Added missing logic to text reader and tested it
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f46af33702
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5
assets/trivial-bigger-staggered.txt
Normal file
5
assets/trivial-bigger-staggered.txt
Normal file
@ -0,0 +1,5 @@
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### ###
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### ###
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# #
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#### ##
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#### ##
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@ -67,7 +67,7 @@ func (r *TextReader) Read(filename string) (*maze.Maze, error) {
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ret.Nodes = append(ret.Nodes, node)
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nodesByCoord[coords] = node
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r.lookupNeighbourAbove(&lines, node, &nodesByCoord)
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r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret)
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if left_char == r.PathChar && right_char == r.WallChar ||
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above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar) {
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r.lookupNeighbourLeft(&line, node, &nodesByCoord)
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@ -84,7 +84,7 @@ func (r *TextReader) Read(filename string) (*maze.Maze, error) {
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if char == r.PathChar {
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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r.lookupNeighbourAbove(&lines, node, &nodesByCoord)
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r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret)
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ret.Nodes = append(ret.Nodes, node)
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break
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}
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@ -93,17 +93,33 @@ func (r *TextReader) Read(filename string) (*maze.Maze, error) {
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return ret, nil
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}
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func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
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for y := node.Coords.Y - 1; y >= 0; y-- {
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if (*lines)[y][node.Coords.X] == r.WallChar {
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break
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}
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
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if ok {
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node.Up = neighbour
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neighbour.Down = node
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break
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}
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if y > 0 && (*lines)[y][node.Coords.X] == r.WallChar {
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y++
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if y == node.Coords.Y {
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break
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}
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coords := maze.Coordinates{X: node.Coords.X, Y: y}
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new_node := maze.NewNode(coords)
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r.lookupNeighbourLeft(&(*lines)[y], new_node, nodesByCoord)
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r.lookupNeighbourRight(&(*lines)[y], new_node, nodesByCoord)
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(*nodesByCoord)[coords] = new_node
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m.Nodes = append(m.Nodes, new_node)
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node.Up = new_node
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new_node.Down = node
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break
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}
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}
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}
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@ -121,3 +137,18 @@ func (r *TextReader) lookupNeighbourLeft(line *string, node *maze.Node, nodesByC
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}
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}
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}
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func (r *TextReader) lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X + 1; x < len(*line); x++ {
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if (*line)[x] == r.WallChar {
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panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
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}
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
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if ok {
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node.Right = neighbour
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neighbour.Left = node
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break
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}
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}
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}
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@ -131,6 +131,78 @@ func TestTextReadTrivialBigger(t *testing.T) {
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}
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}
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func TestTextReadTrivialBiggerStaggered(t *testing.T) {
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/* trivial-bigger-staggered.txt
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### ###
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### ###
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# #
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#### ##
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#### ##
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Nodes are
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###0###
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### ###
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#1 243#
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#### ##
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####5##
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*/
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fmt.Println("---------- STAGGERED ----------")
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nodes := make([]*maze.Node, 6)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
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nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[4]
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nodes[3].Left = nodes[4]
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nodes[4].Down = nodes[5]
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nodes[4].Left = nodes[2]
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nodes[4].Right = nodes[3]
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nodes[5].Up = nodes[4]
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reader := TextReader{
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PathChar: ' ',
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WallChar: '#',
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}
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filename := "../../assets/trivial-bigger-staggered.txt"
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got, err := reader.Read(filename)
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utils.Check(err, "Couldn't create maze from %q", filename)
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for _, node := range got.Nodes {
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fmt.Println(node)
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
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if expected == nil {
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return
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