Reader -> Reader+Parser refacfotring: create the
parser package, moved the parsing aspect of reader to parser (still have some naughty stuff like WallChar and PathChar in parser but it'll be fixed in next commit)
This commit is contained in:
@ -19,6 +19,11 @@ func NewNode(coords Coordinates) *Node {
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}
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}
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type RawMaze struct {
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PathChar, WallChar byte
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Data []string
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}
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type Maze struct {
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Width, Height uint
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Nodes []*Node
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138
maze/parser/parser.go
Normal file
138
maze/parser/parser.go
Normal file
@ -0,0 +1,138 @@
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package parser
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import (
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"fmt"
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"maze-solver/io/reader"
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"maze-solver/maze"
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)
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const (
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WallChar = '#'
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PathChar = ' '
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)
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func Parse(reader reader.Reader) (*maze.Maze, error) {
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nodesByCoord := make(map[maze.Coordinates]*maze.Node)
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ret := &maze.Maze{}
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raw_maze, err := reader.Read()
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if err != nil {
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return nil, err
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}
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for y, line := range raw_maze.Data {
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fmt.Println(line)
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for x := 1; x < len(line)-1; x++ {
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char := line[x]
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var left_char, right_char, above_char byte
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if y > 0 {
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left_char = line[x-1]
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right_char = line[x+1]
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above_char = raw_maze.Data[y-1][x]
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}
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// Parse first line to get entrance
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if y == 0 && char == PathChar {
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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ret.Nodes = append(ret.Nodes, node)
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nodesByCoord[coords] = node
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continue
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}
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// Parse middle of the maze
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if y > 0 && char == PathChar &&
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(left_char == WallChar && right_char == PathChar ||
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left_char == PathChar && right_char == WallChar ||
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above_char == PathChar && (left_char == PathChar || right_char == PathChar)) {
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coords := maze.Coordinates{X: x, Y: y}
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node := maze.NewNode(coords)
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lookupNeighbourAbove(&raw_maze.Data, node, &nodesByCoord, ret)
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ret.Nodes = append(ret.Nodes, node)
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nodesByCoord[coords] = node
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if left_char == PathChar && right_char == WallChar ||
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above_char == PathChar && (left_char == PathChar || right_char == PathChar) {
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lookupNeighbourLeft(&line, node, &nodesByCoord)
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}
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}
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}
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}
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// Parse last line to get exit
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for x, rune := range raw_maze.Data[len(raw_maze.Data)-1] {
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char := byte(rune)
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if char == PathChar {
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coords := maze.Coordinates{X: x, Y: len(raw_maze.Data) - 1}
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node := maze.NewNode(coords)
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lookupNeighbourAbove(&raw_maze.Data, node, &nodesByCoord, ret)
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ret.Nodes = append(ret.Nodes, node)
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break
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}
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}
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return ret, nil
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}
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func lookupNeighbourAbove(Data *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
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for y := node.Coords.Y - 1; y >= 0; y-- {
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
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if ok {
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node.Up = neighbour
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neighbour.Down = node
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break
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}
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if y > 0 && (*Data)[y][node.Coords.X] == WallChar {
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y++
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if y == node.Coords.Y {
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break
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}
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coords := maze.Coordinates{X: node.Coords.X, Y: y}
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new_node := maze.NewNode(coords)
