Written the ImageWriter
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@ -1,11 +1,110 @@
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package writer
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import (
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"errors"
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"image"
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"image/color"
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"image/draw"
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"image/png"
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"maze-solver/maze"
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"os"
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"github.com/mazznoer/colorgrad"
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)
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type ImageWriter struct{}
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type ImageWriter struct {
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Filename string
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Maze *maze.SolvedMaze
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CellWidth, CellHeight int
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WallColor, PathColor color.Color
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SolutionGradient colorgrad.Gradient
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img *image.RGBA
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}
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func (w *ImageWriter) Write(filename string, maze *maze.SolvedMaze) error {
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func (w *ImageWriter) Write() error {
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if w.Filename[len(w.Filename)-4:] != ".png" {
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return errors.New("Filename of ImageWriter doesn't have .png extension. The only suppported image type is png")
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}
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w.img = image.NewRGBA(image.Rect(0, 0, w.Maze.Width*w.CellWidth, w.Maze.Height*w.CellHeight))
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// Fill the image with walls
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draw.Draw(w.img, w.img.Bounds(), &image.Uniform{w.WallColor}, image.Pt(0, 0), draw.Src)
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// Fill in the paths
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var x0, y0, width, height int
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for _, node := range w.Maze.Nodes {
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x0 = node.Coords.X * w.CellWidth
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y0 = node.Coords.Y * w.CellHeight
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if node.Right != nil {
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width = (node.Right.Coords.X - node.Coords.X + 1) * w.CellWidth
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height = w.CellHeight
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w.draw(x0, y0, width, height, w.PathColor)
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}
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if node.Down != nil {
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width = w.CellWidth
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height = (node.Down.Coords.Y - node.Coords.Y + 1) * w.CellHeight
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w.draw(x0, y0, width, height, w.PathColor)
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}
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}
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// Fill in the solution
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total_len := w.getSolutionLength()
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colors := w.SolutionGradient.Colors(uint(total_len + 1))
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c := 0
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width, height = w.CellWidth, w.CellHeight
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for i, from := range w.Maze.Solution[:len(w.Maze.Solution)-1] {
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to := w.Maze.Solution[i+1]
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if from.Coords.X == to.Coords.X {
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x0 = from.Coords.X * w.CellWidth
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for y := from.Coords.Y; y < to.Coords.Y; y++ {
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y0 = y * w.CellHeight
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w.draw(x0, y0, width, height, colors[c])
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c++
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}
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y0 = to.Coords.Y * w.CellHeight
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w.draw(x0, y0, width, height, colors[c])
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} else {
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y0 = from.Coords.Y * w.CellHeight
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if from.Coords.X < to.Coords.X {
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for x := from.Coords.X; x < to.Coords.X; x++ {
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x0 = x * w.CellWidth
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w.draw(x0, y0, width, height, colors[c])
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c++
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}
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} else {
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for x := from.Coords.X; x > to.Coords.X; x-- {
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x0 = x * w.CellWidth
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w.draw(x0, y0, width, height, colors[c])
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c++
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}
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}
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x0 = to.Coords.X * w.CellWidth
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w.draw(x0, y0, width, height, colors[c])
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}
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}
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f, err := os.Create(w.Filename)
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if err != nil {
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return err
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}
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png.Encode(f, w.img)
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f.Close()
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return nil
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}
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func (w *ImageWriter) getSolutionLength() int {
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ret := 0
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for i, node := range w.Maze.Solution[:len(w.Maze.Solution)-1] {
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next := w.Maze.Solution[i+1]
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ret += int(node.Coords.Distance(next.Coords))
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}
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return ret
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}
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func (w *ImageWriter) draw(x0, y0, width, height int, color color.Color) {
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draw.Draw(w.img, image.Rect(x0, y0, x0+width, y0+height), &image.Uniform{color}, image.Pt(0, 0), draw.Src)
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}
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