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Publisher interface: make it optional to implement all the interfaces
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@ -13,16 +13,16 @@ public:
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Publisher() = default;
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Publisher() = default;
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virtual ~Publisher() = default;
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virtual ~Publisher() = default;
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virtual void imageCallback(const ImagePtrVector& images, Time t) = 0;
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virtual void imageCallback(const ImagePtrVector& images, Time t) {}
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virtual void imageCorruptedCallback(const ImagePtrVector& corrupted_images, Time t) = 0;
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virtual void imageCorruptedCallback(const ImagePtrVector& corrupted_images, Time t) {}
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virtual void depthmapCallback(const DepthmapPtrVector& depthmaps, Time t) = 0;
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virtual void depthmapCallback(const DepthmapPtrVector& depthmaps, Time t) {}
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virtual void opticFlowCallback(const OpticFlowPtrVector& optic_flows, Time t) = 0;
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virtual void opticFlowCallback(const OpticFlowPtrVector& optic_flows, Time t) {}
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virtual void eventsCallback(const EventsVector& events) = 0;
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virtual void eventsCallback(const EventsVector& events) {}
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virtual void poseCallback(const Transformation& T_W_B, const TransformationVector& T_W_Cs, Time t) = 0;
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virtual void poseCallback(const Transformation& T_W_B, const TransformationVector& T_W_Cs, Time t) {}
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virtual void twistCallback(const AngularVelocityVector& ws, const LinearVelocityVector& vs, Time t) = 0;
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virtual void twistCallback(const AngularVelocityVector& ws, const LinearVelocityVector& vs, Time t) {}
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virtual void imuCallback(const Vector3& acc, const Vector3& gyr, Time t) = 0;
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virtual void imuCallback(const Vector3& acc, const Vector3& gyr, Time t) {}
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virtual void cameraInfoCallback(const ze::CameraRig::Ptr& camera_rig, Time t) = 0;
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virtual void cameraInfoCallback(const ze::CameraRig::Ptr& camera_rig, Time t) {}
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virtual void pointcloudCallback(const PointCloudVector& pointclouds, Time t) = 0;
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virtual void pointcloudCallback(const PointCloudVector& pointclouds, Time t) {}
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};
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};
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