Written the ImageWriter

This commit is contained in:
Karma Riuk 2023-08-09 17:44:59 +02:00
parent cffc3b5939
commit 9e7c6b5e24
4 changed files with 140 additions and 4 deletions

12
go.mod
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@ -1,5 +1,13 @@
module maze-solver
go 1.20
go 1.21
require golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b
require (
github.com/mazznoer/colorgrad v0.9.1
golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b
)
require (
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
github.com/mazznoer/csscolorparser v0.1.2 // indirect
)

6
go.sum
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@ -1,2 +1,8 @@
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mazznoer/colorgrad v0.9.1 h1:MB80JYVndKWSMEM1beNqnuOowWGhoQc3DXWXkFp6JlM=
github.com/mazznoer/colorgrad v0.9.1/go.mod h1:WX2R9wt9B47+txJZVVpM9LY+LAGIdi4lTI5wIyreDH4=
github.com/mazznoer/csscolorparser v0.1.2 h1:/UBHuQg792ePmGFzTQAC9u+XbFr7/HzP/Gj70Phyz2A=
github.com/mazznoer/csscolorparser v0.1.2/go.mod h1:Aj22+L/rYN/Y6bj3bYqO3N6g1dtdHtGfQ32xZ5PJQic=
golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b h1:r+vk0EmXNmekl0S0BascoeeoHk/L7wmaW2QF90K+kYI=
golang.org/x/exp v0.0.0-20230801115018-d63ba01acd4b/go.mod h1:FXUEEKJgO7OQYeo8N01OfiKP8RXMtf6e8aTskBGqWdc=

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@ -1,11 +1,110 @@
package writer
import (
"errors"
"image"
"image/color"
"image/draw"
"image/png"
"maze-solver/maze"
"os"
"github.com/mazznoer/colorgrad"
)
type ImageWriter struct{}
type ImageWriter struct {
Filename string
Maze *maze.SolvedMaze
CellWidth, CellHeight int
WallColor, PathColor color.Color
SolutionGradient colorgrad.Gradient
img *image.RGBA
}
func (w *ImageWriter) Write(filename string, maze *maze.SolvedMaze) error {
func (w *ImageWriter) Write() error {
if w.Filename[len(w.Filename)-4:] != ".png" {
return errors.New("Filename of ImageWriter doesn't have .png extension. The only suppported image type is png")
}
w.img = image.NewRGBA(image.Rect(0, 0, w.Maze.Width*w.CellWidth, w.Maze.Height*w.CellHeight))
// Fill the image with walls
draw.Draw(w.img, w.img.Bounds(), &image.Uniform{w.WallColor}, image.Pt(0, 0), draw.Src)
// Fill in the paths
var x0, y0, width, height int
for _, node := range w.Maze.Nodes {
x0 = node.Coords.X * w.CellWidth
y0 = node.Coords.Y * w.CellHeight
if node.Right != nil {
width = (node.Right.Coords.X - node.Coords.X + 1) * w.CellWidth
height = w.CellHeight
w.draw(x0, y0, width, height, w.PathColor)
}
if node.Down != nil {
width = w.CellWidth
height = (node.Down.Coords.Y - node.Coords.Y + 1) * w.CellHeight
w.draw(x0, y0, width, height, w.PathColor)
}
}
// Fill in the solution
total_len := w.getSolutionLength()
colors := w.SolutionGradient.Colors(uint(total_len + 1))
c := 0
width, height = w.CellWidth, w.CellHeight
for i, from := range w.Maze.Solution[:len(w.Maze.Solution)-1] {
to := w.Maze.Solution[i+1]
if from.Coords.X == to.Coords.X {
x0 = from.Coords.X * w.CellWidth
for y := from.Coords.Y; y < to.Coords.Y; y++ {
y0 = y * w.CellHeight
w.draw(x0, y0, width, height, colors[c])
c++
}
y0 = to.Coords.Y * w.CellHeight
w.draw(x0, y0, width, height, colors[c])
} else {
y0 = from.Coords.Y * w.CellHeight
if from.Coords.X < to.Coords.X {
for x := from.Coords.X; x < to.Coords.X; x++ {
x0 = x * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
c++
}
} else {
for x := from.Coords.X; x > to.Coords.X; x-- {
x0 = x * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
c++
}
}
x0 = to.Coords.X * w.CellWidth
w.draw(x0, y0, width, height, colors[c])
}
}
f, err := os.Create(w.Filename)
if err != nil {
return err
}
png.Encode(f, w.img)
f.Close()
return nil
}
func (w *ImageWriter) getSolutionLength() int {
ret := 0
for i, node := range w.Maze.Solution[:len(w.Maze.Solution)-1] {
next := w.Maze.Solution[i+1]
ret += int(node.Coords.Distance(next.Coords))
}
return ret
}
func (w *ImageWriter) draw(x0, y0, width, height int, color color.Color) {
draw.Draw(w.img, image.Rect(x0, y0, x0+width, y0+height), &image.Uniform{color}, image.Pt(0, 0), draw.Src)
}

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@ -1,8 +1,31 @@
package maze
import "math"
type Coordinates struct {
X, Y int
}
func (c Coordinates) Distance(o Coordinates) float64 {
x, y := float64(o.X-c.X), float64(o.Y-c.Y)
if y == 0 {
if x < 0 {
return -x
}
return x
}
if x == 0 {
if y < 0 {
return -y
}
return y
}
return math.Sqrt(x*x + y*y)
}
type Node struct {
Coords Coordinates
Up, Down *Node