Reader -> Reader+Parser refacfotring: create the

parser package, moved the parsing aspect of reader
to parser (still have some naughty stuff like
WallChar and PathChar in parser but it'll be fixed
in next commit)
This commit is contained in:
Karma Riuk
2023-08-05 10:38:46 +02:00
parent cfa683dc83
commit fcb2bc0d51
5 changed files with 329 additions and 138 deletions

View File

@ -3,5 +3,5 @@ package reader
import "maze-solver/maze"
type Reader interface {
Read(filename string) (*maze.Maze, error)
Read() (*maze.RawMaze, error)
}

View File

@ -2,26 +2,23 @@ package reader
import (
"bufio"
"fmt"
"maze-solver/maze"
"os"
)
type TextReader struct {
Filename string
PathChar, WallChar byte
}
func (r *TextReader) Read(filename string) (*maze.Maze, error) {
nodesByCoord := make(map[maze.Coordinates]*maze.Node)
func (r TextReader) Read() (*maze.RawMaze, error) {
var lines []string
ret := &maze.Maze{}
if _, err := os.Stat(filename); err != nil {
if _, err := os.Stat(r.Filename); err != nil {
return nil, err
}
file, err := os.Open(filename)
file, err := os.Open(r.Filename)
if err != nil {
return nil, err
}
@ -37,120 +34,5 @@ func (r *TextReader) Read(filename string) (*maze.Maze, error) {
file.Close()
}
for y, line := range lines {
fmt.Println(line)
for x := 1; x < len(line)-1; x++ {
char := line[x]
var left_char, right_char, above_char byte
if y > 0 {
left_char = line[x-1]
right_char = line[x+1]
above_char = lines[y-1][x]
}
// Parse first line to get entrance
if y == 0 && char == r.PathChar {
coords := maze.Coordinates{X: x, Y: y}
node := maze.NewNode(coords)
ret.Nodes = append(ret.Nodes, node)
nodesByCoord[coords] = node
continue
}
// Parse middle of the maze
if y > 0 && char == r.PathChar &&
(left_char == r.WallChar && right_char == r.PathChar ||
left_char == r.PathChar && right_char == r.WallChar ||
above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar)) {
coords := maze.Coordinates{X: x, Y: y}
node := maze.NewNode(coords)
r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret)
ret.Nodes = append(ret.Nodes, node)
nodesByCoord[coords] = node
if left_char == r.PathChar && right_char == r.WallChar ||
above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar) {
r.lookupNeighbourLeft(&line, node, &nodesByCoord)
}
}
}
}
fmt.Println(len(lines))
// Parse last line to get exit
for x, rune := range lines[len(lines)-1] {
char := byte(rune)
if char == r.PathChar {
coords := maze.Coordinates{X: x, Y: len(lines) - 1}
node := maze.NewNode(coords)
r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret)
ret.Nodes = append(ret.Nodes, node)
break
}
}
return ret, nil
}
func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
for y := node.Coords.Y - 1; y >= 0; y-- {
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
if ok {
node.Up = neighbour
neighbour.Down = node
break
}
if y > 0 && (*lines)[y][node.Coords.X] == r.WallChar {
y++
if y == node.Coords.Y {
break
}
coords := maze.Coordinates{X: node.Coords.X, Y: y}
new_node := maze.NewNode(coords)
r.lookupNeighbourLeft(&(*lines)[y], new_node, nodesByCoord)
r.lookupNeighbourRight(&(*lines)[y], new_node, nodesByCoord)
(*nodesByCoord)[coords] = new_node
m.Nodes = append(m.Nodes, new_node)
node.Up = new_node
new_node.Down = node
break
}
}
}
func (r *TextReader) lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
for x := node.Coords.X - 1; x > 0; x-- {
if (*line)[x] == r.WallChar && x < node.Coords.X-1 {
panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
}
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
if ok {
node.Left = neighbour
neighbour.Right = node
break
}
}
}
func (r *TextReader) lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
for x := node.Coords.X + 1; x < len(*line); x++ {
if (*line)[x] == r.WallChar {
panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
}
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
if ok {
node.Right = neighbour
neighbour.Left = node
break
}
}
return &maze.RawMaze{PathChar: r.PathChar, WallChar: r.WallChar, Data: lines}, nil
}

