Added missing logic to text reader and tested it

This commit is contained in:
Karma Riuk 2023-08-04 23:53:34 +02:00
parent dbcaf137ef
commit 4c34019acc
3 changed files with 115 additions and 7 deletions

View File

@ -0,0 +1,5 @@
### ###
### ###
# #
#### ##
#### ##

View File

@ -67,7 +67,7 @@ func (r *TextReader) Read(filename string) (*maze.Maze, error) {
ret.Nodes = append(ret.Nodes, node)
nodesByCoord[coords] = node
r.lookupNeighbourAbove(&lines, node, &nodesByCoord)
r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret)
if left_char == r.PathChar && right_char == r.WallChar ||
above_char == r.PathChar && (left_char == r.PathChar || right_char == r.PathChar) {
r.lookupNeighbourLeft(&line, node, &nodesByCoord)
@ -84,7 +84,7 @@ func (r *TextReader) Read(filename string) (*maze.Maze, error) {
if char == r.PathChar {
coords := maze.Coordinates{X: x, Y: y}
node := maze.NewNode(coords)
r.lookupNeighbourAbove(&lines, node, &nodesByCoord)
r.lookupNeighbourAbove(&lines, node, &nodesByCoord, ret)
ret.Nodes = append(ret.Nodes, node)
break
}
@ -93,17 +93,33 @@ func (r *TextReader) Read(filename string) (*maze.Maze, error) {
return ret, nil
}
func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
func (r *TextReader) lookupNeighbourAbove(lines *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) {
for y := node.Coords.Y - 1; y >= 0; y-- {
if (*lines)[y][node.Coords.X] == r.WallChar {
break
}
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}]
if ok {
node.Up = neighbour
neighbour.Down = node
break
}
if y > 0 && (*lines)[y][node.Coords.X] == r.WallChar {
y++
if y == node.Coords.Y {
break
}
coords := maze.Coordinates{X: node.Coords.X, Y: y}
new_node := maze.NewNode(coords)
r.lookupNeighbourLeft(&(*lines)[y], new_node, nodesByCoord)
r.lookupNeighbourRight(&(*lines)[y], new_node, nodesByCoord)
(*nodesByCoord)[coords] = new_node
m.Nodes = append(m.Nodes, new_node)
node.Up = new_node
new_node.Down = node
break
}
}
}
@ -121,3 +137,18 @@ func (r *TextReader) lookupNeighbourLeft(line *string, node *maze.Node, nodesByC
}
}
}
func (r *TextReader) lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) {
for x := node.Coords.X + 1; x < len(*line); x++ {
if (*line)[x] == r.WallChar {
panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node))
}
neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: x, Y: node.Coords.Y}]
if ok {
node.Right = neighbour
neighbour.Left = node
break
}
}
}

View File

@ -131,6 +131,78 @@ func TestTextReadTrivialBigger(t *testing.T) {
}
}
func TestTextReadTrivialBiggerStaggered(t *testing.T) {
/* trivial-bigger-staggered.txt
### ###
### ###
# #
#### ##
#### ##
Nodes are
###0###
### ###
#1 243#
#### ##
####5##
*/
fmt.Println("---------- STAGGERED ----------")
nodes := make([]*maze.Node, 6)
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
nodes[0].Down = nodes[2]
nodes[1].Right = nodes[2]
nodes[2].Up = nodes[0]
nodes[2].Left = nodes[1]
nodes[2].Right = nodes[4]
nodes[3].Left = nodes[4]
nodes[4].Down = nodes[5]
nodes[4].Left = nodes[2]
nodes[4].Right = nodes[3]
nodes[5].Up = nodes[4]
reader := TextReader{
PathChar: ' ',
WallChar: '#',
}
filename := "../../assets/trivial-bigger-staggered.txt"
got, err := reader.Read(filename)
utils.Check(err, "Couldn't create maze from %q", filename)
if len(nodes) != len(got.Nodes) {
t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
}
for _, node := range got.Nodes {
fmt.Println(node)
}
for i, got := range got.Nodes {
expected := nodes[i]
checkNode(t, i, got, expected, "")
checkNode(t, i, got.Left, expected.Left, "left")
checkNode(t, i, got.Right, expected.Right, "Right")
checkNode(t, i, got.Up, expected.Up, "Up")
checkNode(t, i, got.Down, expected.Down, "Down")
}
}
func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
if expected == nil {
return