fix: some typos :)
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README.md
32
README.md
@ -38,22 +38,22 @@ After downloading `maze-solver` from the
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[assets of the latest release](releases/latest "Latest release"), you can use
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it with the following arguments
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| Short | Long | Default | Description |
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| ----- | ----------------- | ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| -h | --help | | Print help information |
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| -v | --verbose | 0 | Verbose level of the solver |
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| -i | --input | `maze.png` | Input file. Default: maze.png |
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| -o | --output | `maze_sol.png` | Input file. Default: maze_sol.png |
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| | --path-char-in | `' '` | Character to represent the path in a input text file. |
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| | --wall-char-in | `'#'` | Character to represent the wall in a input text file. |
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| | --path-char-out | `' '` | Character to represent the path in a output text file. |
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| | --wall-char-out | `'#'` | Character to represent the wall in a output text file. |
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| | --cell-size-in | 3 | Size of a cell (in pixels) for input file of image type. |
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| | --cell-size-out | 3 | Size of a cell (in pixels) for output file of image type. |
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| -a | --algo | a-star | Algorithm to solve the maze, avaiable options: dfs, bfs, dijkstra, a-star. |
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| | --visualize | | Visualizer the progress of the solver, avaiable options: video, window. Window will give a live feed of the solver, whereas video creates a video --output with mp4 extension. |
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| | --video-name | `'maze_sol.mp4'` | Name of the output file if --visualize is set to 'video'. |
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| | --video-framerate | 60 | Framerate of the video if --visualize is set to 'video'. |
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| Short | Long | Default | Description |
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| ----- | ----------------- | ---------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| -h | --help | | Print help information |
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| -v | --verbose | 0 | Verbose level of the solver |
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| -i | --input | `maze.png` | Input file |
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| -o | --output | `maze_sol.png` | Output file |
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| | --path-char-in | `' '` | Character to represent the path in an input text file. |
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| | --wall-char-in | `'#'` | Character to represent the wall in an input text file. |
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| | --path-char-out | `' '` | Character to represent the path in an output text file. |
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| | --wall-char-out | `'#'` | Character to represent the wall in an output text file. |
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| | --cell-size-in | 3 | Size of a cell (in pixels) for input file of image type. |
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| | --cell-size-out | 3 | Size of a cell (in pixels) for output file of image type. |
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| -a | --algo | a-star | Algorithm to solve the maze, available options: dfs, bfs, dijkstra, a-star. |
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| | --visualize | | Visualizer the progress of the solver, available options: video, window.<br> Window will give a live feed of the solver, whereas video creates a video --output with mp4 extension. |
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| | --video-name | `'maze_sol.mp4'` | Name of the output file if --visualize is set to 'video'. |
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| | --video-framerate | 60 | Framerate of the video if --visualize is set to 'video'. |
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For the verbose level of the solver
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14
main.go
14
main.go
@ -105,7 +105,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
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writerFactory.Type = writer.TYPES[".png"]
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writerFactory.Filename = argparser.String("o", "output", &argparse.Options{
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Help: "Input file",
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Help: "Output file",
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Default: "maze_sol.png",
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Validate: func(args []string) error {
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var ok bool
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@ -120,7 +120,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
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})
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readerFactory.PathChar = argparser.String("", "path-char-in", &argparse.Options{
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Help: "Character to represent the path in a input text file",
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Help: "Character to represent the path in an input text file",
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Default: " ",
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Validate: func(args []string) error {
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if len(args[0]) > 1 {
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@ -131,7 +131,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
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})
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readerFactory.WallChar = argparser.String("", "wall-char-in", &argparse.Options{
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Help: "Character to represent the wall in a input text file",
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Help: "Character to represent the wall in an input text file",
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Default: "#",
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Validate: func(args []string) error {
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if len(args[0]) > 1 {
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@ -142,7 +142,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
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})
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writerFactory.PathChar = argparser.String("", "path-char-out", &argparse.Options{
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Help: "Character to represent the path in a output text file",
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Help: "Character to represent the path in an output text file",
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Default: " ",
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Validate: func(args []string) error {
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if len(args[0]) > 1 {
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@ -153,7 +153,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
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})
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writerFactory.WallChar = argparser.String("", "wall-char-out", &argparse.Options{
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Help: "Character to represent the wall in a output text file",
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Help: "Character to represent the wall in an output text file",
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Default: "#",
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Validate: func(args []string) error {
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if len(args[0]) > 1 {
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@ -174,12 +174,12 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
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})
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solverFactory.Type = argparser.Selector("a", "algo", solver.TYPES, &argparse.Options{
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Help: fmt.Sprintf("Algorithm to solve the maze, avaiable options: %s", strings.Join(solver.TYPES, ", ")),
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Help: fmt.Sprintf("Algorithm to solve the maze, available options: %s", strings.Join(solver.TYPES, ", ")),
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Default: solver.TYPES[0],
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})
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visFactory.Type = argparser.Selector("", "visualize", visualizer.VIZ_METHODS, &argparse.Options{
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Help: fmt.Sprintf("Visualizer the progress of the solver, avaiable options: %s. Window will give a live feed of the solver, whereas video creates a video --output with mp4 extension", strings.Join(visualizer.VIZ_METHODS, ", ")),
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Help: fmt.Sprintf("Visualizer the progress of the solver, available options: %s. Window will give a live feed of the solver, whereas video creates a video --output with mp4 extension", strings.Join(visualizer.VIZ_METHODS, ", ")),
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Default: "",
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})
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