flying-balls/spaceship.cc
2022-05-30 15:59:45 +02:00

78 lines
2.3 KiB
C++

#include <math.h>
#include <gtk/gtk.h>
#include "balls.h"
#include "game.h"
struct ball spaceship;
double spaceship_thrust = 0;
int spaceship_thrust_countdown = 0;
int spaceship_thrust_init = 50;
void spaceship_init_state () {
spaceship.x = width/2;
spaceship.y = height/2;
spaceship.radius = 30;
spaceship.v_x = 0;
spaceship.v_y = 0;
spaceship.angle = 0;
spaceship.v_angle = 0;
}
void spaceship_update_state () {
if (spaceship_thrust > 0) {
double fx = cos(spaceship.angle)*spaceship_thrust*4.0;
double fy = sin(spaceship.angle)*spaceship_thrust*4.0;
spaceship.x += delta*delta*fx/2.0;
spaceship.v_x += delta*fx;
spaceship.y += delta*delta*fy/2.0;
spaceship.v_y += delta*fy;
if (spaceship_thrust_countdown > 0)
--spaceship_thrust_countdown;
else
spaceship_thrust = 0;
}
ball_update_state(&spaceship);
}
void spaceship_draw (cairo_t * cr) {
static const double one_over_sqrt_2 = 0.70710678118654752440;
cairo_save(cr);
cairo_set_source_rgba(cr, 0.0, 0.0, 1.0, 1.0);
cairo_translate(cr, spaceship.x, spaceship.y);
cairo_rotate(cr, spaceship.angle);
cairo_arc(cr, 0, 0, spaceship.radius, 0, 2*M_PI);
cairo_stroke(cr);
cairo_set_source_rgba(cr, 0.0, 1.0, 0.0, 1.0);
cairo_move_to (cr, 0, 0);
cairo_line_to (cr, -one_over_sqrt_2*spaceship.radius, one_over_sqrt_2*spaceship.radius);
cairo_line_to (cr, spaceship.radius, 0);
cairo_line_to (cr, -one_over_sqrt_2*spaceship.radius, -one_over_sqrt_2*spaceship.radius);
cairo_line_to (cr, 0, 0);
cairo_stroke(cr);
cairo_set_source_rgba(cr, 1.0, 0.5, 0.0, 1.0);
for (unsigned int i = 0; i < spaceship_thrust; i += 5) {
double d_angle = spaceship.radius/(spaceship.radius + 0.1*i)*0.25*M_PI*(1 - 0.99*i/spaceship_thrust);
cairo_set_source_rgba(cr, 1.0, 1.0*(1 - 0.5*i/spaceship_thrust), 0.0, 1.0);
cairo_arc(cr, 0, 0, spaceship.radius + i, M_PI - d_angle, M_PI + d_angle);
cairo_stroke(cr);
if (d_angle > 0.05)
d_angle = 0.7*d_angle;
}
cairo_restore(cr);
}
void spaceship_control (double dx, double dy) {
spaceship.angle -= dx/4;
if (spaceship.angle < 0)
spaceship.angle += 2*M_PI;
else if (spaceship.angle > 2*M_PI)
spaceship.angle -= 2*M_PI;
spaceship_thrust += dy;
if (spaceship_thrust > 0)
spaceship_thrust_countdown = spaceship_thrust_init;
else
spaceship_thrust = 0;
}