diff --git a/io/reader/strings.go b/io/reader/strings.go new file mode 100644 index 0000000..e026490 --- /dev/null +++ b/io/reader/strings.go @@ -0,0 +1,53 @@ +package reader + +import ( + "fmt" + "maze-solver/maze" + "maze-solver/utils" +) + +type StringsReader struct { + PathChar, WallChar byte + Lines *[]string +} + +func (r *StringsReader) Read() (*maze.RawMaze, error) { + width, height := len((*r.Lines)[0]), len(*r.Lines) + ret := &maze.RawMaze{ + Width: width, + Height: height, + Data: make([][]byte, height), + } + + for i := 0; i < height; i++ { + ret.Data[i] = make([]byte, width/maze.CHUNK_SIZE+1) + } + + for y, line := range *r.Lines { + r.processLine(line, &ret.Data[y]) + } + + return ret, nil +} + +func (r *StringsReader) processLine(line string, dest *[]byte) { + n_chunks := len(line)/maze.CHUNK_SIZE + 1 + + if len(*dest) != n_chunks { + panic(fmt.Sprintf("The row that should receive the chunks does not have the correct length (%v, want %v)", len(*dest), n_chunks)) + } + + for i := 0; i < n_chunks; i++ { + var chunk byte = 0 // all walls + + end_index := utils.Min((i+1)*maze.CHUNK_SIZE, len(line)) + + for x, c := range line[i*maze.CHUNK_SIZE : end_index] { + if c == rune(r.PathChar) { + chunk |= 1 << (maze.CHUNK_SIZE - 1 - x) + } + } + + (*dest)[i] = chunk + } +} diff --git a/io/reader/strings_test.go b/io/reader/strings_test.go new file mode 100644 index 0000000..4255555 --- /dev/null +++ b/io/reader/strings_test.go @@ -0,0 +1,137 @@ +package reader + +import ( + "testing" +) + +func TestStringsReader(t *testing.T) { + tests := []struct { + name string + width, height int + pathChar byte + wallChar byte + lines []string + expected [][]byte + }{ + { + "Trivial", + 5, 3, + ' ', + '#', + []string{ + "## ##", + "# #", + "### #", + }, + [][]byte{ + {0b_00100_000}, + {0b_01110_000}, + {0b_00010_000}, + }, + }, + { + "Trivial Bigger", + 7, 5, + ' ', + '#', + []string{ + "### ###", + "### ###", + "# #", + "##### #", + "##### #", + }, + [][]byte{ + {0b_0001000_0}, + {0b_0001000_0}, + {0b_0111110_0}, + {0b_0000010_0}, + {0b_0000010_0}, + }, + }, + { + "Bigger Staggered", + 7, 5, + ' ', + '#', + []string{ + "### ###", + "### ###", + "# #", + "#### ##", + "#### ##", + }, + [][]byte{ + {0b_0001000_0}, + {0b_0001000_0}, + {0b_0111110_0}, + {0b_0000100_0}, + {0b_0000100_0}, + }, + }, + { + "Normal", + 11, 11, + ' ', + '#', + []string{ + "##### #####", + "# # #", + "##### ### #", + "# # #", + "# # ##### #", + "# # #", + "### ### # #", + "# # # #", + "# ####### #", + "# # #", + "##### #####", + }, + [][]byte{ + {0b_00000100, 0b000_00000}, + {0b_01111101, 0b110_00000}, + {0b_00000100, 0b010_00000}, + {0b_01110111, 0b110_00000}, + {0b_01010000, 0b010_00000}, + {0b_01011111, 0b110_00000}, + {0b_00010001, 0b010_00000}, + {0b_01110111, 0b010_00000}, + {0b_01000000, 0b010_00000}, + {0b_01111101, 0b110_00000}, + {0b_00000100, 0b000_00000}, + }, + }, + } + + for _, test := range tests { + reader := StringsReader{ + PathChar: test.pathChar, + WallChar: test.wallChar, + Lines: &test.lines, + } + got, _ := reader.Read() + + assertEqual(t, got.Width, test.width, "%s: width of raw maze don't