Updated writer interface and wrote the strings
writer
This commit is contained in:
parent
94a18102df
commit
4fa1bc3206
67
io/writer/strings.go
Normal file
67
io/writer/strings.go
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@ -0,0 +1,67 @@
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package writer
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import (
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"bytes"
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"fmt"
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"maze-solver/maze"
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)
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type StringsWriter struct {
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PathChar, WallChar byte
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SolutionChar byte
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Maze *maze.SolvedMaze
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lines [][]byte
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}
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func (w *StringsWriter) Write() error {
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w.lines = make([][]byte, w.Maze.Height)
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for y := 0; y < w.Maze.Height; y++ {
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w.lines[y] = bytes.Repeat([]byte{w.WallChar}, w.Maze.Width)
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}
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for _, node := range w.Maze.Nodes {
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if node.Right != nil {
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w.fillHorizontally(node.Coords, node.Right.Coords, w.PathChar)
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}
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if node.Down != nil {
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w.fillVertically(node.Coords, node.Down.Coords, w.PathChar)
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}
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}
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for i := 0; i < len(w.Maze.Solution)-1; i++ {
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current := w.Maze.Solution[i].Coords
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next := w.Maze.Solution[i+1].Coords
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if current.X == next.X {
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w.fillVertically(current, next, w.SolutionChar)
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} else {
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w.fillHorizontally(current, next, w.SolutionChar)
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}
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}
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return nil
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}
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func (w *StringsWriter) fillHorizontally(from maze.Coordinates, to maze.Coordinates, char byte) {
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y := from.Y
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if from.X > to.X {
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from, to = to, from
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}
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for x := from.X; x <= to.X; x++ {
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w.lines[y][x] = char
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}
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}
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func (w *StringsWriter) fillVertically(from maze.Coordinates, to maze.Coordinates, char byte) {
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x := from.X
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for y := from.Y; y <= to.Y; y++ {
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w.lines[y][x] = char
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}
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}
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func (w *StringsWriter) GetLines() []string {
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ret := make([]string, len(w.lines))
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for i, line := range w.lines {
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ret[i] = fmt.Sprint(string(line))
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}
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return ret
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}
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376
io/writer/strings_test.go
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376
io/writer/strings_test.go
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package writer
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import (
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"fmt"
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"maze-solver/maze"
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"maze-solver/utils"
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"testing"
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)
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func TestStringsWriter(t *testing.T) {
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tests := []struct {
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name string
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m *maze.SolvedMaze
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pathChar, wallChar, solutionChar byte
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expected []string
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}{
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{
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"Trivial",
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trivial(),
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' ', '#', '.',
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[]string{
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"##.##",
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"# ..#",
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"###.#",
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},
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},
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{
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"Bigger",
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bigger(),
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'_', '~', '*',
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[]string{
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"~~~*~~~",
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"~~~*~~~",
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"~__***~",
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"~~~~~*~",
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"~~~~~*~",
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},
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},
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{
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"Bigger Staggered",
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bigger_staggered(),
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' ', '#', '.',
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[]string{
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"###.###",
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"###.###",
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"# .. #",
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"####.##",
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"####.##",
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},
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},
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{
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"Normal",
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normal(),
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' ', '#', '.',
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[]string{
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"#####.#####",
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"# .# #",
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"#####.### #",
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"# #.....#",
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"# # #####.#",
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"# #.......#",
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"###.### # #",
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"#...# # #",
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"#.####### #",
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"#.....# #",
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"#####.#####",
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},
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},
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}
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for _, test := range tests {
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fmt.Printf("----------- %s -----------\n", test.name)
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writer := StringsWriter{
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PathChar: test.pathChar,
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WallChar: test.wallChar,
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SolutionChar: test.solutionChar,
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Maze: test.m,
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}
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writer.Write()
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got := writer.GetLines()
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utils.AssertEqual(t, len(got), len(test.expected), "%s: different amount of lines.", test.name)
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for i, line := range test.expected {
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utils.AssertEqual(t, got[i], line, "%s, line %v: not what we expected.", test.name, i)
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}
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}
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}
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func trivial() *maze.SolvedMaze {
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/* trivial.txt
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## ##
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# #
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### #
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Nodes are
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##0##
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#123#
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###4#
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*/
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ret := &maze.SolvedMaze{}
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nodes := make([]*maze.Node, 5)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[3]
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nodes[3].Left = nodes[2]
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nodes[3].Down = nodes[4]
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nodes[4].Up = nodes[3]
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solution := []*maze.Node{
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nodes[0], nodes[2], nodes[3], nodes[4],
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}
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ret.Nodes = nodes
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ret.Width = 5
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ret.Height = 3
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ret.Solution = solution
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return ret
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}
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func bigger() *maze.SolvedMaze {
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/* trivial-bigger.txt
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### ###
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### ###
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# #
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##### #
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##### #
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Nodes are
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###0###
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### ###
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#1 2 3#
