maze-solver-go/visualizer/window.go

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package visualizer
import (
"image/color"
"maze-solver/io/writer"
"maze-solver/maze"
"fyne.io/fyne"
"fyne.io/fyne/app"
"fyne.io/fyne/canvas"
"fyne.io/fyne/dialog"
"github.com/mazznoer/colorgrad"
)
type WindowVisualizer struct {
app fyne.App
window fyne.Window
img_writer writer.ImageWriter
cimg *canvas.Image
}
func (v *WindowVisualizer) Init(m *maze.Maze) {
v.app = app.New()
v.window = v.app.NewWindow("maze-solver-go")
v.img_writer = writer.ImageWriter{
Filename: "",
Maze: &maze.SolvedMaze{
Maze: m,
Solution: []*maze.Node{},
},
CellWidth: 2,
CellHeight: 2,
WallColor: color.Black,
PathColor: color.White,
SolutionGradient: colorgrad.Warm(),
}
v.cimg = canvas.NewImageFromImage(v.img_writer.GenerateImage())
v.window.SetContent(v.cimg)
v.window.Resize(
fyne.NewSize(
m.Width*v.img_writer.CellWidth,
m.Height*v.img_writer.CellHeight,
),
)
v.window.Show()
}
func (v *WindowVisualizer) Visualize(solved_chan <-chan *maze.SolvedMaze) {
for solved := range solved_chan {
v.img_writer.Maze = solved
v.cimg.Image = v.img_writer.GenerateImage()
v.cimg.Refresh()
}
}
func (v *WindowVisualizer) Run(lets_go chan<- bool) {
dial := dialog.NewConfirm("Start", "Let's go", func(ok bool) {
lets_go <- ok
if !ok {
v.window.Close()
}
}, v.window)
dial.Show()
v.window.ShowAndRun()
}