initial commit

This commit is contained in:
Henri Rebecq
2018-10-29 17:53:15 +01:00
commit a8c2f0ca43
208 changed files with 554184 additions and 0 deletions

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cmake_minimum_required(VERSION 2.8.3)
project(esim_unrealcv_bridge)
find_package(catkin_simple REQUIRED)
find_package(OpenCV REQUIRED)
include_directories(${OpenCV_INCLUDE_DIRS})
catkin_simple()
add_definitions(-std=c++11)
set(HEADERS
include/esim/unrealcv_bridge/unrealcv_bridge.hpp
)
set(SOURCES
src/unrealcv_bridge.cpp
)
cs_add_library(${PROJECT_NAME} ${SOURCES} ${HEADERS})
target_link_libraries(${PROJECT_NAME} ${catkin_LIBRARIES} ${OpenCV_LIBRARIES} ${CMAKE_DL_LIBS} -lpthread -lboost_filesystem -lboost_system)
##########
# TESTS #
##########
cs_add_executable(test_unrealcv_bridge test/test_unrealcv_bridge.cpp)
target_link_libraries(test_unrealcv_bridge ${PROJECT_NAME})
cs_install()
cs_export()

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#pragma once
#include <boost/asio.hpp>
#include <boost/format.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <string>
#include <functional>
#include <iostream>
#include <istream>
#include <ostream>
#include <chrono>
#include <thread>
#include <opencv2/core/core.hpp>
namespace event_camera_simulator {
using boost::asio::ip::tcp;
struct CameraData {
uint32_t id;
double_t pitch;
double_t yaw;
double_t roll;
double_t x;
double_t y;
double_t z;
};
class UnrealCvClient {
public:
UnrealCvClient(std::string host, std::string port);
~UnrealCvClient();
void saveImage(uint32_t camid, std::string path);
cv::Mat getImage(uint32_t camid);
cv::Mat getDepth(uint32_t camid);
void setCamera(const CameraData & camera);
void setCameraFOV(float hfov_deg);
void setCameraSize(int width, int height);
protected:
void sendCommand(std::string command);
template<typename Result>
Result sendCommand(std::string command, std::function<Result(std::istream&, uint32_t)> mapf);
void send(std::string msg, uint32_t counter);
template<typename Result>
Result receive(std::function<Result(std::istream&, uint32_t)> parser);
//must stand before socket_ because of c++ initialization order
boost::asio::io_service io_service_;
tcp::socket socket_;
mutable uint32_t counter_;
uint32_t delay_;
boost::format angular_format_;
private:
void sleep(uint32_t delay);
void handleError(boost::system::error_code ec);
std::string istreamToString(std::istream& stream, uint32_t size);
void parse_npy_header(unsigned char* buffer,
size_t& word_size,
std::vector<size_t>& shape,
bool& fortran_order);
};
} // namespace event_camera_simulator

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<?xml version="1.0"?>
<package format="2">
<name>esim_unrealcv_bridge</name>
<version>0.0.0</version>
<description>C++ client for UnrealCV.</description>
<maintainer email="rptheiler@gmail.com">Raffael Theiler</maintainer>
<maintainer email="rebecq@ifi.uzh.ch">Henri Rebecq</maintainer>
<license>GPLv3</license>
<buildtool_depend>catkin</buildtool_depend>
<buildtool_depend>catkin_simple</buildtool_depend>
<depend>glog_catkin</depend>
</package>