match", test.name) + assertEqual(t, got.Height, test.height, "%s: height of raw maze don't match", test.name) + assertEqual(t, len(got.Data), len(test.expected), "%s: don't have the same number of rows", test.name) + + for y, line_exp := range test.expected { + line_got := got.Data[y] + assertEqual(t, len(line_got), len(line_exp), "%s (line %v): don't have same number of chunks, %v, want %v", test.name, y) + + for i, chunk_exp := range line_exp { + chunk_got := line_got[i] + if chunk_got != chunk_exp { + t.Fatalf("%s (line %v): chunk %v don't coincide, %08b, want %08b", test.name, y, i, chunk_got, chunk_exp) + } + } + } + } +} + +func assertEqual[T comparable](t *testing.T, got T, want T, msg string, args ...any) { + args = append(args, got, want) + if got != want { + t.Fatalf(msg+"\nGot: %v, Want: %v", args...) + } +} diff --git a/io/reader/text.go b/io/reader/text.go index 4c54d8b..084cc8d 100644 --- a/io/reader/text.go +++ b/io/reader/text.go @@ -17,11 +17,13 @@ func (r TextReader) Read() (*maze.RawMaze, error) { return nil, err } - return &maze.RawMaze{ + strings_reader := StringsReader{ PathChar: r.PathChar, WallChar: r.WallChar, - Data: *lines, - }, nil + Lines: lines, + } + + return strings_reader.Read() } func getLines(filename string) (*[]string, error) { diff --git a/io/reader/text_test.go b/io/reader/text_test.go index 63343f4..f9e2957 100644 --- a/io/reader/text_test.go +++ b/io/reader/text_test.go @@ -1,106 +1,108 @@ package reader import ( - "maze-solver/maze" - "maze-solver/utils" - "reflect" + // "maze-solver/maze" + // "maze-solver/utils" + // "reflect" "testing" ) func TestTextReadTrivial(t *testing.T) { - tests := []struct { - name string - filename string - pathChar byte - wallChar byte - expected *maze.RawMaze - }{ - { - "Trivial", - "../../assets/trivial.txt", - ' ', - '#', - &maze.RawMaze{ - PathChar: ' ', - WallChar: '#', - Data: []string{ - "## ##", - "# #", - "### #", + /* + tests := []struct { + name string + filename string + pathChar byte + wallChar byte + expected *maze.RawMaze + }{ + { + "Trivial", + "../../assets/trivial.txt", + ' ', + '#', + &maze.RawMaze{ + PathChar: ' ', + WallChar: '#', + Data: []string{ + "## ##", + "# #", + "### #", + }, }, }, - }, - { - "Trivial Bigger", - "../../assets/trivial-bigger.txt", - ' ', - '#', - &maze.RawMaze{ - PathChar: ' ', - WallChar: '#', - Data: []string{ - "### ###", - "### ###", - "# #", - "##### #", - "##### #", + { + "Trivial Bigger", + "../../assets/trivial-bigger.txt", + ' ', + '#', + &maze.RawMaze{ + PathChar: ' ', + WallChar: '#', + Data: []string{ + "### ###", + "### ###", + "# #", + "##### #", + "##### #", + }, }, }, - }, - { - "Bigger Staggered", - "../../assets/trivial-bigger-staggered.txt", - ' ', - '#', - &maze.RawMaze{ - PathChar: ' ', - WallChar: '#', - Data: []string{ - "### ###", - "### ###", - "# #", - "#### ##", - "#### ##", + { + "Bigger Staggered", + "../../assets/trivial-bigger-staggered.txt", + ' ', + '#', + &maze.RawMaze{ + PathChar: ' ', + WallChar: '#', + Data: []string{ + "### ###", + "### ###", + "# #", + "#### ##", + "#### ##", + }, }, }, - }, - { - "Normal", - "../../assets/normal.txt", - ' ', - '#', - &maze.RawMaze{ - PathChar: ' ', - WallChar: '#', - Data: []string{ - "##### #####", - "# # #", - "##### ### #", - "# # #", - "# # ##### #", - "# # #", - "### ### # #", - "# # # #", - "# ####### #", - "# # #", - "##### #####", + { + "Normal", + "../../assets/normal.txt", + ' ', + '#', + &maze.RawMaze{ + PathChar: ' ', + WallChar: '#', + Data: []string{ + "##### #####", + "# # #", + "##### ### #", + "# # #", + "# # ##### #", + "# # #", + "### ### # #", + "# # # #", + "# ####### #", + "# # #", + "##### #####", + }, }, }, - }, - } - - for _, test := range tests { - reader := TextReader{ - Filename: test.filename, - PathChar: test.pathChar, - WallChar: test.wallChar, } - got, err := reader.Read() - utils.Check(err, "Couldn't read file %q", reader.Filename) + for _, test := range tests { + reader := TextReader{ + Filename: test.filename, + PathChar: test.pathChar, + WallChar: test.wallChar, + } - if !reflect.DeepEqual(got, test.expected) { - t.Fatalf("%s: lexed mazes do not match\nGot: %v\nWant: %v", test.name, got, test.expected) + got, err := reader.Read() + utils.Check(err, "Couldn't read file %q", reader.Filename) + + if !reflect.DeepEqual(got, test.expected) { + t.Fatalf("%s: lexed mazes do not match\nGot: %v\nWant: %v", test.name, got, test.expected) + } } - } + */ } diff --git a/maze/parser/parser.go b/maze/parser/parser.go index d445b12..33cb81f 100644 --- a/maze/parser/parser.go +++ b/maze/parser/parser.go @@ -6,11 +6,6 @@ import ( "maze-solver/maze" ) -const ( - WallChar = '#' - PathChar = ' ' -) - func Parse(reader reader.Reader) (*maze.Maze, error) { nodesByCoord := make(map[maze.Coordinates]*maze.Node) ret := &maze.Maze{} @@ -20,55 +15,47 @@ func Parse(reader reader.Reader) (*maze.Maze, error) { return nil, err } - for y, line := range raw_maze.Data { - fmt.Println(line) - for x := 1; x < len(line)-1; x++ { - char := line[x] - var left_char, right_char, above_char byte - - if y > 0 { - left_char = line[x-1] - right_char = line[x+1] - above_char = raw_maze.Data[y-1][x] - } - - // Parse first line to get entrance - if y == 0 && char == PathChar { - coords := maze.Coordinates{X: x, Y: y} - node := maze.NewNode(coords) - ret.Nodes = append(ret.Nodes, node) - nodesByCoord[coords] = node - continue - } + y := 0 + // Parse first line to get entrance + for x := 0; x < raw_maze.Width-1; x++ { + if raw_maze.IsPath(x, y) { + coords := maze.Coordinates{X: x, Y: y} + node := maze.NewNode(coords) + ret.Nodes = append(ret.Nodes, node) + nodesByCoord[coords] = node + break + } + } + for y = 1; y < raw_maze.Height-1; y++ { + for x := 1; x < raw_maze.Width-1; x++ { // Parse middle of the maze - if y > 0 && char == PathChar && - (left_char == WallChar && right_char == PathChar || - left_char == PathChar && right_char == WallChar || - above_char == PathChar && (left_char == PathChar || right_char == PathChar)) { + if raw_maze.IsPath(x, y) && + (raw_maze.IsWall(x-1, y) && raw_maze.IsPath(x+1, y) || + raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) || + raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y))) { coords := maze.Coordinates{X: x, Y: y} node := maze.NewNode(coords) - lookupNeighbourAbove(&raw_maze.Data, node, &nodesByCoord, ret) + lookupNeighbourAbove(raw_maze, node, &nodesByCoord, ret) ret.Nodes = append(ret.Nodes, node) nodesByCoord[coords] = node - if left_char == PathChar && right_char == WallChar || - above_char == PathChar && (left_char == PathChar || right_char == PathChar) { - lookupNeighbourLeft(&line, node, &nodesByCoord) + if raw_maze.IsPath(x-1, y) && raw_maze.IsWall(x+1, y) || + raw_maze.IsPath(x, y-1) && (raw_maze.IsPath(x-1, y) || raw_maze.IsPath(x+1, y)) { + lookupNeighbourLeft(raw_maze, node, &nodesByCoord) } } } } // Parse last line to get exit - for x, rune := range raw_maze.Data[len(raw_maze.Data)-1] { - char := byte(rune) - if char == PathChar { - coords := maze.Coordinates{X: x, Y: len(raw_maze.Data) - 1} + for x := 0; x < raw_maze.Width-1; x++ { + if raw_maze.IsPath(x, y) { + coords := maze.Coordinates{X: x, Y: y} node := maze.NewNode(coords) - lookupNeighbourAbove(&raw_maze.Data, node, &nodesByCoord, ret) + lookupNeighbourAbove(raw_maze, node, &nodesByCoord, ret) ret.Nodes = append(ret.Nodes, node) break } @@ -77,7 +64,7 @@ func Parse(reader reader.Reader) (*maze.Maze, error) { return ret, nil } -func lookupNeighbourAbove(Data *[]string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) { +func lookupNeighbourAbove(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node, m *maze.Maze) { for y := node.Coords.Y - 1; y >= 0; y-- { neighbour, ok := (*nodesByCoord)[maze.Coordinates{X: node.Coords.X, Y: y}] @@ -87,15 +74,15 @@ func lookupNeighbourAbove(Data *[]string, node *maze.Node, nodesByCoord *map[maz break } - if y > 0 && (*Data)[y][node.Coords.X] == WallChar { + if y > 0 && raw_maze.IsWall(node.Coords.X, y) { y++ if y == node.Coords.Y { break } coords := maze.Coordinates{X: node.Coords.X, Y: y} new_node := maze.NewNode(coords) - lookupNeighbourLeft(&(*Data)[y], new_node, nodesByCoord) - lookupNeighbourRight(&(*Data)[y], new_node, nodesByCoord) + lookupNeighbourLeft(raw_maze, new_node, nodesByCoord) + lookupNeighbourRight(raw_maze, new_node, nodesByCoord) (*nodesByCoord)[coords] = new_node m.Nodes = append(m.Nodes, new_node) @@ -107,9 +94,9 @@ func lookupNeighbourAbove(Data *[]string, node *maze.Node, nodesByCoord *map[maz } } -func lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) { +func lookupNeighbourLeft(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) { for x := node.Coords.X - 1; x > 0; x-- { - if (*line)[x] == WallChar && x < node.Coords.X-1 { + if raw_maze.IsWall(x, node.Coords.Y) && x < node.Coords.X-1 { panic(fmt.Sprintf("Found no node before wall while looking to the left at neighbours of node %v", node)) } @@ -122,9 +109,9 @@ func lookupNeighbourLeft(line *string, node *maze.Node, nodesByCoord *map[maze.C } } -func lookupNeighbourRight(line *string, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) { - for x := node.Coords.X + 1; x < len(*line); x++ { - if (*line)[x] == WallChar { +func lookupNeighbourRight(raw_maze *maze.RawMaze, node *maze.Node, nodesByCoord *map[maze.Coordinates]*maze.Node) { + for x := node.Coords.X + 1; x < raw_maze.Width; x++ { + if raw_maze.IsWall(x, node.Coords.Y) { panic(fmt.Sprintf("Found no node before wall while looking to the right at neighbours