initial commit
@ -0,0 +1,20 @@
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cmake_minimum_required(VERSION 2.8.3)
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project(imp_planar_renderer)
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find_package(catkin_simple REQUIRED)
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find_package(OpenCV REQUIRED)
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include_directories(${OpenCV_INCLUDE_DIRS})
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catkin_simple()
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set(HEADERS
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include/esim/imp_planar_renderer/planar_renderer.hpp
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)
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set(SOURCES
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src/planar_renderer.cpp
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)
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cs_add_library(${PROJECT_NAME} ${SOURCES} ${HEADERS})
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cs_install()
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cs_export()
|
@ -0,0 +1,43 @@
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#pragma once
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#include <esim/rendering/renderer_base.hpp>
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namespace event_camera_simulator {
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//! A rendering engine for planar scenes
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class PanoramaRenderer : public Renderer
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{
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public:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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PanoramaRenderer(const Image& texture,
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const Transformation::Rotation& R_W_P);
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~PanoramaRenderer();
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//! Render image and depth map for a given camera pose
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virtual void render(const Transformation& T_W_C, const ImagePtr &out_image, const DepthmapPtr &out_depthmap) const override;
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virtual void setCamera(const ze::Camera::Ptr& camera) override;
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protected:
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void precomputePixelToBearingLookupTable();
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void projectToPanorama(const Eigen::Ref<const ze::Bearing>& f, ze::Keypoint* keypoint) const;
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// Texture mapped on the plane
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Image texture_;
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Transformation::Rotation R_W_P_;
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// Intrinsic parameters of the panorama camera
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FloatType fx_, fy_;
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ze::Keypoint principal_point_;
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// Precomputed lookup table from keypoint -> bearing vector
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ze::Bearings bearings_C_;
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// Preallocated warping matrices
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mutable cv::Mat_<float> map_x_, map_y_;
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};
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} // namespace event_camera_simulator
|
@ -0,0 +1,59 @@
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#pragma once
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#include <esim/rendering/renderer_base.hpp>
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namespace event_camera_simulator {
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//! A rendering engine for planar scenes
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class PlanarRenderer : public Renderer
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{
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public:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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PlanarRenderer(const Image& texture,
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const Camera::Ptr& cam_src,
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const Transformation &T_W_P,
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FloatType z_min,
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FloatType z_max,
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bool extend_border);
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~PlanarRenderer();
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//! Render image and depth map for a given camera pose
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virtual void render(const Transformation& T_W_C, const ImagePtr &out_image, const DepthmapPtr &out_depthmap) const;
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void render(const Transformation& T_W_C, const std::vector<Transformation>& T_W_OBJ, const ImagePtr &out_image, const DepthmapPtr &out_depthmap) const override
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{
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render(T_W_C, out_image, out_depthmap);
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}
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//! Returns true if the rendering engine can compute optic flow, false otherwise
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virtual bool canComputeOpticFlow() const override { return false; }
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virtual void setCamera(const ze::Camera::Ptr& camera) override;
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protected:
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void precomputePixelToBearingLookupTable();
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// Texture mapped on the plane
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Image texture_;
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Camera::Ptr cam_src_;
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CalibrationMatrix K_src_, K_src_inv_;
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// Plane parameters
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Transformation T_W_P_;
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// Clipping parameters
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FloatType z_min_;
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FloatType z_max_;
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bool extend_border_;
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// Precomputed lookup table from keypoint -> bearing vector
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ze::Bearings bearings_C_;
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// Preallocated warping matrices
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mutable cv::Mat_<float> map_x_, map_y_;
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};
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} // namespace event_camera_simulator
|
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#pragma once
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#include <ze/common/macros.hpp>
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#include <esim/common/types.hpp>
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namespace event_camera_simulator {
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//! Represents a rendering engine that generates images (and other outputs,
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//! such as depth maps, or optical flow maps) given a scene and a camera position.
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class Renderer
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{
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public:
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ZE_POINTER_TYPEDEFS(Renderer);
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Renderer() {}
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//! Render an image at a given pose.