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#include <esim/unrealcv_bridge/unrealcv_bridge.hpp>
#include <opencv2/imgcodecs/imgcodecs.hpp>
#include <glog/logging.h>
#include <cmath>
#include <regex>
namespace event_camera_simulator {
using boost::asio::ip::tcp;
// from: https://www.boost.org/doc/libs/1_47_0/doc/html/boost_asio/reference/connect/overload6.html
struct unrealcv_server_connect_condition
{
template <typename Iterator>
Iterator operator()(
const boost::system::error_code& ec,
Iterator next)
{
if(ec)
{
LOG(ERROR) << ec.message();
}
LOG(INFO) << "Trying: " << next->endpoint();
return next;
}
};
UnrealCvClient::UnrealCvClient(std::string host, std::string port)
: io_service_(),
socket_(io_service_),
counter_(0),
delay_(30){
tcp::resolver resolver(io_service_);
tcp::resolver::query query(host, port);
tcp::resolver::iterator endpoint_iterator = resolver.resolve(query);
boost::system::error_code ec;
boost::asio::connect(socket_, endpoint_iterator, unrealcv_server_connect_condition(), ec);
if(ec)
{
LOG(FATAL) << "Could not connect to UnrealCV server";
return;
}
sleep(500); // long sleep to initiate
// receive the first "we are connected" string
receive<std::string>([this] (std::istream& stream, uint32_t size) -> std::string {
return this->istreamToString(stream, size);
});
sleep(delay_);
sendCommand("vrun r.AmbientOcclusionLevels 0");
sendCommand("vrun r.LensFlareQuality 0");
sendCommand("vrun r.DefaultFeature.AntiAliasing 2");
sendCommand("vrun r.DefaultFeature.MotionBlur 0");
sendCommand("vrun r.PostProcessAAQuality 6");
}
UnrealCvClient::~UnrealCvClient() {
socket_.close();
}
void UnrealCvClient::saveImage(uint32_t camid, std::string path)
{
std::string req = (boost::format("vget /camera/%i/lit %s") % camid % path).str();
sendCommand(req);
}
cv::Mat UnrealCvClient::getImage(uint32_t camid)
{
std::string req = (boost::format("vget /camera/%i/lit png") % camid).str();
return sendCommand<cv::Mat>(req, [](std::istream& stream, uint32_t size){
std::vector<char> data(size);
stream.read(data.data(), size);
cv::Mat matrixPng = cv::imdecode(cv::Mat(data), 1);
return matrixPng.clone();
});
}
cv::Mat UnrealCvClient::getDepth(uint32_t camid)
{
std::string req = (boost::format("vget /camera/%i/depth npy") % camid).str();
return sendCommand<cv::Mat>(req, [this](std::istream& stream, uint32_t size){
std::vector<char> data(size);
stream.read(data.data(), size);
unsigned char* buffer = (unsigned char *)data.data();
/*
* Gather data from the header
*/
std::vector<size_t> img_dims; //if appending, the shape of existing + new data
size_t word_size;
bool fortran_order;
parse_npy_header(buffer, word_size, img_dims, fortran_order);
// https://docs.scipy.org/doc/numpy/neps/npy-format.html
std::string npy_magic(reinterpret_cast<char*>(buffer),6);
uint8_t major_version = *reinterpret_cast<uint8_t*>(buffer+6);
uint8_t minor_version = *reinterpret_cast<uint8_t*>(buffer+7);
uint16_t header_str_len = *reinterpret_cast<uint16_t*>(buffer+8);
std::string header(reinterpret_cast<char*>(buffer+9),header_str_len);
uint16_t header_total_len = 10 + header_str_len;
uint32_t data_length = data.size() - header_total_len;
uint32_t num_pixel = img_dims.at(0) * img_dims.at(1);
/*
* Ensure that the data is okay
*/
if(!(major_version == 1 &&
minor_version == 0 &&
npy_magic.find("NUMPY") != std::string::npos)){
throw std::runtime_error("Npy header data not supported");
}
if(!(data_length == (num_pixel * sizeof(float_t)))) {
throw std::runtime_error("Npy array data shape does not match the image size");
}
/*
* Read and convert the data
*/
cv::Mat matrix_f32 = cv::Mat(img_dims.at(0), img_dims.at(1),
CV_32F, buffer + header_total_len).clone();
return matrix_f32;
});
}
void UnrealCvClient::setCamera(const CameraData & camera)
{
std::string cam_pose_s = (boost::format("vset /camera/%i/pose %.5f %.5f %.5f %.5f %.5f %.5f") %
camera.id %
camera.x %
camera.y %
camera.z %
camera.pitch %
camera.yaw %
camera.roll).str();
sendCommand(cam_pose_s);
}
void UnrealCvClient::setCameraSize(int width, int height)
{
VLOG(1) << "Setting the camera size to: " << width << "x" << height;
std::string req_size = (boost::format("vrun r.setres %dx%d") %
width %
height).str();
sendCommand(req_size);
}
void UnrealCvClient::setCameraFOV(float hfov_deg)
{
VLOG(1) << "Setting the camera horizontal field of view to: " << hfov_deg << " deg";
const int cam_id = 0;
std::string req_fov = (boost::format("vset /camera/%i/horizontal_fieldofview %.5f") %
cam_id %
hfov_deg).str();
sendCommand(req_fov);
}
void UnrealCvClient::sendCommand(std::string command)
{
if (!(boost::starts_with(command, "vset") || boost::starts_with(command, "vrun"))) {
throw std::runtime_error(
"invalid command: command must start with vget or (vset, vrun)");
}
uint32_t tmpc = counter_++;
VLOG(1) << "SET:" << tmpc << " " << command;
send(command, tmpc);
sleep(delay_);
std::string result_prefix = std::to_string(tmpc) + ":";
/*
* is set command: we never expect something else than "ok",
* we do not use mapf
*/
std::string result = receive<std::string>(
[this] (std::istream& stream, uint32_t size) -> std::string {