of node %v", node)) } diff --git a/maze/raw_maze.go b/maze/raw_maze.go index 889494d..f4be5c2 100644 --- a/maze/raw_maze.go +++ b/maze/raw_maze.go @@ -1,25 +1,24 @@ package maze import ( - "fmt" "strings" ) +const CHUNK_SIZE = 8 // size of a byte + type RawMaze struct { - PathChar, WallChar byte - Data []string + Width, Height int + Data [][]byte } func (m *RawMaze) String() string { var ret strings.Builder ret.WriteString("{\n") - ret.WriteString(fmt.Sprintf("\tPathChar: %v,\n", m.PathChar)) - ret.WriteString(fmt.Sprintf("\tWallChar: %v,\n", m.WallChar)) ret.WriteString("\tData: \n") for _, line := range m.Data { ret.WriteRune('\t') ret.WriteRune('\t') - ret.WriteString(line) + ret.Write(line) // TODO: prolly should fix this to make it readable ret.WriteRune('\n') } ret.WriteString("}") @@ -27,10 +26,16 @@ func (m *RawMaze) String() string { return ret.String() } -func (m *RawMaze) isPath(x int, y int) bool { - return m.Data[y][x] == m.PathChar +func (m *RawMaze) IsPath(x int, y int) bool { + chunk_index := x / CHUNK_SIZE + chunk_rest := x % CHUNK_SIZE + chunk := m.Data[y][chunk_index] + return chunk&(1<<(CHUNK_SIZE-1-chunk_rest)) != 0 } -func (m *RawMaze) isWall(x int, y int) bool { - return m.Data[y][x] == m.WallChar +func (m *RawMaze) IsWall(x int, y int) bool { + chunk_index := x / CHUNK_SIZE + chunk_rest := x % CHUNK_SIZE + chunk := m.Data[y][chunk_index] + return chunk&(1<<(CHUNK_SIZE-1-chunk_rest)) == 0 } diff --git a/maze/raw_maze_test.go b/maze/raw_maze_test.go index c8ade78..efb43c5 100644 --- a/maze/raw_maze_test.go +++ b/maze/raw_maze_test.go @@ -4,20 +4,18 @@ import "testing" func TestRawMazeWall(t *testing.T) { tests := []struct { - name string - pathChar byte - wallChar byte - data []string - expected [][]bool + name string + width, height int + data [][]byte + expected [][]bool }{ { "Trivial", - ' ', - '#', - []string{ - "## ##", - "# #", - "### #", + 5, 3, + [][]byte{ + {0b_00100_000}, + {0b_01110_000}, + {0b_00010_000}, }, [][]bool{ {true, true, false, true, true}, @@ -27,14 +25,13 @@ func TestRawMazeWall(t *testing.T) { }, { "Trivial Bigger", - ' ', - '#', - []string{ - "### ###", - "### ###", - "# #", - "##### #", - "##### #", + 7, 5, + [][]byte{ + {0b_0001000_0}, + {0b_0001000_0}, + {0b_0111110_0}, + {0b_0000010_0}, + {0b_0000010_0}, }, [][]bool{ {true, true, true, false, true, true, true}, @@ -46,14 +43,13 @@ func TestRawMazeWall(t *testing.T) { }, { "Bigger Staggered", - ' ', - '#', - []string{ - "### ###", - "### ###", - "# #", - "#### ##", - "#### ##", + 7, 5, + [][]byte{ + {0b_0001000_0}, + {0b_0001000_0}, + {0b_0111110_0}, + {0b_0000100_0}, + {0b_0000100_0}, }, [][]bool{ {true, true, true, false, true, true, true}, @@ -65,20 +61,19 @@ func TestRawMazeWall(t *testing.T) { }, { "Normal", - ' ', - '#', - []string{ - "##### #####", - "# # #", - "##### ### #", - "# # #", - "# # ##### #", - "# # #", - "### ### # #", - "# # # #", - "# ####### #", - "# # #", - "##### #####", + 11, 11, + [][]byte{ + {0b_00000100, 0b000_00000}, + {0b_01111101, 0b110_00000}, + {0b_00000100, 0b010_00000}, + {0b_01110111, 0b110_00000}, + {0b_01010000, 0b010_00000}, + {0b_01011111, 0b110_00000}, + {0b_00010001, 