Reader -> Reader+Parser refacfotring: create the
parser package, moved the parsing aspect of reader to parser (still have some naughty stuff like WallChar and PathChar in parser but it'll be fixed in next commit)
This commit is contained in:
parent
cfa683dc83
commit
fcb2bc0d51
@ -3,5 +3,5 @@ package reader
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import "maze-solver/maze"
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import "maze-solver/maze"
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type Reader interface {
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type Reader interface {
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Read(filename string) (*maze.Maze, error)
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Read() (*maze.RawMaze, error)
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}
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}
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@ -2,26 +2,23 @@ package reader
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import (
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import (
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"bufio"
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"bufio"
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"fmt"
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"maze-solver/maze"
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"maze-solver/maze"
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"os"
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"os"
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)
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)
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type TextReader struct {
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type TextReader struct {
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Filename string
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PathChar, WallChar byte
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PathChar, WallChar byte
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}
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}
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func (r *TextReader) Read(filename string) (*maze.Maze, error) {
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func (r TextReader) Read() (*maze.RawMaze, error) {
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nodesByCoord := make(map[maze.Coordinates]*maze.Node)
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var lines []string
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var lines []string
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ret := &maze.Maze{}
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if _, err := os.Stat(r.Filename); err != nil {
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if _, err := os.Stat(filename); err != nil {
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return nil, err
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return nil, err
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}
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}
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file, err := os.Open(filename)
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file, err := os.Open(r.Filename)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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@ -37,120 +34,5 @@ func (r *TextReader) Read(filename string) (*maze.Maze, error) {
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file.Close()
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file.Close()
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}
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}
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for y, line := range lines {
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return &maze.RawMaze{PathChar: r.PathChar, WallChar: r.WallChar, Data: lines}, nil
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fmt.Println(line)
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for x := 1; x < len(line)-1; x++ {
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char := line[x]
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var left_char, right_char, above_char byte
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if y > 0 {
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left_char = line[x-1]
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right_char = line[x+1]
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above_char = lines[y-1][x]
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}
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// Parse first line to get entrance
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if y == 0 && char == r.PathChar {
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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ret.Nodes = append(ret.Nodes, node)
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nodesByCoord[coords] = node
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continue
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}
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// Parse middle of the maze
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if y > 0 && char == r.PathChar &&
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(left_char == r.WallChar && right_char == r.PathChar ||
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left_char == r.PathChar && right_char == r.WallChar ||
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above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar)) {
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret)
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ret.Nodes = append(ret.Nodes, node)
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nodesByCoord[coords] = node
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if left_char == r.PathChar && right_char == r.WallChar ||
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above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar) {
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r.lookupNeighbourLeft(&line, node, &nodesByCoord)
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}
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}
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}
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}
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fmt.Println(len(lines))
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// Parse last line to get exit
