Added String() method to RawMaze for debugging
purposes
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parent
929c5b58a0
commit
435ea54343
22
maze/maze.go
22
maze/maze.go
@ -1,5 +1,10 @@
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package maze
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package maze
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import (
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"fmt"
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"strings"
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)
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type Coordinates struct {
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type Coordinates struct {
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X, Y int
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X, Y int
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}
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}
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@ -24,6 +29,23 @@ type RawMaze struct {
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Data []string
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Data []string
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}
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}
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func (m *RawMaze) String() string {
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var ret strings.Builder
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ret.WriteString("{\n")
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ret.WriteString(fmt.Sprintf("\tPathChar: %v,\n", m.PathChar))
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ret.WriteString(fmt.Sprintf("\tWallChar: %v,\n", m.WallChar))
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ret.WriteString("\tData: \n")
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for _, line := range m.Data {
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ret.WriteRune('\t')
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ret.WriteRune('\t')
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ret.WriteString(line)
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ret.WriteRune('\n')
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}
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ret.WriteString("}")
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return ret.String()
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}
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type Maze struct {
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type Maze struct {
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Width, Height uint
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Width, Height uint
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Nodes []*Node
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Nodes []*Node
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