Drawn the skeleton code for the structure of the project
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9
io/reader/image.go
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io/reader/image.go
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package reader
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import "maze-solver/maze"
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type ImageReader struct{}
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func (r *ImageReader) Read(filename string) (*maze.Maze, error) {
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return nil, nil
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}
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7
io/reader/reader.go
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io/reader/reader.go
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package reader
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import "maze-solver/maze"
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type Reader interface {
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Read(filename string) (*maze.Maze, error)
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}
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11
io/writer/image.go
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io/writer/image.go
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package writer
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import (
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"maze-solver/maze"
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)
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type ImageWriter struct{}
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func (w *ImageWriter) Write(filename string, maze *maze.SolvedMaze) error {
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return nil
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}
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7
io/writer/writer.go
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io/writer/writer.go
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package writer
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import "maze-solver/maze"
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type Writer interface {
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Write(filename string, maze *maze.SolvedMaze) error
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}
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25
maze-solver.go
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maze-solver.go
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package main
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import (
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"maze-solver/io/reader"
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"maze-solver/io/writer"
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"maze-solver/solver"
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"maze-solver/utils"
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)
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func main() {
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input := "filename"
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output := "filename"
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reader := &reader.ImageReader{}
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writer := &writer.ImageWriter{}
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solver := &solver.Bfs{}
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maze, err := reader.Read(input)
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utils.Check(err, "Couldn't read maze from %q", input)
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solved := solver.Solve(maze)
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err = writer.Write(output, solved)
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utils.Check(err, "Couldn't write solved maze to %q", output)
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}
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10
maze/maze.go
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maze/maze.go
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package maze
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type Maze interface {
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maze()
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}
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type SolvedMaze interface {
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Maze
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solvedMaze()
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}
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9
solver/bfs.go
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solver/bfs.go
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package solver
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import "maze-solver/maze"
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type Bfs struct{}
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func (*Bfs) Solve(maze *maze.Maze) *maze.SolvedMaze {
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return nil
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}
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7
solver/solver.go
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7
solver/solver.go
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package solver
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import "maze-solver/maze"
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type Solver interface {
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Solve(*maze.Maze) *maze.SolvedMaze
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}
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10
utils/utils.go
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utils/utils.go
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package utils
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import "log"
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func Check(err error, msg string, args ...any) {
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if err != nil {
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log.Printf(msg, args...)
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panic(err)
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}
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}
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