return this->istreamToString(stream, size);
});
if (!boost::starts_with(result, result_prefix + "ok")) {
throw std::runtime_error("response identifier is incorrect");
} else {
VLOG(1) << "GET:" << tmpc << " " << "ok";
}
sleep(delay_);
}
template<typename Result>
Result UnrealCvClient::sendCommand(std::string command, std::function<Result(std::istream&, uint32_t)> mapf)
{
if (!(boost::starts_with(command, "vget")))
{
throw std::runtime_error(
"invalid command: command must start with vget or (vset, vrun)");
}
uint32_t tmpc = counter_++;
VLOG(1) << "SET:" << tmpc << " " << command;
send(command, tmpc);
sleep(delay_);
std::string result_prefix = std::to_string(tmpc) + ":";
/*
* is get command: we expect a response that can
* be a string or binary data
*/
Result result = receive<Result>(
[this, result_prefix, mapf] (std::istream& stream, uint32_t size) -> Result {
std::string prefix = istreamToString(stream, result_prefix.size());
size-=result_prefix.size();
if(!boost::starts_with(prefix, result_prefix)) {
throw std::runtime_error("response identifier is incorrect");
}
return mapf(stream, size);
});
sleep(delay_);
return result;
}
void UnrealCvClient::send(std::string msg, uint32_t counter)
{
std::string out = std::to_string(counter) + ":" + msg;
uint32_t magic = 0x9E2B83C1;
uint32_t size = out.length();
boost::asio::streambuf request;
std::ostream request_stream(&request);
boost::system::error_code ec;
request_stream.write((char*) &magic, sizeof(magic));
request_stream.write((char*) &size, sizeof(size));
request_stream << out;
// Send the request.
boost::asio::write(socket_,
request,
boost::asio::transfer_exactly(request.size() + sizeof(magic) + sizeof(size)),
ec);
}
template<typename Result>
Result UnrealCvClient::receive(std::function<Result(std::istream&, uint32_t)> parser)
{
boost::system::error_code ec;
boost::asio::streambuf response;
//first read the 8 byte header
boost::asio::read(socket_, response, boost::asio::transfer_exactly(8), ec);
handleError(ec);
uint32_t magic;
uint32_t size;
// Check that response is OK.
std::istream response_stream(&response);
response_stream.read((char*)&magic, sizeof(magic));
response_stream.read((char*)&size, sizeof(size));
boost::asio::read(socket_, response, boost::asio::transfer_exactly(size), ec);
handleError(ec);
Result res = parser(response_stream, size);
return res;
}
void UnrealCvClient::handleError(boost::system::error_code ec)
{
if (ec == boost::asio::error::eof) {
throw boost::system::system_error(ec); // Some other error.
} else if (ec) {
throw boost::system::system_error(ec); // Some other error.
}
}
void UnrealCvClient::sleep(uint32_t delay) {
std::this_thread::sleep_for(std::chrono::milliseconds(delay));
}
std::string UnrealCvClient::istreamToString(
std::istream& stream, uint32_t size)
{
char buffer[size];
stream.read(buffer, size);
std::stringstream out;
out << buffer;
std::string result = out.str();
return result;
}
// from cnpy: https://github.com/rogersce/cnpy/blob/master/cnpy.cpp
void UnrealCvClient::parse_npy_header(unsigned char* buffer,
size_t& word_size,
std::vector<size_t>& shape,
bool& fortran_order)
{
//std::string magic_string(buffer,6);
uint8_t major_version = *reinterpret_cast<uint8_t*>(buffer+6);
uint8_t minor_version = *reinterpret_cast<uint8_t*>(buffer+7);
uint16_t header_len = *reinterpret_cast<uint16_t*>(buffer+8);
std::string header(reinterpret_cast<char*>(buffer+9),header_len);
size_t loc1, loc2;
//fortran order
loc1 = header.find("fortran_order")+16;
fortran_order = (header.substr(loc1,4) == "True" ? true : false);
//shape
loc1 = header.find("(");
loc2 = header.find(")");
std::regex num_regex("[0-9][0-9]*");
std::smatch sm;
shape.clear();
std::string str_shape = header.substr(loc1+1,loc2-loc1-1);
while(std::regex_search(str_shape, sm, num_regex))
{
shape.push_back(std::stoi(sm[0].str()));
str_shape = sm.suffix().str();
}
//endian, word size, data type
//byte order code | stands for not applicable.
//not sure when this applies except for byte array
loc1 = header.find("descr")+9;
bool littleEndian = (header[loc1] == '<' || header[loc1] == '|' ? true : false);
assert(littleEndian);
//char type = header[loc1+1];
//assert(type == map_type(T));
std::string str_ws = header.substr(loc1+2);
loc2 = str_ws.find("'");
word_size = atoi(str_ws.substr(0,loc2).c_str());
}
} // namespace event_camera_simulator

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#include <esim/unrealcv_bridge/unrealcv_bridge.hpp>
#include <opencv2/highgui/highgui.hpp>
using boost::asio::ip::tcp;
using namespace std;
int main() {
event_camera_simulator::UnrealCvClient client("localhost", "9000");
cv::namedWindow("Image", cv::WINDOW_AUTOSIZE );
cv::namedWindow("Depthmap", cv::WINDOW_AUTOSIZE );
for(double y = 0.0; y<100.0; y+=10.0)
{
event_camera_simulator::CameraData test = {0,
0.0,
0.0,
0.0,
0.0,
y,
100.0};
client.setCamera(test);
cv::Mat img = client.getImage(0);
cv::imshow("Image", img);
cv::Mat depthmap = client.getDepth(0);
cv::normalize(depthmap, depthmap, 0, 255, cv::NORM_MINMAX, CV_8U);
cv::imshow("Depthmap", depthmap);
cv::waitKey(10);
}
return 0;
}