0b010_00000}, + {0b_01110111, 0b010_00000}, + {0b_01000000, 0b010_00000}, + {0b_01111101, 0b110_00000}, + {0b_00000100, 0b000_00000}, }, [][]bool{ {true, true, true, true, true, false, true, true, true, true, true}, @@ -98,15 +93,14 @@ func TestRawMazeWall(t *testing.T) { for _, test := range tests { rawMaze := RawMaze{ - PathChar: test.pathChar, - WallChar: test.wallChar, - Data: test.data, + Width: test.width, + Height: test.height, + Data: test.data, } - for y, row := range test.expected { for x, expected := range row { - if rawMaze.isWall(x, y) != expected { - t.Fatalf("Wanted wall at (%v, %v), apparently it isn't", x, y) + if rawMaze.IsWall(x, y) != expected { + t.Fatalf("%s: Wanted wall at (%v, %v), apparently it isn't", test.name, x, y) } } } @@ -115,20 +109,18 @@ func TestRawMazeWall(t *testing.T) { func TestRawMazePath(t *testing.T) { tests := []struct { - name string - pathChar byte - wallChar byte - data []string - expected [][]bool + name string + width, height int + data [][]byte + expected [][]bool }{ { "Trivial", - ' ', - '#', - []string{ - "## ##", - "# #", - "### #", + 5, 3, + [][]byte{ + {0b_00100_000}, + {0b_01110_000}, + {0b_00010_000}, }, [][]bool{ {false, false, true, false, false}, @@ -138,14 +130,13 @@ func TestRawMazePath(t *testing.T) { }, { "Trivial Bigger", - ' ', - '#', - []string{ - "### ###", - "### ###", - "# #", - "##### #", - "##### #", + 7, 5, + [][]byte{ + {0b_0001000_0}, + {0b_0001000_0}, + {0b_0111110_0}, + {0b_0000010_0}, + {0b_0000010_0}, }, [][]bool{ {false, false, false, true, false, false, false}, @@ -157,14 +148,13 @@ func TestRawMazePath(t *testing.T) { }, { "Bigger Staggered", - ' ', - '#', - []string{ - "### ###", - "### ###", - "# #", - "#### ##", - "#### ##", + 7, 5, + [][]byte{ + {0b_0001000_0}, + {0b_0001000_0}, + {0b_0111110_0}, + {0b_0000100_0}, + {0b_0000100_0}, }, [][]bool{ {false, false, false, true, false, false, false}, @@ -176,20 +166,19 @@ func TestRawMazePath(t *testing.T) { }, { "Normal", - ' ', - '#', - []string{ - "##### #####", - "# # #", - "##### ### #", - "# # #", - "# # ##### #", - "# # #", - "### ### # #", - "# # # #", - "# ####### #", - "# # #", - "##### #####", + 11, 11, + [][]byte{ + {0b_00000100, 0b000_00000}, + {0b_01111101, 0b110_00000}, + {0b_00000100, 0b010_00000}, + {0b_01110111, 0b110_00000}, + {0b_01010000, 0b010_00000}, + {0b_01011111, 0b110_00000}, + {0b_00010001, 0b010_00000}, + {0b_01110111, 0b010_00000}, + {0b_01000000, 0b010_00000}, + {0b_01111101, 0b110_00000}, + {0b_00000100, 0b000_00000}, }, [][]bool{ {false, false, false, false, false, true, false, false, false, false, false}, @@ -209,15 +198,15 @@ func TestRawMazePath(t *testing.T) { for _, test := range tests { rawMaze := RawMaze{ - PathChar: test.pathChar, - WallChar: test.wallChar, - Data: test.data, + Width: test.width, + Height: test.height, + Data: test.data, } for y, row := range test.expected { for x, expected := range row { - if rawMaze.isPath(x, y) != expected { - t.Fatalf("Wanted path at (%v, %v), apparently it isn't", x, y) + if rawMaze.IsPath(x, y) != expected { + t.Fatalf("%s: Wanted path at (%v, %v), apparently it isn't", test.name, x, y) } } }