mirror of
https://github.com/karma-riuk/hdr_esim.git
synced 2024-11-16 19:30:26 +01:00
Added the possibility to get the hdr rgb images from a data provider.
For now only made it work with 'from_folder' and 'opengl_renderer'
This commit is contained in:
parent
200975a3f0
commit
3ba975a830
@ -11,12 +11,16 @@ namespace event_camera_simulator {
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ZE_POINTER_TYPEDEFS(ImageBuffer);
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ZE_POINTER_TYPEDEFS(ImageBuffer);
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struct ImageData {
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struct ImageData {
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ImageData(Image img, Time stamp, Duration exposure_time)
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ImageData(
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Image img, ImageRGB img_rgb, Time stamp, Duration exposure_time
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)
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: image(img),
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: image(img),
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image_rgb(img_rgb),
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stamp(stamp),
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stamp(stamp),
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exposure_time(exposure_time) {}
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exposure_time(exposure_time) {}
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Image image;
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Image image;
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ImageRGB image_rgb;
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Time stamp;
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Time stamp;
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Duration exposure_time; // timestamp since last image (0 if this is
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Duration exposure_time; // timestamp since last image (0 if this is
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// the first image)
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// the first image)
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@ -27,7 +31,7 @@ namespace event_camera_simulator {
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// Rolling image buffer of mazimum size 'buffer_size_ns'.
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// Rolling image buffer of mazimum size 'buffer_size_ns'.
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ImageBuffer(Duration buffer_size_ns): buffer_size_ns_(buffer_size_ns) {}
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ImageBuffer(Duration buffer_size_ns): buffer_size_ns_(buffer_size_ns) {}
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void addImage(Time t, const Image& img);
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void addImage(Time t, const Image& img, const ImageRGB& img_rgb);
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std::deque<ImageData> getRawBuffer() const {
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std::deque<ImageData> getRawBuffer() const {
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return data_;
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return data_;
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@ -63,7 +67,10 @@ namespace event_camera_simulator {
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}
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}
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bool imageCallback(
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bool imageCallback(
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const Image& img, Time time, const ImagePtr& camera_image
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const Image& img,
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const ImageRGB& img_rgb,
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Time time,
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const ImagePtr& camera_image
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);
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);
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private:
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private:
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@ -4,6 +4,7 @@
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#include <esim/esim/camera_simulator.hpp>
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#include <esim/esim/camera_simulator.hpp>
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#include <fstream>
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#include <fstream>
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#include <iomanip>
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#include <iomanip>
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#include <iostream>
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#include <ostream>
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#include <ostream>
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#include <ze/common/file_utils.hpp>
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#include <ze/common/file_utils.hpp>
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@ -12,7 +13,8 @@ static std::ofstream exposures_file_;
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namespace event_camera_simulator {
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namespace event_camera_simulator {
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void ImageBuffer::addImage(Time t, const Image& img) {
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void
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ImageBuffer::addImage(Time t, const Image& img, const ImageRGB& img_rgb) {
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if (!data_.empty()) {
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if (!data_.empty()) {
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// Check that the image timestamps are monotonically increasing
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// Check that the image timestamps are monotonically increasing
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CHECK_GT(t, data_.back().stamp);
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CHECK_GT(t, data_.back().stamp);
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@ -21,7 +23,9 @@ namespace event_camera_simulator {
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Duration exposure_time = data_.empty() ? 0 : t - data_.back().stamp;
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Duration exposure_time = data_.empty() ? 0 : t - data_.back().stamp;
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VLOG(2) << "Adding image to buffer with stamp: " << t
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VLOG(2) << "Adding image to buffer with stamp: " << t
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<< " and exposure time " << exposure_time;
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<< " and exposure time " << exposure_time;
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data_.push_back(ImageData(img.clone(), t, exposure_time));
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data_.push_back(
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ImageData(img.clone(), img_rgb.clone(), t, exposure_time)
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);
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// Remove all the images with timestamp older than t - buffer_size_ns_
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// Remove all the images with timestamp older than t - buffer_size_ns_
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auto first_valid_element = std::lower_bound(
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auto first_valid_element = std::lower_bound(
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@ -40,12 +44,16 @@ namespace event_camera_simulator {
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}
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}
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bool CameraSimulator::imageCallback(
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bool CameraSimulator::imageCallback(