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##### #
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#####4#
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*/
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nodes := make([]*maze.Node, 5)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[3]
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nodes[3].Left = nodes[2]
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nodes[3].Down = nodes[4]
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nodes[4].Up = nodes[3]
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ret := &maze.SolvedMaze{
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Maze: maze.Maze{
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Width: 7,
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Height: 5,
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Nodes: nodes,
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},
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Solution: []*maze.Node{
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nodes[0], nodes[2], nodes[3], nodes[4],
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},
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}
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return ret
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}
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func bigger_staggered() *maze.SolvedMaze {
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/* trivial-bigger-staggered.txt
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### ###
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### ###
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# #
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#### ##
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#### ##
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Nodes are
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###0###
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### ###
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#1 243#
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#### ##
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####5##
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*/
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nodes := make([]*maze.Node, 6)
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nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
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nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
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nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
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nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
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nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
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nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
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nodes[0].Down = nodes[2]
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nodes[1].Right = nodes[2]
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nodes[2].Up = nodes[0]
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nodes[2].Left = nodes[1]
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nodes[2].Right = nodes[4]
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nodes[3].Left = nodes[4]
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nodes[4].Left = nodes[2]
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nodes[4].Right = nodes[3]
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nodes[4].Down = nodes[5]
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nodes[5].Up = nodes[4]
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ret := &maze.SolvedMaze{
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Maze: maze.Maze{
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Width: 7,
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Height: 5,
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Nodes: nodes,
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},
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Solution: []*maze.Node{
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nodes[0], nodes[2], nodes[4], nodes[5],
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},
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}
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return ret
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}
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func normal() *maze.SolvedMaze {
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/* normal.txt
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##### #####
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# # #
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##### ### #
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# # #
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# # ##### #
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# # #
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### ### # #
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# # # #
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# ####### #
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# # #
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##### #####
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Nodes are
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#####0#####
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#1 2#3 4#
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##### ### #
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#5 6#7 8#
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# # ##### #
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#9#A F B#
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### ### # #
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#C D#E G# #
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# ####### #
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#H I#J K#
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#####L#####
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*/
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nodes := make([]*maze.Node, 22)
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// ---- Node creation ----
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coords := []struct{ x, y int }{
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{5, 0}, // 0
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{1, 1}, // 1
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{5, 1}, // 2
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{7, 1}, // 3
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{9, 1}, // 4
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{1, 3}, // 5
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{3, 3}, // 6
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{5, 3}, // 7
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{9, 3}, // 8
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{1, 5}, // 9
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{3, 5}, // A (10)
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{9, 5}, // B (11)
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{1, 7}, // C (12)
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{3, 7}, // D (13)
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{5, 7}, // E (14)
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{7, 5}, // F (15)
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{7, 7}, // G (16)
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{1, 9}, // H (17)
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{5, 9}, // I (18)
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{7, 9}, // J (19)
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{9, 9}, // K (20)
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{5, 10}, // L (21)
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}
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for i, coord := range coords {
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nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
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}
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// ---- Node linking ----
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// Vertical
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links := []struct {
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from, to int
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}{
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{0, 2},
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{2, 7},
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{4, 8},
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{5, 9},
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{6, 10},
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{8, 11},
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{10, 13},
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{15, 16},
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{11, 20},
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{12, 17},
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{18, 21},
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}
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for _, link := range links {
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nodes[link.from].Down = nodes[link.to]
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nodes[link.to].Up = nodes[link.from]
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}
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links = []struct {
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from, to int
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}{
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{1, 2},
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{3, 4},
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{5, 6},
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{7, 8},
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{10, 15},
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{15, 11},
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{12, 13},
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{14, 16},
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{17, 18},
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{19, 20},
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}
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for _, link := range links {
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nodes[link.from].Right = nodes[link.to]
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nodes[link.to].Left = nodes[link.from]
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}
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ret := &maze.SolvedMaze{
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Maze: maze.Maze{
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Width: 11,
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Height: 11,
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Nodes: nodes,
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},
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Solution: []*maze.Node{
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nodes[0],
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nodes[2],
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nodes[7],
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nodes[8],
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nodes[11],
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nodes[15],
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nodes[10],
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nodes[13],
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nodes[12],
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nodes[17],
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nodes[18],
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nodes[21],
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},
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}
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return ret
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}
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@ -1,7 +1,5 @@
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package writer
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import "maze-solver/maze"
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type Writer interface {
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Write(filename string, maze *maze.SolvedMaze) error
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Write() error
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}
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