View File

@ -1,218 +0,0 @@
package reader
import (
"fmt"
"maze-solver/maze"
"maze-solver/utils"
"testing"
)
func TestTextReadTrivial(t *testing.T) {
/* trivial.txt
## ##
# #
### #
Nodes are
##0##
#123#
###4#
*/
nodes := make([]*maze.Node, 5)
nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
nodes[0].Down = nodes[2]
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Right = nodes[3]
nodes[3].Left = nodes[2]
nodes[3].Down = nodes[4]
nodes[4].Up = nodes[3]
reader := TextReader{
PathChar: ' ',
WallChar: '#',
}
filename := "../../assets/trivial.txt"
got, err := reader.Read(filename)
utils.Check(err, "Couldn't create maze from %q", filename)
if len(nodes) != len(got.Nodes) {
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
}
for i, got := range got.Nodes {
expected := nodes[i]
checkNode(t, i, got, expected, "")
checkNode(t, i, got.Left, expected.Left, "left")
checkNode(t, i, got.Right, expected.Right, "Right")
checkNode(t, i, got.Up, expected.Up, "Up")
checkNode(t, i, got.Down, expected.Down, "Down")
}
}
func TestTextReadTrivialBigger(t *testing.T) {
/* trivial-bigger.txt
### ###
### ###
# #
##### #
##### #
Nodes are
###0###
### ###
#1 2 3#
##### #
#####4#
*/
nodes := make([]*maze.Node, 5)
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
nodes[0].Down = nodes[2]
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Right = nodes[3]
nodes[3].Left = nodes[2]
nodes[3].Down = nodes[4]
nodes[4].Up = nodes[3]
reader := TextReader{
PathChar: ' ',
WallChar: '#',
}
filename := "../../assets/trivial-bigger.txt"
got, err := reader.Read(filename)
utils.Check(err, "Couldn't create maze from %q", filename)
if len(nodes) != len(got.Nodes) {
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
}
for _, node := range got.Nodes {
fmt.Println(node)
}
for i, got := range got.Nodes {
expected := nodes[i]
checkNode(t, i, got, expected, "")
checkNode(t, i, got.Left, expected.Left, "left")
checkNode(t, i, got.Right, expected.Right, "Right")
checkNode(t, i, got.Up, expected.Up, "Up")
checkNode(t, i, got.Down, expected.Down, "Down")
}
}
func TestTextReadTrivialBiggerStaggered(t *testing.T) {
/* trivial-bigger-staggered.txt
### ###
### ###
# #
#### ##
#### ##
Nodes are
###0###
### ###
#1 243#
#### ##
####5##
*/
fmt.Println("---------- STAGGERED ----------")
nodes := make([]*maze.Node, 6)
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
nodes[0].Down = nodes[2]
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Right = nodes[4]
nodes[3].Left = nodes[4]
nodes[4].Down = nodes[5]
nodes[4].Left = nodes[2]
nodes[4].Right = nodes[3]
nodes[5].Up = nodes[4]
reader := TextReader{
PathChar: ' ',
WallChar: '#',
}
filename := "../../assets/trivial-bigger-staggered.txt"
got, err := reader.Read(filename)
utils.Check(err, "Couldn't create maze from %q", filename)
if len(nodes) != len(got.Nodes) {
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
}
for _, node := range got.Nodes {
fmt.Println(node)
}
for i, got := range got.Nodes {
expected := nodes[i]
checkNode(t, i, got, expected, "")
checkNode(t, i, got.Left, expected.Left, "left")
checkNode(t, i, got.Right, expected.Right, "Right")
checkNode(t, i, got.Up, expected.Up, "Up")
checkNode(t, i, got.Down, expected.Down, "Down")
}
}
func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
if expected == nil {
return
}
if got == nil {
t.Fatalf("No %s node of %v, want %v", side, i, expected.Coords)
}
if got.Coords != expected.Coords {
t.Fatalf("Coords %s node of %v: %v, but want %v", side, i, got.Coords, expected.Coords)
}
}