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const Image& img, Time time, const ImagePtr& camera_image
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const Image& img,
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const ImageRGB& img_rgb,
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Time time,
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const ImagePtr& camera_image
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) {
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) {
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CHECK(camera_image);
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CHECK(camera_image);
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CHECK_EQ(camera_image->size(), img.size());
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CHECK_EQ(camera_image->size(), img.size());
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CHECK_EQ(img_rgb.size(), img.size());
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buffer_->addImage(time, img);
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buffer_->addImage(time, img, img_rgb);
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static const Time initial_time = time;
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static const Time initial_time = time;
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if (time - initial_time < exposure_time_) {
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if (time - initial_time < exposure_time_) {
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@ -55,10 +63,15 @@ namespace event_camera_simulator {
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return false;
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return false;
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}
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}
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ImageRGB rgb(img.rows, img.cols, CV_32FC3);
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rgb.setTo(0.);
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// average all the images in the buffer to simulate motion blur
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// average all the images in the buffer to simulate motion blur
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camera_image->setTo(0);
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camera_image->setTo(0);
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ze::real_t denom = 0.;
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ze::real_t denom = 0.;
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for (const ImageBuffer::ImageData& img : buffer_->getRawBuffer()) {
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for (const ImageBuffer::ImageData& img : buffer_->getRawBuffer()) {
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rgb +=
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ze::nanosecToMillisecTrunc(img.exposure_time) * img.image_rgb;
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*camera_image +=
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*camera_image +=
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ze::nanosecToMillisecTrunc(img.exposure_time) * img.image;
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ze::nanosecToMillisecTrunc(img.exposure_time) * img.image;
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denom += ze::nanosecToMillisecTrunc(img.exposure_time);
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denom += ze::nanosecToMillisecTrunc(img.exposure_time);
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@ -70,7 +83,7 @@ namespace event_camera_simulator {
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ss << hdr_output_folder << "/frames/frame_" << std::setfill('0')
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ss << hdr_output_folder << "/frames/frame_" << std::setfill('0')
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<< std::setw(5) << frame_number++ << ".exr";
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<< std::setw(5) << frame_number++ << ".exr";
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std::string frame_path = ss.str();
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std::string frame_path = ss.str();
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cv::imwrite(frame_path, *camera_image);
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cv::imwrite(frame_path, rgb);
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// ze::openOutputFileStream(
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// ze::openOutputFileStream(
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// ze::joinPath(output_folder, "exposures.csv"),
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// ze::joinPath(output_folder, "exposures.csv"),
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@ -46,6 +46,7 @@ namespace event_camera_simulator {
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camera_simulator_success =
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camera_simulator_success =
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camera_simulators_[i].imageCallback(
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camera_simulators_[i].imageCallback(
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*sim_data.images[i],
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*sim_data.images[i],
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*sim_data.images_rgb[i],
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time,
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time,
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corrupted_camera_images_[i]
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corrupted_camera_images_[i]
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);
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);
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@ -42,12 +42,15 @@ namespace event_camera_simulator {
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using Duration = ze::uint64_t;
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using Duration = ze::uint64_t;
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using Image = cv::Mat_<ImageFloatType>;
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using Image = cv::Mat_<ImageFloatType>;
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using ImagePtr = std::shared_ptr<Image>;
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using ImagePtr = std::shared_ptr<Image>;
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using ImageRGB = cv::Mat;
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using ImageRGBPtr = std::shared_ptr<ImageRGB>;
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using Depthmap = cv::Mat_<ImageFloatType>;
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using Depthmap = cv::Mat_<ImageFloatType>;
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using OpticFlow = cv::Mat_<cv::Vec<ImageFloatType, 2>>;
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using OpticFlow = cv::Mat_<cv::Vec<ImageFloatType, 2>>;
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using OpticFlowPtr = std::shared_ptr<OpticFlow>;
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using OpticFlowPtr = std::shared_ptr<OpticFlow>;
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using DepthmapPtr = std::shared_ptr<Depthmap>;
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using DepthmapPtr = std::shared_ptr<Depthmap>;
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using ImagePtrVector = std::vector<ImagePtr>;
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using ImagePtrVector = std::vector<ImagePtr>;
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using ImageRGBPtrVector = std::vector<ImageRGBPtr>;
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using DepthmapPtrVector = std::vector<DepthmapPtr>;
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using DepthmapPtrVector = std::vector<DepthmapPtr>;
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using OpticFlowPtrVector = std::vector<OpticFlowPtr>;
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using OpticFlowPtrVector = std::vector<OpticFlowPtr>;
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@ -98,6 +101,7 @@ namespace event_camera_simulator {
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//! Camera images.
