refactor: removed map for visited and added field to node
This commit is contained in:
parent
ee9988b972
commit
408b4c84c4
@ -30,6 +30,7 @@ type Node struct {
|
||||
Coords Coordinates
|
||||
Up, Down *Node
|
||||
Left, Right *Node
|
||||
Visited bool `default:"false"`
|
||||
}
|
||||
|
||||
func NewNode(coords Coordinates) *Node {
|
||||
|
@ -9,7 +9,6 @@ import (
|
||||
)
|
||||
|
||||
type BFSSolver struct {
|
||||
solver
|
||||
queue *Queue
|
||||
}
|
||||
|
||||
@ -76,8 +75,6 @@ func history_str(history []*maze.Node) string {
|
||||
func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
defer utils.Timer("BFS algorithm", 2)()
|
||||
|
||||
s.initVisited(m)
|
||||
|
||||
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
|
||||
s.queue = &Queue{
|
||||
head: nil,
|
||||
@ -87,20 +84,15 @@ func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
current_history := make([]*maze.Node, 0, len(m.Nodes))
|
||||
current_history = append(current_history, current)
|
||||
|
||||
// fmt.Printf("end.Coords: %v\n", end.Coords)
|
||||
var err error
|
||||
for current != end {
|
||||
// fmt.Printf("current.Coords: %v\n", current.Coords)
|
||||
|
||||
s.visited[current] = true
|
||||
current.Visited = true
|
||||
|
||||
s.addIfNotVisited(current.Down, current_history)
|
||||
s.addIfNotVisited(current.Left, current_history)
|
||||
s.addIfNotVisited(current.Right, current_history)
|
||||
s.addIfNotVisited(current.Up, current_history)
|
||||
|
||||
// fmt.Println(s.queue)
|
||||
|
||||
current_history, err = s.queue.dequeue()
|
||||
if err != nil {
|
||||
panic(err)
|
||||
@ -108,10 +100,6 @@ func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
current = current_history[len(current_history)-1]
|
||||
}
|
||||
|
||||
// for i, node := range current_history {
|
||||
// fmt.Printf("%v: %v\n", i, node.Coords)
|
||||
// }
|
||||
|
||||
return &maze.SolvedMaze{
|
||||
Maze: m,
|
||||
Solution: current_history,
|
||||
@ -119,7 +107,7 @@ func (s *BFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
}
|
||||
|
||||
func (s *BFSSolver) addIfNotVisited(node *maze.Node, current_history []*maze.Node) {
|
||||
if !s.wasVisited(node) {
|
||||
if !wasVisited(node) {
|
||||
new_history := make([]*maze.Node, len(current_history)+1)
|
||||
copy(new_history, current_history)
|
||||
new_history[len(current_history)] = node
|
||||
|
@ -5,23 +5,20 @@ import (
|
||||
"maze-solver/utils"
|
||||
)
|
||||
|
||||
type DFSSolver struct {
|
||||
solver
|
||||
}
|
||||
type DFSSolver struct{}
|
||||
|
||||
func (s *DFSSolver) Solve(m *maze.Maze) *maze.SolvedMaze {
|
||||
defer utils.Timer("DFS algorithm", 2)()
|
||||
|
||||
s.initVisited(m)
|
||||
current, end := m.Nodes[0], m.Nodes[len(m.Nodes)-1]
|
||||
|
||||
stack := make([]*maze.Node, 0, len(m.Nodes))
|
||||
stack = append(stack, current)
|
||||
|
||||
for current != end {
|
||||
s.visited[current] = true
|
||||
current.Visited = true
|
||||
|
||||
left_visited, right_visited, up_visited, down_visited := s.wasVisited(current.Left), s.wasVisited(current.Right), s.wasVisited(current.Up), s.wasVisited(current.Down)
|
||||
left_visited, right_visited, up_visited, down_visited := wasVisited(current.Left), wasVisited(current.Right), wasVisited(current.Up), wasVisited(current.Down)
|
||||
|
||||
if left_visited && right_visited && up_visited && down_visited {
|
||||
// dead end or no more visited nodes
|
||||
|
@ -9,10 +9,6 @@ type Solver interface {
|
||||
Solve(*maze.Maze) *maze.SolvedMaze
|
||||
}
|
||||
|
||||
type solver struct {
|
||||
visited map[*maze.Node]bool
|
||||
}
|
||||
|
||||
type SolverFactory struct {
|
||||
Type *string
|
||||
}
|
||||
@ -37,18 +33,6 @@ func (f *SolverFactory) Get() Solver {
|
||||
panic(fmt.Sprintf("Unrecognized solver type %q", *f.Type))
|
||||
}
|
||||
|
||||
func (s *solver) wasVisited(node *maze.Node) bool {
|
||||
if node == nil {
|
||||
return true
|
||||
}
|
||||
visited, _ := s.visited[node]
|
||||
return visited
|
||||
}
|
||||
|
||||
func (s *solver) initVisited(m *maze.Maze) {
|
||||
s.visited = make(map[*maze.Node]bool, len(m.Nodes))
|
||||
|
||||
for _, node := range m.Nodes {
|
||||
s.visited[node] = false
|
||||
}
|
||||
func wasVisited(node *maze.Node) bool {
|
||||
return node == nil || node.Visited
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user