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lookupNeighbourLeft(&(*Data)[y], new_node, nodesByCoord)
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lookupNeighbourRight(&(*Data)[y], new_node, nodesByCoord)
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(*nodesByCoord)[coords] = new_node
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m.Nodes = append(m.Nodes, new_node)
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node.Up = new_node
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new_node.Down = node
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break
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}
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}
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}
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func lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X - 1; x > 0; x-- {
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if (*line)[x] == WallChar && x < node.Coords.X-1 {
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panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
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}
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
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if ok {
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node.Left = neighbour
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neighbour.Right = node
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break
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}
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}
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}
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func lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X + 1; x < len(*line); x++ {
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if (*line)[x] == WallChar {
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panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
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}
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
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if ok {
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node.Right = neighbour
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neighbour.Left = node
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break
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}
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}
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}
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384
maze/parser/parser_test.go
Normal file
384
maze/parser/parser_test.go
Normal file
@ -0,0 +1,384 @@
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package parser
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import (
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"fmt"
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"maze-solver/io/reader"
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"maze-solver/maze"
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"maze-solver/utils"
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"testing"
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)
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func TestTextReadTrivial(t *testing.T) {
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fmt.Println("---------- Trivial ----------")
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/* trivial.txt
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## ##
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# #
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### #
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Nodes are
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##0##
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#123#
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###4#
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*/
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nodes := make([]*maze.Node, 5)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[3]
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nodes[3].Left = nodes[2]
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nodes[3].Down = nodes[4]
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nodes[4].Up = nodes[3]
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reader := reader.TextReader{
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Filename: "../../assets/trivial.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func TestTextReadTrivialBigger(t *testing.T) {
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fmt.Println("---------- Trivial Bigger ----------")
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/* trivial-bigger.txt
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### ###
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### ###
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# #
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##### #
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##### #
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Nodes are
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###0###
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### ###
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#1 2 3#
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##### #
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#####4#
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*/
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nodes := make([]*maze.Node, 5)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[3]
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nodes[3].Left = nodes[2]
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nodes[3].Down = nodes[4]
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nodes[4].Up = nodes[3]
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reader := reader.TextReader{
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Filename: "../../assets/trivial-bigger.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for _, node := range got.Nodes {
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fmt.Println(node)
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func TestTextReadTrivialBiggerStaggered(t *testing.T) {
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fmt.Println("---------- Trivial Staggered ----------")
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/* trivial-bigger-staggered.txt
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### ###
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### ###
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# #
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#### ##
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#### ##
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Nodes are
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###0###
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### ###
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#1 243#
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#### ##
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####5##
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*/