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//! Camera images.
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ImagePtrVector images;
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ImagePtrVector images;
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ImageRGBPtrVector images_rgb;
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//! Depth maps.
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//! Depth maps.
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DepthmapPtrVector depthmaps;
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DepthmapPtrVector depthmaps;
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@ -1,4 +1,11 @@
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#include "esim/imp_multi_objects_2d/object.hpp"
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#include "opencv2/imgcodecs.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/imgproc/types_c.h"
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#include <cstdint>
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#include <esim/data_provider/data_provider_from_folder.hpp>
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#include <esim/data_provider/data_provider_from_folder.hpp>
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#include <iostream>
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#include <opencv2/imgcodecs/imgcodecs.hpp>
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#include <opencv2/imgcodecs/imgcodecs.hpp>
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#include <ze/cameras/camera_impl.hpp>
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#include <ze/cameras/camera_impl.hpp>
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#include <ze/common/file_utils.hpp>
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#include <ze/common/file_utils.hpp>
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@ -40,6 +47,11 @@ namespace event_camera_simulator {
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sim_data_.images.emplace_back(ImagePtr(new Image(
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sim_data_.images.emplace_back(ImagePtr(new Image(
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cv::Size(camera_rig_->at(0).width(), camera_rig_->at(0).height())
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cv::Size(camera_rig_->at(0).width(), camera_rig_->at(0).height())
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)));
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)));
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sim_data_.images_rgb.emplace_back(ImageRGBPtr(new ImageRGB(
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camera_rig_->at(0).width(),
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camera_rig_->at(0).height(),
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CV_32FC3
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)));
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sim_data_.camera_rig = camera_rig_;
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sim_data_.camera_rig = camera_rig_;
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sim_data_.images_updated = true;
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sim_data_.images_updated = true;
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@ -74,12 +86,17 @@ namespace event_camera_simulator {
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const std::string& path_to_image =
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const std::string& path_to_image =
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ze::joinPath(path_to_data_folder_, items[1]);
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ze::joinPath(path_to_data_folder_, items[1]);
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cv::Mat image = cv::imread(path_to_image, 0);
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cv::Mat image = cv::imread(path_to_image);
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CHECK(image.data)
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CHECK(image.data)
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<< "Could not load image from file: " << path_to_image;
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<< "Could not load image from file: " << path_to_image;
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VLOG(3) << "Read image from file: " << path_to_image;
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VLOG(3) << "Read image from file: " << path_to_image;
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image.convertTo(
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image.copyTo(*sim_data_.images_rgb[0]);
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cv::Mat image_gray = image;
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cv::cvtColor(image, image_gray, CV_BGR2GRAY);
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image_gray.convertTo(
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*sim_data_.images[0],
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*sim_data_.images[0],
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cv::DataType<ImageFloatType>::type,
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cv::DataType<ImageFloatType>::type,
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1. / 255.
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1. / 255.
