Updated writer interface and wrote the strings
writer
This commit is contained in:
parent
4852aece8a
commit
4949e5fa21
67
io/writer/strings.go
Normal file
67
io/writer/strings.go
Normal file
@ -0,0 +1,67 @@
|
||||
package writer
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"fmt"
|
||||
"maze-solver/maze"
|
||||
)
|
||||
|
||||
type StringsWriter struct {
|
||||
PathChar, WallChar byte
|
||||
SolutionChar byte
|
||||
Maze *maze.SolvedMaze
|
||||
lines [][]byte
|
||||
}
|
||||
|
||||
func (w *StringsWriter) Write() error {
|
||||
w.lines = make([][]byte, w.Maze.Height)
|
||||
for y := 0; y < w.Maze.Height; y++ {
|
||||
w.lines[y] = bytes.Repeat([]byte{w.WallChar}, w.Maze.Width)
|
||||
}
|
||||
for _, node := range w.Maze.Nodes {
|
||||
if node.Right != nil {
|
||||
w.fillHorizontally(node.Coords, node.Right.Coords, w.PathChar)
|
||||
}
|
||||
if node.Down != nil {
|
||||
w.fillVertically(node.Coords, node.Down.Coords, w.PathChar)
|
||||
}
|
||||
}
|
||||
|
||||
for i := 0; i < len(w.Maze.Solution)-1; i++ {
|
||||
current := w.Maze.Solution[i].Coords
|
||||
next := w.Maze.Solution[i+1].Coords
|
||||
|
||||
if current.X == next.X {
|
||||
w.fillVertically(current, next, w.SolutionChar)
|
||||
} else {
|
||||
w.fillHorizontally(current, next, w.SolutionChar)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (w *StringsWriter) fillHorizontally(from maze.Coordinates, to maze.Coordinates, char byte) {
|
||||
y := from.Y
|
||||
if from.X > to.X {
|
||||
from, to = to, from
|
||||
}
|
||||
for x := from.X; x <= to.X; x++ {
|
||||
w.lines[y][x] = char
|
||||
}
|
||||
}
|
||||
|
||||
func (w *StringsWriter) fillVertically(from maze.Coordinates, to maze.Coordinates, char byte) {
|
||||
x := from.X
|
||||
for y := from.Y; y <= to.Y; y++ {
|
||||
w.lines[y][x] = char
|
||||
}
|
||||
}
|
||||
|
||||
func (w *StringsWriter) GetLines() []string {
|
||||
ret := make([]string, len(w.lines))
|
||||
for i, line := range w.lines {
|
||||
ret[i] = fmt.Sprint(string(line))
|
||||
}
|
||||
return ret
|
||||
}
|
376
io/writer/strings_test.go
Normal file
376
io/writer/strings_test.go
Normal file
@ -0,0 +1,376 @@
|
||||
package writer
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"maze-solver/maze"
|
||||
"maze-solver/utils"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestStringsWriter(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
m *maze.SolvedMaze
|
||||
pathChar, wallChar, solutionChar byte
|
||||
expected []string
|
||||
}{
|
||||
{
|
||||
"Trivial",
|
||||
trivial(),
|
||||
' ', '#', '.',
|
||||
[]string{
|
||||
"##.##",
|
||||
"# ..#",
|
||||
"###.#",
|
||||
},
|
||||
},
|
||||
{
|
||||
"Bigger",
|
||||
bigger(),
|
||||
'_', '~', '*',
|
||||
[]string{
|
||||
"~~~*~~~",
|
||||
"~~~*~~~",
|
||||
"~__***~",
|
||||
"~~~~~*~",
|
||||
"~~~~~*~",
|
||||
},
|
||||
},
|
||||
{
|
||||
"Bigger Staggered",
|
||||
bigger_staggered(),
|
||||
' ', '#', '.',
|
||||
[]string{
|
||||
"###.###",
|
||||
"###.###",
|
||||
"# .. #",
|
||||
"####.##",
|
||||
"####.##",
|
||||
},
|
||||
},
|
||||
{
|
||||
"Normal",
|
||||
normal(),
|
||||
' ', '#', '.',
|
||||
[]string{
|
||||
"#####.#####",
|
||||
"# .# #",
|
||||
