Refactor: wasVisited -> visited
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@ -107,7 +107,7 @@ func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
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}
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}
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func (s *BFSSolver) addIfNotVisited(node *maze.Node, current_history []*maze.Node) {
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func (s *BFSSolver) addIfNotVisited(node *maze.Node, current_history []*maze.Node) {
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if !wasVisited(node) {
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if !visited(node) {
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new_history := make([]*maze.Node, len(current_history)+1)
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new_history := make([]*maze.Node, len(current_history)+1)
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copy(new_history, current_history)
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copy(new_history, current_history)
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new_history[len(current_history)] = node
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new_history[len(current_history)] = node
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@ -18,7 +18,7 @@ func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
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for current != end {
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for current != end {
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current.Visited = true
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current.Visited = true
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left_visited, right_visited, up_visited, down_visited := wasVisited(current.Left), wasVisited(current.Right), wasVisited(current.Up), wasVisited(current.Down)
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left_visited, right_visited, up_visited, down_visited := visited(current.Left), visited(current.Right), visited(current.Up), visited(current.Down)
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if left_visited && right_visited && up_visited && down_visited {
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if left_visited && right_visited && up_visited && down_visited {
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// dead end or no more visited nodes
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// dead end or no more visited nodes
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@ -33,6 +33,6 @@ func (f *SolverFactory) Get() Solver {
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panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type))
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panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type))
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}
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}
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func wasVisited(node *maze.Node) bool {
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func visited(node *maze.Node) bool {
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return node == nil || node.Visited
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return node == nil || node.Visited
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}
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}
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