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7 changed files with 5 additions and 246 deletions

1
.gitignore vendored
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@ -19,4 +19,3 @@
# Go workspace file
go.work
/Session.vim

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@ -1,11 +0,0 @@
##### #####
# # #
##### ### #
# # #
# # ##### #
# # #
### ### # #
# # # #
# ####### #
# # #
##### #####

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@ -1,3 +0,0 @@
## ##
# #
### #

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@ -1,125 +0,0 @@
package reader
import (
"bufio"
"fmt"
"maze-solver/maze"
"os"
)
type TextReader struct {
PathChar, WallChar byte
}
func (r *TextReader) Read(filename string) (*maze.Maze, error) {
nodesByCoord := make(map[maze.Coordinates]*maze.Node)
var lines []string
ret := &maze.Maze{}
if _, err := os.Stat(filename); err != nil {
return nil, err
}
file, err := os.Open(filename)
if err != nil {
return nil, err
}
scanner := bufio.NewScanner(file)
scanner.Split(bufio.ScanLines)
y := 0
var line string
for scanner.Scan() {
line = scanner.Text()
if len(lines) == 0 {
lines = make([]string, 0, len(line))
}
for x := 1; x < len(line)-1; x++ {
char := line[x]
var left_char, right_char, above_char byte
if y > 0 {
left_char = line[x-1]
right_char = line[x+1]
above_char = lines[y-1][x]
}
// Parse first line to get entrance
if y == 0 && char == r.PathChar {
coords := maze.Coordinates{X: x, Y: y}
node := maze.NewNode(coords)
ret.Nodes = append(ret.Nodes, node)
nodesByCoord[coords] = node
continue
}
// Parse middle of the maze
if y > 0 && char == r.PathChar &&
(left_char == r.WallChar && right_char == r.PathChar ||
left_char == r.PathChar && right_char == r.WallChar ||
above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar)) {
coords := maze.Coordinates{X: x, Y: y}
node := maze.NewNode(coords)
ret.Nodes = append(ret.Nodes, node)
nodesByCoord[coords] = node
r.lookupNeighbourAbove(&lines, node, &nodesByCoord)
if left_char == r.PathChar && right_char == r.WallChar ||
above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar) {
r.lookupNeighbourLeft(&line, node, &nodesByCoord)
}
}
}
lines = append(lines, line)
y++
}
y--
// Parse last line to get exit
for x, rune := range line {
char := byte(rune)
if char == r.PathChar {
fmt.Printf("last line number: %v\n", y)
coords := maze.Coordinates{X: x, Y: y}
node := maze.NewNode(coords)
r.lookupNeighbourAbove(&lines, node, &nodesByCoord)
ret.Nodes = append(ret.Nodes, node)
break
}
}
return ret, nil
}
func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
for y := node.Coords.Y - 1; y >= 0; y-- {
if (*lines)[y][node.Coords.X] == r.WallChar {
break
}
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
if ok {
node.Up = neighbour
neighbour.Down = node
}
}
}
func (r *TextReader) lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
for x := node.Coords.X - 1; x > 0; x-- {
if (*line)[x] == r.WallChar {
panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
}
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
if ok {
node.Left = neighbour
fmt.Printf("Setting left of %v to %v\n", node.Coords, neighbour.Coords)
neighbour.Right = node
break
}
}
}

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@ -1,81 +0,0 @@
package reader
import (
"fmt"
"maze-solver/maze"
"maze-solver/utils"
"testing"
)
func TestTextRead(t *testing.T) {
/* trivial.txt
## ##
# #
### #
Nodes are
##0##
#123#
###4#
*/
nodes := make([]*maze.Node, 5)
nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
nodes[0].Down = nodes[2]
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Right = nodes[3]
nodes[3].Left = nodes[2]
nodes[3].Down = nodes[4]
nodes[4].Up = nodes[3]
reader := TextReader{
PathChar: ' ',
WallChar: '#',
}
filename := "../../assets/trivial.txt"
got, err := reader.Read(filename)
utils.Check(err, "Couldn't create maze from %q", filename)
if len(nodes) != len(got.Nodes) {
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
}
for i, got := range got.Nodes {
fmt.Println(i)
expected := nodes[i]
checkNode(t, i, got, expected, "")
checkNode(t, i, got.Left, expected.Left, "left")
checkNode(t, i, got.Right, expected.Right, "Right")
checkNode(t, i, got.Up, expected.Up, "Up")
checkNode(t, i, got.Down, expected.Down, "Down")
}
}
func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
if expected == nil {
return
}
if got == nil {
t.Fatalf("No %s node of %v, want %v", side, i, expected.Coords)
}
if got.Coords != expected.Coords {
t.Fatalf("Coords %s node of %v: %v, but want %v", side, i, got.Coords, expected.Coords)
}
}

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@ -11,7 +11,7 @@ func main() {
input := "filename"
output := "filename"
reader := &reader.TextReader{PathChar: ' ', WallChar: '#'}
reader := &reader.ImageReader{}
writer := &writer.ImageWriter{}
solver := &solver.Bfs{}

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@ -1,30 +1,10 @@
package maze
type Coordinates struct {
X, Y int
}
type Node struct {
Coords Coordinates
Up, Down *Node
Left, Right *Node
type Maze interface {
maze()
}
func NewNode(coords Coordinates) *Node {
return &Node{
Coords: coords,
Up: nil,
Down: nil,
Left: nil,
Right: nil,
}
}
type Maze struct {
Width, Height uint
Nodes []*Node
}
type SolvedMaze struct {
type SolvedMaze interface {
Maze
Solution []*Node
solvedMaze()
}