flying-balls/spaceship.cc
2023-03-14 21:45:20 +01:00

83 lines
2.6 KiB
C++

#include "balls.h"
#include "game.h"
#include <gtk/gtk.h>
#include <math.h>
struct ball spaceship;
double spaceship_thrust = 0;
int spaceship_thrust_countdown = 0;
int spaceship_thrust_init = 50;
void spaceship_init_state() {
spaceship.position.x = width / 2;
spaceship.position.y = height / 2;
spaceship.radius = 30;
spaceship.velocity.x = 0;
spaceship.velocity.y = 0;
spaceship.angle = 0;
spaceship.v_angle = 0;
}
void spaceship_update_state() {
if (spaceship_thrust > 0) {
vec2d f{cos(spaceship.angle) * spaceship_thrust * 4.0,
sin(spaceship.angle) * spaceship_thrust * 4.0};
spaceship.position += delta * delta * f / 2.0;
spaceship.velocity += delta * f;
if (spaceship_thrust_countdown > 0)
--spaceship_thrust_countdown;
else
spaceship_thrust = 0;
}
ball_update_state(&spaceship);
}
void spaceship_draw(cairo_t* cr) {
static const double one_over_sqrt_2 = 0.70710678118654752440;
cairo_save(cr);
cairo_set_source_rgba(cr, 0.0, 0.0, 1.0, 1.0);
cairo_translate(cr, spaceship.position.x, spaceship.position.y);
cairo_rotate(cr, spaceship.angle);
cairo_arc(cr, 0, 0, spaceship.radius, 0, 2 * M_PI);
cairo_stroke(cr);
cairo_set_source_rgba(cr, 0.0, 1.0, 0.0, 1.0);
cairo_move_to(cr, 0, 0);
cairo_line_to(cr,
-one_over_sqrt_2 * spaceship.radius,
one_over_sqrt_2 * spaceship.radius);
cairo_line_to(cr, spaceship.radius, 0);
cairo_line_to(cr,
-one_over_sqrt_2 * spaceship.radius,
-one_over_sqrt_2 * spaceship.radius);
cairo_line_to(cr, 0, 0);
cairo_stroke(cr);
cairo_set_source_rgba(cr, 1.0, 0.5, 0.0, 1.0);
for (unsigned int i = 0; i < spaceship_thrust; i += 5) {
double d_angle = spaceship.radius / (spaceship.radius + 0.1 * i) *
0.25 * M_PI * (1 - 0.99 * i / spaceship_thrust);
cairo_set_source_rgba(
cr, 1.0, 1.0 * (1 - 0.5 * i / spaceship_thrust), 0.0, 1.0);
cairo_arc(
cr, 0, 0, spaceship.radius + i, M_PI - d_angle, M_PI + d_angle);
cairo_stroke(cr);
if (d_angle > 0.05)
d_angle = 0.7 * d_angle;
}
cairo_restore(cr);
}
void spaceship_control(double dx, double dy) {
spaceship.angle -= dx / 4;
if (spaceship.angle < 0)
spaceship.angle += 2 * M_PI;
else if (spaceship.angle > 2 * M_PI)
spaceship.angle -= 2 * M_PI;
spaceship_thrust += dy;
if (spaceship_thrust > 0)
spaceship_thrust_countdown = spaceship_thrust_init;
else
spaceship_thrust = 0;
}