4]
|
||||
|
||||
nodes[3].Left = nodes[4]
|
||||
|
||||
nodes[4].Down = nodes[5]
|
||||
nodes[4].Left = nodes[2]
|
||||
nodes[4].Right = nodes[3]
|
||||
|
||||
nodes[5].Up = nodes[4]
|
||||
|
||||
reader := reader.TextReader{
|
||||
Filename: "../../assets/trivial-bigger-staggered.txt",
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
}
|
||||
|
||||
got, err := Parse(reader)
|
||||
utils.Check(err, "Couldn't create maze from %q", reader.Filename)
|
||||
|
||||
if len(nodes) != len(got.Nodes) {
|
||||
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||
}
|
||||
|
||||
for _, node := range got.Nodes {
|
||||
fmt.Println(node)
|
||||
}
|
||||
|
||||
for i, got := range got.Nodes {
|
||||
expected := nodes[i]
|
||||
|
||||
checkNode(t, i, got, expected, "")
|
||||
checkNode(t, i, got.Left, expected.Left, "left")
|
||||
checkNode(t, i, got.Right, expected.Right, "Right")
|
||||
checkNode(t, i, got.Up, expected.Up, "Up")
|
||||
checkNode(t, i, got.Down, expected.Down, "Down")
|
||||
}
|
||||
}
|
||||
|
||||
func TestTextReadNormal(t *testing.T) {
|
||||
return
|
||||
fmt.Println("---------- Normal ----------")
|
||||
/* trivial-bigger-staggered.txt
|
||||
##### #####
|
||||
# # #
|
||||
##### ### #
|
||||
# # #
|
||||
# # ##### #
|
||||
# # #
|
||||
### ### # #
|
||||
# # # #
|
||||
# ####### #
|
||||
# # #
|
||||
##### #####
|
||||
|
||||
Nodes are
|
||||
#####0#####
|
||||
#1 2#3 4#
|
||||
##### ### #
|
||||
#5 6#7 8#
|
||||
# # ##### #
|
||||
#9#A G B#
|
||||
### ### # #
|
||||
#C D#E F# #
|
||||
# ####### #
|
||||
#H I#J K#
|
||||
#####L#####
|
||||
*/
|
||||
// TODO: we are not detecting vertical dead-ends that go downwards
|
||||
nodes := make([]*maze.Node, 22)
|
||||
|
||||
// ---- Node creation ----
|
||||
coords := []struct{ x, y int }{
|
||||
{5, 0}, // 0
|
||||
|
||||
{1, 1}, // 1
|
||||
{5, 1}, // 2
|
||||
{7, 1}, // 3
|
||||
{9, 1}, // 4
|
||||
|
||||
{1, 3}, // 5
|
||||
{3, 3}, // 6
|
||||
{5, 3}, // 7
|
||||
{9, 3}, // 8
|
||||
|
||||
{1, 5}, // 9
|
||||
{3, 5}, // A (10)
|
||||
{7, 5}, // G (16)
|
||||
{9, 5}, // B (11)
|
||||
|
||||
{1, 7}, // C (12)
|
||||
{3, 7}, // D (13)
|
||||
{5, 7}, // E (14)
|
||||
{7, 7}, // F (15)
|
||||
|
||||
{1, 9}, // H (17)
|
||||
{5, 9}, // I (18)
|
||||
{7, 9}, // J (19)
|
||||
{9, 9}, // K (20)
|
||||
|
||||
{5, 10}, // L (21)
|
||||
}
|
||||
|
||||
for i, coord := range coords {
|
||||
nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
|
||||
}
|
||||
|
||||
// ---- Node linking ----
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Down = nodes[7]
|
||||
|
||||
nodes[3].Right = nodes[4]
|
||||
|
||||
nodes[4].Left = nodes[3]
|
||||
nodes[4].Down = nodes[8]
|
||||
|
||||
nodes[5].Right = nodes[6]
|
||||
nodes[5].Down = nodes[9]
|
||||
|
||||
nodes[6].Left = nodes[5]
|
||||
nodes[6].Down = nodes[10]
|
||||
|
||||
