Moved the generation of the solved mazes into its
own file since they are needed for both ImageWriter and StringsWriter
This commit is contained in:
parent
fd17cb3526
commit
acf8aff469
@ -86,291 +86,3 @@ func TestStringsWriter(t *testing.T) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func trivial() *maze.SolvedMaze {
|
||||
/* trivial.txt
|
||||
## ##
|
||||
# #
|
||||
### #
|
||||
|
||||
Nodes are
|
||||
##0##
|
||||
#123#
|
||||
###4#
|
||||
*/
|
||||
ret := &maze.SolvedMaze{}
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
solution := []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[3], nodes[4],
|
||||
}
|
||||
|
||||
ret.Nodes = nodes
|
||||
ret.Width = 5
|
||||
ret.Height = 3
|
||||
|
||||
ret.Solution = solution
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func bigger() *maze.SolvedMaze {
|
||||
/* trivial-bigger.txt
|
||||
### ###
|
||||
### ###
|
||||
# #
|
||||
##### #
|
||||
##### #
|
||||
|
||||
Nodes are
|
||||
###0###
|
||||
### ###
|
||||
#1 2 3#
|
||||
##### #
|
||||
#####4#
|
||||
*/
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 7,
|
||||
Height: 5,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[3], nodes[4],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func bigger_staggered() *maze.SolvedMaze {
|
||||
/* trivial-bigger-staggered.txt
|
||||
### ###
|
||||
### ###
|
||||
# #
|
||||
#### ##
|
||||
#### ##
|
||||
|
||||
Nodes are
|
||||
###0###
|
||||
### ###
|
||||
#1 243#
|
||||
#### ##
|
||||
####5##
|
||||
*/
|
||||
nodes := make([]*maze.Node, 6)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
|
||||
|
||||
nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[4]
|
||||
|
||||
nodes[3].Left = nodes[4]
|
||||
|
||||
nodes[4].Left = nodes[2]
|
||||
nodes[4].Right = nodes[3]
|
||||
nodes[4].Down = nodes[5]
|
||||
|
||||
nodes[5].Up = nodes[4]
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 7,
|
||||
Height: 5,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[4], nodes[5],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func normal() *maze.SolvedMaze {
|
||||
/* normal.txt
|
||||
##### #####
|
||||
# # #
|
||||
##### ### #
|
||||
# # #
|
||||
# # ##### #
|
||||
# # #
|
||||
### ### # #
|
||||
# # # #
|
||||
# ####### #
|
||||
# # #
|
||||
##### #####
|
||||
|
||||
Nodes are
|
||||
#####0#####
|
||||
#1 2#3 4#
|
||||
##### ### #
|
||||
#5 6#7 8#
|
||||
# # ##### #
|
||||
#9#A F B#
|
||||
### ### # #
|
||||
#C D#E G# #
|
||||
# ####### #
|
||||
#H I#J K#
|
||||
#####L#####
|
||||
*/
|
||||
nodes := make([]*maze.Node, 22)
|
||||
|
||||
// ---- Node creation ----
|
||||
coords := []struct{ x, y int }{
|
||||
{5, 0}, // 0
|
||||
|
||||
{1, 1}, // 1
|
||||
{5, 1}, // 2
|
||||
{7, 1}, // 3
|
||||
{9, 1}, // 4
|
||||
|
||||
{1, 3}, // 5
|
||||
{3, 3}, // 6
|
||||
{5, 3}, // 7
|
||||
{9, 3}, // 8
|
||||
|
||||
{1, 5}, // 9
|
||||
{3, 5}, // A (10)
|
||||
{9, 5}, // B (11)
|
||||
|
||||
{1, 7}, // C (12)
|
||||
{3, 7}, // D (13)
|
||||