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);
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);
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sim_data_.images.emplace_back(ImagePtr(new Image(size)));
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sim_data_.images.emplace_back(ImagePtr(new Image(size)));
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sim_data_.images_rgb.emplace_back(
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ImageRGBPtr(new ImageRGB(size, CV_32FC3))
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);
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sim_data_.depthmaps.emplace_back(DepthmapPtr(new Depthmap(size)));
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sim_data_.depthmaps.emplace_back(DepthmapPtr(new Depthmap(size)));
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sim_data_.optic_flows.emplace_back(OpticFlowPtr(new OpticFlow(size))
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sim_data_.optic_flows.emplace_back(OpticFlowPtr(new OpticFlow(size))
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);
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);
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sim_data_.images[i]->setTo(0);
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sim_data_.images[i]->setTo(0);
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sim_data_.images_rgb[i]->setTo(0);
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sim_data_.depthmaps[i]->setTo(0);
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sim_data_.depthmaps[i]->setTo(0);
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sim_data_.optic_flows[i]->setTo(0);
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sim_data_.optic_flows[i]->setTo(0);
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}
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}
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@ -241,6 +245,7 @@ namespace event_camera_simulator {
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sim_data_.groundtruth.linear_velocity_obj_,
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sim_data_.groundtruth.linear_velocity_obj_,
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sim_data_.groundtruth.angular_velocity_obj_,
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sim_data_.groundtruth.angular_velocity_obj_,
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sim_data_.images[i],
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sim_data_.images[i],
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sim_data_.images_rgb[i],
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sim_data_.depthmaps[i],
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sim_data_.depthmaps[i],
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sim_data_.optic_flows[i]
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sim_data_.optic_flows[i]
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);
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);
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@ -249,6 +254,7 @@ namespace event_camera_simulator {
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sim_data_.groundtruth.T_W_B * camera_rig_->T_B_C(i),
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sim_data_.groundtruth.T_W_B * camera_rig_->T_B_C(i),
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sim_data_.groundtruth.T_W_OBJ_,
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sim_data_.groundtruth.T_W_OBJ_,
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sim_data_.images[i],
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sim_data_.images[i],
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sim_data_.images_rgb[i],
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sim_data_.depthmaps[i]
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sim_data_.depthmaps[i]
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);
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);
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}
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}
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@ -19,6 +19,7 @@ namespace event_camera_simulator {
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const Transformation& T_W_C,
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const Transformation& T_W_C,
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const std::vector<Transformation>& T_W_OBJ,
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const std::vector<Transformation>& T_W_OBJ,
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const ImagePtr& out_image,
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const ImagePtr& out_image,
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const ImageRGBPtr& out_image_rgb,
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const DepthmapPtr& out_depthmap
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const DepthmapPtr& out_depthmap
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) const = 0;
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) const = 0;
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@ -36,6 +37,7 @@ namespace event_camera_simulator {
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const std::vector<LinearVelocity>& linear_velocity_obj,
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const std::vector<LinearVelocity>& linear_velocity_obj,