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for x, rune := range lines[len(lines)-1] {
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char := byte(rune)
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if char == r.PathChar {
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coords := maze.Coordinates{X: x, Y: len(lines) - 1}
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node := maze.NewNode(coords)
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r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret)
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ret.Nodes = append(ret.Nodes, node)
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break
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}
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}
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return ret, nil
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}
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func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
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for y := node.Coords.Y - 1; y >= 0; y-- {
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
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if ok {
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node.Up = neighbour
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neighbour.Down = node
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break
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}
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if y > 0 && (*lines)[y][node.Coords.X] == r.WallChar {
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y++
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if y == node.Coords.Y {
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break
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}
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coords := maze.Coordinates{X: node.Coords.X, Y: y}
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new_node := maze.NewNode(coords)
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r.lookupNeighbourLeft(&(*lines)[y], new_node, nodesByCoord)
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r.lookupNeighbourRight(&(*lines)[y], new_node, nodesByCoord)
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(*nodesByCoord)[coords] = new_node
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m.Nodes = append(m.Nodes, new_node)
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node.Up = new_node
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new_node.Down = node
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break
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}
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}
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}
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func (r *TextReader) lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X - 1; x > 0; x-- {
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if (*line)[x] == r.WallChar && x < node.Coords.X-1 {
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panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
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}
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
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if ok {
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node.Left = neighbour
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neighbour.Right = node
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break
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}
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}
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}
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func (r *TextReader) lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X + 1; x < len(*line); x++ {
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if (*line)[x] == r.WallChar {
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panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
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}
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
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if ok {
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node.Right = neighbour
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neighbour.Left = node
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break
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}
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}
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}
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}
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@ -19,6 +19,11 @@ func NewNode(coords Coordinates) *Node {
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}
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}
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}
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}
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type RawMaze struct {
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PathChar, WallChar byte
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Data []string
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}
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type Maze struct {
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type Maze struct {
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Width, Height uint
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Width, Height uint
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Nodes []*Node
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Nodes []*Node
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138
maze/parser/parser.go
Normal file
138
maze/parser/parser.go
Normal file
@ -0,0 +1,138 @@
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package parser
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import (
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"fmt"
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"maze-solver/io/reader"
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"maze-solver/maze"
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)
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const (
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WallChar = '#'
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PathChar = ' '
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)
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func Parse(reader reader.Reader) (*maze.Maze, error) {