"#####.### #",
|
||||
"# #.....#",
|
||||
"# # #####.#",
|
||||
"# #.......#",
|
||||
"###.### # #",
|
||||
"#...# # #",
|
||||
"#.####### #",
|
||||
"#.....# #",
|
||||
"#####.#####",
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for _, test := range tests {
|
||||
fmt.Printf("----------- %s -----------\n", test.name)
|
||||
writer := StringsWriter{
|
||||
PathChar: test.pathChar,
|
||||
WallChar: test.wallChar,
|
||||
SolutionChar: test.solutionChar,
|
||||
Maze: test.m,
|
||||
}
|
||||
writer.Write()
|
||||
got := writer.GetLines()
|
||||
|
||||
utils.AssertEqual(t, len(got), len(test.expected), "%s: different amount of lines.", test.name)
|
||||
|
||||
for i, line := range test.expected {
|
||||
utils.AssertEqual(t, got[i], line, "%s, line %v: not what we expected.", test.name, i)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func trivial() *maze.SolvedMaze {
|
||||
/* trivial.txt
|
||||
## ##
|
||||
# #
|
||||
### #
|
||||
|
||||
Nodes are
|
||||
##0##
|
||||
#123#
|
||||
###4#
|
||||
*/
|
||||
ret := &maze.SolvedMaze{}
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 2, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 1})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 2, Y: 1})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 3, Y: 1})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
solution := []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[3], nodes[4],
|
||||
}
|
||||
|
||||
ret.Nodes = nodes
|
||||
ret.Width = 5
|
||||
ret.Height = 3
|
||||
|
||||
ret.Solution = solution
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func bigger() *maze.SolvedMaze {
|
||||
/* trivial-bigger.txt
|
||||
### ###
|
||||
### ###
|
||||
# #
|
||||
##### #
|
||||
##### #
|
||||
|
||||
Nodes are
|
||||
###0###
|
||||
### ###
|
||||
#1 2 3#
|
||||
##### #
|
||||
#####4#
|
||||
*/
|
||||
nodes := make([]*maze.Node, 5)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 5, Y: 4})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[3]
|
||||
|
||||
nodes[3].Left = nodes[2]
|
||||
nodes[3].Down = nodes[4]
|
||||
|
||||
nodes[4].Up = nodes[3]
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 7,
|
||||
Height: 5,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[3], nodes[4],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func bigger_staggered() *maze.SolvedMaze {
|
||||
/* trivial-bigger-staggered.txt
|
||||
### ###
|
||||
### ###
|
||||
# #
|
||||
#### ##
|
||||
#### ##
|
||||
|
||||
Nodes are
|
||||
###0###
|
||||
### ###
|
||||
#1 243#
|
||||
#### ##
|
||||
####5##
|
||||
*/
|
||||
nodes := make([]*maze.Node, 6)
|
||||
|
||||
nodes[0] = maze.NewNode(maze.Coordinates{X: 3, Y: 0})
|
||||
|
||||
nodes[1] = maze.NewNode(maze.Coordinates{X: 1, Y: 2})
|
||||
nodes[2] = maze.NewNode(maze.Coordinates{X: 3, Y: 2})
|
||||
nodes[3] = maze.NewNode(maze.Coordinates{X: 5, Y: 2})
|
||||
|
||||
nodes[4] = maze.NewNode(maze.Coordinates{X: 4, Y: 2})
|
||||
|
||||
nodes[5] = maze.NewNode(maze.Coordinates{X: 4, Y: 4})
|
||||
|
||||
nodes[0].Down = nodes[2]
|
||||
|
||||
nodes[1].Right = nodes[2]
|
||||
|
||||
nodes[2].Up = nodes[0]
|
||||
nodes[2].Left = nodes[1]
|
||||