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const std::vector<AngularVelocity>& angular_velocity_obj,
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const std::vector<AngularVelocity>& angular_velocity_obj,
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const ImagePtr& out_image,
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const ImagePtr& out_image,
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const ImageRGBPtr& out_image_rgb,
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const DepthmapPtr& out_depthmap,
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const DepthmapPtr& out_depthmap,
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const OpticFlowPtr& optic_flow_map
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const OpticFlowPtr& optic_flow_map
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) const {}
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) const {}
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const Transformation& T_W_C,
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const Transformation& T_W_C,
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const std::vector<Transformation>& T_W_OBJ,
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const std::vector<Transformation>& T_W_OBJ,
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const ImagePtr& out_image,
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const ImagePtr& out_image,
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const ImageRGBPtr& out_image_rgb,
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const DepthmapPtr& out_depthmap
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const DepthmapPtr& out_depthmap
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) const;
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) const override;
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//! Returns true if the rendering engine can compute optic flow, false
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//! Returns true if the rendering engine can compute optic flow, false
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//! otherwise
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//! otherwise
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@ -43,6 +44,7 @@ namespace event_camera_simulator {
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const std::vector<LinearVelocity>& linear_velocity_obj,
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const std::vector<LinearVelocity>& linear_velocity_obj,
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const std::vector<AngularVelocity>& angular_velocity_obj,
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const std::vector<AngularVelocity>& angular_velocity_obj,
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const ImagePtr& out_image,
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const ImagePtr& out_image,
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const ImageRGBPtr& out_image_rgb,
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const DepthmapPtr& out_depthmap,
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const DepthmapPtr& out_depthmap,
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const OpticFlowPtr& optic_flow_map
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const OpticFlowPtr& optic_flow_map
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) const override;
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) const override;
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@ -17,6 +17,7 @@
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#include <esim/imp_opengl_renderer/opengl_renderer.hpp>
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#include <esim/imp_opengl_renderer/opengl_renderer.hpp>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <iomanip>
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#include <learnopengl/shader.h>
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#include <learnopengl/shader.h>
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#include <learnopengl/model.h>
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#include <learnopengl/model.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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@ -314,18 +315,23 @@ namespace event_camera_simulator {
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const Transformation& T_W_C,
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const Transformation& T_W_C,
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const std::vector<Transformation>& T_W_OBJ,
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const std::vector<Transformation>& T_W_OBJ,
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const ImagePtr& out_image,
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const ImagePtr& out_image,
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const ImageRGBPtr& out_image_rgb,
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const DepthmapPtr& out_depthmap
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const DepthmapPtr& out_depthmap
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) const {
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) const {
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CHECK(is_initialized_) << "Called render() but the renderer was not "
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CHECK(is_initialized_) << "Called render() but the renderer was not "
