172 lines
3.8 KiB
C
172 lines
3.8 KiB
C
#include <stdlib.h>
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#include "balls.h"
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#include "game.h"
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#include "c_index.h"
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/* Collision check with index
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*/
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struct rectangle {
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double min_x; /* left */
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double min_y; /* bottom */
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double max_x; /* right */
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double max_y; /* top */
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};
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struct bt_node {
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struct ball * ball;
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struct rectangle r;
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struct bt_node * left;
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struct bt_node * right;
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};
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struct bt_node * c_index = 0;
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static struct bt_node * c_index_init_node(struct bt_node * n, struct ball * b) {
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n->ball = b;
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n->r.min_x = b->x - b->radius;
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n->r.min_y = b->y - b->radius;
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n->r.max_x = b->x + b->radius;
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n->r.max_y = b->y + b->radius;
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n->left = 0;
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n->right = 0;
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return n;
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}
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static void c_index_add_ball(struct bt_node * n, const struct ball * b) {
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if (n->r.min_x > b->x - b->radius)
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n->r.min_x = b->x - b->radius;
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if (n->r.min_y > b->y - b->radius)
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n->r.min_y = b->y - b->radius;
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if (n->r.max_x < b->x + b->radius)
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n->r.max_x = b->x + b->radius;
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if (n->r.max_y < b->y + b->radius)
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n->r.max_y = b->y + b->radius;
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}
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static void c_index_insert(struct bt_node * t, struct bt_node * n, struct ball * b) {
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double w = width;
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double h = height;
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double ref_x = 0.0;
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double ref_y = 0.0;
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c_index_init_node(n, b);
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for (;;) {
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c_index_add_ball(t, b);
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if (w > h) { /* horizontal split */
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if (b->x <= t->ball->x) {
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if (t->left) {
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w = t->ball->x - ref_x;
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t = t->left;
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} else {
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t->left = n;
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return;
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}
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} else {
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if (t->right) {
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w -= t->ball->x - ref_x;
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ref_x = t->ball->x;
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t = t->right;
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} else {
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t->right = n;
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return;
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}
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}
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} else { /* vertical split */
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if (b->y <= t->ball->y) {
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if (t->left) {
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h = t->ball->y - ref_y;
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t = t->left;
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} else {
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t->left = n;
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return;
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}
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} else {
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if (t->right) {
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h -= t->ball->y - ref_y;
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ref_y = t->ball->y;
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t = t->right;
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} else {
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t->right = n;
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return;
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}
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}
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}
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}
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}
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void c_index_build() {
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c_index_init_node(c_index, balls);
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for(int i = 1; i < n_balls; ++i)
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c_index_insert(c_index, c_index + i, balls + i);
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}
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struct bt_node ** c_index_stack = 0;
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unsigned int c_index_stack_top = 0;
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static void c_index_stack_clear() {
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c_index_stack_top = 0;
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}
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static void c_index_stack_push(struct bt_node * n) {
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c_index_stack[c_index_stack_top++] = n;
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}
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static struct bt_node * c_index_stack_pop() {
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if (c_index_stack_top > 0)
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return c_index_stack[--c_index_stack_top];
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else
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return 0;
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}
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static int c_index_ball_in_rectangle(const struct bt_node * n, const struct ball * b) {
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return n->r.min_x <= b->x + b->radius
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&& n->r.max_x >= b->x - b->radius
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&& n->r.min_y <= b->y + b->radius
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&& n->r.max_y >= b->y - b->radius;
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}
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static int c_index_must_check(const struct bt_node * n, const struct ball * b) {
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return n != 0 && n->ball < b && c_index_ball_in_rectangle(n, b);
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}
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void c_index_check_collisions(void (*collision)(struct ball *, struct ball *)) {
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for(struct ball * b = balls + 1; b < balls + n_balls; ++b) {
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c_index_stack_clear();
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struct bt_node * n = c_index;
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do {
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(*collision)(n->ball, b);
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if (c_index_must_check(n->left, b)) {
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if (c_index_must_check(n->right, b))
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c_index_stack_push(n->right);
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n = n->left;
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} else if (c_index_must_check(n->right, b)) {
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n = n->right;
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} else {
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n = c_index_stack_pop();
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}
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} while (n);
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}
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}
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int c_index_init() {
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if (!c_index)
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c_index = malloc(sizeof(struct bt_node) * n_balls);
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if (!c_index)
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return 0;
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if (!c_index_stack)
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c_index_stack = malloc(sizeof(struct bt_node *) * n_balls);
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if (!c_index_stack)
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return 0;
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return 1;
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}
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void c_index_destroy() {
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if (c_index)
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free(c_index);
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if (c_index_stack)
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free(c_index_stack);
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c_index = 0;
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c_index_stack = 0;
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}
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