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nodesByCoord := make(map[maze.Coordinates]*maze.Node)
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ret := &maze.Maze{}
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raw_maze, err := reader.Read()
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if err != nil {
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return nil, err
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}
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for y, line := range raw_maze.Data {
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fmt.Println(line)
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for x := 1; x < len(line)-1; x++ {
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char := line[x]
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var left_char, right_char, above_char byte
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if y > 0 {
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left_char = line[x-1]
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right_char = line[x+1]
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above_char = raw_maze.Data[y-1][x]
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}
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// Parse first line to get entrance
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if y == 0 && char == PathChar {
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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ret.Nodes = append(ret.Nodes, node)
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nodesByCoord[coords] = node
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continue
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}
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// Parse middle of the maze
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if y > 0 && char == PathChar &&
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(left_char == WallChar && right_char == PathChar ||
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left_char == PathChar && right_char == WallChar ||
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above_char == PathChar && (left_char == PathChar || right_char == PathChar)) {
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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lookupNeighbourAbove(&raw_maze.Data, node, &nodesByCoord, ret)
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ret.Nodes = append(ret.Nodes, node)
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nodesByCoord[coords] = node
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if left_char == PathChar && right_char == WallChar ||
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above_char == PathChar && (left_char == PathChar || right_char == PathChar) {
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lookupNeighbourLeft(&line, node, &nodesByCoord)
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}
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}
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}
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}
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// Parse last line to get exit
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for x, rune := range raw_maze.Data[len(raw_maze.Data)-1] {
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char := byte(rune)
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if char == PathChar {
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coords := maze.Coordinates{X: x, Y: len(raw_maze.Data) - 1}
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node := maze.NewNode(coords)
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lookupNeighbourAbove(&raw_maze.Data, node, &nodesByCoord, ret)
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ret.Nodes = append(ret.Nodes, node)
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break
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}
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}
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return ret, nil
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}
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func lookupNeighbourAbove(Data *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
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for y := node.Coords.Y - 1; y >= 0; y-- {
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
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if ok {
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node.Up = neighbour
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neighbour.Down = node
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break
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}
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if y > 0 && (*Data)[y][node.Coords.X] == WallChar {
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y++
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if y == node.Coords.Y {
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break
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}
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coords := maze.Coordinates{X: node.Coords.X, Y: y}
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new_node := maze.NewNode(coords)
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lookupNeighbourLeft(&(*Data)[y], new_node, nodesByCoord)
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lookupNeighbourRight(&(*Data)[y], new_node, nodesByCoord)
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(*nodesByCoord)[coords] = new_node
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m.Nodes = append(m.Nodes, new_node)
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node.Up = new_node
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new_node.Down = node
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break
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}
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}
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}
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func lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X - 1; x > 0; x-- {
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if (*line)[x] == WallChar && x < node.Coords.X-1 {
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panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
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}
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
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if ok {