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virtual void render(const Transformation& T_W_C,
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const ImagePtr& out_image,
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const DepthmapPtr& out_depthmap) const = 0;
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//! Render an image + depth map + optic flow map at a given pose,
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//! given the camera linear and angular velocity
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virtual void render(const Transformation& T_W_C,
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const LinearVelocity& v_WC,
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const AngularVelocity& w_WC,
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const ImagePtr& out_image,
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const DepthmapPtr& out_depthmap,
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const OpticFlowPtr& optic_flow_map) const {}
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//! Sets the camera
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virtual void setCamera(const ze::Camera::Ptr& camera) = 0;
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//! Get the camera rig
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const ze::Camera::Ptr& getCamera() const { return camera_; }
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|
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protected:
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ze::Camera::Ptr camera_;
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};
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} // namespace event_camera_simulator
|
@ -0,0 +1,11 @@
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#pragma once
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#include <gflags/gflags.h>
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#include <esim/rendering/renderer_base.hpp>
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namespace event_camera_simulator {
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bool loadPreprocessedImage(const std::string& path_to_img, cv::Mat *img);
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Renderer::Ptr loadRendererFromGflags();
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|
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} // namespace event_camera_simulator
|
21
event_camera_simulator/imp/imp_planar_renderer/package.xml
Normal file
@ -0,0 +1,21 @@
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<?xml version="1.0"?>
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<package format="2">
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<name>imp_planar_renderer</name>
|
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<version>0.0.0</version>
|
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<description>Rendering engine that simulates camera motion in a planar scene, parameterized by the plane equation and texture.</description>
|
||||
|
||||
<maintainer email="rebecq@ifi.uzh.ch">Henri Rebecq</maintainer>
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|
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<license>GPLv3</license>
|
||||
|
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<buildtool_depend>catkin</buildtool_depend>
|
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<buildtool_depend>catkin_simple</buildtool_depend>
|
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|
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<depend>esim_common</depend>
|
||||
<depend>esim_rendering</depend>
|
||||
<depend>ze_common</depend>
|
||||
<depend>ze_cameras</depend>
|
||||
<depend>gflags_catkin</depend>
|
||||
<depend>glog_catkin</depend>
|
||||
|
||||
</package>
|
@ -0,0 +1,113 @@
