feat: Implemented visualizer
This commit is contained in:
@ -7,6 +7,7 @@ import (
|
||||
)
|
||||
|
||||
type AStarSolver struct {
|
||||
solved_chan chan<- *maze.SolvedMaze
|
||||
dist_from_start map[*maze.Node]int
|
||||
dist_from_end map[*maze.Node]int
|
||||
parent map[*maze.Node]*maze.Node
|
||||
@ -28,6 +29,12 @@ func (s *AStarSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
|
||||
for current != end {
|
||||
current.Visited = true
|
||||
if s.solved_chan != nil {
|
||||
s.solved_chan <- &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: s.generateSolution(current, m),
|
||||
}
|
||||
}
|
||||
|
||||
for _, child := range []*maze.Node{current.Left, current.Right, current.Up, current.Down} {
|
||||
if child != nil {
|
||||
@ -48,19 +55,21 @@ func (s *AStarSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
current = s.stack.pop()
|
||||
}
|
||||
|
||||
return &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: s.generateSolution(current, m),
|
||||
}
|
||||
}
|
||||
|
||||
func (s *AStarSolver) generateSolution(current *maze.Node, m *maze.Maze) []*maze.Node {
|
||||
solution := make([]*maze.Node, 0, len(m.Nodes))
|
||||
for current != m.Nodes[0] {
|
||||
solution = append(solution, current)
|
||||
current = s.parent[current]
|
||||
}
|
||||
solution = append(solution, m.Nodes[0])
|
||||
|
||||
for i, j := 0, len(solution)-1; i < j; i, j = i+1, j-1 {
|
||||
solution[i], solution[j] = solution[j], solution[i]
|
||||
}
|
||||
|
||||
return &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: solution,
|
||||
}
|
||||
return solution
|
||||
}
|
||||
|
@ -9,7 +9,8 @@ import (
|
||||
)
|
||||
|
||||
type BFSSolver struct {
|
||||
queue *Queue
|
||||
solved_chan chan<- *maze.SolvedMaze
|
||||
queue *Queue
|
||||
}
|
||||
|
||||
type Queue struct {
|
||||
@ -87,6 +88,12 @@ func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
var err error
|
||||
for current != end {
|
||||
current.Visited = true
|
||||
if s.solved_chan != nil {
|
||||
s.solved_chan <- &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: current_history,
|
||||
}
|
||||
}
|
||||
|
||||
s.addIfNotVisited(current.Down, current_history)
|
||||
s.addIfNotVisited(current.Left, current_history)
|
||||
@ -99,6 +106,12 @@ func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
}
|
||||
current = current_history[len(current_history)-1]
|
||||
}
|
||||
if s.solved_chan != nil {
|
||||
s.solved_chan <- &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: current_history,
|
||||
}
|
||||
}
|
||||
|
||||
return &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
|
@ -5,7 +5,9 @@ import (
|
||||
"maze-solver/utils"
|
||||
)
|
||||
|
||||
type DFSSolver struct{}
|
||||
type DFSSolver struct {
|
||||
solved_chan chan<- *maze.SolvedMaze
|
||||
}
|
||||
|
||||
func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
defer utils.Timer("DFS algorithm", 2)()
|
||||
@ -17,6 +19,12 @@ func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
|
||||
for current != end {
|
||||
current.Visited = true
|
||||
if s.solved_chan != nil {
|
||||
s.solved_chan <- &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: stack,
|
||||
}
|
||||
}
|
||||
|
||||
left_visited, right_visited, up_visited, down_visited := visited(current.Left), visited(current.Right), visited(current.Up), visited(current.Down)
|
||||
|
||||
|
@ -7,6 +7,7 @@ import (
|
||||
)
|
||||
|
||||
type DijkstraSolver struct {
|
||||
solved_chan chan<- *maze.SolvedMaze
|
||||
dist_from_start map[*maze.Node]int
|
||||
parent map[*maze.Node]*maze.Node
|
||||
stack sorted_stack
|
||||
@ -25,7 +26,6 @@ func (s *DijkstraSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
|
||||
for current != end {
|
||||
current.Visited = true
|
||||
|
||||
for _, child := range []*maze.Node{current.Left, current.Right, current.Up, current.Down} {
|
||||
if child != nil {
|
||||
dist := s.dist_from_start[current] + int(current.Coords.Distance(child.Coords))
|
||||
@ -43,21 +43,30 @@ func (s *DijkstraSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
}
|
||||
}
|
||||
current = s.stack.pop()
|
||||
if s.solved_chan != nil {
|
||||
s.solved_chan <- &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: s.generateSolution(current, m),
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: s.generateSolution(current, m),
|
||||
}
|
||||
}
|
||||
|
||||
func (s *DijkstraSolver) generateSolution(current *maze.Node, m *maze.Maze) []*maze.Node {
|
||||
solution := make([]*maze.Node, 0, len(m.Nodes))
|
||||
for current != m.Nodes[0] {
|
||||
solution = append(solution, current)
|
||||
current = s.parent[current]
|
||||
}
|
||||
solution = append(solution, m.Nodes[0])
|
||||
|
||||
for i, j := 0, len(solution)-1; i < j; i, j = i+1, j-1 {
|
||||
solution[i], solution[j] = solution[j], solution[i]
|
||||
}
|
||||
|
||||
return &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: solution,
|
||||
}
|
||||
return solution
|
||||
}
|
||||
|
@ -27,16 +27,24 @@ var TYPES = []string{
|
||||
_AStar,
|
||||
}
|
||||
|
||||
func (f *SolverFactory) Get() Solver {
|
||||
func (f *SolverFactory) Get(solved_chan chan<- *maze.SolvedMaze) Solver {
|
||||
switch *f.Type {
|
||||
case _DFS:
|
||||
return &DFSSolver{}
|
||||
return &DFSSolver{
|
||||
solved_chan: solved_chan,
|
||||
}
|
||||
case _BFS:
|
||||
return &BFSSolver{}
|
||||
return &BFSSolver{
|
||||
solved_chan: solved_chan,
|
||||
}
|
||||
case _AStar:
|
||||
return &AStarSolver{}
|
||||
return &AStarSolver{
|
||||
solved_chan: solved_chan,
|
||||
}
|
||||
case _Dijkstra:
|
||||
return &DijkstraSolver{}
|
||||
return &DijkstraSolver{
|
||||
solved_chan: solved_chan,
|
||||
}
|
||||
}
|
||||
panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type))
|
||||
}
|
||||
|
Reference in New Issue
Block a user