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node.Left = neighbour
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neighbour.Right = node
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break
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}
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}
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}
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func lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X + 1; x < len(*line); x++ {
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if (*line)[x] == WallChar {
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panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
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}
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
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if ok {
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node.Right = neighbour
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neighbour.Left = node
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break
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}
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}
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}
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@ -1,13 +1,15 @@
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package reader
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package parser
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import (
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import (
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"fmt"
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"fmt"
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"maze-solver/io/reader"
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"maze-solver/maze"
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"maze-solver/maze"
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"maze-solver/utils"
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"maze-solver/utils"
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"testing"
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"testing"
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)
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)
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func TestTextReadTrivial(t *testing.T) {
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func TestTextReadTrivial(t *testing.T) {
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fmt.Println("---------- Trivial ----------")
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/* trivial.txt
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/* trivial.txt
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## ##
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## ##
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# #
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# #
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@ -41,14 +43,14 @@ func TestTextReadTrivial(t *testing.T) {
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nodes[4].Up = nodes[3]
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nodes[4].Up = nodes[3]
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reader := TextReader{
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reader := reader.TextReader{
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Filename: "../../assets/trivial.txt",
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PathChar: ' ',
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PathChar: ' ',
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WallChar: '#',
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WallChar: '#',
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}
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}
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filename := "../../assets/trivial.txt"
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got, err := Parse(reader)
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got, err := reader.Read(filename)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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utils.Check(err, "Couldn't create maze from %q", filename)
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if len(nodes) != len(got.Nodes) {
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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@ -66,6 +68,7 @@ func TestTextReadTrivial(t *testing.T) {
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}
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}
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func TestTextReadTrivialBigger(t *testing.T) {
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func TestTextReadTrivialBigger(t *testing.T) {
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fmt.Println("---------- Trivial Bigger ----------")
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/* trivial-bigger.txt
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/* trivial-bigger.txt
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### ###
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### ###
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### ###
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### ###
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@ -103,14 +106,14 @@ func TestTextReadTrivialBigger(t *testing.T) {
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nodes[4].Up = nodes[3]
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nodes[4].Up = nodes[3]
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reader := TextReader{
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reader := reader.TextReader{
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Filename: "../../assets/trivial-bigger.txt",
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PathChar: ' ',
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PathChar: ' ',
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WallChar: '#',
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WallChar: '#',
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}
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}
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filename := "../../assets/trivial-bigger.txt"
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got, err := Parse(reader)
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got, err := reader.Read(filename)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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utils.Check(err, "Couldn't create maze from %q", filename)