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nodes := make([]*maze.Node, 6)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
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nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[4]
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nodes[3].Left = nodes[4]
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nodes[4].Down = nodes[5]
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nodes[4].Left = nodes[2]
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nodes[4].Right = nodes[3]
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nodes[5].Up = nodes[4]
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reader := reader.TextReader{
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Filename: "../../assets/trivial-bigger-staggered.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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if len(nodes) != len(got.Nodes) {
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for _, node := range got.Nodes {
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fmt.Println(node)
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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|
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func TestTextReadNormal(t *testing.T) {
|
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return
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fmt.Println("---------- Normal ----------")
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/* trivial-bigger-staggered.txt
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##### #####
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# # #
|
||||
##### ### #
|
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# # #
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||||
# # ##### #
|
||||
# # #
|
||||
### ### # #
|
||||
# # # #
|
||||
# ####### #
|
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# # #
|
||||
##### #####
|
||||
|
||||
Nodes are
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#####0#####
|
||||
#1 2#3 4#
|
||||
##### ### #
|
||||
#5 6#7 8#
|
||||
# # ##### #
|
||||
#9#A G B#
|
||||
### ### # #
|
||||
#C D#E F# #
|
||||
# ####### #
|
||||
#H I#J K#
|
||||
#####L#####
|
||||
*/
|
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// TODO: we are not detecting vertical dead-ends that go downwards
|
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nodes := make([]*maze.Node, 22)
|
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|
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// ---- Node creation ----
|
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coords := []struct{ x, y int }{
|
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{5, 0}, // 0
|
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|
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{1, 1}, // 1
|
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{5, 1}, // 2
|
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{7, 1}, // 3
|
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{9, 1}, // 4
|
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|
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{1, 3}, // 5
|
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{3, 3}, // 6
|
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{5, 3}, // 7
|
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{9, 3}, // 8
|
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|
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{1, 5}, // 9
|
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{3, 5}, // A (10)
|
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{7, 5}, // G (16)
|
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{9, 5}, // B (11)
|
||||
|
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{1, 7}, // C (12)
|
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{3, 7}, // D (13)
|
||||
{5, 7}, // E (14)
|
||||
{7, 7}, // F (15)
|
||||
|
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{1, 9}, // H (17)
|
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{5, 9}, // I (18)
|
||||
{7, 9}, // J (19)
|
||||
{9, 9}, // K (20)
|
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|
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{5, 10}, // L (21)
|
||||
}
|
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|
||||
for i, coord := range coords {
|
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nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
|
||||
}
|
||||
|
||||
// ---- Node linking ----
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Down = nodes[7]
|
||||
|
||||
nodes[3].Right = nodes[4]
|
||||
|
||||
nodes[4].Left = nodes[3]
|
||||
nodes[4].Down = nodes[8]
|
||||
|
||||
nodes[5].Right = nodes[6]
|
||||
nodes[5].Down = nodes[9]
|
||||
|
||||
nodes[6].Left = nodes[5]
|
||||
nodes[6].Down = nodes[10]
|
||||
|
||||
nodes[7].Right = nodes[8]
|
||||
|
||||
nodes[8].Up = nodes[4]
|
||||
nodes[8].Left = nodes[7]
|
||||
nodes[8].Down = nodes[11]
|
||||
|
||||
nodes[9].Up = nodes[5]
|
||||
|
||||
nodes[10].Up = nodes[6]
|
||||
nodes[10].Right = nodes[16]
|
||||
nodes[10].Down = nodes[13]
|
||||
|
||||
nodes[11].Up = nodes[6]
|
||||
nodes[11].Right = nodes[16]
|
||||
nodes[11].Down = nodes[20]
|
||||
|
||||
nodes[12].Right = nodes[13]
|
||||
nodes[12].Down = nodes[17]
|
||||
|
||||
nodes[13].Up = nodes[10]
|
||||
nodes[13].Left = nodes[16]
|
||||
|
||||
nodes[14].Right = nodes[15]
|
||||
|
||||
nodes[15].Up = nodes[16]
|
||||
nodes[15].Left = nodes[14]
|
||||
|
||||
nodes[16].Left = nodes[10]
|
||||
nodes[16].Right = nodes[11]
|
||||
nodes[16].Down = nodes[15]
|
||||
|
||||
nodes[17].Up = nodes[12]
|
||||
nodes[17].Right = nodes[18]
|
||||
|
||||
nodes[18].Left = nodes[17]
|
||||
nodes[18].Down = nodes[21]
|
||||
|
||||
nodes[19].Right = nodes[20]
|
||||
|
||||
nodes[20].Up = nodes[11]
|
||||
nodes[20].Left = nodes[19]
|
||||
|
||||
nodes[21].Up = nodes[20]
|
||||
|
||||
reader := reader.TextReader{
|
||||
Filename: "../../assets/normal.txt",
|
||||
PathChar: ' ',
|
||||
WallChar: '#',
|
||||
}
|
||||
|
||||
got, err := Parse(reader)
|
||||
utils.Check(err, "Couldn't create maze from %q", reader.Filename)
|
||||
|
||||
if len(nodes) != len(got.Nodes) {
|
||||
for i, node := range got.Nodes {
|
||||
fmt.Printf("%v: %v\n", i, node)
|
||||
}
|
||||
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
|
||||
}
|
||||
|
||||
for _, node := range got.Nodes {
|
||||
fmt.Println(node)
|
||||
}
|
||||
|
||||
for i, got := range got.Nodes {
|
||||
expected := nodes[i]
|
||||
|
||||
checkNode(t, i, got, expected, "")
|
||||
checkNode(t, i, got.Left, expected.Left, "left")
|
||||
checkNode(t, i, got.Right, expected.Right, "Right")
|
||||
checkNode(t, i, got.Up, expected.Up, "Up")
|
||||
checkNode(t, i, got.Down, expected.Down, "Down")
|
||||
}
|
||||
}
|
||||
|
||||
func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
|
||||
if expected == nil {
|
||||
return
|
||||
}
|
||||
|
||||
if got == nil {
|
||||
t.Fatalf("No %s node of %v, want %v", side, i, expected.Coords)
|
||||
}
|
||||
|
||||
if got.Coords != expected.Coords {
|
||||
t.Fatalf("Coords %s node of %v: %v, but want %v", side, i, got.Coords, expected.Coords)
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user