{5, 7}, // E (14)
|
||||
{7, 5}, // F (15)
|
||||
{7, 7}, // G (16)
|
||||
|
||||
{1, 9}, // H (17)
|
||||
{5, 9}, // I (18)
|
||||
{7, 9}, // J (19)
|
||||
{9, 9}, // K (20)
|
||||
|
||||
{5, 10}, // L (21)
|
||||
}
|
||||
|
||||
for i, coord := range coords {
|
||||
nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
|
||||
}
|
||||
|
||||
// ---- Node linking ----
|
||||
// Vertical
|
||||
links := []struct {
|
||||
from, to int
|
||||
}{
|
||||
{0, 2},
|
||||
{2, 7},
|
||||
{4, 8},
|
||||
{5, 9},
|
||||
{6, 10},
|
||||
{8, 11},
|
||||
{10, 13},
|
||||
{15, 16},
|
||||
{11, 20},
|
||||
{12, 17},
|
||||
{18, 21},
|
||||
}
|
||||
for _, link := range links {
|
||||
nodes[link.from].Down = nodes[link.to]
|
||||
nodes[link.to].Up = nodes[link.from]
|
||||
}
|
||||
|
||||
links = []struct {
|
||||
from, to int
|
||||
}{
|
||||
{1, 2},
|
||||
{3, 4},
|
||||
{5, 6},
|
||||
{7, 8},
|
||||
{10, 15},
|
||||
{15, 11},
|
||||
{12, 13},
|
||||
{14, 16},
|
||||
{17, 18},
|
||||
{19, 20},
|
||||
}
|
||||
for _, link := range links {
|
||||
nodes[link.from].Right = nodes[link.to]
|
||||
nodes[link.to].Left = nodes[link.from]
|
||||
}
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 11,
|
||||
Height: 11,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0],
|
||||
nodes[2],
|
||||
nodes[7],
|
||||
nodes[8],
|
||||
nodes[11],
|
||||
nodes[15],
|
||||
nodes[10],
|
||||
nodes[13],
|
||||
nodes[12],
|
||||
nodes[17],
|
||||
nodes[18],
|
||||
nodes[21],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
291
io/writer/utils.go
Normal file
291
io/writer/utils.go
Normal file
@ -0,0 +1,291 @@
|
||||
package writer
|
||||
|
||||
import "maze-solver/maze"
|
||||
|
||||
func trivial() *maze.SolvedMaze {
|
||||
/* trivial.txt
|
||||
## ##
|
||||
# #
|
||||
### #
|
||||
|
||||
Nodes are
|
||||
##0##
|
||||
#123#
|
||||
###4#
|
||||
*/
|
||||
ret := &maze.SolvedMaze{}
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
solution := []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[3], nodes[4],
|
||||
}
|
||||
|
||||
ret.Nodes = nodes
|
||||
ret.Width = 5
|
||||
ret.Height = 3
|
||||
|
||||
ret.Solution = solution
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func bigger() *maze.SolvedMaze {
|
||||
/* trivial-bigger.txt
|
||||
### ###
|
||||
### ###
|
||||
# #
|
||||
##### #
|
||||
##### #
|
||||
|
||||
Nodes are
|
||||
###0###
|
||||
### ###
|
||||
#1 2 3#
|
||||
##### #
|
||||
#####4#
|
||||
*/
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 7,
|
||||
Height: 5,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[3], nodes[4],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func bigger_staggered() *maze.SolvedMaze {
|
||||
/* trivial-bigger-staggered.txt
|
||||
### ###
|
||||
### ###
|
||||
# #
|
||||
#### ##
|
||||
#### ##
|
||||
|
||||
Nodes are
|
||||
###0###
|
||||
### ###
|
||||
#1 243#
|
||||
#### ##
|
||||
####5##
|
||||
*/
|
||||
nodes := make([]*maze.Node, 6)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