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||||
#include <esim/common/utils.hpp>
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#include <esim/rendering/panorama_renderer.hpp>
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||||
|
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#include <opencv2/imgproc/imgproc.hpp>
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||||
#include <opencv2/calib3d/calib3d.hpp>
|
||||
#include <glog/logging.h>
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||||
#include <opencv2/core/eigen.hpp>
|
||||
|
||||
namespace event_camera_simulator {
|
||||
|
||||
PanoramaRenderer::PanoramaRenderer(const Image& texture,
|
||||
const Transformation::Rotation &R_W_P)
|
||||
: texture_(texture),
|
||||
R_W_P_(R_W_P)
|
||||
{
|
||||
principal_point_ = ze::Keypoint(0.5 * texture_.cols,
|
||||
0.5 * texture_.rows);
|
||||
fx_ = texture_.cols / (2.0 * CV_PI);
|
||||
fy_ = texture_.rows / CV_PI;
|
||||
LOG(INFO) << "Initialized panoramic camera with size: "
|
||||
<< texture_.cols << "x" << texture_.rows
|
||||
<< ", principal point: " << principal_point_.transpose()
|
||||
<< ", fx = " << fx_ << "px , fy = " << fy_ << " px";
|
||||
}
|
||||
|
||||
PanoramaRenderer::~PanoramaRenderer()
|
||||
{
|
||||
}
|
||||
|
||||
void PanoramaRenderer::setCamera(const ze::Camera::Ptr& camera)
|
||||
{
|
||||
CHECK(camera);
|
||||
camera_ = camera;
|
||||
|
||||
precomputePixelToBearingLookupTable();
|
||||
|
||||
// Preallocate memory for the warping maps
|
||||
cv::Size sensor_size(camera->width(), camera->height());
|
||||
map_x_ = cv::Mat_<float>::zeros(sensor_size);
|
||||
map_y_ = cv::Mat_<float>::zeros(sensor_size);
|
||||
}
|
||||
|
||||
|
||||
void PanoramaRenderer::precomputePixelToBearingLookupTable()
|
||||
{
|
||||
// points_C is a matrix containing the coordinates of each pixel coordinate in the image plane
|
||||
ze::Keypoints points_C(2, camera_->width() * camera_->height());
|
||||
for(int y=0; y<camera_->height(); ++y)
|
||||
{
|
||||
for(int x=0; x<camera_->width(); ++x)
|
||||
{
|
||||
points_C.col(x + camera_->width() * y) = ze::Keypoint(x,y);
|
||||
}
|
||||
}
|
||||
bearings_C_ = camera_->backProjectVectorized(points_C);
|
||||
bearings_C_.array().rowwise() /= bearings_C_.row(2).array();
|
||||
}
|
||||
|
||||
|
||||
void PanoramaRenderer::projectToPanorama(const Eigen::Ref<const ze::Bearing>& f, ze::Keypoint* keypoint) const
|
||||
{
|
||||
CHECK(keypoint);
|
||||
static constexpr FloatType kEpsilon = 1e-10;
|
||||
|
||||
const FloatType X = f[0];
|
||||
const FloatType Y = f[1];
|
||||
const FloatType Z = f[2];
|
||||
|
||||
const FloatType rho2 = X*X+Y*Y+Z*Z;
|
||||
const FloatType rho = std::sqrt(rho2);
|
||||
|
||||
CHECK_GE(rho, kEpsilon);
|
||||
|
||||
const FloatType phi = std::atan2(X, Z);
|
||||
const FloatType theta = std::asin(-Y/rho);
|
||||
|
||||
*keypoint = principal_point_ + ze::Keypoint(phi * fx_, -theta * fy_);
|
||||
}
|
||||
|
||||
|
||||
void PanoramaRenderer::render(const Transformation& T_W_C, const ImagePtr& out_image, const DepthmapPtr& out_depthmap) const
|
||||
{
|
||||
CHECK_EQ(out_image->rows, camera_->height());
|
||||
CHECK_EQ(out_image->cols, camera_->width());
|
||||
|
||||
const Transformation::RotationMatrix R_P_C = R_W_P_.inverse().getRotationMatrix() * T_W_C.getRotationMatrix();
|
||||
|
||||
ze::Bearings bearings_P = R_P_C * bearings_C_;
|
||||
ze::Keypoint keypoint;
|
||||
for(int y=0; y<camera_->height(); ++y)
|
||||
{
|
||||
for(int x=0; x<camera_->width(); ++x)
|
||||
{
|
||||
const ze::Bearing& f = bearings_P.col(x + camera_->width() * y);
|
||||
|
||||
// project bearing vector to panorama image
|
||||
projectToPanorama(f, &keypoint);
|
||||
|
||||
map_x_(y,x) = static_cast<float>(keypoint[0]);
|
||||
map_y_(y,x) = static_cast<float>(keypoint[1]);
|
||||
}
|
||||
}
|
||||
|
||||
cv::remap(texture_, *out_image, map_x_, map_y_, CV_INTER_LINEAR, cv::BORDER_REFLECT_101);