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"initialized yet. Have you "
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"initialized yet. Have you "
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"first called setCamera()?";
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"first called setCamera()?";
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CHECK(out_image);
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CHECK(out_image);
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CHECK(out_image_rgb);
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CHECK(out_depthmap);
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CHECK(out_depthmap);
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CHECK_EQ(out_image->cols, width_);
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CHECK_EQ(out_image->cols, width_);
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||||||
|
CHECK_EQ(out_image_rgb->cols, width_);
|
||||||
CHECK_EQ(out_image->rows, height_);
|
CHECK_EQ(out_image->rows, height_);
|
||||||
|
CHECK_EQ(out_image_rgb->rows, height_);
|
||||||
CHECK_EQ(out_depthmap->cols, width_);
|
CHECK_EQ(out_depthmap->cols, width_);
|
||||||
CHECK_EQ(out_depthmap->rows, height_);
|
CHECK_EQ(out_depthmap->rows, height_);
|
||||||
CHECK_EQ(out_image->type(), CV_32F);
|
CHECK_EQ(out_image->type(), CV_32F);
|
||||||
|
CHECK_EQ(out_image_rgb->type(), CV_32FC3);
|
||||||
CHECK_EQ(out_depthmap->type(), CV_32F);
|
CHECK_EQ(out_depthmap->type(), CV_32F);
|
||||||
|
|
||||||
// draw to our framebuffer instead of screen
|
// draw to our framebuffer instead of screen
|
||||||
@ -413,6 +419,29 @@ namespace event_camera_simulator {
|
|||||||
|
|
||||||
// read out what we just rendered
|
// read out what we just rendered
|
||||||
cv::Mat img_color(height_, width_, CV_8UC3);
|
cv::Mat img_color(height_, width_, CV_8UC3);
|
||||||
|
{
|
||||||
|
float pixels[height_ * width_ * 3];
|
||||||
|
glReadPixels(
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
img_color.cols,
|
||||||
|
img_color.rows,
|
||||||
|
GL_RGB,
|
||||||
|
GL_FLOAT,
|
||||||
|
pixels
|
||||||
|
);
|
||||||
|
|
||||||
|
cv::Mat rgb(height_, width_, CV_32FC3, pixels);
|
||||||
|
rgb.copyTo(*out_image_rgb);
|
||||||
|
}
|
||||||
|
// static uint frame_number = 0;
|
||||||
|
|
||||||
|
// std::stringstream ss;
|
||||||
|
// ss << "/tmp/tests"
|
||||||
|
// << "/frames/frame_" << std::setfill('0') << std::setw(5)
|
||||||
|
// << frame_number++ << ".exr";
|
||||||
|
// cv::imwrite(ss.str(), rgb);
|
||||||
|
|
||||||
glPixelStorei(GL_PACK_ALIGNMENT, (img_color.step & 3) ? 1 : 4);
|
glPixelStorei(GL_PACK_ALIGNMENT, (img_color.step & 3) ? 1 : 4);
|
||||||
glPixelStorei(
|
glPixelStorei(
|
||||||
GL_PACK_ROW_LENGTH,
|
GL_PACK_ROW_LENGTH,
|
||||||
@ -480,10 +509,11 @@ namespace event_camera_simulator {
|
|||||||
const std::vector<LinearVelocity>& linear_velocity_obj,
|
const std::vector<LinearVelocity>& linear_velocity_obj,
|
||||||
const std::vector<AngularVelocity>& angular_velocity_obj,
|
const std::vector<AngularVelocity>& angular_velocity_obj,
|
||||||
const ImagePtr& out_image,
|
const ImagePtr& out_image,
|
||||||
|
const ImageRGBPtr& out_image_rgb,
|
||||||
const DepthmapPtr& out_depthmap,
|
const DepthmapPtr& out_depthmap,
|
||||||
const OpticFlowPtr& optic_flow_map
|
const OpticFlowPtr& optic_flow_map
|
||||||
) const {
|
) const {
|
||||||
render(T_W_C, T_W_OBJ, out_image, out_depthmap);
|
render(T_W_C, T_W_OBJ, out_image, out_image_rgb, out_depthmap);
|
||||||
|
|
||||||
// draw to our optic flow framebuffer instead of screen
|
// draw to our optic flow framebuffer instead of screen
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo_of);
|
glBindFramebuffer(GL_FRAMEBUFFER, fbo_of);
|
||||||
|
@ -26,6 +26,7 @@ namespace event_camera_simulator {
|
|||||||
const Transformation& T_W_C,
|
const Transformation& T_W_C,
|
||||||
const std::vector<Transformation>& T_W_OBJ,
|
const std::vector<Transformation>& T_W_OBJ,
|
||||||
const ImagePtr& out_image,
|
const ImagePtr& out_image,
|
||||||
|
const ImageRGBPtr& out_image_rgb,
|
||||||
const DepthmapPtr& out_depthmap
|
const DepthmapPtr& out_depthmap
|
||||||
) const override {
|
) const override {
|
||||||
render(T_W_C, out_image, out_depthmap);
|
render(T_W_C, out_image, out_depthmap);
|
||||||
|
@ -31,6 +31,7 @@ namespace event_camera_simulator {
|
|||||||
const Transformation& T_W_C,
|
const Transformation& T_W_C,
|
||||||
const std::vector<Transformation>& T_W_OBJ,
|
const std::vector<Transformation>& T_W_OBJ,
|
||||||
const ImagePtr& out_image,
|
const ImagePtr& out_image,
|
||||||
|
const ImageRGBPtr& out_image_rbg,
|
||||||
const DepthmapPtr& out_depthmap
|
const DepthmapPtr& out_depthmap
|
||||||
) const override {
|
) const override {
|
||||||
render(T_W_C, out_image, out_depthmap);
|
render(T_W_C, out_image, out_depthmap);
|
||||||
|
@ -21,8 +21,9 @@ namespace event_camera_simulator {
|
|||||||
const Transformation& T_W_C,
|
const Transformation& T_W_C,
|
||||||
const std::vector<Transformation>& T_W_OBJ,
|
const std::vector<Transformation>& T_W_OBJ,
|
||||||
const ImagePtr& out_image,
|
const ImagePtr& out_image,
|
||||||
|
const ImageRGBPtr& out_image_rgb,
|
||||||
const DepthmapPtr& out_depthmap
|
const DepthmapPtr& out_depthmap
|
||||||
) const {
|
) const override {
|
||||||
render(T_W_C, out_image, out_depthmap);
|
render(T_W_C, out_image, out_depthmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user