nodes[7].Right = nodes[8]
|
||||
|
||||
nodes[8].Up = nodes[4]
|
||||
nodes[8].Left = nodes[7]
|
||||
nodes[8].Down = nodes[11]
|
||||
|
||||
nodes[9].Up = nodes[5]
|
||||
|
||||
nodes[10].Up = nodes[6]
|
||||
nodes[10].Right = nodes[16]
|
||||
nodes[10].Down = nodes[13]
|
||||
|
||||
nodes[11].Up = nodes[6]
|
||||
nodes[11].Right = nodes[16]
|
||||
nodes[11].Down = nodes[20]
|
||||
|
||||
nodes[12].Right = nodes[13]
|
||||
nodes[12].Down = nodes[17]
|
||||
|
||||
nodes[13].Up = nodes[10]
|
||||
nodes[13].Left = nodes[16]
|
||||
|
||||
nodes[14].Right = nodes[15]
|
||||
|
||||
nodes[15].Up = nodes[16]
|
||||
nodes[15].Left = nodes[14]
|
||||
|
||||
nodes[16].Left = nodes[10]
|
||||
nodes[16].Right = nodes[11]
|
||||
nodes[16].Down = nodes[15]
|
||||
|
||||
nodes[17].Up = nodes[12]
|
||||
nodes[17].Right = nodes[18]
|
||||
|
||||
nodes[18].Left = nodes[17]
|
||||
nodes[18].Down = nodes[21]
|
||||
|
||||
nodes[19].Right = nodes[20]
|
||||
|
||||
nodes[20].Up = nodes[11]
|
||||
nodes[20].Left = nodes[19]
|
||||
|
||||
nodes[21].Up = nodes[20]
|
||||
|
||||
reader := reader.TextReader{
|
||||
Filename: "../../assets/normal.txt",
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
}
|
||||
|
||||
got, err := Parse(reader)
|
||||
utils.Check(err, "Couldn't create maze from %q", reader.Filename)
|
||||
|
||||
if len(nodes) != len(got.Nodes) {
|
||||
for i, node := range got.Nodes {
|
||||
fmt.Printf("%v: %v\n", i, node)
|
||||
}
|
||||
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||
}
|
||||
|
||||
for _, node := range got.Nodes {
|
||||
fmt.Println(node)
|
||||
}
|
||||
|
||||
for i, got := range got.Nodes {
|
||||
expected := nodes[i]
|
||||
|
||||
checkNode(t, i, got, expected, "")
|
||||
checkNode(t, i, got.Left, expected.Left, "left")
|
||||
checkNode(t, i, got.Right, expected.Right, "Right")
|
||||
checkNode(t, i, got.Up, expected.Up, "Up")
|
||||
checkNode(t, i, got.Down, expected.Down, "Down")
|
||||
}
|
||||
}
|
||||
|
||||
func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
|
||||
if expected == nil {
|
||||
return
|
||||
}
|
||||
|
||||
if got == nil {
|
||||
t.Fatalf("No %s node of %v, want %v", side, i, expected.Coords)
|
||||
}
|
||||
|
||||
if got.Coords != expected.Coords {
|
||||
t.Fatalf("Coords %s node of %v: %v, but want %v", side, i, got.Coords, expected.Coords)
|
||||
}
|
||||
}
|
@ -1,10 +1,6 @@
|
||||
package utils
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"golang.org/x/exp/constraints"
|
||||
)
|
||||
import "log"
|
||||
|
||||
func Check(err error, msg string, args ...any) {
|
||||
if err != nil {
|
||||
@ -12,10 +8,3 @@ func Check(err error, msg string, args ...any) {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
func Min[T constraints.Ordered](a, b T) T {
|
||||
if a < b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user