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if len(nodes) != len(got.Nodes) {
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||||
@ -132,6 +135,7 @@ func TestTextReadTrivialBigger(t *testing.T) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func TestTextReadTrivialBiggerStaggered(t *testing.T) {
|
func TestTextReadTrivialBiggerStaggered(t *testing.T) {
|
||||||
|
fmt.Println("---------- Trivial Staggered ----------")
|
||||||
/* trivial-bigger-staggered.txt
|
/* trivial-bigger-staggered.txt
|
||||||
### ###
|
### ###
|
||||||
### ###
|
### ###
|
||||||
@ -146,7 +150,6 @@ func TestTextReadTrivialBiggerStaggered(t *testing.T) {
|
|||||||
#### ##
|
#### ##
|
||||||
####5##
|
####5##
|
||||||
*/
|
*/
|
||||||
fmt.Println("---------- STAGGERED ----------")
|
|
||||||
nodes := make([]*maze.Node, 6)
|
nodes := make([]*maze.Node, 6)
|
||||||
|
|
||||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||||
@ -175,14 +178,14 @@ func TestTextReadTrivialBiggerStaggered(t *testing.T) {
|
|||||||
|
|
||||||
nodes[5].Up = nodes[4]
|
nodes[5].Up = nodes[4]
|
||||||
|
|
||||||
reader := TextReader{
|
reader := reader.TextReader{
|
||||||
|
Filename: "../../assets/trivial-bigger-staggered.txt",
|
||||||
PathChar: ' ',
|
PathChar: ' ',
|
||||||
WallChar: '#',
|
WallChar: '#',
|
||||||
}
|
}
|
||||||
|
|
||||||
filename := "../../assets/trivial-bigger-staggered.txt"
|
got, err := Parse(reader)
|
||||||
got, err := reader.Read(filename)
|
utils.Check(err, "Couldn't create maze from %q", reader.Filename)
|
||||||
utils.Check(err, "Couldn't create maze from %q", filename)
|
|
||||||
|
|
||||||
if len(nodes) != len(got.Nodes) {
|
if len(nodes) != len(got.Nodes) {
|
||||||
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||||
@ -203,6 +206,169 @@ func TestTextReadTrivialBiggerStaggered(t *testing.T) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func TestTextReadNormal(t *testing.T) {
|
||||||
|
return
|
||||||
|
fmt.Println("---------- Normal ----------")
|
||||||
|
/* trivial-bigger-staggered.txt
|
||||||
|
##### #####
|
||||||
|
# # #
|
||||||
|
##### ### #
|
||||||
|
# # #
|
||||||
|
# # ##### #
|
||||||
|
# # #
|
||||||
|
### ### # #
|
||||||
|
# # # #
|
||||||
|
# ####### #
|
||||||
|
# # #
|
||||||
|
##### #####
|
||||||
|
|
||||||
|
Nodes are
|
||||||
|
#####0#####
|
||||||
|
#1 2#3 4#
|
||||||
|
##### ### #
|
||||||
|
#5 6#7 8#
|
||||||
|
# # ##### #
|
||||||
|
#9#A G B#
|
||||||
|
### ### # #
|
||||||
|
#C D#E F# #
|
||||||
|
# ####### #
|
||||||
|
#H I#J K#
|
||||||
|
#####L#####
|
||||||
|
*/
|
||||||
|
// TODO: we are not detecting vertical dead-ends that go downwards
|
||||||
|
nodes := make([]*maze.Node, 22)
|
||||||
|
|
||||||
|
// ---- Node creation ----
|
||||||
|
coords := []struct{ x, y int }{
|
||||||
|
{5, 0}, // 0
|
||||||
|
|
||||||
|
{1, 1}, // 1
|
||||||
|
{5, 1}, // 2
|
||||||
|
{7, 1}, // 3
|
||||||
|
{9, 1}, // 4
|
||||||
|
|
||||||
|
{1, 3}, // 5
|
||||||
|
{3, 3}, // 6
|
||||||
|
{5, 3}, // 7
|
||||||
|
{9, 3}, // 8
|
||||||
|
|
||||||
|
{1, 5}, // 9
|
||||||
|
{3, 5}, // A (10)
|
||||||
|
{7, 5}, // G (16)
|
||||||
|
{9, 5}, // B (11)
|
||||||
|
|
||||||
|
{1, 7}, // C (12)
|
||||||
|
{3, 7}, // D (13)
|
||||||
|
{5, 7}, // E (14)
|
||||||
|
{7, 7}, // F (15)
|
||||||
|
|
||||||
|
{1, 9}, // H (17)
|
||||||
|
{5, 9}, // I (18)
|
||||||
|
{7, 9}, // J (19)
|
||||||
|
{9, 9}, // K (20)
|
||||||
|
|
||||||
|
{5, 10}, // L (21)
|
||||||
|
}
|
||||||
|
|
||||||
|
for i, coord := range coords {
|
||||||
|
nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- Node linking ----
|
||||||
|
nodes[0].Down = nodes[2]
|
||||||
|
|
||||||
|
nodes[1].Right = nodes[2]
|
||||||
|
|
||||||
|
nodes[2].Up = nodes[0]
|
||||||
|
nodes[2].Left = nodes[1]
|
||||||
|
nodes[2].Down = nodes[7]
|
||||||
|
|
||||||
|
nodes[3].Right = nodes[4]
|
||||||
|
|
||||||
|
nodes[4].Left = nodes[3]
|
||||||
|
nodes[4].Down = nodes[8]
|
||||||
|
|
||||||
|
nodes[5].Right = nodes[6]
|
||||||
|
nodes[5].Down = nodes[9]
|
||||||
|
|
||||||
|
nodes[6].Left = nodes[5]
|
||||||
|
nodes[6].Down = nodes[10]
|
||||||
|
|
||||||
|
nodes[7].Right = nodes[8]
|
||||||
|
|
||||||
|
nodes[8].Up = nodes[4]
|
||||||
|
nodes[8].Left = nodes[7]
|
||||||
|
nodes[8].Down = nodes[11]
|
||||||
|
|
||||||
|
nodes[9].Up = nodes[5]
|
||||||
|
|
||||||
|
nodes[10].Up = nodes[6]
|
||||||
|
nodes[10].Right = nodes[16]
|
||||||
|
nodes[10].Down = nodes[13]
|
||||||
|
|
||||||
|
nodes[11].Up = nodes[6]
|
||||||
|
nodes[11].Right = nodes[16]
|
||||||
|
nodes[11].Down = nodes[20]
|
||||||
|
|
||||||
|
nodes[12].Right = nodes[13]
|
||||||
|
nodes[12].Down = nodes[17]
|
||||||
|
|
||||||
|
nodes[13].Up = nodes[10]
|
||||||
|
nodes[13].Left = nodes[16]
|
||||||
|
|
||||||
|
nodes[14].Right = nodes[15]
|
||||||
|
|
||||||
|
nodes[15].Up = nodes[16]
|
||||||
|
nodes[15].Left = nodes[14]
|
||||||
|
|
||||||
|
nodes[16].Left = nodes[10]
|
||||||
|
nodes[16].Right = nodes[11]
|
||||||
|
nodes[16].Down = nodes[15]
|
||||||
|
|
||||||
|
nodes[17].Up = nodes[12]
|
||||||
|
nodes[17].Right = nodes[18]
|
||||||
|
|
||||||
|
nodes[18].Left = nodes[17]
|
||||||
|
nodes[18].Down = nodes[21]
|
||||||
|
|
||||||
|
nodes[19].Right = nodes[20]
|
||||||
|
|
||||||
|
nodes[20].Up = nodes[11]
|
||||||
|
nodes[20].Left = nodes[19]
|
||||||
|
|
||||||
|
nodes[21].Up = nodes[20]
|
||||||
|
|
||||||
|
reader := reader.TextReader{
|
||||||
|
Filename: "../../assets/normal.txt",
|
||||||
|
PathChar: ' ',
|
||||||
|
WallChar: '#',
|
||||||
|
}
|
||||||
|
|
||||||
|
got, err := Parse(reader)
|
||||||
|
utils.Check(err, "Couldn't create maze from %q", reader.Filename)
|
||||||
|
|
||||||
|
if len(nodes) != len(got.Nodes) {
|
||||||
|
for i, node := range got.Nodes {
|
||||||
|
fmt.Printf("%v: %v\n", i, node)
|
||||||
|
}
|
||||||
|
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, node := range got.Nodes {
|
||||||
|
fmt.Println(node)
|
||||||
|
}
|
||||||
|
|
||||||
|
for i, got := range got.Nodes {
|
||||||
|
expected := nodes[i]
|
||||||
|
|
||||||
|
checkNode(t, i, got, expected, "")
|
||||||
|
checkNode(t, i, got.Left, expected.Left, "left")
|
||||||
|
checkNode(t, i, got.Right, expected.Right, "Right")
|
||||||
|
checkNode(t, i, got.Up, expected.Up, "Up")
|
||||||
|
checkNode(t, i, got.Down, expected.Down, "Down")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
|
func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
|
||||||
if expected == nil {
|
if expected == nil {
|
||||||
return
|
return
|
Loading…
Reference in New Issue
Block a user