|
||||
|
||||
if(out_depthmap)
|
||||
{
|
||||
static constexpr ImageFloatType infinity = 1e10;
|
||||
out_depthmap->setTo(infinity);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace event_camera_simulator
|
@ -0,0 +1,146 @@
|
||||
#include <esim/common/utils.hpp>
|
||||
#include <esim/imp_planar_renderer/planar_renderer.hpp>
|
||||
|
||||
#include <opencv2/imgproc/imgproc.hpp>
|
||||
#include <opencv2/calib3d/calib3d.hpp>
|
||||
#include <glog/logging.h>
|
||||
#include <opencv2/core/eigen.hpp>
|
||||
#include <ze/common/timer_collection.hpp>
|
||||
|
||||
DECLARE_TIMER(TimerPlanarRenderer, timers_planar_renderer,
|
||||
compute_remap_maps,
|
||||
inverse_homography,
|
||||
remap,
|
||||
compute_depthmap
|
||||
);
|
||||
|
||||
namespace event_camera_simulator {
|
||||
|
||||
PlanarRenderer::PlanarRenderer(const Image& texture,
|
||||
const Camera::Ptr &cam_src,
|
||||
const Transformation& T_W_P,
|
||||
FloatType z_min,
|
||||
FloatType z_max,
|
||||
bool extend_border)
|
||||
: texture_(texture),
|
||||
cam_src_(cam_src),
|
||||
T_W_P_(T_W_P),
|
||||
z_min_(z_min),
|
||||
z_max_(z_max),
|
||||
extend_border_(extend_border)
|
||||
{
|
||||
K_src_ = calibrationMatrixFromCamera(cam_src_);
|
||||
K_src_inv_ = K_src_.inverse();
|
||||
VLOG(1) << "K_src = " << K_src_;
|
||||
|
||||
LOG(INFO) << "T_W_P = " << T_W_P_;
|
||||
}
|
||||
|
||||
PlanarRenderer::~PlanarRenderer()
|
||||
{
|
||||
timers_planar_renderer.saveToFile("/tmp", "planar_renderer.csv");
|
||||
}
|
||||
|
||||
void PlanarRenderer::setCamera(const ze::Camera::Ptr& camera)
|
||||
{
|
||||
CHECK(camera);
|
||||
camera_ = camera;
|
||||
|
||||
precomputePixelToBearingLookupTable();
|
||||
|
||||
// Preallocate memory for the warping maps
|
||||
cv::Size sensor_size(camera->width(), camera->height());
|
||||
map_x_ = cv::Mat_<float>::zeros(sensor_size);
|
||||
map_y_ = cv::Mat_<float>::zeros(sensor_size);
|
||||
}
|
||||
|
||||
|
||||
void PlanarRenderer::precomputePixelToBearingLookupTable()
|
||||
{
|
||||
// points_C is a matrix containing the coordinates of each pixel coordinate in the image plane
|
||||
ze::Keypoints points_C(2, camera_->width() * camera_->height());
|
||||
for(int y=0; y<camera_->height(); ++y)
|
||||
{
|
||||
for(int x=0; x<camera_->width(); ++x)
|
||||
{
|
||||
points_C.col(x + camera_->width() * y) = ze::Keypoint(x,y);
|
||||
}
|
||||
}
|
||||
bearings_C_ = camera_->backProjectVectorized(points_C);
|
||||
bearings_C_.array().rowwise() /= bearings_C_.row(2).array();
|
||||
}
|
||||
|
||||
void PlanarRenderer::render(const Transformation& T_W_C, const ImagePtr& out_image, const DepthmapPtr& out_depthmap) const
|
||||
{
|
||||
CHECK_EQ(out_image->rows, camera_->height());
|
||||
CHECK_EQ(out_image->cols, camera_->width());
|
||||
|
||||
const Transformation T_C_W = T_W_C.inverse();
|
||||
const Transformation T_C_P = T_C_W * T_W_P_;
|
||||
const Transformation T_P_C = T_C_P.inverse();
|
||||
|
||||
ze::Matrix33 tmp;
|
||||
tmp.col(0) = T_C_P.getRotationMatrix().col(0);
|
||||
tmp.col(1) = T_C_P.getRotationMatrix().col(1);
|
||||
tmp.col(2) = T_C_P.getPosition();
|
||||
|
||||
VLOG_EVERY_N(3, 100) << "T_C_P = " << T_C_P;
|
||||
VLOG_EVERY_N(3, 100) << "tmp = " << tmp;
|
||||
HomographyMatrix H_C_P = tmp;
|
||||
|
||||
HomographyMatrix H_P_C;
|
||||
{
|
||||
auto t = timers_planar_renderer[TimerPlanarRenderer::inverse_homography].timeScope();
|
||||
H_P_C = H_C_P.inverse();
|
||||
}
|
||||
|
||||
{
|
||||
auto t = timers_planar_renderer[TimerPlanarRenderer::compute_remap_maps].timeScope();
|
||||
ze::Bearings bearings_P = H_P_C * bearings_C_;
|
||||
for(int y=0; y<camera_->height(); ++y)
|
||||
{
|
||||
for(int x=0; x<camera_->width(); ++x)
|
||||
{
|
||||
const ze::Bearing& f = bearings_P.col(x + camera_->width() * y);
|
||||
map_x_(y,x) = static_cast<float>(K_src_(0,0) * f[0]/f[2] + K_src_(0,2));
