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No commits in common. "27cb446573847922d1859c535231dde52fa9f709" and "4f79d6f1edbdce11924f0b1dd58a19d521d712e0" have entirely different histories.

4 changed files with 25 additions and 157 deletions

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@ -131,12 +131,12 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
cellSizeIn := argparser.Int("", "cell-size-in", &argparse.Options{
Help: "Size of a cell (in pixels) for input file of image type",
Default: 3,
Default: 20,
})
cellSizeOut := argparser.Int("", "cell-size-out", &argparse.Options{
Help: "Size of a cell (in pixels) for output file of image type",
Default: 3,
Default: 20,
})
solverFactory.Type = argparser.Selector("a", "algo", solver.TYPES, &argparse.Options{

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@ -1,129 +1,9 @@
package solver
import (
"errors"
"fmt"
"maze-solver/maze"
"maze-solver/utils"
"strings"
)
import "maze-solver/maze"
type BFSSolver struct {
solver
queue *Queue
}
type Queue struct {
head, tail *Element
}
type Element struct {
prev, next *Element
value []*maze.Node
}
func (q *Queue) enqueue(v []*maze.Node) {
prev_last := q.tail
new_elem := &Element{
prev: prev_last,
next: nil,
value: v,
}
if prev_last != nil {
prev_last.next = new_elem
}
q.tail = new_elem
if q.head == nil {
q.head = new_elem
}
}
func (q *Queue) dequeue() ([]*maze.Node, error) {
if q.head == nil {
return nil, errors.New("Can't dequeue and empty queue")
}
ret := q.head.value
q.head = q.head.next
if q.head != nil {
q.head.prev = nil
} else {
q.tail = nil
}
return ret, nil
}
func (q Queue) String() string {
var ret strings.Builder
i := 0
for history := q.head; history != nil; history = history.next {
ret.WriteString(fmt.Sprintf("%v: %v\n", i, history_str(history.value)))
i++
}
return ret.String()
}
func history_str(history []*maze.Node) string {
var ret strings.Builder
for _, node := range history {
ret.WriteString(fmt.Sprintf("%v ", node.Coords))
}
return ret.String()
}
func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
defer utils.Timer("BFS algorithm", 2)()
s.initVisited(m)
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
s.queue = &Queue{
head: nil,
tail: nil,
}
current_history := make([]*maze.Node, 0, len(m.Nodes))
current_history = append(current_history, current)
// fmt.Printf("end.Coords: %v\n", end.Coords)
var err error
for current != end {
// fmt.Printf("current.Coords: %v\n", current.Coords)
s.visited[current] = true
s.addIfNotVisited(current.Down, current_history)
s.addIfNotVisited(current.Left, current_history)
s.addIfNotVisited(current.Right, current_history)
s.addIfNotVisited(current.Up, current_history)
// fmt.Println(s.queue)
current_history, err = s.queue.dequeue()
if err != nil {
panic(err)
}
current = current_history[len(current_history)-1]
}
// for i, node := range current_history {
// fmt.Printf("%v: %v\n", i, node.Coords)
// }
return &maze.SolvedMaze{
Maze: m,
Solution: current_history,
}
}
func (s *BFSSolver) addIfNotVisited(node *maze.Node, current_history []*maze.Node) {
if !s.wasVisited(node) {
new_history := make([]*maze.Node, len(current_history)+1)
copy(new_history, current_history)
new_history[len(current_history)] = node
s.queue.enqueue(new_history)
}
type Bfs struct{}
func (*Bfs) Solve(maze *maze.Maze) *maze.SolvedMaze {
return nil
}

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@ -6,14 +6,18 @@ import (
)
type DFSSolver struct {
solver
visited map[*maze.Node]bool
}
func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
defer utils.Timer("DFS algorithm", 2)()
defer utils.Timer("Turn left algorithm", 2)()
s.initVisited(m)
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
s.visited = make(map[*maze.Node]bool, len(m.Nodes))
for _, node := range m.Nodes {
s.visited[node] = false
}
stack := make([]*maze.Node, 0, len(m.Nodes))
stack = append(stack, current)
@ -49,3 +53,11 @@ func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
}
return ret
}
func (s *DFSSolver) wasVisited(node *maze.Node) bool {
if node == nil {
return true
}
visited, _ := s.visited[node]
return visited
}

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@ -9,46 +9,22 @@ type Solver interface {
Solve(*maze.Maze) *maze.SolvedMaze
}
type solver struct {
visited map[*maze.Node]bool
}
type SolverFactory struct {
Type *string
}
const (
_DFS = "dfs"
_BFS = "bfs"
_TURN_LEFT = "turn-left"
)
var TYPES = []string{
_DFS,
_BFS,
_TURN_LEFT,
}
func (f *SolverFactory) Get() Solver {
switch *f.Type {
case _DFS:
case _TURN_LEFT:
return &DFSSolver{}
case _BFS:
return &BFSSolver{}
}
panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type))
}
func (s *solver) wasVisited(node *maze.Node) bool {
if node == nil {
return true
}
visited, _ := s.visited[node]
return visited
}
func (s *solver) initVisited(m *maze.Maze) {
s.visited = make(map[*maze.Node]bool, len(m.Nodes))
for _, node := range m.Nodes {
s.visited[node] = false
}
}