4 Commits

5 changed files with 131 additions and 29 deletions

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@ -131,12 +131,12 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
cellSizeIn := argparser.Int("", "cell-size-in", &argparse.Options{ cellSizeIn := argparser.Int("", "cell-size-in", &argparse.Options{
Help: "Size of a cell (in pixels) for input file of image type", Help: "Size of a cell (in pixels) for input file of image type",
Default: 20, Default: 3,
}) })
cellSizeOut := argparser.Int("", "cell-size-out", &argparse.Options{ cellSizeOut := argparser.Int("", "cell-size-out", &argparse.Options{
Help: "Size of a cell (in pixels) for output file of image type", Help: "Size of a cell (in pixels) for output file of image type",
Default: 20, Default: 3,
}) })
solverFactory.Type = argparser.Selector("a", "algo", solver.TYPES, &argparse.Options{ solverFactory.Type = argparser.Selector("a", "algo", solver.TYPES, &argparse.Options{

View File

@ -30,6 +30,7 @@ type Node struct {
Coords Coordinates Coords Coordinates
Up, Down *Node Up, Down *Node
Left, Right *Node Left, Right *Node
Visited bool `default:"false"`
} }
func NewNode(coords Coordinates) *Node { func NewNode(coords Coordinates) *Node {

View File

@ -1,9 +1,117 @@
package solver package solver
import "maze-solver/maze" import (
"errors"
"fmt"
"maze-solver/maze"
"maze-solver/utils"
"strings"
)
type Bfs struct{} type BFSSolver struct {
queue *Queue
func (*Bfs) Solve(maze *maze.Maze) *maze.SolvedMaze { }
return nil
type Queue struct {
head, tail *Element
}
type Element struct {
prev, next *Element
value []*maze.Node
}
func (q *Queue) enqueue(v []*maze.Node) {
prev_last := q.tail
new_elem := &Element{
prev: prev_last,
next: nil,
value: v,
}
if prev_last != nil {
prev_last.next = new_elem
}
q.tail = new_elem
if q.head == nil {
q.head = new_elem
}
}
func (q *Queue) dequeue() ([]*maze.Node, error) {
if q.head == nil {
return nil, errors.New("Can't dequeue and empty queue")
}
ret := q.head.value
q.head = q.head.next
if q.head != nil {
q.head.prev = nil
} else {
q.tail = nil
}
return ret, nil
}
func (q Queue) String() string {
var ret strings.Builder
i := 0
for history := q.head; history != nil; history = history.next {
ret.WriteString(fmt.Sprintf("%v: %v\n", i, history_str(history.value)))
i++
}
return ret.String()
}
func history_str(history []*maze.Node) string {
var ret strings.Builder
for _, node := range history {
ret.WriteString(fmt.Sprintf("%v ", node.Coords))
}
return ret.String()
}
func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
defer utils.Timer("BFS algorithm", 2)()
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
s.queue = &Queue{
head: nil,
tail: nil,
}
current_history := make([]*maze.Node, 0, len(m.Nodes))
current_history = append(current_history, current)
var err error
for current != end {
current.Visited = true
s.addIfNotVisited(current.Down, current_history)
s.addIfNotVisited(current.Left, current_history)
s.addIfNotVisited(current.Right, current_history)
s.addIfNotVisited(current.Up, current_history)
current_history, err = s.queue.dequeue()
if err != nil {
panic(err)
}
current = current_history[len(current_history)-1]
}
return &maze.SolvedMaze{
Maze: m,
Solution: current_history,
}
}
func (s *BFSSolver) addIfNotVisited(node *maze.Node, current_history []*maze.Node) {
if !wasVisited(node) {
new_history := make([]*maze.Node, len(current_history)+1)
copy(new_history, current_history)
new_history[len(current_history)] = node
s.queue.enqueue(new_history)
}
} }

View File

@ -5,27 +5,20 @@ import (
"maze-solver/utils" "maze-solver/utils"
) )
type DFSSolver struct { type DFSSolver struct{}
visited map[*maze.Node]bool
}
func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze { func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
defer utils.Timer("Turn left algorithm", 2)() defer utils.Timer("DFS algorithm", 2)()
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1] current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
s.visited = make(map[*maze.Node]bool, len(m.Nodes))
for _, node := range m.Nodes {
s.visited[node] = false
}
stack := make([]*maze.Node, 0, len(m.Nodes)) stack := make([]*maze.Node, 0, len(m.Nodes))
stack = append(stack, current) stack = append(stack, current)
for current != end { for current != end {
s.visited[current] = true current.Visited = true
left_visited, right_visited, up_visited, down_visited := s.wasVisited(current.Left), s.wasVisited(current.Right), s.wasVisited(current.Up), s.wasVisited(current.Down) left_visited, right_visited, up_visited, down_visited := wasVisited(current.Left), wasVisited(current.Right), wasVisited(current.Up), wasVisited(current.Down)
if left_visited && right_visited && up_visited && down_visited { if left_visited && right_visited && up_visited && down_visited {
// dead end or no more visited nodes // dead end or no more visited nodes
@ -53,11 +46,3 @@ func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
} }
return ret return ret
} }
func (s *DFSSolver) wasVisited(node *maze.Node) bool {
if node == nil {
return true
}
visited, _ := s.visited[node]
return visited
}

View File

@ -14,17 +14,25 @@ type SolverFactory struct {
} }
const ( const (
_TURN_LEFT = "turn-left" _DFS = "dfs"
_BFS = "bfs"
) )
var TYPES = []string{ var TYPES = []string{
_TURN_LEFT, _DFS,
_BFS,
} }
func (f *SolverFactory) Get() Solver { func (f *SolverFactory) Get() Solver {
switch *f.Type { switch *f.Type {
case _TURN_LEFT: case _DFS:
return &DFSSolver{} return &DFSSolver{}
case _BFS:
return &BFSSolver{}
} }
panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type)) panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type))
} }
func wasVisited(node *maze.Node) bool {
return node == nil || node.Visited
}