flying-balls/collisions.h

16 lines
272 B
C

#ifndef COLLISIONS_H_INCLUDED
#define COLLISIONS_H_INCLUDED
#include "polygons.h"
#include "vec2d.h"
struct collision {
bool collides = false;
vec2d n; // minimum push vector
vec2d impact_point;
};
extern collision collides(polygon& p, polygon& q);
#endif