|
||||
map_y_(y,x) = static_cast<float>(K_src_(1,1) * f[1]/f[2] + K_src_(1,2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int border = (extend_border_) ? cv::BORDER_REFLECT : cv::BORDER_CONSTANT;
|
||||
{
|
||||
auto t = timers_planar_renderer[TimerPlanarRenderer::remap].timeScope();
|
||||
cv::remap(texture_, *out_image, map_x_, map_y_, CV_INTER_LINEAR, border, 0.8);
|
||||
}
|
||||
|
||||
// Compute depth map in dst
|
||||
{
|
||||
auto t = timers_planar_renderer[TimerPlanarRenderer::compute_depthmap].timeScope();
|
||||
Vector3 X;
|
||||
for(int y=0; y<camera_->height(); ++y)
|
||||
{
|
||||
for(int x=0; x<camera_->width(); ++x)
|
||||
{
|
||||
X = bearings_C_.col(x + camera_->width() * y);
|
||||
// @TODO: derive this formula for the depth to explain it
|
||||
const FloatType numer = -T_P_C.getPosition()[2];
|
||||
const FloatType denom = T_P_C.getRotationMatrix().row(2) * X;
|
||||
const FloatType z = numer / denom;
|
||||
|
||||
if(out_depthmap)
|
||||
{
|
||||
(*out_depthmap)(y,x) = (ImageFloatType) z;
|
||||
}
|
||||
|
||||
// clip depth to a reasonable depth range
|
||||
if(z < z_min_ || z > z_max_)
|
||||
{
|
||||
(*out_image)(y,x) = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace event_camera_simulator
|
@ -0,0 +1,5 @@
|
||||
#include <esim/rendering/renderer_base.hpp>
|
||||
|
||||
namespace event_camera_simulator {
|
||||
|
||||
} // namespace event_camera_simulator
|
@ -0,0 +1,164 @@
|
||||
#include <esim/common/utils.hpp>
|
||||
#include <esim/rendering/renderer_factory.hpp>
|
||||
#include <esim/rendering/planar_renderer.hpp>
|
||||
#include <esim/rendering/panorama_renderer.hpp>
|
||||
#include <ze/cameras/camera_models.hpp>
|
||||
#include <ze/cameras/camera_impl.hpp>
|
||||
#include <ze/common/logging.hpp>
|
||||
#include <opencv2/imgcodecs/imgcodecs.hpp>
|
||||
#include <opencv2/imgproc/imgproc.hpp>
|
||||
|
||||
DEFINE_int32(renderer_type, 0, " 0: Planar renderer");
|
||||
|
||||
DEFINE_string(renderer_texture, "",
|
||||
"Path to image which will be used to texture the plane");
|
||||
|
||||
DEFINE_double(renderer_hfov_cam_source_deg, 130.0,
|
||||
"Horizontal FoV of the source camera (that captured the image on the plane)");
|
||||
|
||||
DEFINE_double(renderer_preprocess_median_blur, 0,
|
||||
"Kernel size of the preprocessing median blur.");
|
||||
|
||||
DEFINE_double(renderer_preprocess_gaussian_blur, 0,
|
||||
"Amount of preprocessing Gaussian blur.");
|
||||
|
||||
DEFINE_double(renderer_plane_x, 0.0,
|
||||
"x position of the center of the plane, in world coordinates");
|
||||
|
||||
DEFINE_double(renderer_plane_y, 0.0,
|
||||
"y position of the center of the plane, in world coordinates");
|
||||
|
||||
DEFINE_double(renderer_plane_z, -1.0,
|
||||
"z position of the center of the plane, in world coordinates");
|
||||
|
||||
DEFINE_double(renderer_plane_qw, 0.0,
|
||||
"w component of the quaternion q_W_P (orientation of the plane with respect to the world)");
|
||||
|
||||
DEFINE_double(renderer_plane_qx, 1.0,
|
||||
"x component of the quaternion q_W_P (orientation of the plane with respect to the world)");
|
||||
|
||||
DEFINE_double(renderer_plane_qy, 0.0,
|
||||
"y component of the quaternion q_W_P (orientation of the plane with respect to the world)");
|
||||
|
||||
DEFINE_double(renderer_plane_qz, 0.0,
|
||||
"z component of the quaternion q_W_P (orientation of the plane with respect to the world)");
|
||||
|
||||
DEFINE_double(renderer_z_min, 0.01,
|
||||
"Minimum clipping distance.");
|
||||
|
||||
DEFINE_double(renderer_z_max, 10.0,
|
||||
"Maximum clipping distance.");
|
||||
|
||||
DEFINE_bool(renderer_extend_border, false,
|
||||
"Whether to extend the borders of the plane to infinity or not.");
|
||||
|
||||
DEFINE_double(renderer_panorama_qw, 0.0,
|
||||
"w component of the quaternion q_W_P (orientation of the panorama with respect to the world)");