|
||||
|
||||
nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[4]
|
||||
|
||||
nodes[3].Left = nodes[4]
|
||||
|
||||
nodes[4].Left = nodes[2]
|
||||
nodes[4].Right = nodes[3]
|
||||
nodes[4].Down = nodes[5]
|
||||
|
||||
nodes[5].Up = nodes[4]
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 7,
|
||||
Height: 5,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[4], nodes[5],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func normal() *maze.SolvedMaze {
|
||||
/* normal.txt
|
||||
##### #####
|
||||
# # #
|
||||
##### ### #
|
||||
# # #
|
||||
# # ##### #
|
||||
# # #
|
||||
### ### # #
|
||||
# # # #
|
||||
# ####### #
|
||||
# # #
|
||||
##### #####
|
||||
|
||||
Nodes are
|
||||
#####0#####
|
||||
#1 2#3 4#
|
||||
##### ### #
|
||||
#5 6#7 8#
|
||||
# # ##### #
|
||||
#9#A F B#
|
||||
### ### # #
|
||||
#C D#E G# #
|
||||
# ####### #
|
||||
#H I#J K#
|
||||
#####L#####
|
||||
*/
|
||||
nodes := make([]*maze.Node, 22)
|
||||
|
||||
// ---- Node creation ----
|
||||
coords := []struct{ x, y int }{
|
||||
{5, 0}, // 0
|
||||
|
||||
{1, 1}, // 1
|
||||
{5, 1}, // 2
|
||||
{7, 1}, // 3
|
||||
{9, 1}, // 4
|
||||
|
||||
{1, 3}, // 5
|
||||
{3, 3}, // 6
|
||||
{5, 3}, // 7
|
||||
{9, 3}, // 8
|
||||
|
||||
{1, 5}, // 9
|
||||
{3, 5}, // A (10)
|
||||
{9, 5}, // B (11)
|
||||
|
||||
{1, 7}, // C (12)
|
||||
{3, 7}, // D (13)
|
||||
{5, 7}, // E (14)
|
||||
{7, 5}, // F (15)
|
||||
{7, 7}, // G (16)
|
||||
|
||||
{1, 9}, // H (17)
|
||||
{5, 9}, // I (18)
|
||||
{7, 9}, // J (19)
|
||||
{9, 9}, // K (20)
|
||||
|
||||
{5, 10}, // L (21)
|
||||
}
|
||||
|
||||
for i, coord := range coords {
|
||||
nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
|
||||
}
|
||||
|
||||
// ---- Node linking ----
|
||||
// Vertical
|
||||
links := []struct {
|
||||
from, to int
|
||||
}{
|
||||
{0, 2},
|
||||
{2, 7},
|
||||
{4, 8},
|
||||
{5, 9},
|
||||
{6, 10},
|
||||
{8, 11},
|
||||
{10, 13},
|
||||
{15, 16},
|
||||
{11, 20},
|
||||
{12, 17},
|
||||
{18, 21},
|
||||
}
|
||||
for _, link := range links {
|
||||
nodes[link.from].Down = nodes[link.to]
|
||||
nodes[link.to].Up = nodes[link.from]
|
||||
}
|
||||
|
||||
links = []struct {
|
||||
from, to int
|
||||
}{
|
||||
{1, 2},
|
||||
{3, 4},
|
||||
{5, 6},
|
||||
{7, 8},
|
||||
{10, 15},
|
||||
{15, 11},
|
||||
{12, 13},
|
||||
{14, 16},
|
||||
{17, 18},
|
||||
{19, 20},
|
||||
}
|
||||
for _, link := range links {
|
||||
nodes[link.from].Right = nodes[link.to]
|
||||
nodes[link.to].Left = nodes[link.from]
|
||||
}
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 11,
|
||||
Height: 11,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0],
|
||||
nodes[2],
|
||||
nodes[7],
|
||||
nodes[8],
|
||||
nodes[11],
|
||||
nodes[15],
|
||||
nodes[10],
|
||||
nodes[13],
|
||||
nodes[12],
|
||||
nodes[17],
|
||||
nodes[18],
|
||||
nodes[21],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
Loading…
Reference in New Issue
Block a user