fix: some typos :)
This commit is contained in:
parent
86d3496bca
commit
d1b50ba372
32
README.md
32
README.md
@ -38,22 +38,22 @@ After downloading `maze-solver` from the
|
|||||||
[assets of the latest release](releases/latest "Latest release"), you can use
|
[assets of the latest release](releases/latest "Latest release"), you can use
|
||||||
it with the following arguments
|
it with the following arguments
|
||||||
|
|
||||||
| Short | Long | Default | Description |
|
| Short | Long | Default | Description |
|
||||||
| ----- | ----------------- | ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
| ----- | ----------------- | ---------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||||
| -h | --help | | Print help information |
|
| -h | --help | | Print help information |
|
||||||
| -v | --verbose | 0 | Verbose level of the solver |
|
| -v | --verbose | 0 | Verbose level of the solver |
|
||||||
| -i | --input | `maze.png` | Input file. Default: maze.png |
|
| -i | --input | `maze.png` | Input file |
|
||||||
| -o | --output | `maze_sol.png` | Input file. Default: maze_sol.png |
|
| -o | --output | `maze_sol.png` | Output file |
|
||||||
| | --path-char-in | `' '` | Character to represent the path in a input text file. |
|
| | --path-char-in | `' '` | Character to represent the path in an input text file. |
|
||||||
| | --wall-char-in | `'#'` | Character to represent the wall in a input text file. |
|
| | --wall-char-in | `'#'` | Character to represent the wall in an input text file. |
|
||||||
| | --path-char-out | `' '` | Character to represent the path in a output text file. |
|
| | --path-char-out | `' '` | Character to represent the path in an output text file. |
|
||||||
| | --wall-char-out | `'#'` | Character to represent the wall in a output text file. |
|
| | --wall-char-out | `'#'` | Character to represent the wall in an output text file. |
|
||||||
| | --cell-size-in | 3 | Size of a cell (in pixels) for input file of image type. |
|
| | --cell-size-in | 3 | Size of a cell (in pixels) for input file of image type. |
|
||||||
| | --cell-size-out | 3 | Size of a cell (in pixels) for output file of image type. |
|
| | --cell-size-out | 3 | Size of a cell (in pixels) for output file of image type. |
|
||||||
| -a | --algo | a-star | Algorithm to solve the maze, avaiable options: dfs, bfs, dijkstra, a-star. |
|
| -a | --algo | a-star | Algorithm to solve the maze, available options: dfs, bfs, dijkstra, a-star. |
|
||||||
| | --visualize | | Visualizer the progress of the solver, avaiable options: video, window. Window will give a live feed of the solver, whereas video creates a video --output with mp4 extension. |
|
| | --visualize | | Visualizer the progress of the solver, available options: video, window.<br> Window will give a live feed of the solver, whereas video creates a video --output with mp4 extension. |
|
||||||
| | --video-name | `'maze_sol.mp4'` | Name of the output file if --visualize is set to 'video'. |
|
| | --video-name | `'maze_sol.mp4'` | Name of the output file if --visualize is set to 'video'. |
|
||||||
| | --video-framerate | 60 | Framerate of the video if --visualize is set to 'video'. |
|
| | --video-framerate | 60 | Framerate of the video if --visualize is set to 'video'. |
|
||||||
|
|
||||||
For the verbose level of the solver
|
For the verbose level of the solver
|
||||||
|
|
||||||
|
14
main.go
14
main.go
@ -105,7 +105,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
|
|||||||
|
|
||||||
writerFactory.Type = writer.TYPES[".png"]
|
writerFactory.Type = writer.TYPES[".png"]
|
||||||
writerFactory.Filename = argparser.String("o", "output", &argparse.Options{
|
writerFactory.Filename = argparser.String("o", "output", &argparse.Options{
|
||||||
Help: "Input file",
|
Help: "Output file",
|
||||||
Default: "maze_sol.png",
|
Default: "maze_sol.png",
|
||||||
Validate: func(args []string) error {