|
||||
|
||||
DEFINE_double(renderer_panorama_qx, 1.0,
|
||||
"x component of the quaternion q_W_P (orientation of the panorama with respect to the world)");
|
||||
|
||||
DEFINE_double(renderer_panorama_qy, 0.0,
|
||||
"y component of the quaternion q_W_P (orientation of the panorama with respect to the world)");
|
||||
|
||||
DEFINE_double(renderer_panorama_qz, 0.0,
|
||||
"z component of the quaternion q_W_P (orientation of the panorama with respect to the world)");
|
||||
|
||||
namespace event_camera_simulator {
|
||||
|
||||
bool loadPreprocessedImage(const std::string& path_to_img, cv::Mat* img)
|
||||
{
|
||||
CHECK(img);
|
||||
VLOG(1) << "Loading texture file from file: " << FLAGS_renderer_texture << ".";
|
||||
*img = cv::imread(path_to_img, 0);
|
||||
if(!img->data)
|
||||
{
|
||||
LOG(FATAL) << "Could not open image at: " << FLAGS_renderer_texture << ".";
|
||||
return false;
|
||||
}
|
||||
|
||||
if(FLAGS_renderer_preprocess_median_blur > 1)
|
||||
{
|
||||
VLOG(1) << "Pre-filtering the texture with median filter of size: "
|
||||
<< FLAGS_renderer_preprocess_median_blur << ".";
|
||||
cv::medianBlur(*img, *img, FLAGS_renderer_preprocess_median_blur);
|
||||
}
|
||||
|
||||
if(FLAGS_renderer_preprocess_gaussian_blur > 0)
|
||||
{
|
||||
VLOG(1) << "Pre-filtering the texture with gaussian filter of size: "
|
||||
<< FLAGS_renderer_preprocess_gaussian_blur << ".";
|
||||
cv::GaussianBlur(*img, *img, cv::Size(15,15), FLAGS_renderer_preprocess_gaussian_blur);
|
||||
}
|
||||
|
||||
img->convertTo(*img, cv::DataType<ImageFloatType>::type, 1.0/255.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Renderer::Ptr loadRendererFromGflags()
|
||||
{
|
||||
Renderer::Ptr renderer;
|
||||
|
||||
switch (FLAGS_renderer_type)
|
||||
{
|
||||
case 0: // Planar renderer
|
||||
{
|
||||
cv::Mat img_src;
|
||||
if(!loadPreprocessedImage(FLAGS_renderer_texture, &img_src))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
double f_src = hfovToFocalLength(FLAGS_renderer_hfov_cam_source_deg, img_src.cols);
|
||||
Camera::Ptr cam_src = std::make_shared<ze::PinholeCamera>(
|
||||
img_src.cols, img_src.rows, ze::CameraType::Pinhole,
|
||||
(Vector4() << f_src, f_src, 0.5 * img_src.cols, 0.5 * img_src.rows).finished(),
|
||||
ze::VectorX());
|
||||
|
||||
Transformation T_W_P;
|
||||
T_W_P.getPosition() = ze::Position(FLAGS_renderer_plane_x,
|
||||
FLAGS_renderer_plane_y,
|
||||
FLAGS_renderer_plane_z);
|
||||
|
||||
T_W_P.getRotation() = ze::Quaternion(FLAGS_renderer_plane_qw,
|
||||
FLAGS_renderer_plane_qx,
|
||||
FLAGS_renderer_plane_qy,
|
||||
FLAGS_renderer_plane_qz);
|
||||
|
||||
renderer.reset(new PlanarRenderer(img_src, cam_src,
|
||||
T_W_P,
|
||||
FLAGS_renderer_z_min,
|
||||
FLAGS_renderer_z_max,
|
||||
FLAGS_renderer_extend_border));
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Panorama renderer
|
||||
{
|
||||
cv::Mat img_src;
|
||||
if(!loadPreprocessedImage(FLAGS_renderer_texture, &img_src))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Transformation::Rotation R_W_P;
|
||||
R_W_P = ze::Quaternion(FLAGS_renderer_panorama_qw,
|
||||
FLAGS_renderer_panorama_qx,
|
||||
FLAGS_renderer_panorama_qy,
|
||||
FLAGS_renderer_panorama_qz);
|
||||
|
||||
renderer.reset(new PanoramaRenderer(img_src, R_W_P));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
LOG(FATAL) << "Renderer type is not known.";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
} // namespace event_camera_simulator
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event_camera_simulator/imp/imp_planar_renderer/textures/city.jpg
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event_camera_simulator/imp/imp_planar_renderer/textures/dirt.jpg
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event_camera_simulator/imp/imp_planar_renderer/textures/esim.png
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