nodes[2].Right = nodes[4]
|
||||
|
||||
nodes[3].Left = nodes[4]
|
||||
|
||||
nodes[4].Left = nodes[2]
|
||||
nodes[4].Right = nodes[3]
|
||||
nodes[4].Down = nodes[5]
|
||||
|
||||
nodes[5].Up = nodes[4]
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 7,
|
||||
Height: 5,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0], nodes[2], nodes[4], nodes[5],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func normal() *maze.SolvedMaze {
|
||||
/* normal.txt
|
||||
##### #####
|
||||
# # #
|
||||
##### ### #
|
||||
# # #
|
||||
# # ##### #
|
||||
# # #
|
||||
### ### # #
|
||||
# # # #
|
||||
# ####### #
|
||||
# # #
|
||||
##### #####
|
||||
|
||||
Nodes are
|
||||
#####0#####
|
||||
#1 2#3 4#
|
||||
##### ### #
|
||||
#5 6#7 8#
|
||||
# # ##### #
|
||||
#9#A F B#
|
||||
### ### # #
|
||||
#C D#E G# #
|
||||
# ####### #
|
||||
#H I#J K#
|
||||
#####L#####
|
||||
*/
|
||||
nodes := make([]*maze.Node, 22)
|
||||
|
||||
// ---- Node creation ----
|
||||
coords := []struct{ x, y int }{
|
||||
{5, 0}, // 0
|
||||
|
||||
{1, 1}, // 1
|
||||
{5, 1}, // 2
|
||||
{7, 1}, // 3
|
||||
{9, 1}, // 4
|
||||
|
||||
{1, 3}, // 5
|
||||
{3, 3}, // 6
|
||||
{5, 3}, // 7
|
||||
{9, 3}, // 8
|
||||
|
||||
{1, 5}, // 9
|
||||
{3, 5}, // A (10)
|
||||
{9, 5}, // B (11)
|
||||
|
||||
{1, 7}, // C (12)
|
||||
{3, 7}, // D (13)
|
||||
{5, 7}, // E (14)
|
||||
{7, 5}, // F (15)
|
||||
{7, 7}, // G (16)
|
||||
|
||||
{1, 9}, // H (17)
|
||||
{5, 9}, // I (18)
|
||||
{7, 9}, // J (19)
|
||||
{9, 9}, // K (20)
|
||||
|
||||
{5, 10}, // L (21)
|
||||
}
|
||||
|
||||
for i, coord := range coords {
|
||||
nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
|
||||
}
|
||||
|
||||
// ---- Node linking ----
|
||||
// Vertical
|
||||
links := []struct {
|
||||
from, to int
|
||||
}{
|
||||
{0, 2},
|
||||
{2, 7},
|
||||
{4, 8},
|
||||
{5, 9},
|
||||
{6, 10},
|
||||
{8, 11},
|
||||
{10, 13},
|
||||
{15, 16},
|
||||
{11, 20},
|
||||
{12, 17},
|
||||
{18, 21},
|
||||
}
|
||||
for _, link := range links {
|
||||
nodes[link.from].Down = nodes[link.to]
|
||||
nodes[link.to].Up = nodes[link.from]
|
||||
}
|
||||
|
||||
links = []struct {
|
||||
from, to int
|
||||
}{
|
||||
{1, 2},
|
||||
{3, 4},
|
||||
{5, 6},
|
||||
{7, 8},
|
||||
{10, 15},
|
||||
{15, 11},
|
||||
{12, 13},
|
||||
{14, 16},
|
||||
{17, 18},
|
||||
{19, 20},
|
||||
}
|
||||
for _, link := range links {
|
||||
nodes[link.from].Right = nodes[link.to]
|
||||
nodes[link.to].Left = nodes[link.from]
|
||||
}
|
||||
|
||||
ret := &maze.SolvedMaze{
|
||||
Maze: maze.Maze{
|
||||
Width: 11,
|
||||
Height: 11,
|
||||
Nodes: nodes,
|
||||
},
|
||||
Solution: []*maze.Node{
|
||||
nodes[0],
|
||||
nodes[2],
|
||||
nodes[7],
|
||||
nodes[8],
|
||||
nodes[11],
|
||||
nodes[15],
|
||||
nodes[10],
|
||||
nodes[13],
|
||||
nodes[12],
|
||||
nodes[17],
|
||||
nodes[18],
|
||||
nodes[21],
|
||||
},
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
@ -1,7 +1,5 @@
|
||||
package writer
|
||||
|
||||
import "maze-solver/maze"
|
||||
|
||||
type Writer interface {
|
||||
Write(filename string, maze *maze.SolvedMaze) error
|
||||
Write() error
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user