#include #include #include "gravity.h" #include "game.h" double g_y = 20; double g_x = 0; static int gravity_vector_countdown = 0; static int gravity_vector_init = 300; void gravity_draw (cairo_t * cr) { if (gravity_vector_countdown != 0) { cairo_save(cr); cairo_new_path(cr); cairo_move_to(cr, width/2, height/2); cairo_line_to(cr, width/2 + g_x, height/2 + g_y); cairo_set_source_rgb(cr, 1.0, 1.0, 1.0); cairo_set_line_width(cr, 1.0); cairo_stroke(cr); cairo_arc(cr, width/2 + g_x, height/2 + g_y, 3, 0, 2*M_PI); cairo_fill(cr); if (gravity_vector_countdown > 0) --gravity_vector_countdown; cairo_restore(cr); } } void gravity_show () { gravity_vector_countdown = gravity_vector_init; }; void gravity_change (double dx, double dy) { g_x += dx; g_y += dy; gravity_show (); };