maze-solver-go/maze/maze.go

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package maze
type Coordinates struct {
X, Y int
}
type Node struct {
Coords Coordinates
Up, Down *Node
Left, Right *Node
}
func NewNode(coords Coordinates) *Node {
return &Node{
Coords: coords,
Up: nil,
Down: nil,
Left: nil,
Right: nil,
}
}
type RawMaze struct {
PathChar, WallChar byte
Data []string
}
type Maze struct {
Width, Height uint
Nodes []*Node
}
type SolvedMaze struct {
Maze
Solution []*Node
}