added new maze (15x15) for testing purposes
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0f05998295
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BIN
assets/normal2.png
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BIN
assets/normal2.png
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After Width: | Height: | Size: 4.5 KiB |
15
assets/normal2.txt
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15
assets/normal2.txt
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@ -0,0 +1,15 @@
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####### #######
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# # # #
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### # ##### # #
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# # # #
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# ########### #
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# # # #
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### # # ##### #
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# # # # #
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# ### ### # # #
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# # # # #
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# ### # #######
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# # # # #
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# # ### ### # #
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# # # #
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####### #######
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@ -78,6 +78,30 @@ func TestImageReader(t *testing.T) {
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{0b_00000100, 0b000_00000},
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},
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},
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{
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"Normal2",
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15, 15,
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20, 20,
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white, black,
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"../../assets/normal2.png",
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[][]byte{
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{0b00000001, 0b0000000_0},
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{0b01110111, 0b1111010_0},
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{0b00010100, 0b0001010_0},
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{0b01110111, 0b1101110_0},
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{0b01000000, 0b0000010_0},
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{0b01111101, 0b1111010_0},
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{0b00010101, 0b0000010_0},
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{0b01110111, 0b0111010_0},
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{0b01000100, 0b0101010_0},
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{0b01011101, 0b1101110_0},
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{0b01000101, 0b0000000_0},
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{0b01110101, 0b0111110_0},
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{0b01010001, 0b0001010_0},
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{0b01011111, 0b1111010_0},
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{0b00000001, 0b0000000_0},
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},
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},
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}
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for _, test := range tests {
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75
io/writer/image_test.go
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75
io/writer/image_test.go
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@ -0,0 +1,75 @@
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package writer
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import (
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"image/color"
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"maze-solver/maze"
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"testing"
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"github.com/mazznoer/colorgrad"
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)
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func TestImageWriter(t *testing.T) {
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pathGradient, err := colorgrad.NewGradient().Colors(color.White).Build()
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if err != nil {
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panic(err)
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}
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tests := []struct {
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name string
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filename string
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m *maze.SolvedMaze
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CellWidth, cellHeight int
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pathColor, wallColor color.Color
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gradient colorgrad.Gradient
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}{
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{
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"Trivial",
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"../../out/trivial_sol.png",
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trivial(),
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40, 40,
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color.White, color.Black,
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colorgrad.Warm(),
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},
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{
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"Bigger",
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"../../out/bigger_sol.png",
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bigger(),
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40, 40,
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color.White, color.Black,
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colorgrad.Warm(),
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},
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{
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"Bigger Staggered",
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"../../out/bigger_staggered_sol.png",
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bigger_staggered(),
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40, 40,
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color.White, color.Black,
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pathGradient,
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},
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{
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"Normal",
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"../../out/normal_sol.png",
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normal(),
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40, 40,
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color.White, color.Black,
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colorgrad.Warm(),
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},
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}
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for _, test := range tests {
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writer := ImageWriter{
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Filename: test.filename,
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Maze: test.m,
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CellWidth: test.CellWidth,
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CellHeight: test.cellHeight,
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WallColor: test.wallColor,
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PathColor: test.pathColor,
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SolutionGradient: test.gradient,
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}
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err := writer.Write()
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if err != nil {
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t.Fatalf("%s: couldn't write solution, got following error\n%v", test.name, err)
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}
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}
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}
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@ -340,12 +340,207 @@ func TestTextReadNormal(t *testing.T) {
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}
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}
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func TestTextReadNormal2(t *testing.T) {
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/* normal2.txt
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####### #######
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# # # #
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### # ##### # #
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# # # #
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# ########### #
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# # # #
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### # # ##### #
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# # # # #
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# ### ### # # #
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# # # # #
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# ### # #######
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# # # # #
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# # ### ### # #
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# # # #
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####### #######
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Nodes are
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#######0#######
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#1 2#3 4 5#B#
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### # ##### # #
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#6 7#8 9#A C#
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# ########### #
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#D I E#F G# #
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### # # ##### #
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#H J#K L#M N# #
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# ### ### # # #
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# #O P#Q R#S T#