|
Validate: func(args []string) error {
|
||||||
var ok bool
|
var ok bool
|
||||||
@ -120,7 +120,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
|
|||||||
})
|
})
|
||||||
|
|
||||||
readerFactory.PathChar = argparser.String("", "path-char-in", &argparse.Options{
|
readerFactory.PathChar = argparser.String("", "path-char-in", &argparse.Options{
|
||||||
Help: "Character to represent the path in a input text file",
|
Help: "Character to represent the path in an input text file",
|
||||||
Default: " ",
|
Default: " ",
|
||||||
Validate: func(args []string) error {
|
Validate: func(args []string) error {
|
||||||
if len(args[0]) > 1 {
|
if len(args[0]) > 1 {
|
||||||
@ -131,7 +131,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
|
|||||||
})
|
})
|
||||||
|
|
||||||
readerFactory.WallChar = argparser.String("", "wall-char-in", &argparse.Options{
|
readerFactory.WallChar = argparser.String("", "wall-char-in", &argparse.Options{
|
||||||
Help: "Character to represent the wall in a input text file",
|
Help: "Character to represent the wall in an input text file",
|
||||||
Default: "#",
|
Default: "#",
|
||||||
Validate: func(args []string) error {
|
Validate: func(args []string) error {
|
||||||
if len(args[0]) > 1 {
|
if len(args[0]) > 1 {
|
||||||
@ -142,7 +142,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
|
|||||||
})
|
})
|
||||||
|
|
||||||
writerFactory.PathChar = argparser.String("", "path-char-out", &argparse.Options{
|
writerFactory.PathChar = argparser.String("", "path-char-out", &argparse.Options{
|
||||||
Help: "Character to represent the path in a output text file",
|
Help: "Character to represent the path in an output text file",
|
||||||
Default: " ",
|
Default: " ",
|
||||||
Validate: func(args []string) error {
|
Validate: func(args []string) error {
|
||||||
if len(args[0]) > 1 {
|
if len(args[0]) > 1 {
|
||||||
@ -153,7 +153,7 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
|
|||||||
})
|
})
|
||||||
|
|
||||||
writerFactory.WallChar = argparser.String("", "wall-char-out", &argparse.Options{
|
writerFactory.WallChar = argparser.String("", "wall-char-out", &argparse.Options{
|
||||||
Help: "Character to represent the wall in a output text file",
|
Help: "Character to represent the wall in an output text file",
|
||||||
Default: "#",
|
Default: "#",
|
||||||
Validate: func(args []string) error {
|
Validate: func(args []string) error {
|
||||||
if len(args[0]) > 1 {
|
if len(args[0]) > 1 {
|
||||||
@ -174,12 +174,12 @@ func parse_arguments() (*reader.ReaderFactory, *writer.WriterFactory, *solver.So
|
|||||||
})
|
})
|
||||||
|
|
||||||
solverFactory.Type = argparser.Selector("a", "algo", solver.TYPES, &argparse.Options{
|
solverFactory.Type = argparser.Selector("a", "algo", solver.TYPES, &argparse.Options{
|
||||||
Help: fmt.Sprintf("Algorithm to solve the maze, avaiable options: %s", strings.Join(solver.TYPES, ", ")),
|
Help: fmt.Sprintf("Algorithm to solve the maze, available options: %s", strings.Join(solver.TYPES, ", ")),
|
||||||
Default: solver.TYPES[0],
|
Default: solver.TYPES[0],
|
||||||
})
|
})
|
||||||
|
|
||||||
visFactory.Type = argparser.Selector("", "visualize", visualizer.VIZ_METHODS, &argparse.Options{
|
visFactory.Type = argparser.Selector("", "visualize", visualizer.VIZ_METHODS, &argparse.Options{
|
||||||
Help: fmt.Sprintf("Visualizer the progress of the solver, avaiable options: %s. Window will give a live feed of the solver, whereas video creates a video --output with mp4 extension", strings.Join(visualizer.VIZ_METHODS, ", ")),
|
Help: fmt.Sprintf("Visualizer the progress of the solver, available options: %s. Window will give a live feed of the solver, whereas video creates a video --output with mp4 extension", strings.Join(visualizer.VIZ_METHODS, ", ")),
|
||||||
Default: "",
|
Default: "",
|
||||||
})
|
})
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user