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Acknowledge UnrealCV
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@ -38,5 +38,6 @@ We thank Raffael Theiler and Dario Brescianini for their contributions to ESIM.
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This research was supported by by Swiss National Center of Competence Research Robotics (NCCR), Qualcomm (through the Qualcomm Innovation Fellowship Award 2018), the SNSF-ERC Starting Grant and DARPA FLA.
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This research was supported by by Swiss National Center of Competence Research Robotics (NCCR), Qualcomm (through the Qualcomm Innovation Fellowship Award 2018), the SNSF-ERC Starting Grant and DARPA FLA.
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A significant part of ESIM uses components (spline trajectories, inertial measurement unit simulation, various utility functions) from the [ze_oss](https://github.com/zurich-eye/ze_oss) project.
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A significant part of ESIM uses components (spline trajectories, inertial measurement unit simulation, various utility functions) from the [ze_oss](https://github.com/zurich-eye/ze_oss) project.
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ESIM depends on [UnrealCV](https://github.com/unrealcv/unrealcv) for the photorealistic rendering engine.
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We also reused some [code samples](https://github.com/JoeyDeVries/LearnOpenGL.git) from the excellent [Lean OpenGL](https://learnopengl.com/) tutorial in our OpenGL rendering engine.
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We also reused some [code samples](https://github.com/JoeyDeVries/LearnOpenGL.git) from the excellent [Lean OpenGL](https://learnopengl.com/) tutorial in our OpenGL rendering engine.
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Finally, ESIM depends on the [Open Asset Import Library (assimp)](https://github.com/assimp/assimp) to load 3D models and Blender scenes within the OpenGL rendering engine.
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Finally, ESIM depends on the [Open Asset Import Library (assimp)](https://github.com/assimp/assimp) to load 3D models and Blender scenes within the OpenGL rendering engine.
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