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# ### # #######
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#U V#W# #X C Y#
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# # ### ### # #
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#Z#A B D#E#
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#######F#######
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*/
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nodes := make([]*maze.Node, 42)
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// ---- Node creation ----
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coords := []struct{ x, y int }{
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{7, 0}, // 0
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{1, 1}, // 1
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{3, 1}, // 2
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{5, 1}, // 3
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{7, 1}, // 4
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{11, 1}, // 5
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{1, 3}, // 6
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{3, 3}, // 7
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{5, 3}, // 8
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{9, 3}, // 9
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{11, 3}, // 10 (A)
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{13, 1}, // 11 (B)
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{13, 3}, // 12 (C)
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{1, 5}, // 13 (D)
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{5, 5}, // 14 (E)
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{7, 5}, // 15 (F)
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{11, 5}, // 16 (G)
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{1, 7}, // 17 (H)
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{3, 5}, // 18 (I)
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{3, 7}, // 19 (J)
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{5, 7}, // 20 (K)
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{7, 7}, // 21 (L)
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{9, 7}, // 22 (M)
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{11, 7}, // 23 (N)
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{3, 9}, // 24 (O)
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{5, 9}, // 25 (P)
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{7, 9}, // 26 (Q)
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{9, 9}, // 27 (R)
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{11, 9}, // 28 (S)
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{13, 9}, // 29 (T)
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{1, 11}, // 30 (U)
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{3, 11}, // 31 (V)
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{5, 11}, // 32 (W)
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{9, 11}, // 33 (X)
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{13, 11}, // 34 (Y)
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{1, 13}, // 35 (Z)
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{3, 13}, // 36 (AA)
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{7, 13}, // 37 (AB)
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{11, 11}, // 38 (AC)
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{11, 13}, // 39 (AD)
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{13, 13}, // 40 (AE)
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{7, 14}, // 42 (AF)
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}
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for i, coord := range coords {
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nodes[i] = maze.NewNode(maze.Coordinates{X: coord.x, Y: coord.y})
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}
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// ---- Node linking ----
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// Vertical
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links := []struct {
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from, to int
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}{
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{0, 4},
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{2, 7},
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{3, 8},
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{5, 10},
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{11, 12},
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{6, 13},
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{12, 29},
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{18, 19},
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{14, 20},
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{15, 21},
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{17, 30},
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{20, 25},
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{22, 27},
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{23, 28},
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{25, 32},
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{26, 37},
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{30, 35},
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{31, 36},
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{38, 39},
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{34, 40},
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{37, 41},
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}
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for _, link := range links {
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nodes[link.from].Down = nodes[link.to]
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nodes[link.to].Up = nodes[link.from]
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}
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links = []struct {
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from, to int
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}{
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{1, 2},
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{3, 4},
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{4, 5},
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{6, 7},
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{8, 9},
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{10, 12},
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{13, 18},
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{18, 14},
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{15, 16},
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{17, 19},
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{20, 21},
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{22, 23},
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{24, 25},
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{26, 27},
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{28, 29},
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{30, 31},
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{33, 38},
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{38, 34},
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{36, 37},
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{37, 39},
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}
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for _, link := range links {
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nodes[link.from].Right = nodes[link.to]
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nodes[link.to].Left = nodes[link.from]
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}
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reader := reader.TextReader{
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Filename: "../../assets/normal2.txt",
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PathChar: ' ',
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WallChar: '#',
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}
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got, err := Parse(reader)
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utils.Check(err, "Couldn't create maze from %q", reader.Filename)
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utils.AssertEqual(t, got.Width, 15, "Normal 2: width differ")
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utils.AssertEqual(t, got.Height, 15, "Normal 2: height differ")
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if len(nodes) != len(got.Nodes) {
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for i, node := range got.Nodes {
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fmt.Printf("%v: %v\n", i, node)
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}
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t.Fatalf("Didn't get the same size of nodes: %v, want %v", len(got.Nodes), len(nodes))
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}
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for i, got := range got.Nodes {
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expected := nodes[i]
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checkNode(t, i, got, expected, "")
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checkNode(t, i, got.Left, expected.Left, "left")
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checkNode(t, i, got.Right, expected.Right, "Right")
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checkNode(t, i, got.Up, expected.Up, "Up")
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checkNode(t, i, got.Down, expected.Down, "Down")
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}
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}
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func checkNode(t *testing.T, i int, got *maze.Node, expected *maze.Node, side string) {
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if expected == nil {
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if expected == nil && got != nil {
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t.Fatalf("Somehow there is a node %s of %v, didn't want any", side, i)
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}
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if expected == nil && got == nil {
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return
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}
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if got == nil {
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if expected != nil && got == nil {
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t.Fatalf("No %s node of %v, want %v", side, i, expected.Coords)
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}
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