Fixed parser

This commit is contained in:
Karma Riuk 2023-08-07 17:43:35 +02:00
parent bfc370bdda
commit b6dff509f9
2 changed files with 27 additions and 21 deletions

View File

@ -30,10 +30,7 @@ func Parse(reader reader.Reader) (*maze.Maze, error) {
for y = 1; y < raw_maze.Height-1; y++ { for y = 1; y < raw_maze.Height-1; y++ {
for x := 1; x < raw_maze.Width-1; x++ { for x := 1; x < raw_maze.Width-1; x++ {
// Parse middle of the maze // Parse middle of the maze
if raw_maze.IsPath(x, y) && if isCoordEligibleForNode(x, y, raw_maze) {
(raw_maze.IsWall(x-1, y) && raw_maze.IsPath(x+1, y) ||
raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) ||
raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y))) {
coords := maze.Coordinates{X: x, Y: y} coords := maze.Coordinates{X: x, Y: y}
node := maze.NewNode(coords) node := maze.NewNode(coords)
@ -43,7 +40,8 @@ func Parse(reader reader.Reader) (*maze.Maze, error) {
nodesByCoord[coords] = node nodesByCoord[coords] = node
if raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) || if raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) ||
raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y)) { raw_maze.IsPath(x, y-1) &&
(raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y)) {
lookupNeighbourLeft(raw_maze, node, &nodesByCoord) lookupNeighbourLeft(raw_maze, node, &nodesByCoord)
} }
} }
@ -64,6 +62,14 @@ func Parse(reader reader.Reader) (*maze.Maze, error) {
return ret, nil return ret, nil
} }
func isCoordEligibleForNode(x int, y int, raw_maze *reader.RawMaze) bool {
return raw_maze.IsPath(x, y) &&
(raw_maze.IsWall(x-1, y) && raw_maze.IsPath(x+1, y) || // wall left, path right
raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) || // path left, wall right
raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y)) || // path above and not in vertical corridor
raw_maze.IsWall(x-1, y) && raw_maze.IsWall(x+1, y) && raw_maze.IsPath(x, y-1) && raw_maze.IsWall(x, y+1)) // wall to left, below, above and path above
}
func lookupNeighbourAbove(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) { func lookupNeighbourAbove(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
for y := node.Coords.Y - 1; y >= 0; y-- { for y := node.Coords.Y - 1; y >= 0; y-- {
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}] neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
@ -97,7 +103,7 @@ func lookupNeighbourAbove(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoor
func lookupNeighbourLeft(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) { func lookupNeighbourLeft(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
for x := node.Coords.X - 1; x > 0; x-- { for x := node.Coords.X - 1; x > 0; x-- {
if raw_maze.IsWall(x, node.Coords.Y) && x < node.Coords.X-1 { if raw_maze.IsWall(x, node.Coords.Y) && x < node.Coords.X-1 {
panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node)) panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v (arrived at x=%v before hitting a wall)", node, x))
} }
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}] neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]

View File

@ -215,9 +215,9 @@ func TestTextReadNormal(t *testing.T) {
##### ### # ##### ### #
#5 6#7 8# #5 6#7 8#
# # ##### # # # ##### #
#9#A G B# #9#A F B#
### ### # # ### ### # #
#C D#E F# # #C D#E G# #
# ####### # # ####### #
#H I#J K# #H I#J K#
#####L##### #####L#####
@ -241,13 +241,13 @@ func TestTextReadNormal(t *testing.T) {
{1, 5}, // 9 {1, 5}, // 9
{3, 5}, // A (10) {3, 5}, // A (10)
{7, 5}, // G (16)
{9, 5}, // B (11) {9, 5}, // B (11)
{1, 7}, // C (12) {1, 7}, // C (12)
{3, 7}, // D (13) {3, 7}, // D (13)
{5, 7}, // E (14) {5, 7}, // E (14)
{7, 7}, // F (15) {7, 5}, // F (15)
{7, 7}, // G (16)
{1, 9}, // H (17) {1, 9}, // H (17)
{5, 9}, // I (18) {5, 9}, // I (18)
@ -290,27 +290,27 @@ func TestTextReadNormal(t *testing.T) {
nodes[9].Up = nodes[5] nodes[9].Up = nodes[5]
nodes[10].Up = nodes[6] nodes[10].Up = nodes[6]
nodes[10].Right = nodes[16] nodes[10].Right = nodes[15]
nodes[10].Down = nodes[13] nodes[10].Down = nodes[13]
nodes[11].Up = nodes[6] nodes[11].Up = nodes[8]
nodes[11].Right = nodes[16] nodes[11].Left = nodes[15]
nodes[11].Down = nodes[20] nodes[11].Down = nodes[20]
nodes[12].Right = nodes[13] nodes[12].Right = nodes[13]
nodes[12].Down = nodes[17] nodes[12].Down = nodes[17]
nodes[13].Up = nodes[10] nodes[13].Up = nodes[10]
nodes[13].Left = nodes[16] nodes[13].Left = nodes[12]
nodes[14].Right = nodes[15] nodes[14].Right = nodes[16]
nodes[15].Up = nodes[16] nodes[15].Left = nodes[10]
nodes[15].Left = nodes[14] nodes[15].Right = nodes[11]
nodes[15].Down = nodes[16]
nodes[16].Left = nodes[10] nodes[16].Up = nodes[15]
nodes[16].Right = nodes[11] nodes[16].Left = nodes[14]
nodes[16].Down = nodes[15]
nodes[17].Up = nodes[12] nodes[17].Up = nodes[12]
nodes[17].Right = nodes[18] nodes[17].Right = nodes[18]
@ -323,7 +323,7 @@ func TestTextReadNormal(t *testing.T) {
nodes[20].Up = nodes[11] nodes[20].Up = nodes[11]
nodes[20].Left = nodes[19] nodes[20].Left = nodes[19]
nodes[21].Up = nodes[20] nodes[21].Up = nodes[18]
reader := reader.TextReader{ reader := reader.TextReader{
Filename: "../../assets/normal.txt", Filename: "../../assets/normal.txt",