Moved RawMaze to reader package since it is used
mostly there
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0e42c0f15d
commit
8b0fa4c1f9
@ -1,4 +1,4 @@
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package maze
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package reader
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import (
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"strings"
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@ -1,21 +1,23 @@
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package maze
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package reader
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import "testing"
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func TestRawMazeWall(t *testing.T) {
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tests := []struct {
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name string
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width, height int
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data [][]byte
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expected [][]bool
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name string
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width, height int
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pathChar, wallChar byte
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data []string
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expected [][]bool
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}{
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{
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"Trivial",
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5, 3,
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[][]byte{
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{0b_00100_000},
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{0b_01110_000},
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{0b_00010_000},
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' ', '#',
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[]string{
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"## ##",
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"# #",
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"### #",
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},
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[][]bool{
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{true, true, false, true, true},
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@ -26,12 +28,13 @@ func TestRawMazeWall(t *testing.T) {
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{
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"Trivial Bigger",
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7, 5,
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[][]byte{
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{0b_0001000_0},
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{0b_0001000_0},
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{0b_0111110_0},
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{0b_0000010_0},
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{0b_0000010_0},
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' ', '#',
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[]string{
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"### ###",
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"### ###",
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"# #",
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"##### #",
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"##### #",
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},
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[][]bool{
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{true, true, true, false, true, true, true},
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@ -44,12 +47,13 @@ func TestRawMazeWall(t *testing.T) {
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{
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"Bigger Staggered",
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7, 5,
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[][]byte{
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{0b_0001000_0},
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{0b_0001000_0},
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{0b_0111110_0},
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{0b_0000100_0},
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{0b_0000100_0},
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' ', '#',
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[]string{
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"### ###",
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"### ###",
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"# #",
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"#### ##",
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"#### ##",
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},
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[][]bool{
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{true, true, true, false, true, true, true},
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@ -62,18 +66,19 @@ func TestRawMazeWall(t *testing.T) {
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{
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"Normal",
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11, 11,
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[][]byte{
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{0b_00000100, 0b000_00000},
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{0b_01111101, 0b110_00000},
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{0b_00000100, 0b010_00000},
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{0b_01110111, 0b110_00000},
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{0b_01010000, 0b010_00000},
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{0b_01011111, 0b110_00000},
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{0b_00010001, 0b010_00000},
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{0b_01110111, 0b010_00000},
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{0b_01000000, 0b010_00000},
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{0b_01111101, 0b110_00000},
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{0b_00000100, 0b000_00000},
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' ', '#',
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[]string{
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"##### #####",
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"# # #",
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"##### ### #",
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"# # #",
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"# # ##### #",
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"# # #",
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"### ### # #",
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"# # # #",
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"# ####### #",
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"# # #",
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"##### #####",
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},
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[][]bool{
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{true, true, true, true, true, false, true, true, true, true, true},
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@ -92,11 +97,12 @@ func TestRawMazeWall(t *testing.T) {
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}
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for _, test := range tests {
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rawMaze := RawMaze{
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Width: test.width,
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Height: test.height,
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Data: test.data,
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reader := StringsReader{
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PathChar: test.pathChar,
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WallChar: test.wallChar,
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Lines: &test.data,
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}
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rawMaze, _ := reader.Read()
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for y, row := range test.expected {
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for x, expected := range row {
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if rawMaze.IsWall(x, y) != expected {
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@ -1,7 +1,5 @@
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package reader
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import "maze-solver/maze"
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type Reader interface {
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Read() (*maze.RawMaze, error)
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Read() (*RawMaze, error)
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}
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@ -2,7 +2,6 @@ package reader
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import (
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"fmt"
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"maze-solver/maze"
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"maze-solver/utils"
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)
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@ -11,16 +10,16 @@ type StringsReader struct {
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Lines *[]string
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}
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func (r *StringsReader) Read() (*maze.RawMaze, error) {
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func (r *StringsReader) Read() (*RawMaze, error) {
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width, height := len((*r.Lines)[0]), len(*r.Lines)
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ret := &maze.RawMaze{
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ret := &RawMaze{
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Width: width,
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Height: height,
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Data: make([][]byte, height),
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}
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for i := 0; i < height; i++ {
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ret.Data[i] = make([]byte, width/maze.CHUNK_SIZE+1)
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ret.Data[i] = make([]byte, width/CHUNK_SIZE+1)
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}
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for y, line := range *r.Lines {
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@ -31,7 +30,7 @@ func (r *StringsReader) Read() (*maze.RawMaze, error) {
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}
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func (r *StringsReader) processLine(line string, dest *[]byte) {
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n_chunks := len(line)/maze.CHUNK_SIZE + 1
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n_chunks := len(line)/CHUNK_SIZE + 1
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if len(*dest) != n_chunks {
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panic(fmt.Sprintf("The row that should receive the chunks does not have the correct length (%v, want %v)", len(*dest), n_chunks))
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@ -40,11 +39,11 @@ func (r *StringsReader) processLine(line string, dest *[]byte) {
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for i := 0; i < n_chunks; i++ {
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var chunk byte = 0 // all walls
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end_index := utils.Min((i+1)*maze.CHUNK_SIZE, len(line))
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end_index := utils.Min((i+1)*CHUNK_SIZE, len(line))
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for x, c := range line[i*maze.CHUNK_SIZE : end_index] {
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for x, c := range line[i*CHUNK_SIZE : end_index] {
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if c == rune(r.PathChar) {
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chunk |= 1 << (maze.CHUNK_SIZE - 1 - x)
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chunk |= 1 << (CHUNK_SIZE - 1 - x)
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}
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}
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@ -2,7 +2,6 @@ package reader
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import (
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"bufio"
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"maze-solver/maze"
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"os"
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)
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@ -11,7 +10,7 @@ type TextReader struct {
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PathChar, WallChar byte
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}
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func (r TextReader) Read() (*maze.RawMaze, error) {
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func (r TextReader) Read() (*RawMaze, error) {
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lines, err := getLines(r.Filename)
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if err != nil {
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return nil, err
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@ -64,7 +64,7 @@ func Parse(reader reader.Reader) (*maze.Maze, error) {
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return ret, nil
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}
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func lookupNeighbourAbove(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
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func lookupNeighbourAbove(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
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for y := node.Coords.Y - 1; y >= 0; y-- {
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neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
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@ -94,7 +94,7 @@ func lookupNeighbourAbove(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord
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}
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}
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func lookupNeighbourLeft(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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func lookupNeighbourLeft(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X - 1; x > 0; x-- {
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if raw_maze.IsWall(x, node.Coords.Y) && x < node.Coords.X-1 {
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panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node))
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@ -109,7 +109,7 @@ func lookupNeighbourLeft(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *
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}
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}
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func lookupNeighbourRight(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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func lookupNeighbourRight(raw_maze *reader.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
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for x := node.Coords.X + 1; x < raw_maze.Width; x++ {
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if raw_maze.IsWall(x, node.Coords.Y) {
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panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
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